d3e321c85317646efd14a01f14dba9fd2d92cd20

Right now, nir_to_dxil() assumes driver_location on inputs will be contiguous, which is true for GL, and also true for Vulkan shaders with the current implementation. But we are trying to delegate the varying linking step to Dozen, and that means the driver will assign the driver_location field. For everything except vertex shaders this works fine, because we are in control of the ID we assign to each variable, and can make sure no holes exists in this assignment, but vertex inputs expect the index value (which is directly extracted from the driver_location field) to match the input index defined at pipeline creation time. The compiler has a hack to treat Vulkan differently and extract the index from the var->data.location field instead, but that's a bit confusing. Moreover, the input_mappings[] array is already indexed with the var->data.driver_location field in the input load emission path, so it makes sense to index it with the same field when emitting signatures. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16221>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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