
We can compose the swizzles at sampler view creation time, saving recompiles on texture format changes. Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9089>
675 lines
18 KiB
C
675 lines
18 KiB
C
/*
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* Copyright (c) 2017-2019 Lima Project
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sub license,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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*/
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#include "util/u_memory.h"
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#include "util/ralloc.h"
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#include "util/u_debug.h"
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#include "tgsi/tgsi_dump.h"
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#include "compiler/nir/nir.h"
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#include "nir/tgsi_to_nir.h"
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#include "pipe/p_state.h"
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#include "lima_screen.h"
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#include "lima_context.h"
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#include "lima_job.h"
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#include "lima_program.h"
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#include "lima_bo.h"
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#include "ir/lima_ir.h"
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static const nir_shader_compiler_options vs_nir_options = {
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.lower_ffma16 = true,
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.lower_ffma32 = true,
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.lower_ffma64 = true,
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.lower_fpow = true,
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.lower_ffract = true,
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.lower_fdiv = true,
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.lower_fmod = true,
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.lower_fsqrt = true,
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.lower_flrp32 = true,
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.lower_flrp64 = true,
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/* could be implemented by clamp */
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.lower_fsat = true,
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.lower_bitops = true,
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.lower_rotate = true,
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.lower_sincos = true,
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.lower_fceil = true,
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};
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static const nir_shader_compiler_options fs_nir_options = {
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.lower_ffma16 = true,
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.lower_ffma32 = true,
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.lower_ffma64 = true,
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.lower_fpow = true,
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.lower_fdiv = true,
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.lower_fmod = true,
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.lower_flrp32 = true,
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.lower_flrp64 = true,
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.lower_fsign = true,
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.lower_rotate = true,
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.lower_fdot = true,
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.lower_fdph = true,
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.lower_bitops = true,
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.lower_vector_cmp = true,
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};
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const void *
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lima_program_get_compiler_options(enum pipe_shader_type shader)
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{
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switch (shader) {
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case PIPE_SHADER_VERTEX:
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return &vs_nir_options;
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case PIPE_SHADER_FRAGMENT:
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return &fs_nir_options;
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default:
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return NULL;
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}
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}
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static int
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type_size(const struct glsl_type *type, bool bindless)
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{
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return glsl_count_attribute_slots(type, false);
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}
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void
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lima_program_optimize_vs_nir(struct nir_shader *s)
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{
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bool progress;
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NIR_PASS_V(s, nir_lower_viewport_transform);
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NIR_PASS_V(s, nir_lower_point_size, 1.0f, 100.0f);
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NIR_PASS_V(s, nir_lower_io,
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nir_var_shader_in | nir_var_shader_out, type_size, 0);
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NIR_PASS_V(s, nir_lower_load_const_to_scalar);
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NIR_PASS_V(s, lima_nir_lower_uniform_to_scalar);
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NIR_PASS_V(s, nir_lower_io_to_scalar,
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nir_var_shader_in|nir_var_shader_out);
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do {
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progress = false;
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NIR_PASS_V(s, nir_lower_vars_to_ssa);
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NIR_PASS(progress, s, nir_lower_alu_to_scalar, NULL, NULL);
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NIR_PASS(progress, s, nir_lower_phis_to_scalar);
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NIR_PASS(progress, s, nir_copy_prop);
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NIR_PASS(progress, s, nir_opt_remove_phis);
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NIR_PASS(progress, s, nir_opt_dce);
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NIR_PASS(progress, s, nir_opt_dead_cf);
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NIR_PASS(progress, s, nir_opt_cse);
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NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
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NIR_PASS(progress, s, nir_opt_algebraic);
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NIR_PASS(progress, s, lima_nir_lower_ftrunc);
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NIR_PASS(progress, s, nir_opt_constant_folding);
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NIR_PASS(progress, s, nir_opt_undef);
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NIR_PASS(progress, s, nir_opt_loop_unroll,
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nir_var_shader_in |
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nir_var_shader_out |
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nir_var_function_temp);
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} while (progress);
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NIR_PASS_V(s, nir_lower_int_to_float);
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/* int_to_float pass generates ftrunc, so lower it */
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NIR_PASS(progress, s, lima_nir_lower_ftrunc);
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NIR_PASS_V(s, nir_lower_bool_to_float);
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NIR_PASS_V(s, nir_copy_prop);
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NIR_PASS_V(s, nir_opt_dce);
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NIR_PASS_V(s, nir_lower_locals_to_regs);
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NIR_PASS_V(s, nir_convert_from_ssa, true);
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NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL);
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nir_sweep(s);
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}
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static bool
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lima_alu_to_scalar_filter_cb(const nir_instr *instr, const void *data)
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{
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if (instr->type != nir_instr_type_alu)
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return false;
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nir_alu_instr *alu = nir_instr_as_alu(instr);
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switch (alu->op) {
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case nir_op_frcp:
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case nir_op_frsq:
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case nir_op_flog2:
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case nir_op_fexp2:
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case nir_op_fsqrt:
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case nir_op_fsin:
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case nir_op_fcos:
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return true;
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default:
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break;
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}
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/* nir vec4 fcsel assumes that each component of the condition will be
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* used to select the same component from the two options, but Utgard PP
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* has only 1 component condition. If all condition components are not the
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* same we need to lower it to scalar.
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*/
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switch (alu->op) {
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case nir_op_bcsel:
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case nir_op_fcsel:
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break;
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default:
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return false;
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}
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int num_components = nir_dest_num_components(alu->dest.dest);
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uint8_t swizzle = alu->src[0].swizzle[0];
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for (int i = 1; i < num_components; i++)
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if (alu->src[0].swizzle[i] != swizzle)
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return true;
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return false;
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}
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static bool
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lima_vec_to_movs_filter_cb(const nir_instr *instr, unsigned writemask,
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const void *data)
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{
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assert(writemask > 0);
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if (util_bitcount(writemask) == 1)
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return true;
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return !lima_alu_to_scalar_filter_cb(instr, data);
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}
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void
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lima_program_optimize_fs_nir(struct nir_shader *s,
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struct nir_lower_tex_options *tex_options)
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{
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bool progress;
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NIR_PASS_V(s, nir_lower_fragcoord_wtrans);
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NIR_PASS_V(s, nir_lower_io,
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nir_var_shader_in | nir_var_shader_out, type_size, 0);
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NIR_PASS_V(s, nir_lower_regs_to_ssa);
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NIR_PASS_V(s, nir_lower_tex, tex_options);
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do {
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progress = false;
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NIR_PASS(progress, s, nir_opt_vectorize, NULL, NULL);
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} while (progress);
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do {
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progress = false;
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NIR_PASS_V(s, nir_lower_vars_to_ssa);
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NIR_PASS(progress, s, nir_lower_alu_to_scalar, lima_alu_to_scalar_filter_cb, NULL);
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NIR_PASS(progress, s, nir_copy_prop);
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NIR_PASS(progress, s, nir_opt_remove_phis);
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NIR_PASS(progress, s, nir_opt_dce);
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NIR_PASS(progress, s, nir_opt_dead_cf);
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NIR_PASS(progress, s, nir_opt_cse);
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NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
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NIR_PASS(progress, s, nir_opt_algebraic);
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NIR_PASS(progress, s, nir_opt_constant_folding);
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NIR_PASS(progress, s, nir_opt_undef);
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NIR_PASS(progress, s, nir_opt_loop_unroll,
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nir_var_shader_in |
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nir_var_shader_out |
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nir_var_function_temp);
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NIR_PASS(progress, s, lima_nir_split_load_input);
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} while (progress);
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NIR_PASS_V(s, nir_lower_int_to_float);
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NIR_PASS_V(s, nir_lower_bool_to_float);
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/* Some ops must be lowered after being converted from int ops,
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* so re-run nir_opt_algebraic after int lowering. */
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do {
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progress = false;
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NIR_PASS(progress, s, nir_opt_algebraic);
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} while (progress);
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/* Must be run after optimization loop */
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NIR_PASS_V(s, lima_nir_scale_trig);
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/* Lower modifiers */
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NIR_PASS_V(s, nir_lower_to_source_mods, nir_lower_all_source_mods);
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NIR_PASS_V(s, nir_copy_prop);
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NIR_PASS_V(s, nir_opt_dce);
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NIR_PASS_V(s, nir_lower_locals_to_regs);
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NIR_PASS_V(s, nir_convert_from_ssa, true);
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NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL);
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NIR_PASS_V(s, nir_move_vec_src_uses_to_dest);
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NIR_PASS_V(s, nir_lower_vec_to_movs, lima_vec_to_movs_filter_cb, NULL);
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NIR_PASS_V(s, lima_nir_duplicate_load_uniforms);
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NIR_PASS_V(s, lima_nir_duplicate_load_inputs);
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NIR_PASS_V(s, lima_nir_duplicate_load_consts);
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nir_sweep(s);
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}
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static bool
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lima_fs_compile_shader(struct lima_context *ctx,
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struct lima_fs_key *key,
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struct lima_fs_shader_state *fs)
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{
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struct lima_screen *screen = lima_screen(ctx->base.screen);
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nir_shader *nir = nir_shader_clone(fs, key->shader_state->base.ir.nir);
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struct nir_lower_tex_options tex_options = {
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.lower_txp = ~0u,
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.swizzle_result = ~0u,
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};
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for (int i = 0; i < ARRAY_SIZE(key->tex); i++) {
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for (int j = 0; j < 4; j++)
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tex_options.swizzles[i][j] = key->tex[i].swizzle[j];
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}
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lima_program_optimize_fs_nir(nir, &tex_options);
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if (lima_debug & LIMA_DEBUG_PP)
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nir_print_shader(nir, stdout);
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if (!ppir_compile_nir(fs, nir, screen->pp_ra, &ctx->debug)) {
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ralloc_free(nir);
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return false;
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}
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fs->uses_discard = nir->info.fs.uses_discard;
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ralloc_free(nir);
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return true;
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}
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static void *
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lima_create_fs_state(struct pipe_context *pctx,
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const struct pipe_shader_state *cso)
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{
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struct lima_context *ctx = lima_context(pctx);
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struct lima_fs_bind_state *so = rzalloc(NULL, struct lima_fs_bind_state);
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if (!so)
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return NULL;
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nir_shader *nir;
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if (cso->type == PIPE_SHADER_IR_NIR)
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/* The backend takes ownership of the NIR shader on state
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* creation. */
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nir = cso->ir.nir;
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else {
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assert(cso->type == PIPE_SHADER_IR_TGSI);
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nir = tgsi_to_nir(cso->tokens, pctx->screen, false);
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}
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so->base.type = PIPE_SHADER_IR_NIR;
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so->base.ir.nir = nir;
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/* Trigger initial compilation with default settings */
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ctx->bind_fs = so;
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ctx->dirty |= LIMA_CONTEXT_DIRTY_UNCOMPILED_FS;
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lima_update_fs_state(ctx);
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return so;
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}
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static void
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lima_bind_fs_state(struct pipe_context *pctx, void *hwcso)
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{
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struct lima_context *ctx = lima_context(pctx);
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ctx->bind_fs = hwcso;
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ctx->dirty |= LIMA_CONTEXT_DIRTY_UNCOMPILED_FS;
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}
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static void
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lima_delete_fs_state(struct pipe_context *pctx, void *hwcso)
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{
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struct lima_context *ctx = lima_context(pctx);
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struct lima_fs_bind_state *so = hwcso;
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hash_table_foreach(ctx->fs_cache, entry) {
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const struct lima_fs_key *key = entry->key;
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if (key->shader_state == so) {
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struct lima_fs_shader_state *fs = entry->data;
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_mesa_hash_table_remove(ctx->fs_cache, entry);
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if (fs->bo)
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lima_bo_unreference(fs->bo);
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if (fs == ctx->fs)
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ctx->fs = NULL;
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ralloc_free(fs);
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}
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}
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ralloc_free(so->base.ir.nir);
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ralloc_free(so);
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}
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static bool
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lima_vs_compile_shader(struct lima_context *ctx,
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struct lima_vs_key *key,
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struct lima_vs_shader_state *vs)
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{
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nir_shader *nir = nir_shader_clone(vs, key->shader_state->base.ir.nir);
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lima_program_optimize_vs_nir(nir);
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if (lima_debug & LIMA_DEBUG_GP)
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nir_print_shader(nir, stdout);
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if (!gpir_compile_nir(vs, nir, &ctx->debug)) {
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ralloc_free(nir);
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return false;
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}
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ralloc_free(nir);
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return true;
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}
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static struct lima_vs_shader_state *
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lima_get_compiled_vs(struct lima_context *ctx,
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struct lima_vs_key *key)
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{
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struct hash_table *ht;
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uint32_t key_size;
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ht = ctx->vs_cache;
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key_size = sizeof(struct lima_vs_key);
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struct hash_entry *entry = _mesa_hash_table_search(ht, key);
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if (entry)
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return entry->data;
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/* not on cache, compile and insert into the cache */
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struct lima_vs_shader_state *vs = rzalloc(NULL, struct lima_vs_shader_state);
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if (!vs)
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return NULL;
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if (!lima_vs_compile_shader(ctx, key, vs))
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return NULL;
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struct lima_key *dup_key;
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dup_key = rzalloc_size(vs, key_size);
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memcpy(dup_key, key, key_size);
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_mesa_hash_table_insert(ht, dup_key, vs);
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return vs;
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}
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bool
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lima_update_vs_state(struct lima_context *ctx)
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{
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if (!(ctx->dirty & LIMA_CONTEXT_DIRTY_UNCOMPILED_VS)) {
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return true;
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}
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struct lima_vs_key local_key;
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struct lima_vs_key *key = &local_key;
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memset(key, 0, sizeof(*key));
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key->shader_state = ctx->bind_vs;
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struct lima_vs_shader_state *old_vs = ctx->vs;
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struct lima_vs_shader_state *vs = lima_get_compiled_vs(ctx, key);
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if (!vs)
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return false;
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ctx->vs = vs;
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if (!vs->bo) {
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struct lima_screen *screen = lima_screen(ctx->base.screen);
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vs->bo = lima_bo_create(screen, vs->shader_size, 0);
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if (!vs->bo) {
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fprintf(stderr, "lima: create vs shader bo fail\n");
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return false;
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}
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memcpy(lima_bo_map(vs->bo), vs->shader, vs->shader_size);
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ralloc_free(vs->shader);
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vs->shader = NULL;
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}
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if (ctx->vs != old_vs)
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ctx->dirty |= LIMA_CONTEXT_DIRTY_COMPILED_VS;
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return true;
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}
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static struct lima_fs_shader_state *
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lima_get_compiled_fs(struct lima_context *ctx,
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struct lima_fs_key *key)
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{
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struct hash_table *ht;
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uint32_t key_size;
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ht = ctx->fs_cache;
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key_size = sizeof(struct lima_fs_key);
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struct hash_entry *entry = _mesa_hash_table_search(ht, key);
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if (entry)
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return entry->data;
|
|
|
|
/* not on cache, compile and insert into the cache */
|
|
struct lima_fs_shader_state *fs = rzalloc(NULL, struct lima_fs_shader_state);
|
|
if (!fs)
|
|
return NULL;
|
|
|
|
if (!lima_fs_compile_shader(ctx, key, fs))
|
|
return NULL;
|
|
|
|
struct lima_key *dup_key;
|
|
dup_key = rzalloc_size(fs, key_size);
|
|
memcpy(dup_key, key, key_size);
|
|
_mesa_hash_table_insert(ht, dup_key, fs);
|
|
|
|
return fs;
|
|
}
|
|
|
|
bool
|
|
lima_update_fs_state(struct lima_context *ctx)
|
|
{
|
|
if (!(ctx->dirty & (LIMA_CONTEXT_DIRTY_UNCOMPILED_FS |
|
|
LIMA_CONTEXT_DIRTY_TEXTURES))) {
|
|
return true;
|
|
}
|
|
|
|
struct lima_texture_stateobj *lima_tex = &ctx->tex_stateobj;
|
|
struct lima_fs_key local_key;
|
|
struct lima_fs_key *key = &local_key;
|
|
memset(key, 0, sizeof(*key));
|
|
key->shader_state = ctx->bind_fs;
|
|
|
|
if (((ctx->dirty & LIMA_CONTEXT_DIRTY_TEXTURES) &&
|
|
lima_tex->num_samplers &&
|
|
lima_tex->num_textures)) {
|
|
for (int i = 0; i < lima_tex->num_samplers; i++) {
|
|
struct lima_sampler_view *sampler = lima_sampler_view(lima_tex->textures[i]);
|
|
for (int j = 0; j < 4; j++)
|
|
key->tex[i].swizzle[j] = sampler->swizzle[j];
|
|
}
|
|
}
|
|
|
|
/* Fill rest with identity swizzle */
|
|
uint8_t identity[4] = { PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
|
|
PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W };
|
|
for (int i = lima_tex->num_samplers; i < PIPE_MAX_SAMPLERS; i++)
|
|
memcpy(key->tex[i].swizzle, identity, 4);
|
|
|
|
struct lima_fs_shader_state *old_fs = ctx->fs;
|
|
|
|
struct lima_fs_shader_state *fs = lima_get_compiled_fs(ctx, key);
|
|
if (!fs)
|
|
return false;
|
|
|
|
ctx->fs = fs;
|
|
|
|
if (!fs->bo) {
|
|
struct lima_screen *screen = lima_screen(ctx->base.screen);
|
|
fs->bo = lima_bo_create(screen, fs->shader_size, 0);
|
|
if (!fs->bo) {
|
|
fprintf(stderr, "lima: create fs shader bo fail\n");
|
|
return false;
|
|
}
|
|
|
|
memcpy(lima_bo_map(fs->bo), fs->shader, fs->shader_size);
|
|
ralloc_free(fs->shader);
|
|
fs->shader = NULL;
|
|
}
|
|
|
|
if (ctx->fs != old_fs)
|
|
ctx->dirty |= LIMA_CONTEXT_DIRTY_COMPILED_FS;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void *
|
|
lima_create_vs_state(struct pipe_context *pctx,
|
|
const struct pipe_shader_state *cso)
|
|
{
|
|
struct lima_context *ctx = lima_context(pctx);
|
|
struct lima_vs_bind_state *so = rzalloc(NULL, struct lima_vs_bind_state);
|
|
|
|
if (!so)
|
|
return NULL;
|
|
|
|
nir_shader *nir;
|
|
if (cso->type == PIPE_SHADER_IR_NIR)
|
|
/* The backend takes ownership of the NIR shader on state
|
|
* creation. */
|
|
nir = cso->ir.nir;
|
|
else {
|
|
assert(cso->type == PIPE_SHADER_IR_TGSI);
|
|
|
|
nir = tgsi_to_nir(cso->tokens, pctx->screen, false);
|
|
}
|
|
|
|
so->base.type = PIPE_SHADER_IR_NIR;
|
|
so->base.ir.nir = nir;
|
|
|
|
/* Trigger initial compilation with default settings */
|
|
ctx->bind_vs = so;
|
|
ctx->dirty |= LIMA_CONTEXT_DIRTY_UNCOMPILED_VS;
|
|
lima_update_vs_state(ctx);
|
|
|
|
return so;
|
|
}
|
|
|
|
static void
|
|
lima_bind_vs_state(struct pipe_context *pctx, void *hwcso)
|
|
{
|
|
struct lima_context *ctx = lima_context(pctx);
|
|
|
|
ctx->bind_vs = hwcso;
|
|
ctx->dirty |= LIMA_CONTEXT_DIRTY_UNCOMPILED_VS;
|
|
}
|
|
|
|
static void
|
|
lima_delete_vs_state(struct pipe_context *pctx, void *hwcso)
|
|
{
|
|
struct lima_context *ctx = lima_context(pctx);
|
|
struct lima_vs_bind_state *so = hwcso;
|
|
|
|
hash_table_foreach(ctx->vs_cache, entry) {
|
|
const struct lima_vs_key *key = entry->key;
|
|
if (key->shader_state == so) {
|
|
struct lima_vs_shader_state *vs = entry->data;
|
|
_mesa_hash_table_remove(ctx->vs_cache, entry);
|
|
if (vs->bo)
|
|
lima_bo_unreference(vs->bo);
|
|
|
|
if (vs == ctx->vs)
|
|
ctx->vs = NULL;
|
|
|
|
ralloc_free(vs);
|
|
}
|
|
}
|
|
|
|
ralloc_free(so->base.ir.nir);
|
|
ralloc_free(so);
|
|
}
|
|
|
|
static uint32_t
|
|
lima_fs_cache_hash(const void *key)
|
|
{
|
|
return _mesa_hash_data(key, sizeof(struct lima_fs_key));
|
|
}
|
|
|
|
static uint32_t
|
|
lima_vs_cache_hash(const void *key)
|
|
{
|
|
return _mesa_hash_data(key, sizeof(struct lima_vs_key));
|
|
}
|
|
|
|
static bool
|
|
lima_fs_cache_compare(const void *key1, const void *key2)
|
|
{
|
|
return memcmp(key1, key2, sizeof(struct lima_fs_key)) == 0;
|
|
}
|
|
|
|
static bool
|
|
lima_vs_cache_compare(const void *key1, const void *key2)
|
|
{
|
|
return memcmp(key1, key2, sizeof(struct lima_vs_key)) == 0;
|
|
}
|
|
|
|
void
|
|
lima_program_init(struct lima_context *ctx)
|
|
{
|
|
ctx->base.create_fs_state = lima_create_fs_state;
|
|
ctx->base.bind_fs_state = lima_bind_fs_state;
|
|
ctx->base.delete_fs_state = lima_delete_fs_state;
|
|
|
|
ctx->base.create_vs_state = lima_create_vs_state;
|
|
ctx->base.bind_vs_state = lima_bind_vs_state;
|
|
ctx->base.delete_vs_state = lima_delete_vs_state;
|
|
|
|
ctx->fs_cache = _mesa_hash_table_create(ctx, lima_fs_cache_hash,
|
|
lima_fs_cache_compare);
|
|
ctx->vs_cache = _mesa_hash_table_create(ctx, lima_vs_cache_hash,
|
|
lima_vs_cache_compare);
|
|
}
|
|
|
|
void
|
|
lima_program_fini(struct lima_context *ctx)
|
|
{
|
|
hash_table_foreach(ctx->vs_cache, entry) {
|
|
struct lima_vs_shader_state *vs = entry->data;
|
|
if (vs->bo)
|
|
lima_bo_unreference(vs->bo);
|
|
ralloc_free(vs);
|
|
_mesa_hash_table_remove(ctx->vs_cache, entry);
|
|
}
|
|
|
|
hash_table_foreach(ctx->fs_cache, entry) {
|
|
struct lima_fs_shader_state *fs = entry->data;
|
|
if (fs->bo)
|
|
lima_bo_unreference(fs->bo);
|
|
ralloc_free(fs);
|
|
_mesa_hash_table_remove(ctx->fs_cache, entry);
|
|
}
|
|
}
|