Files
third_party_mesa3d/include
Eric Anholt 70e8ccc459 egl: Inform the client API when ancillary buffers may become undefined.
This is part of the EGL spec, and is useful for a tiled renderer to avoid
the memory bandwidth cost of storing the depth/stencil buffers.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-01-06 15:40:40 -08:00
..
2014-08-12 23:36:05 +01:00
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2010-12-01 11:23:51 +08:00