Files
third_party_mesa3d/progs/fpglsl/simpleif.glsl
2010-03-10 16:32:07 -05:00

7 lines
131 B
GLSL

void main() {
// this should always be true
if (gl_FragCoord.x >= 0.0) {
gl_FragColor = vec4(0.5, 0.0, 0.5, 1.0);
}
}