Brian Ho d6d5ee29ab turnip: Correctly set layer stride for 3D images
Previously we were using layout.layer_size for the layer stride, but
in Vulkan, you can alias a 3D image as an array of 2D images via the
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT flag. One reason to use
this behavior is so the geometry shader can write to a specific
depth in a 3D framebuffer with gl_Layer.

Since the 3D image is not a *true* layered image, layer_size is 0.
Instead, we can copy what freedreno does and use the slice size.

Fixes dEQP-VK.geometry.layered.3d.*

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4541>
2020-04-15 16:19:34 +00:00
2020-03-21 23:49:38 -07:00
2020-01-18 11:39:32 +01:00
2019-12-21 17:50:01 +00:00
2020-04-01 01:13:21 +00:00
2020-04-07 23:15:11 +00:00
2019-10-18 16:42:40 +00:00
2019-10-26 08:23:48 +01:00
2020-02-02 06:54:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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