
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com> Acked-by: Emma Anholt <emma@anholt.net> Reviewed-by: Filip Gawin <filip.gawin@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23299>
274 lines
8.8 KiB
C
274 lines
8.8 KiB
C
/*
|
|
* Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
|
|
* Copyright 2009 Marek Olšák <maraeo@gmail.com>
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* on the rights to use, copy, modify, merge, publish, distribute, sub
|
|
* license, and/or sell copies of the Software, and to permit persons to whom
|
|
* the Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
|
|
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
|
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
#include "r300_vs.h"
|
|
|
|
#include "r300_context.h"
|
|
#include "r300_screen.h"
|
|
#include "r300_tgsi_to_rc.h"
|
|
#include "r300_reg.h"
|
|
|
|
#include "tgsi/tgsi_dump.h"
|
|
|
|
#include "compiler/radeon_compiler.h"
|
|
|
|
/* Convert info about VS output semantics into r300_shader_semantics. */
|
|
static void r300_shader_read_vs_outputs(
|
|
struct r300_context *r300,
|
|
struct tgsi_shader_info* info,
|
|
struct r300_shader_semantics* vs_outputs)
|
|
{
|
|
int i;
|
|
unsigned index;
|
|
|
|
r300_shader_semantics_reset(vs_outputs);
|
|
|
|
for (i = 0; i < info->num_outputs; i++) {
|
|
index = info->output_semantic_index[i];
|
|
|
|
switch (info->output_semantic_name[i]) {
|
|
case TGSI_SEMANTIC_POSITION:
|
|
assert(index == 0);
|
|
vs_outputs->pos = i;
|
|
break;
|
|
|
|
case TGSI_SEMANTIC_PSIZE:
|
|
assert(index == 0);
|
|
vs_outputs->psize = i;
|
|
break;
|
|
|
|
case TGSI_SEMANTIC_COLOR:
|
|
assert(index < ATTR_COLOR_COUNT);
|
|
vs_outputs->color[index] = i;
|
|
break;
|
|
|
|
case TGSI_SEMANTIC_BCOLOR:
|
|
assert(index < ATTR_COLOR_COUNT);
|
|
vs_outputs->bcolor[index] = i;
|
|
break;
|
|
|
|
case TGSI_SEMANTIC_TEXCOORD:
|
|
assert(index < ATTR_TEXCOORD_COUNT);
|
|
vs_outputs->texcoord[index] = i;
|
|
vs_outputs->num_texcoord++;
|
|
break;
|
|
|
|
case TGSI_SEMANTIC_GENERIC:
|
|
assert(index < ATTR_GENERIC_COUNT);
|
|
vs_outputs->generic[index] = i;
|
|
vs_outputs->num_generic++;
|
|
break;
|
|
|
|
case TGSI_SEMANTIC_FOG:
|
|
assert(index == 0);
|
|
vs_outputs->fog = i;
|
|
break;
|
|
|
|
case TGSI_SEMANTIC_EDGEFLAG:
|
|
assert(index == 0);
|
|
fprintf(stderr, "r300 VP: cannot handle edgeflag output.\n");
|
|
break;
|
|
|
|
case TGSI_SEMANTIC_CLIPVERTEX:
|
|
assert(index == 0);
|
|
/* Draw does clip vertex for us. */
|
|
if (r300->screen->caps.has_tcl) {
|
|
fprintf(stderr, "r300 VP: cannot handle clip vertex output.\n");
|
|
}
|
|
break;
|
|
|
|
default:
|
|
fprintf(stderr, "r300 VP: unknown vertex output semantic: %i.\n",
|
|
info->output_semantic_name[i]);
|
|
}
|
|
}
|
|
|
|
/* WPOS is a straight copy of POSITION */
|
|
vs_outputs->wpos = i;
|
|
}
|
|
|
|
static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
|
|
{
|
|
struct r300_vertex_shader_code * vs = c->UserData;
|
|
struct r300_shader_semantics* outputs = &vs->outputs;
|
|
struct tgsi_shader_info* info = &vs->info;
|
|
int i, reg = 0;
|
|
boolean any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED ||
|
|
outputs->bcolor[1] != ATTR_UNUSED;
|
|
|
|
/* Fill in the input mapping */
|
|
for (i = 0; i < info->num_inputs; i++)
|
|
c->code->inputs[i] = i;
|
|
|
|
/* Position. */
|
|
if (outputs->pos != ATTR_UNUSED) {
|
|
c->code->outputs[outputs->pos] = reg++;
|
|
} else {
|
|
assert(0);
|
|
}
|
|
|
|
/* Point size. */
|
|
if (outputs->psize != ATTR_UNUSED) {
|
|
c->code->outputs[outputs->psize] = reg++;
|
|
}
|
|
|
|
/* If we're writing back facing colors we need to send
|
|
* four colors to make front/back face colors selection work.
|
|
* If the vertex program doesn't write all 4 colors, lets
|
|
* pretend it does by skipping output index reg so the colors
|
|
* get written into appropriate output vectors.
|
|
*/
|
|
|
|
/* Colors. */
|
|
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
|
|
if (outputs->color[i] != ATTR_UNUSED) {
|
|
c->code->outputs[outputs->color[i]] = reg++;
|
|
} else if (any_bcolor_used ||
|
|
outputs->color[1] != ATTR_UNUSED) {
|
|
reg++;
|
|
}
|
|
}
|
|
|
|
/* Back-face colors. */
|
|
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
|
|
if (outputs->bcolor[i] != ATTR_UNUSED) {
|
|
c->code->outputs[outputs->bcolor[i]] = reg++;
|
|
} else if (any_bcolor_used) {
|
|
reg++;
|
|
}
|
|
}
|
|
|
|
/* Texture coordinates. */
|
|
for (i = 0; i < ATTR_TEXCOORD_COUNT; i++) {
|
|
if (outputs->texcoord[i] != ATTR_UNUSED) {
|
|
c->code->outputs[outputs->texcoord[i]] = reg++;
|
|
}
|
|
}
|
|
|
|
/* Generics. */
|
|
for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
|
|
if (outputs->generic[i] != ATTR_UNUSED) {
|
|
c->code->outputs[outputs->generic[i]] = reg++;
|
|
}
|
|
}
|
|
|
|
/* Fog coordinates. */
|
|
if (outputs->fog != ATTR_UNUSED) {
|
|
c->code->outputs[outputs->fog] = reg++;
|
|
}
|
|
|
|
/* WPOS. */
|
|
if (vs->wpos)
|
|
c->code->outputs[outputs->wpos] = reg++;
|
|
}
|
|
|
|
void r300_init_vs_outputs(struct r300_context *r300,
|
|
struct r300_vertex_shader *vs)
|
|
{
|
|
tgsi_scan_shader(vs->state.tokens, &vs->shader->info);
|
|
r300_shader_read_vs_outputs(r300, &vs->shader->info, &vs->shader->outputs);
|
|
}
|
|
|
|
void r300_translate_vertex_shader(struct r300_context *r300,
|
|
struct r300_vertex_shader *shader)
|
|
{
|
|
struct r300_vertex_program_compiler compiler;
|
|
struct tgsi_to_rc ttr;
|
|
unsigned i;
|
|
struct r300_vertex_shader_code *vs = shader->shader;
|
|
|
|
r300_init_vs_outputs(r300, shader);
|
|
|
|
/* Setup the compiler */
|
|
memset(&compiler, 0, sizeof(compiler));
|
|
rc_init(&compiler.Base, &r300->vs_regalloc_state);
|
|
|
|
DBG_ON(r300, DBG_VP) ? compiler.Base.Debug |= RC_DBG_LOG : 0;
|
|
compiler.code = &vs->code;
|
|
compiler.UserData = vs;
|
|
compiler.Base.debug = &r300->context.debug;
|
|
compiler.Base.is_r500 = r300->screen->caps.is_r500;
|
|
compiler.Base.disable_optimizations = DBG_ON(r300, DBG_NO_OPT);
|
|
compiler.Base.has_half_swizzles = FALSE;
|
|
compiler.Base.has_presub = FALSE;
|
|
compiler.Base.has_omod = FALSE;
|
|
compiler.Base.max_temp_regs = 32;
|
|
compiler.Base.max_constants = 256;
|
|
compiler.Base.max_alu_insts = r300->screen->caps.is_r500 ? 1024 : 256;
|
|
|
|
if (compiler.Base.Debug & RC_DBG_LOG) {
|
|
DBG(r300, DBG_VP, "r300: Initial vertex program\n");
|
|
tgsi_dump(shader->state.tokens, 0);
|
|
}
|
|
|
|
/* Translate TGSI to our internal representation */
|
|
ttr.compiler = &compiler.Base;
|
|
ttr.info = &vs->info;
|
|
|
|
r300_tgsi_to_rc(&ttr, shader->state.tokens);
|
|
|
|
if (ttr.error) {
|
|
fprintf(stderr, "r300 VP: Cannot translate a shader. "
|
|
"Corresponding draws will be skipped.\n");
|
|
vs->dummy = TRUE;
|
|
return;
|
|
}
|
|
|
|
if (compiler.Base.Program.Constants.Count > 200) {
|
|
compiler.Base.remove_unused_constants = TRUE;
|
|
}
|
|
|
|
compiler.RequiredOutputs = ~(~0U << (vs->info.num_outputs + (vs->wpos ? 1 : 0)));
|
|
compiler.SetHwInputOutput = &set_vertex_inputs_outputs;
|
|
|
|
/* Insert the WPOS output. */
|
|
if (vs->wpos)
|
|
rc_copy_output(&compiler.Base, vs->outputs.pos, vs->outputs.wpos);
|
|
|
|
/* Invoke the compiler */
|
|
r3xx_compile_vertex_program(&compiler);
|
|
if (compiler.Base.Error) {
|
|
fprintf(stderr, "r300 VP: Compiler error:\n%sCorresponding draws will be"
|
|
" skipped.\n", compiler.Base.ErrorMsg);
|
|
|
|
rc_destroy(&compiler.Base);
|
|
vs->dummy = TRUE;
|
|
return;
|
|
}
|
|
|
|
/* Initialize numbers of constants for each type. */
|
|
vs->externals_count = 0;
|
|
for (i = 0;
|
|
i < vs->code.constants.Count &&
|
|
vs->code.constants.Constants[i].Type == RC_CONSTANT_EXTERNAL; i++) {
|
|
vs->externals_count = i+1;
|
|
}
|
|
for (; i < vs->code.constants.Count; i++) {
|
|
assert(vs->code.constants.Constants[i].Type == RC_CONSTANT_IMMEDIATE);
|
|
}
|
|
vs->immediates_count = vs->code.constants.Count - vs->externals_count;
|
|
|
|
/* And, finally... */
|
|
rc_destroy(&compiler.Base);
|
|
}
|