
This driver does no transformation of the gallium calls going to the real driver, like the identity matrix. It is intended to be the basis for transforming and/or debug drivers like trace and rbug. Authors of this patch are: Michal Krol, orignal heavy lifting. José Fonesca, object wrapping code stolen from trace. Jakob Bornecrantz, put it all toghether and renamed a stuff.
170 lines
4.2 KiB
C
170 lines
4.2 KiB
C
/**************************************************************************
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*
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* Copyright 2009 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef ID_OBJECTS_H
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#define ID_OBJECTS_H
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#include "pipe/p_compiler.h"
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#include "pipe/p_state.h"
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#include "id_screen.h"
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struct identity_buffer
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{
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struct pipe_buffer base;
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struct pipe_buffer *buffer;
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};
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struct identity_texture
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{
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struct pipe_texture base;
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struct pipe_texture *texture;
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};
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struct identity_surface
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{
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struct pipe_surface base;
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struct pipe_surface *surface;
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};
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struct identity_transfer
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{
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struct pipe_transfer base;
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struct pipe_transfer *transfer;
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};
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static INLINE struct identity_buffer *
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identity_buffer(struct pipe_buffer *_buffer)
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{
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if(!_buffer)
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return NULL;
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(void)identity_screen(_buffer->screen);
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return (struct identity_buffer *)_buffer;
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}
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static INLINE struct identity_texture *
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identity_texture(struct pipe_texture *_texture)
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{
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if(!_texture)
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return NULL;
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(void)identity_screen(_texture->screen);
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return (struct identity_texture *)_texture;
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}
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static INLINE struct identity_surface *
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identity_surface(struct pipe_surface *_surface)
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{
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if(!_surface)
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return NULL;
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(void)identity_texture(_surface->texture);
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return (struct identity_surface *)_surface;
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}
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static INLINE struct identity_transfer *
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identity_transfer(struct pipe_transfer *_transfer)
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{
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if(!_transfer)
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return NULL;
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(void)identity_texture(_transfer->texture);
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return (struct identity_transfer *)_transfer;
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}
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static INLINE struct pipe_buffer *
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identity_buffer_unwrap(struct pipe_buffer *_buffer)
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{
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if(!_buffer)
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return NULL;
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return identity_buffer(_buffer)->buffer;
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}
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static INLINE struct pipe_texture *
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identity_texture_unwrap(struct pipe_texture *_texture)
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{
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if(!_texture)
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return NULL;
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return identity_texture(_texture)->texture;
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}
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static INLINE struct pipe_surface *
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identity_surface_unwrap(struct pipe_surface *_surface)
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{
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if(!_surface)
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return NULL;
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return identity_surface(_surface)->surface;
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}
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static INLINE struct pipe_transfer *
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identity_transfer_unwrap(struct pipe_transfer *_transfer)
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{
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if(!_transfer)
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return NULL;
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return identity_transfer(_transfer)->transfer;
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}
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struct pipe_buffer *
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identity_buffer_create(struct identity_screen *id_screen,
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struct pipe_buffer *buffer);
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void
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identity_buffer_destroy(struct identity_buffer *id_buffer);
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struct pipe_texture *
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identity_texture_create(struct identity_screen *id_screen,
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struct pipe_texture *texture);
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void
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identity_texture_destroy(struct identity_texture *id_texture);
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struct pipe_surface *
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identity_surface_create(struct identity_texture *id_texture,
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struct pipe_surface *surface);
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void
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identity_surface_destroy(struct identity_surface *id_surface);
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struct pipe_transfer *
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identity_transfer_create(struct identity_texture *id_texture,
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struct pipe_transfer *transfer);
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void
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identity_transfer_destroy(struct identity_transfer *id_transfer);
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#endif /* ID_OBJECTS_H */
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