Files
third_party_mesa3d/src/glsl/glcpp
Carl Worth cf8bb19a11 glcpp: Fix segfault in standalone preprocessor for "file not found", etc.
This error message was missing so that the program would simply
segfault if the provided filename could not be opened for some reason.

While we're at it, we add explicit support for a filename of "-" to
indicate input from stdin.
2010-08-23 10:48:10 -07:00
..
2010-07-28 13:48:32 -07:00
2010-08-23 10:48:10 -07:00
2010-08-17 23:41:53 -07:00
2010-08-17 23:41:53 -07:00
2010-08-13 18:36:55 +01:00

glcpp -- GLSL "C" preprocessor

This is a simple preprocessor designed to provide the preprocessing
needs of the GLSL language. The requirements for this preprocessor are
specified in the GLSL 1.30 specification availble from:

http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.10.pdf

This specification is not precise on some semantics, (for example,
#define and #if), defining these merely "as is standard for C++
preprocessors". To fill in these details, I've been using a draft of
the C99 standard as available from:

http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1256.pdf

Any downstream compiler accepting output from glcpp should be prepared
to encounter and deal with the following preprocessor macros:

	#line
	#pragma
	#extension

All other macros will be handles according to the GLSL specification
and will not appear in the output.

Known limitations
-----------------
The __LINE__ and __FILE__ macros are not yet supported.

A file that ends with a function-like macro name as the last
non-whitespace token will result in a parse error, (where it should be
passed through as is).