Files
third_party_mesa3d/src/mesa/drivers/dri/intel/intel_fbo.c
Eric Anholt ce914fff08 i965: When an RB gets a new region, clear the old from the state cache.
This prevents memory usage explosion in blender due to the state cache
hanging on to old fake frontbuffer regions.  Sigh at blender still
using frontbuffer rendering.

Bug #24119.
2010-05-04 22:06:12 -07:00

693 lines
20 KiB
C

/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/imports.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/context.h"
#include "main/texrender.h"
#include "drivers/common/meta.h"
#include "intel_context.h"
#include "intel_batchbuffer.h"
#include "intel_buffers.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#ifndef I915
#include "brw_state.h"
#endif
#define FILE_DEBUG_FLAG DEBUG_FBO
/**
* Create a new framebuffer object.
*/
static struct gl_framebuffer *
intel_new_framebuffer(GLcontext * ctx, GLuint name)
{
/* Only drawable state in intel_framebuffer at this time, just use Mesa's
* class
*/
return _mesa_new_framebuffer(ctx, name);
}
/** Called by gl_renderbuffer::Delete() */
static void
intel_delete_renderbuffer(struct gl_renderbuffer *rb)
{
GET_CURRENT_CONTEXT(ctx);
struct intel_context *intel = intel_context(ctx);
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
ASSERT(irb);
if (intel && irb->region) {
intel_region_release(&irb->region);
}
free(irb);
}
/**
* Return a pointer to a specific pixel in a renderbuffer.
*/
static void *
intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
GLint x, GLint y)
{
/* By returning NULL we force all software rendering to go through
* the span routines.
*/
return NULL;
}
/**
* Called via glRenderbufferStorageEXT() to set the format and allocate
* storage for a user-created renderbuffer.
*/
static GLboolean
intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
struct intel_context *intel = intel_context(ctx);
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
int cpp;
ASSERT(rb->Name != 0);
switch (internalFormat) {
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
rb->Format = MESA_FORMAT_RGB565;
rb->DataType = GL_UNSIGNED_BYTE;
break;
case GL_RGB:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
rb->Format = MESA_FORMAT_XRGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
break;
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
rb->Format = MESA_FORMAT_ARGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
break;
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
/* alloc a depth+stencil buffer */
rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
break;
case GL_DEPTH_COMPONENT16:
rb->Format = MESA_FORMAT_Z16;
rb->DataType = GL_UNSIGNED_SHORT;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
break;
default:
_mesa_problem(ctx,
"Unexpected format in intel_alloc_renderbuffer_storage");
return GL_FALSE;
}
rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
cpp = _mesa_get_format_bytes(rb->Format);
intelFlush(ctx);
/* free old region */
if (irb->region) {
intel_region_release(&irb->region);
}
/* allocate new memory region/renderbuffer */
/* alloc hardware renderbuffer */
DBG("Allocating %d x %d Intel RBO\n", width, height);
irb->region = intel_region_alloc(intel, I915_TILING_NONE, cpp,
width, height, GL_TRUE);
if (!irb->region)
return GL_FALSE; /* out of memory? */
ASSERT(irb->region->buffer);
rb->Width = width;
rb->Height = height;
return GL_TRUE;
}
#if FEATURE_OES_EGL_image
static void
intel_image_target_renderbuffer_storage(GLcontext *ctx,
struct gl_renderbuffer *rb,
void *image_handle)
{
struct intel_context *intel = intel_context(ctx);
struct intel_renderbuffer *irb;
__DRIscreen *screen;
__DRIimage *image;
screen = intel->intelScreen->driScrnPriv;
image = screen->dri2.image->lookupEGLImage(intel->driContext, image_handle,
intel->driContext->loaderPrivate);
if (image == NULL)
return;
irb = intel_renderbuffer(rb);
if (irb->region)
intel_region_release(&irb->region);
intel_region_reference(&irb->region, image->region);
rb->InternalFormat = image->internal_format;
rb->Width = image->region->width;
rb->Height = image->region->height;
rb->Format = image->format;
rb->DataType = image->data_type;
rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
image->internal_format);
}
#endif
/**
* Called for each hardware renderbuffer when a _window_ is resized.
* Just update fields.
* Not used for user-created renderbuffers!
*/
static GLboolean
intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
ASSERT(rb->Name == 0);
rb->Width = width;
rb->Height = height;
rb->InternalFormat = internalFormat;
return GL_TRUE;
}
static void
intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
{
int i;
_mesa_resize_framebuffer(ctx, fb, width, height);
fb->Initialized = GL_TRUE; /* XXX remove someday */
if (fb->Name != 0) {
return;
}
/* Make sure all window system renderbuffers are up to date */
for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
/* only resize if size is changing */
if (rb && (rb->Width != width || rb->Height != height)) {
rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
}
}
}
/** Dummy function for gl_renderbuffer::AllocStorage() */
static GLboolean
intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
_mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
return GL_FALSE;
}
void
intel_renderbuffer_set_region(struct intel_context *intel,
struct intel_renderbuffer *rb,
struct intel_region *region)
{
struct intel_region *old;
old = rb->region;
rb->region = NULL;
intel_region_reference(&rb->region, region);
#ifndef I915
if (old) {
brw_state_cache_bo_delete(&brw_context(&intel->ctx)->surface_cache,
old->buffer);
}
#endif
intel_region_release(&old);
}
/**
* Create a new intel_renderbuffer which corresponds to an on-screen window,
* not a user-created renderbuffer.
*/
struct intel_renderbuffer *
intel_create_renderbuffer(gl_format format)
{
GET_CURRENT_CONTEXT(ctx);
struct intel_renderbuffer *irb;
irb = CALLOC_STRUCT(intel_renderbuffer);
if (!irb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
return NULL;
}
_mesa_init_renderbuffer(&irb->Base, 0);
irb->Base.ClassID = INTEL_RB_CLASS;
switch (format) {
case MESA_FORMAT_RGB565:
irb->Base._BaseFormat = GL_RGB;
irb->Base.DataType = GL_UNSIGNED_BYTE;
break;
case MESA_FORMAT_XRGB8888:
irb->Base._BaseFormat = GL_RGB;
irb->Base.DataType = GL_UNSIGNED_BYTE;
break;
case MESA_FORMAT_ARGB8888:
irb->Base._BaseFormat = GL_RGBA;
irb->Base.DataType = GL_UNSIGNED_BYTE;
break;
case MESA_FORMAT_Z16:
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
irb->Base.DataType = GL_UNSIGNED_SHORT;
break;
case MESA_FORMAT_X8_Z24:
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
irb->Base.DataType = GL_UNSIGNED_INT;
break;
case MESA_FORMAT_S8_Z24:
irb->Base._BaseFormat = GL_DEPTH_STENCIL;
irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
break;
default:
_mesa_problem(NULL,
"Unexpected intFormat in intel_create_renderbuffer");
free(irb);
return NULL;
}
irb->Base.Format = format;
irb->Base.InternalFormat = irb->Base._BaseFormat;
/* intel-specific methods */
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_alloc_window_storage;
irb->Base.GetPointer = intel_get_pointer;
return irb;
}
/**
* Create a new renderbuffer object.
* Typically called via glBindRenderbufferEXT().
*/
static struct gl_renderbuffer *
intel_new_renderbuffer(GLcontext * ctx, GLuint name)
{
/*struct intel_context *intel = intel_context(ctx); */
struct intel_renderbuffer *irb;
irb = CALLOC_STRUCT(intel_renderbuffer);
if (!irb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
return NULL;
}
_mesa_init_renderbuffer(&irb->Base, name);
irb->Base.ClassID = INTEL_RB_CLASS;
/* intel-specific methods */
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
irb->Base.GetPointer = intel_get_pointer;
/* span routines set in alloc_storage function */
return &irb->Base;
}
/**
* Called via glBindFramebufferEXT().
*/
static void
intel_bind_framebuffer(GLcontext * ctx, GLenum target,
struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
{
if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
intel_draw_buffer(ctx, fb);
}
else {
/* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
}
}
/**
* Called via glFramebufferRenderbufferEXT().
*/
static void
intel_framebuffer_renderbuffer(GLcontext * ctx,
struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
intelFlush(ctx);
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
intel_draw_buffer(ctx, fb);
}
static GLboolean
intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
struct gl_texture_image *texImage)
{
if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGBA8 texture OK\n");
}
else if (texImage->TexFormat == MESA_FORMAT_XRGB8888) {
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to XGBA8 texture OK\n");
}
else if (texImage->TexFormat == MESA_FORMAT_RGB565) {
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGB5 texture OK\n");
}
else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) {
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to ARGB1555 texture OK\n");
}
else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) {
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to ARGB4444 texture OK\n");
}
else if (texImage->TexFormat == MESA_FORMAT_Z16) {
irb->Base.DataType = GL_UNSIGNED_SHORT;
DBG("Render to DEPTH16 texture OK\n");
}
else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) {
irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
DBG("Render to DEPTH_STENCIL texture OK\n");
}
else {
DBG("Render to texture BAD FORMAT %s\n",
_mesa_get_format_name(texImage->TexFormat));
return GL_FALSE;
}
irb->Base.Format = texImage->TexFormat;
irb->Base.InternalFormat = texImage->InternalFormat;
irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
irb->Base.Width = texImage->Width;
irb->Base.Height = texImage->Height;
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_nop_alloc_storage;
return GL_TRUE;
}
/**
* When glFramebufferTexture[123]D is called this function sets up the
* gl_renderbuffer wrapper around the texture image.
* This will have the region info needed for hardware rendering.
*/
static struct intel_renderbuffer *
intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
{
const GLuint name = ~0; /* not significant, but distinct for debugging */
struct intel_renderbuffer *irb;
/* make an intel_renderbuffer to wrap the texture image */
irb = CALLOC_STRUCT(intel_renderbuffer);
if (!irb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
return NULL;
}
_mesa_init_renderbuffer(&irb->Base, name);
irb->Base.ClassID = INTEL_RB_CLASS;
if (!intel_update_wrapper(ctx, irb, texImage)) {
free(irb);
return NULL;
}
return irb;
}
/**
* Called by glFramebufferTexture[123]DEXT() (and other places) to
* prepare for rendering into texture memory. This might be called
* many times to choose different texture levels, cube faces, etc
* before intel_finish_render_texture() is ever called.
*/
static void
intel_render_texture(GLcontext * ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
struct gl_texture_image *newImage
= att->Texture->Image[att->CubeMapFace][att->TextureLevel];
struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
struct intel_texture_image *intel_image;
GLuint dst_x, dst_y;
(void) fb;
ASSERT(newImage);
intel_image = intel_texture_image(newImage);
if (!intel_image->mt) {
/* Fallback on drawing to a texture that doesn't have a miptree
* (has a border, width/height 0, etc.)
*/
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_mesa_render_texture(ctx, fb, att);
return;
}
else if (!irb) {
irb = intel_wrap_texture(ctx, newImage);
if (irb) {
/* bind the wrapper to the attachment point */
_mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
}
else {
/* fallback to software rendering */
_mesa_render_texture(ctx, fb, att);
return;
}
}
if (!intel_update_wrapper(ctx, irb, newImage)) {
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_mesa_render_texture(ctx, fb, att);
return;
}
DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
_glthread_GetID(),
att->Texture->Name, newImage->Width, newImage->Height,
irb->Base.RefCount);
/* point the renderbufer's region to the texture image region */
if (irb->region != intel_image->mt->region) {
if (irb->region)
intel_region_release(&irb->region);
intel_region_reference(&irb->region, intel_image->mt->region);
}
/* compute offset of the particular 2D image within the texture region */
intel_miptree_get_image_offset(intel_image->mt,
att->TextureLevel,
att->CubeMapFace,
att->Zoffset,
&dst_x, &dst_y);
intel_image->mt->region->draw_offset = (dst_y * intel_image->mt->region->pitch +
dst_x) * intel_image->mt->cpp;
intel_image->mt->region->draw_x = dst_x;
intel_image->mt->region->draw_y = dst_y;
intel_image->used_as_render_target = GL_TRUE;
/* update drawing region, etc */
intel_draw_buffer(ctx, fb);
}
/**
* Called by Mesa when rendering to a texture is done.
*/
static void
intel_finish_render_texture(GLcontext * ctx,
struct gl_renderbuffer_attachment *att)
{
struct intel_context *intel = intel_context(ctx);
struct gl_texture_object *tex_obj = att->Texture;
struct gl_texture_image *image =
tex_obj->Image[att->CubeMapFace][att->TextureLevel];
struct intel_texture_image *intel_image = intel_texture_image(image);
/* Flag that this image may now be validated into the object's miptree. */
intel_image->used_as_render_target = GL_FALSE;
/* Since we've (probably) rendered to the texture and will (likely) use
* it in the texture domain later on in this batchbuffer, flush the
* batch. Once again, we wish for a domain tracker in libdrm to cover
* usage inside of a batchbuffer like GEM does in the kernel.
*/
intel_batchbuffer_emit_mi_flush(intel->batch);
}
/**
* Do additional "completeness" testing of a framebuffer object.
*/
static void
intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
{
const struct intel_renderbuffer *depthRb =
intel_get_renderbuffer(fb, BUFFER_DEPTH);
const struct intel_renderbuffer *stencilRb =
intel_get_renderbuffer(fb, BUFFER_STENCIL);
int i;
if (depthRb && stencilRb && stencilRb != depthRb) {
if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE &&
ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE &&
(ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Texture->Name ==
ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Texture->Name)) {
/* OK */
} else {
/* we only support combined depth/stencil buffers, not separate
* stencil buffers.
*/
DBG("Only supports combined depth/stencil (found %s, %s)\n",
depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL",
stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL");
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
}
}
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
if (rb == NULL)
continue;
if (irb == NULL) {
DBG("software rendering renderbuffer\n");
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
continue;
}
switch (irb->Base.Format) {
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_XRGB8888:
case MESA_FORMAT_RGB565:
case MESA_FORMAT_ARGB1555:
case MESA_FORMAT_ARGB4444:
break;
default:
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
}
}
}
/**
* Do one-time context initializations related to GL_EXT_framebuffer_object.
* Hook in device driver functions.
*/
void
intel_fbo_init(struct intel_context *intel)
{
intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
intel->ctx.Driver.RenderTexture = intel_render_texture;
intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
#if FEATURE_OES_EGL_image
intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
intel_image_target_renderbuffer_storage;
#endif
}