
v2: ignore names on purpose, for consistency with other places where we are doing the same (Alejandro) v3: changes proposed by Timothy Arceri, implemented by Alejandro Piñeiro: * Remove redundant 'struct active_xfb_varying' * Update several comments, including spec quotes if needed * Rename struct 'active_xfb_varying_array' to 'active_xfb_varyings' * Rename variable 'array' to 'active_varyings' * Replace one if condition for an assert (<MAX_FEEDBACK_BUFFERS) * Remove BufferMode initialization (was already done) v4: simplify output pointer handling (Timothy) Signed-off-by: Neil Roberts <nroberts@igalia.com> Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
317 lines
12 KiB
C
317 lines
12 KiB
C
/*
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* Copyright © 2018 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir.h"
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#include "gl_nir_linker.h"
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#include "ir_uniform.h" /* for gl_uniform_storage */
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#include "linker_util.h"
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#include "main/context.h"
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/*
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* This file does the linking of GLSL transform feedback using NIR.
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*
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* Note: This linking pass is currently tailored for ARB_gl_spirv needs and
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* particularities.
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*/
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struct active_xfb_buffer {
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GLuint stride;
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GLuint num_varyings;
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};
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struct active_xfb_varyings {
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unsigned num_varyings;
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unsigned num_outputs;
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unsigned buffer_size;
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struct nir_variable **varyings;
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struct active_xfb_buffer buffers[MAX_FEEDBACK_BUFFERS];
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};
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static unsigned
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get_num_outputs(nir_variable *var)
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{
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return glsl_count_attribute_slots(var->type,
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false /* is_vertex_input */);
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}
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static void
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add_xfb_varying(struct active_xfb_varyings *active_varyings,
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nir_variable *var)
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{
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if (active_varyings->num_varyings >= active_varyings->buffer_size) {
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if (active_varyings->buffer_size == 0)
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active_varyings->buffer_size = 1;
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else
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active_varyings->buffer_size *= 2;
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active_varyings->varyings = realloc(active_varyings->varyings,
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sizeof(nir_variable*) *
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active_varyings->buffer_size);
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}
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active_varyings->varyings[active_varyings->num_varyings++] = var;
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active_varyings->num_outputs += get_num_outputs(var);
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}
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static int
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cmp_xfb_offset(const void *x_generic, const void *y_generic)
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{
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const nir_variable *const *x = x_generic;
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const nir_variable *const *y = y_generic;
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if ((*x)->data.xfb_buffer != (*y)->data.xfb_buffer)
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return (*x)->data.xfb_buffer - (*y)->data.xfb_buffer;
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return (*x)->data.offset - (*y)->data.offset;
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}
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static void
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get_active_xfb_varyings(struct gl_shader_program *prog,
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struct active_xfb_varyings *active_varyings)
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{
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for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
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struct gl_linked_shader *sh = prog->_LinkedShaders[i];
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if (sh == NULL)
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continue;
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nir_shader *nir = sh->Program->nir;
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nir_foreach_variable(var, &nir->outputs) {
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if (var->data.explicit_xfb_buffer &&
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var->data.explicit_xfb_stride) {
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assert(var->data.xfb_buffer < MAX_FEEDBACK_BUFFERS);
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active_varyings->buffers[var->data.xfb_buffer].stride =
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var->data.xfb_stride;
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}
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if (!var->data.explicit_xfb_buffer ||
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!var->data.explicit_offset)
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continue;
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active_varyings->buffers[var->data.xfb_buffer].num_varyings++;
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add_xfb_varying(active_varyings, var);
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}
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}
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/* The xfb_offset qualifier does not have to be used in increasing order
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* however some drivers expect to receive the list of transform feedback
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* declarations in order so sort it now for convenience.
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*/
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qsort(active_varyings->varyings,
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active_varyings->num_varyings,
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sizeof(*active_varyings->varyings),
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cmp_xfb_offset);
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}
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static unsigned
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add_varying_outputs(nir_variable *var,
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const struct glsl_type *type,
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unsigned location_offset,
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unsigned dest_offset,
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struct gl_transform_feedback_output *output)
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{
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unsigned num_outputs = 0;
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if (glsl_type_is_array(type) || glsl_type_is_matrix(type)) {
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unsigned length = glsl_get_length(type);
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const struct glsl_type *child_type = glsl_get_array_element(type);
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unsigned component_slots = glsl_get_component_slots(child_type);
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for (unsigned i = 0; i < length; i++) {
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unsigned child_outputs = add_varying_outputs(var,
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child_type,
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location_offset,
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dest_offset,
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output + num_outputs);
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num_outputs += child_outputs;
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location_offset += child_outputs;
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dest_offset += component_slots;
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}
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} else if (glsl_type_is_struct(type)) {
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unsigned length = glsl_get_length(type);
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for (unsigned i = 0; i < length; i++) {
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const struct glsl_type *child_type = glsl_get_struct_field(type, i);
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unsigned child_outputs = add_varying_outputs(var,
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child_type,
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location_offset,
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dest_offset,
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output + num_outputs);
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num_outputs += child_outputs;
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location_offset += child_outputs;
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dest_offset += glsl_get_component_slots(child_type);
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}
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} else {
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unsigned location = var->data.location + location_offset;
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unsigned location_frac = var->data.location_frac;
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unsigned num_components = glsl_get_component_slots(type);
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while (num_components > 0) {
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unsigned output_size = MIN2(num_components, 4 - location_frac);
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output->OutputRegister = location;
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output->OutputBuffer = var->data.xfb_buffer;
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output->NumComponents = output_size;
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output->StreamId = var->data.stream;
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output->DstOffset = var->data.offset / 4 + dest_offset;
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output->ComponentOffset = location_frac;
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dest_offset += output_size;
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num_components -= output_size;
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num_outputs++;
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output++;
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location++;
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location_frac = 0;
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}
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}
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return num_outputs;
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}
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void
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gl_nir_link_assign_xfb_resources(struct gl_context *ctx,
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struct gl_shader_program *prog)
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{
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/*
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* From ARB_gl_spirv spec:
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*
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* "- If the *Xfb* Execution Mode is set, any output variable that is at
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* least partially captured:
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* * must be decorated with an *XfbBuffer*, declaring the capturing buffer
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* * must have at least one captured output variable in the capturing
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* buffer decorated with an *XfbStride* (and all such *XfbStride* values
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* for the capturing buffer must be equal)
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* - If the *Xfb* Execution Mode is set, any captured output:
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* * must be a non-structure decorated with *Offset* or a member of a
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* structure whose type member is decorated with *Offset*"
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*
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* Note the "must be", meaning that explicit buffer, offset and stride are
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* mandatory. So as this is intended to work with SPIR-V shaders we don't
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* need to calculate the offset or the stride.
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*/
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struct gl_program *xfb_prog = prog->last_vert_prog;
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if (xfb_prog == NULL)
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return;
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/* free existing varyings, if any */
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for (unsigned i = 0; i < prog->TransformFeedback.NumVarying; i++)
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free(prog->TransformFeedback.VaryingNames[i]);
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free(prog->TransformFeedback.VaryingNames);
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struct active_xfb_varyings active_varyings = { 0 };
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get_active_xfb_varyings(prog, &active_varyings);
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for (unsigned buf = 0; buf < MAX_FEEDBACK_BUFFERS; buf++)
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prog->TransformFeedback.BufferStride[buf] = active_varyings.buffers[buf].stride;
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prog->TransformFeedback.NumVarying = active_varyings.num_varyings;
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prog->TransformFeedback.VaryingNames =
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malloc(sizeof(GLchar *) * active_varyings.num_varyings);
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struct gl_transform_feedback_info *linked_xfb =
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rzalloc(xfb_prog, struct gl_transform_feedback_info);
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xfb_prog->sh.LinkedTransformFeedback = linked_xfb;
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linked_xfb->Outputs =
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rzalloc_array(xfb_prog,
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struct gl_transform_feedback_output,
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active_varyings.num_outputs);
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linked_xfb->NumOutputs = active_varyings.num_outputs;
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linked_xfb->Varyings =
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rzalloc_array(xfb_prog,
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struct gl_transform_feedback_varying_info,
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active_varyings.num_varyings);
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linked_xfb->NumVarying = active_varyings.num_varyings;
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struct gl_transform_feedback_output *output = linked_xfb->Outputs;
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for (unsigned i = 0; i < active_varyings.num_varyings; i++) {
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struct nir_variable *var = active_varyings.varyings[i];
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/* From ARB_gl_spirv spec:
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*
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* "19. How should the program interface query operations behave for
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* program objects created from SPIR-V shaders?
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*
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* DISCUSSION: we previously said we didn't need reflection to work
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* for SPIR-V shaders (at least for the first version), however we
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* are left with specifying how it should "not work". The primary
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* issue is that SPIR-V binaries are not required to have names
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* associated with variables. They can be associated in debug
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* information, but there is no requirement for that to be present,
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* and it should not be relied upon."
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*
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* Options:"
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*
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* <skip>
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*
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* "RESOLVED. Pick (c), but also allow debug names to be returned
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* if an implementation wants to."
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*
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* So names are considered optional debug info, so the linker needs to
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* work without them, and returning them is optional. For simplicity at
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* this point we are ignoring names
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*/
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prog->TransformFeedback.VaryingNames[i] = NULL;
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unsigned varying_outputs = add_varying_outputs(var,
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var->type,
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0, /* location_offset */
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0, /* dest_offset */
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output);
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assert(varying_outputs == get_num_outputs(var));
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output = output + varying_outputs;
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struct gl_transform_feedback_varying_info *varying =
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linked_xfb->Varyings + i;
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/* ARB_gl_spirv: see above. */
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varying->Name = NULL;
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varying->Type = glsl_get_gl_type(var->type);
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varying->BufferIndex = var->data.xfb_buffer;
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varying->Size = glsl_get_length(var->type);
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varying->Offset = var->data.offset;
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}
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/* Make sure MaxTransformFeedbackBuffers is <= 32 so the bitmask for
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* tracking the number of buffers doesn't overflow.
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*/
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unsigned buffers = 0;
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assert(ctx->Const.MaxTransformFeedbackBuffers <= sizeof(buffers) * 8);
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for (unsigned buf = 0; buf < MAX_FEEDBACK_BUFFERS; buf++) {
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if (active_varyings.buffers[buf].stride > 0) {
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linked_xfb->Buffers[buf].Stride = active_varyings.buffers[buf].stride / 4;
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linked_xfb->Buffers[buf].NumVaryings = active_varyings.buffers[buf].num_varyings;
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buffers |= 1 << buf;
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}
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}
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linked_xfb->ActiveBuffers = buffers;
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free(active_varyings.varyings);
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}
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