Jason Ekstrand d4cf2df01a nir/gcm: Delete dead instructions
Classically, global code motion is also a dead code pass.  However, in
the initial implementation, the decision was made to place every
instruction and let conventional DCE clean up the dead ones.  Because
any uses of a dead instruction are unreachable, we have no late block
and the dead instructions are always scheduled early.  The problem is
that, because we place the dead instruction early, it  pushes the
placement of any dependencies of the dead instruction earlier than they
may need to be placed.  In order prevent dead instructions from
affecting the placement of live ones, we need to delete them.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4636>
2020-04-20 03:46:29 +00:00
2020-03-21 23:49:38 -07:00
2020-04-20 03:46:29 +00:00
2020-01-18 11:39:32 +01:00
2020-04-01 01:13:21 +00:00
2019-10-18 16:42:40 +00:00
2019-10-26 08:23:48 +01:00
2020-02-02 06:54:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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------------

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