Alejandro Piñeiro d6ac631c43 v3dv/device: compute maxDescriptorSet*Limits multiplying per-stage by 4
We were multiplying it by 6, that is the number of possible shader
stages, but from spec it points that we need to multiply by the number
of supported shader stages.

From Vulkan 1.3 spec, chapter 33, "Limits", note 8 on Table 33
"Required Limits":

  "The minimum maxDescriptorSet* limit is n times the corresponding
   specification minimum maxPerStageDescriptor* limit, where n is the
   number of shader stages supported by the VkPhysicalDevice. If all
   shader stages are supported, n = 6 (vertex, tessellation control,
   tessellation evaluation, geometry, fragment, compute)."

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29430>
2024-05-29 10:35:27 +00:00
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2022-11-22 19:04:13 +00:00
2024-03-13 15:21:07 +00:00
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2024-04-23 18:31:39 +00:00
2024-04-24 19:51:59 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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