
v2: adjust limits for radeonsi and llvmpipe v3: add documentation Cc: "10.1" <mesa-stable@lists.freedesktop.org> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
783 lines
32 KiB
C
783 lines
32 KiB
C
/**************************************************************************
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*
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* Copyright 2007 VMware, Inc.
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* Copyright (c) 2008 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "main/imports.h"
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#include "main/context.h"
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#include "main/macros.h"
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#include "main/version.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_screen.h"
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#include "st_context.h"
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#include "st_extensions.h"
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#include "st_format.h"
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static unsigned _min(unsigned a, unsigned b)
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{
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return (a < b) ? a : b;
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}
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static float _maxf(float a, float b)
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{
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return (a > b) ? a : b;
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}
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static int _clamp(int a, int min, int max)
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{
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if (a < min)
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return min;
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else if (a > max)
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return max;
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else
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return a;
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}
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/**
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* Query driver to get implementation limits.
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* Note that we have to limit/clamp against Mesa's internal limits too.
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*/
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void st_init_limits(struct st_context *st)
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{
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struct pipe_screen *screen = st->pipe->screen;
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struct gl_constants *c = &st->ctx->Const;
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unsigned sh;
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boolean can_ubo = TRUE;
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c->MaxTextureLevels
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= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
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MAX_TEXTURE_LEVELS);
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c->Max3DTextureLevels
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= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
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MAX_3D_TEXTURE_LEVELS);
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c->MaxCubeTextureLevels
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= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
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MAX_CUBE_TEXTURE_LEVELS);
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c->MaxTextureRectSize
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= _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
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c->MaxArrayTextureLayers
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= screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
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/* Define max viewport size and max renderbuffer size in terms of
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* max texture size (note: max tex RECT size = max tex 2D size).
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* If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
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*/
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c->MaxViewportWidth =
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c->MaxViewportHeight =
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c->MaxRenderbufferSize = c->MaxTextureRectSize;
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c->MaxDrawBuffers = c->MaxColorAttachments =
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_clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
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1, MAX_DRAW_BUFFERS);
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c->MaxDualSourceDrawBuffers
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= _clamp(screen->get_param(screen, PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
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0, MAX_DRAW_BUFFERS);
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c->MaxLineWidth
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= _maxf(1.0f, screen->get_paramf(screen,
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PIPE_CAPF_MAX_LINE_WIDTH));
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c->MaxLineWidthAA
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= _maxf(1.0f, screen->get_paramf(screen,
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PIPE_CAPF_MAX_LINE_WIDTH_AA));
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c->MaxPointSize
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= _maxf(1.0f, screen->get_paramf(screen,
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PIPE_CAPF_MAX_POINT_WIDTH));
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c->MaxPointSizeAA
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= _maxf(1.0f, screen->get_paramf(screen,
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PIPE_CAPF_MAX_POINT_WIDTH_AA));
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/* called after _mesa_create_context/_mesa_init_point, fix default user
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* settable max point size up
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*/
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st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
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/* these are not queryable. Note that GL basically mandates a 1.0 minimum
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* for non-aa sizes, but we can go down to 0.0 for aa points.
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*/
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c->MinPointSize = 1.0f;
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c->MinPointSizeAA = 0.0f;
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c->MaxTextureMaxAnisotropy
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= _maxf(2.0f, screen->get_paramf(screen,
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PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
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c->MaxTextureLodBias
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= screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
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c->QuadsFollowProvokingVertexConvention = screen->get_param(
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screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
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c->MaxUniformBlockSize =
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screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
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PIPE_SHADER_CAP_MAX_CONSTS) * 16;
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if (c->MaxUniformBlockSize < 16384) {
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can_ubo = FALSE;
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}
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for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
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struct gl_shader_compiler_options *options;
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struct gl_program_constants *pc;
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switch (sh) {
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case PIPE_SHADER_FRAGMENT:
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pc = &c->Program[MESA_SHADER_FRAGMENT];
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options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
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break;
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case PIPE_SHADER_VERTEX:
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pc = &c->Program[MESA_SHADER_VERTEX];
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options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX];
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break;
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case PIPE_SHADER_GEOMETRY:
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pc = &c->Program[MESA_SHADER_GEOMETRY];
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options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
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break;
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default:
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/* compute shader, etc. */
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continue;
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}
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pc->MaxTextureImageUnits =
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_min(screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
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MAX_TEXTURE_IMAGE_UNITS);
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pc->MaxInstructions = pc->MaxNativeInstructions =
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
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pc->MaxAluInstructions = pc->MaxNativeAluInstructions =
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
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pc->MaxTexInstructions = pc->MaxNativeTexInstructions =
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
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pc->MaxTexIndirections = pc->MaxNativeTexIndirections =
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
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pc->MaxAttribs = pc->MaxNativeAttribs =
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
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pc->MaxTemps = pc->MaxNativeTemps =
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
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pc->MaxAddressRegs = pc->MaxNativeAddressRegs =
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_min(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS),
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MAX_PROGRAM_ADDRESS_REGS);
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pc->MaxParameters = pc->MaxNativeParameters =
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
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pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
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pc->MaxUniformBlocks =
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
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if (pc->MaxUniformBlocks)
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pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */
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pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
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pc->MaxCombinedUniformComponents = (pc->MaxUniformComponents +
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c->MaxUniformBlockSize / 4 *
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pc->MaxUniformBlocks);
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/* Gallium doesn't really care about local vs. env parameters so use the
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* same limits.
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*/
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pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
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pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
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options->EmitNoNoise = TRUE;
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/* TODO: make these more fine-grained if anyone needs it */
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options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
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options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
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options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
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options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
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options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
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options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
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options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
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options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
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options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
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if (pc->MaxNativeInstructions &&
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(options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) {
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can_ubo = FALSE;
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}
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if (options->EmitNoLoops)
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options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
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else
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options->MaxUnrollIterations = 255; /* SM3 limit */
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options->LowerClipDistance = true;
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}
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c->MaxCombinedTextureImageUnits =
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_min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
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c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
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c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
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MAX_COMBINED_TEXTURE_IMAGE_UNITS);
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/* This depends on program constants. */
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c->MaxTextureCoordUnits
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= _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
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c->MaxTextureUnits = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, c->MaxTextureCoordUnits);
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c->Program[MESA_SHADER_VERTEX].MaxAttribs = MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
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/* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
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* of inputs. It's always 2 colors + N generic inputs. */
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c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
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PIPE_SHADER_CAP_MAX_INPUTS);
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c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
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c->Program[MESA_SHADER_FRAGMENT].MaxInputComponents = c->MaxVarying * 4;
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c->Program[MESA_SHADER_VERTEX].MaxOutputComponents = c->MaxVarying * 4;
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c->Program[MESA_SHADER_GEOMETRY].MaxInputComponents = c->MaxVarying * 4;
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c->Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = c->MaxVarying * 4;
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c->MaxGeometryOutputVertices = screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES);
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c->MaxGeometryTotalOutputComponents = screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
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c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
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c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
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c->UniformBooleanTrue = ~0;
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c->MaxTransformFeedbackBuffers =
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screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
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c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers, MAX_FEEDBACK_BUFFERS);
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c->MaxTransformFeedbackSeparateComponents =
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screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
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c->MaxTransformFeedbackInterleavedComponents =
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screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
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c->StripTextureBorder = GL_TRUE;
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c->GLSLSkipStrictMaxUniformLimitCheck =
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screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
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if (can_ubo) {
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st->ctx->Extensions.ARB_uniform_buffer_object = GL_TRUE;
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c->UniformBufferOffsetAlignment =
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screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
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c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings =
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c->Program[MESA_SHADER_VERTEX].MaxUniformBlocks +
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c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks +
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c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks;
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assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS);
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}
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}
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/**
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* Given a member \c x of struct gl_extensions, return offset of
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* \c x in bytes.
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*/
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#define o(x) offsetof(struct gl_extensions, x)
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struct st_extension_cap_mapping {
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int extension_offset;
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int cap;
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};
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struct st_extension_format_mapping {
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int extension_offset[2];
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enum pipe_format format[8];
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/* If TRUE, at least one format must be supported for the extensions to be
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* advertised. If FALSE, all the formats must be supported. */
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GLboolean need_at_least_one;
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};
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/**
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* Enable extensions if certain pipe formats are supported by the driver.
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* What extensions will be enabled and what formats must be supported is
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* described by the array of st_extension_format_mapping.
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*
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* target and bind_flags are passed to is_format_supported.
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*/
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static void init_format_extensions(struct st_context *st,
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const struct st_extension_format_mapping *mapping,
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unsigned num_mappings,
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enum pipe_texture_target target,
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unsigned bind_flags)
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{
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struct pipe_screen *screen = st->pipe->screen;
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GLboolean *extensions = (GLboolean *) &st->ctx->Extensions;
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unsigned i;
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int j;
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int num_formats = Elements(mapping->format);
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int num_ext = Elements(mapping->extension_offset);
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for (i = 0; i < num_mappings; i++) {
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int num_supported = 0;
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/* Examine each format in the list. */
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for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
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if (screen->is_format_supported(screen, mapping[i].format[j],
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target, 0, bind_flags)) {
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num_supported++;
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}
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}
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if (!num_supported ||
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(!mapping[i].need_at_least_one && num_supported != j)) {
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continue;
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}
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/* Enable all extensions in the list. */
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for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
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extensions[mapping[i].extension_offset[j]] = GL_TRUE;
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}
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}
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/**
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* Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
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* which GL extensions are supported.
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* Quite a few extensions are always supported because they are standard
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* features or can be built on top of other gallium features.
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* Some fine tuning may still be needed.
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*/
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void st_init_extensions(struct st_context *st)
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{
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struct pipe_screen *screen = st->pipe->screen;
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struct gl_context *ctx = st->ctx;
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int i, glsl_feature_level;
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GLboolean *extensions = (GLboolean *) &ctx->Extensions;
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static const struct st_extension_cap_mapping cap_mapping[] = {
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{ o(ARB_base_instance), PIPE_CAP_START_INSTANCE },
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{ o(ARB_depth_clamp), PIPE_CAP_DEPTH_CLIP_DISABLE },
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{ o(ARB_depth_texture), PIPE_CAP_TEXTURE_SHADOW_MAP },
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{ o(ARB_draw_buffers_blend), PIPE_CAP_INDEP_BLEND_FUNC },
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{ o(ARB_draw_instanced), PIPE_CAP_TGSI_INSTANCEID },
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{ o(ARB_fragment_program_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP },
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{ o(ARB_instanced_arrays), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR },
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{ o(ARB_occlusion_query), PIPE_CAP_OCCLUSION_QUERY },
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{ o(ARB_occlusion_query2), PIPE_CAP_OCCLUSION_QUERY },
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{ o(ARB_point_sprite), PIPE_CAP_POINT_SPRITE },
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{ o(ARB_seamless_cube_map), PIPE_CAP_SEAMLESS_CUBE_MAP },
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{ o(ARB_shader_stencil_export), PIPE_CAP_SHADER_STENCIL_EXPORT },
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{ o(ARB_shader_texture_lod), PIPE_CAP_SM3 },
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{ o(ARB_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP },
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{ o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
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{ o(ARB_texture_non_power_of_two), PIPE_CAP_NPOT_TEXTURES },
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{ o(ARB_timer_query), PIPE_CAP_QUERY_TIMESTAMP },
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{ o(ARB_transform_feedback2), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME },
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{ o(ARB_transform_feedback3), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME },
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{ o(EXT_blend_equation_separate), PIPE_CAP_BLEND_EQUATION_SEPARATE },
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{ o(EXT_draw_buffers2), PIPE_CAP_INDEP_BLEND_ENABLE },
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{ o(EXT_stencil_two_side), PIPE_CAP_TWO_SIDED_STENCIL },
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{ o(EXT_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS },
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{ o(EXT_texture_filter_anisotropic), PIPE_CAP_ANISOTROPIC_FILTER },
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{ o(EXT_texture_mirror_clamp), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
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{ o(EXT_texture_swizzle), PIPE_CAP_TEXTURE_SWIZZLE },
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{ o(EXT_transform_feedback), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS },
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{ o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE },
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|
{ o(ATI_separate_stencil), PIPE_CAP_TWO_SIDED_STENCIL },
|
|
{ o(ATI_texture_mirror_once), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
|
|
{ o(NV_conditional_render), PIPE_CAP_CONDITIONAL_RENDER },
|
|
{ o(NV_texture_barrier), PIPE_CAP_TEXTURE_BARRIER },
|
|
/* GL_NV_point_sprite is not supported by gallium because we don't
|
|
* support the GL_POINT_SPRITE_R_MODE_NV option. */
|
|
|
|
{ o(OES_standard_derivatives), PIPE_CAP_SM3 },
|
|
{ o(ARB_texture_cube_map_array), PIPE_CAP_CUBE_MAP_ARRAY },
|
|
{ o(ARB_texture_multisample), PIPE_CAP_TEXTURE_MULTISAMPLE }
|
|
};
|
|
|
|
/* Required: render target and sampler support */
|
|
static const struct st_extension_format_mapping rendertarget_mapping[] = {
|
|
{ { o(ARB_texture_float) },
|
|
{ PIPE_FORMAT_R32G32B32A32_FLOAT,
|
|
PIPE_FORMAT_R16G16B16A16_FLOAT } },
|
|
|
|
{ { o(ARB_texture_rgb10_a2ui) },
|
|
{ PIPE_FORMAT_R10G10B10A2_UINT,
|
|
PIPE_FORMAT_B10G10R10A2_UINT },
|
|
GL_TRUE }, /* at least one format must be supported */
|
|
|
|
{ { o(EXT_framebuffer_sRGB) },
|
|
{ PIPE_FORMAT_A8B8G8R8_SRGB,
|
|
PIPE_FORMAT_B8G8R8A8_SRGB },
|
|
GL_TRUE }, /* at least one format must be supported */
|
|
|
|
{ { o(EXT_packed_float) },
|
|
{ PIPE_FORMAT_R11G11B10_FLOAT } },
|
|
|
|
{ { o(EXT_texture_integer) },
|
|
{ PIPE_FORMAT_R32G32B32A32_UINT,
|
|
PIPE_FORMAT_R32G32B32A32_SINT } },
|
|
|
|
{ { o(ARB_texture_rg) },
|
|
{ PIPE_FORMAT_R8_UNORM,
|
|
PIPE_FORMAT_R8G8_UNORM } },
|
|
};
|
|
|
|
/* Required: depth stencil and sampler support */
|
|
static const struct st_extension_format_mapping depthstencil_mapping[] = {
|
|
{ { o(ARB_depth_buffer_float) },
|
|
{ PIPE_FORMAT_Z32_FLOAT,
|
|
PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
|
|
};
|
|
|
|
/* Required: sampler support */
|
|
static const struct st_extension_format_mapping texture_mapping[] = {
|
|
{ { o(ARB_texture_compression_rgtc) },
|
|
{ PIPE_FORMAT_RGTC1_UNORM,
|
|
PIPE_FORMAT_RGTC1_SNORM,
|
|
PIPE_FORMAT_RGTC2_UNORM,
|
|
PIPE_FORMAT_RGTC2_SNORM } },
|
|
|
|
{ { o(EXT_texture_compression_latc) },
|
|
{ PIPE_FORMAT_LATC1_UNORM,
|
|
PIPE_FORMAT_LATC1_SNORM,
|
|
PIPE_FORMAT_LATC2_UNORM,
|
|
PIPE_FORMAT_LATC2_SNORM } },
|
|
|
|
{ { o(EXT_texture_compression_s3tc),
|
|
o(ANGLE_texture_compression_dxt) },
|
|
{ PIPE_FORMAT_DXT1_RGB,
|
|
PIPE_FORMAT_DXT1_RGBA,
|
|
PIPE_FORMAT_DXT3_RGBA,
|
|
PIPE_FORMAT_DXT5_RGBA } },
|
|
|
|
{ { o(EXT_texture_shared_exponent) },
|
|
{ PIPE_FORMAT_R9G9B9E5_FLOAT } },
|
|
|
|
{ { o(EXT_texture_snorm) },
|
|
{ PIPE_FORMAT_R8G8B8A8_SNORM } },
|
|
|
|
{ { o(EXT_texture_sRGB),
|
|
o(EXT_texture_sRGB_decode) },
|
|
{ PIPE_FORMAT_A8B8G8R8_SRGB,
|
|
PIPE_FORMAT_B8G8R8A8_SRGB },
|
|
GL_TRUE }, /* at least one format must be supported */
|
|
|
|
{ { o(ATI_texture_compression_3dc) },
|
|
{ PIPE_FORMAT_LATC2_UNORM } },
|
|
|
|
{ { o(MESA_ycbcr_texture) },
|
|
{ PIPE_FORMAT_UYVY,
|
|
PIPE_FORMAT_YUYV },
|
|
GL_TRUE }, /* at least one format must be supported */
|
|
|
|
{ { o(OES_compressed_ETC1_RGB8_texture) },
|
|
{ PIPE_FORMAT_ETC1_RGB8 } },
|
|
};
|
|
|
|
/* Required: vertex fetch support. */
|
|
static const struct st_extension_format_mapping vertex_mapping[] = {
|
|
{ { o(ARB_vertex_type_2_10_10_10_rev) },
|
|
{ PIPE_FORMAT_R10G10B10A2_UNORM,
|
|
PIPE_FORMAT_B10G10R10A2_UNORM,
|
|
PIPE_FORMAT_R10G10B10A2_SNORM,
|
|
PIPE_FORMAT_B10G10R10A2_SNORM,
|
|
PIPE_FORMAT_R10G10B10A2_USCALED,
|
|
PIPE_FORMAT_B10G10R10A2_USCALED,
|
|
PIPE_FORMAT_R10G10B10A2_SSCALED,
|
|
PIPE_FORMAT_B10G10R10A2_SSCALED } },
|
|
{ { o(ARB_vertex_type_10f_11f_11f_rev) },
|
|
{ PIPE_FORMAT_R11G11B10_FLOAT } },
|
|
};
|
|
|
|
static const struct st_extension_format_mapping tbo_rgb32[] = {
|
|
{ {o(ARB_texture_buffer_object_rgb32) },
|
|
{ PIPE_FORMAT_R32G32B32_FLOAT,
|
|
PIPE_FORMAT_R32G32B32_UINT,
|
|
PIPE_FORMAT_R32G32B32_SINT,
|
|
} },
|
|
};
|
|
|
|
/*
|
|
* Extensions that are supported by all Gallium drivers:
|
|
*/
|
|
ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
|
|
ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
|
|
ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
|
|
ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
|
|
ctx->Extensions.ARB_fragment_program = GL_TRUE;
|
|
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
|
|
ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
|
|
ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
|
|
ctx->Extensions.ARB_internalformat_query = GL_TRUE;
|
|
ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
|
|
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
|
|
ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
|
|
ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
|
|
ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
|
|
ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
|
|
ctx->Extensions.ARB_vertex_program = GL_TRUE;
|
|
ctx->Extensions.ARB_vertex_shader = GL_TRUE;
|
|
|
|
ctx->Extensions.EXT_blend_color = GL_TRUE;
|
|
ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
|
|
ctx->Extensions.EXT_blend_minmax = GL_TRUE;
|
|
ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
|
|
ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
|
|
ctx->Extensions.EXT_point_parameters = GL_TRUE;
|
|
ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
|
|
|
|
/* IMPORTANT:
|
|
* Don't enable EXT_separate_shader_objects. It disallows a certain
|
|
* optimization in the GLSL compiler and therefore is considered
|
|
* harmful.
|
|
*/
|
|
ctx->Extensions.EXT_separate_shader_objects = GL_FALSE;
|
|
|
|
ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
|
|
ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
|
|
|
|
ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
|
|
|
|
ctx->Extensions.MESA_pack_invert = GL_TRUE;
|
|
|
|
ctx->Extensions.NV_fog_distance = GL_TRUE;
|
|
ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
|
|
ctx->Extensions.NV_texture_rectangle = GL_TRUE;
|
|
ctx->Extensions.NV_vdpau_interop = GL_TRUE;
|
|
|
|
ctx->Extensions.OES_EGL_image = GL_TRUE;
|
|
ctx->Extensions.OES_EGL_image_external = GL_TRUE;
|
|
ctx->Extensions.OES_draw_texture = GL_TRUE;
|
|
|
|
/* Expose the extensions which directly correspond to gallium caps. */
|
|
for (i = 0; i < Elements(cap_mapping); i++) {
|
|
if (screen->get_param(screen, cap_mapping[i].cap)) {
|
|
extensions[cap_mapping[i].extension_offset] = GL_TRUE;
|
|
}
|
|
}
|
|
|
|
/* Expose the extensions which directly correspond to gallium formats. */
|
|
init_format_extensions(st, rendertarget_mapping,
|
|
Elements(rendertarget_mapping), PIPE_TEXTURE_2D,
|
|
PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
|
|
init_format_extensions(st, depthstencil_mapping,
|
|
Elements(depthstencil_mapping), PIPE_TEXTURE_2D,
|
|
PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
|
|
init_format_extensions(st, texture_mapping, Elements(texture_mapping),
|
|
PIPE_TEXTURE_2D, PIPE_BIND_SAMPLER_VIEW);
|
|
init_format_extensions(st, vertex_mapping, Elements(vertex_mapping),
|
|
PIPE_BUFFER, PIPE_BIND_VERTEX_BUFFER);
|
|
|
|
/* Figure out GLSL support. */
|
|
glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
|
|
|
|
ctx->Const.GLSLVersion = glsl_feature_level;
|
|
if (glsl_feature_level >= 330)
|
|
ctx->Const.GLSLVersion = 330;
|
|
|
|
_mesa_override_glsl_version(st->ctx);
|
|
|
|
if (st->options.force_glsl_version > 0 &&
|
|
st->options.force_glsl_version <= ctx->Const.GLSLVersion) {
|
|
ctx->Const.ForceGLSLVersion = st->options.force_glsl_version;
|
|
}
|
|
|
|
/* This extension needs full OpenGL 3.2, but we don't know if that's
|
|
* supported at this point. Only check the GLSL version. */
|
|
if (ctx->Const.GLSLVersion >= 150 &&
|
|
screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER)) {
|
|
ctx->Extensions.AMD_vertex_shader_layer = GL_TRUE;
|
|
}
|
|
|
|
if (ctx->Const.GLSLVersion >= 130) {
|
|
ctx->Const.NativeIntegers = GL_TRUE;
|
|
ctx->Const.MaxClipPlanes = 8;
|
|
|
|
/* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
|
|
ctx->Extensions.ARB_conservative_depth = GL_TRUE;
|
|
ctx->Extensions.ARB_shading_language_packing = GL_TRUE;
|
|
ctx->Extensions.OES_depth_texture_cube_map = GL_TRUE;
|
|
ctx->Extensions.ARB_shading_language_420pack = GL_TRUE;
|
|
|
|
if (!st->options.disable_shader_bit_encoding) {
|
|
ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
|
|
}
|
|
} else {
|
|
/* Optional integer support for GLSL 1.2. */
|
|
if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
|
|
PIPE_SHADER_CAP_INTEGERS) &&
|
|
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
|
|
PIPE_SHADER_CAP_INTEGERS)) {
|
|
ctx->Const.NativeIntegers = GL_TRUE;
|
|
}
|
|
}
|
|
|
|
/* Below are the cases which cannot be moved into tables easily. */
|
|
|
|
if (!ctx->Mesa_DXTn && !st->options.force_s3tc_enable) {
|
|
ctx->Extensions.EXT_texture_compression_s3tc = GL_FALSE;
|
|
ctx->Extensions.ANGLE_texture_compression_dxt = GL_FALSE;
|
|
}
|
|
|
|
if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
|
|
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
|
|
#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
|
|
ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
|
|
#endif
|
|
}
|
|
|
|
ctx->Extensions.NV_primitive_restart = GL_TRUE;
|
|
if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
|
|
ctx->Const.PrimitiveRestartInSoftware = GL_TRUE;
|
|
}
|
|
|
|
/* ARB_color_buffer_float. */
|
|
if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
|
|
ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
|
|
|
|
if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
|
|
st->clamp_vert_color_in_shader = TRUE;
|
|
}
|
|
|
|
if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
|
|
st->clamp_frag_color_in_shader = TRUE;
|
|
}
|
|
|
|
/* For drivers which cannot do color clamping, it's better to just
|
|
* disable ARB_color_buffer_float in the core profile, because
|
|
* the clamping is deprecated there anyway. */
|
|
if (ctx->API == API_OPENGL_CORE &&
|
|
(st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
|
|
st->clamp_vert_color_in_shader = GL_FALSE;
|
|
st->clamp_frag_color_in_shader = GL_FALSE;
|
|
ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
|
|
}
|
|
}
|
|
|
|
if (screen->fence_finish) {
|
|
ctx->Extensions.ARB_sync = GL_TRUE;
|
|
}
|
|
|
|
/* Maximum sample count. */
|
|
for (i = 16; i > 0; --i) {
|
|
enum pipe_format pformat = st_choose_format(st, GL_RGBA,
|
|
GL_NONE, GL_NONE,
|
|
PIPE_TEXTURE_2D, i,
|
|
PIPE_BIND_RENDER_TARGET, FALSE);
|
|
if (pformat != PIPE_FORMAT_NONE) {
|
|
ctx->Const.MaxSamples = i;
|
|
ctx->Const.MaxColorTextureSamples = i;
|
|
break;
|
|
}
|
|
}
|
|
for (i = ctx->Const.MaxSamples; i > 0; --i) {
|
|
enum pipe_format pformat = st_choose_format(st, GL_DEPTH_STENCIL,
|
|
GL_NONE, GL_NONE,
|
|
PIPE_TEXTURE_2D, i,
|
|
PIPE_BIND_DEPTH_STENCIL, FALSE);
|
|
if (pformat != PIPE_FORMAT_NONE) {
|
|
ctx->Const.MaxDepthTextureSamples = i;
|
|
break;
|
|
}
|
|
}
|
|
for (i = ctx->Const.MaxSamples; i > 0; --i) {
|
|
enum pipe_format pformat = st_choose_format(st, GL_RGBA_INTEGER,
|
|
GL_NONE, GL_NONE,
|
|
PIPE_TEXTURE_2D, i,
|
|
PIPE_BIND_RENDER_TARGET, FALSE);
|
|
if (pformat != PIPE_FORMAT_NONE) {
|
|
ctx->Const.MaxIntegerSamples = i;
|
|
break;
|
|
}
|
|
}
|
|
if (ctx->Const.MaxSamples == 1) {
|
|
/* one sample doesn't really make sense */
|
|
ctx->Const.MaxSamples = 0;
|
|
}
|
|
else if (ctx->Const.MaxSamples >= 2) {
|
|
ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
|
|
ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
|
|
}
|
|
|
|
if (ctx->Const.MaxDualSourceDrawBuffers > 0 &&
|
|
!st->options.disable_blend_func_extended)
|
|
ctx->Extensions.ARB_blend_func_extended = GL_TRUE;
|
|
|
|
st->has_time_elapsed =
|
|
screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
|
|
|
|
if (st->has_time_elapsed ||
|
|
ctx->Extensions.ARB_timer_query) {
|
|
ctx->Extensions.EXT_timer_query = GL_TRUE;
|
|
}
|
|
|
|
if (ctx->Extensions.ARB_transform_feedback2 &&
|
|
ctx->Extensions.ARB_draw_instanced) {
|
|
ctx->Extensions.ARB_transform_feedback_instanced = GL_TRUE;
|
|
}
|
|
if (st->options.force_glsl_extensions_warn)
|
|
ctx->Const.ForceGLSLExtensionsWarn = 1;
|
|
|
|
if (st->options.disable_glsl_line_continuations)
|
|
ctx->Const.DisableGLSLLineContinuations = 1;
|
|
|
|
ctx->Const.MinMapBufferAlignment =
|
|
screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
|
|
|
|
if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
|
|
ctx->Extensions.ARB_texture_buffer_object = GL_TRUE;
|
|
|
|
ctx->Const.MaxTextureBufferSize =
|
|
_min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
|
|
(1u << 31) - 1);
|
|
ctx->Const.TextureBufferOffsetAlignment =
|
|
screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
|
|
|
|
if (ctx->Const.TextureBufferOffsetAlignment)
|
|
ctx->Extensions.ARB_texture_buffer_range = GL_TRUE;
|
|
|
|
init_format_extensions(st, tbo_rgb32, Elements(tbo_rgb32),
|
|
PIPE_BUFFER, PIPE_BIND_SAMPLER_VIEW);
|
|
}
|
|
|
|
if (screen->get_param(screen, PIPE_CAP_MIXED_FRAMEBUFFER_SIZES)) {
|
|
ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
|
|
}
|
|
|
|
/* Unpacking a varying in the fragment shader costs 1 texture indirection.
|
|
* If the number of available texture indirections is very limited, then we
|
|
* prefer to disable varying packing rather than run the risk of varying
|
|
* packing preventing a shader from running.
|
|
*/
|
|
if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
|
|
PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
|
|
/* We can't disable varying packing if transform feedback is available,
|
|
* because transform feedback code assumes a packed varying layout.
|
|
*/
|
|
if (!ctx->Extensions.EXT_transform_feedback)
|
|
ctx->Const.DisableVaryingPacking = GL_TRUE;
|
|
}
|
|
}
|