
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
1444 lines
51 KiB
C++
1444 lines
51 KiB
C++
/*
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file shader_cache.cpp
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*
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* GLSL shader cache implementation
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*
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* This uses disk_cache.c to write out a serialization of various
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* state that's required in order to successfully load and use a
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* binary written out by a drivers backend, this state is referred to as
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* "metadata" throughout the implementation.
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*
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* The hash key for glsl metadata is a hash of the hashes of each GLSL
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* source string as well as some API settings that change the final program
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* such as SSO, attribute bindings, frag data bindings, etc.
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*
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* In order to avoid caching any actual IR we use the put_key/get_key support
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* in the disk_cache to put the SHA-1 hash for each successfully compiled
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* shader into the cache, and optimisticly return early from glCompileShader
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* (if the identical shader had been successfully compiled in the past),
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* in the hope that the final linked shader will be found in the cache.
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* If anything goes wrong (shader variant not found, backend cache item is
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* corrupt, etc) we will use a fallback path to compile and link the IR.
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*/
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#include "blob.h"
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#include "compiler/shader_info.h"
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#include "glsl_symbol_table.h"
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#include "glsl_parser_extras.h"
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#include "ir.h"
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#include "ir_optimization.h"
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#include "ir_rvalue_visitor.h"
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#include "ir_uniform.h"
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#include "linker.h"
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#include "link_varyings.h"
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#include "main/core.h"
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#include "nir.h"
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#include "program.h"
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#include "shader_cache.h"
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#include "util/mesa-sha1.h"
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#include "util/string_to_uint_map.h"
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extern "C" {
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#include "main/enums.h"
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#include "main/shaderobj.h"
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#include "program/program.h"
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}
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static void
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compile_shaders(struct gl_context *ctx, struct gl_shader_program *prog) {
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for (unsigned i = 0; i < prog->NumShaders; i++) {
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_mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true);
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}
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}
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static void
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encode_type_to_blob(struct blob *blob, const glsl_type *type)
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{
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uint32_t encoding;
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switch (type->base_type) {
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case GLSL_TYPE_UINT:
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case GLSL_TYPE_INT:
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case GLSL_TYPE_FLOAT:
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case GLSL_TYPE_BOOL:
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case GLSL_TYPE_DOUBLE:
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case GLSL_TYPE_UINT64:
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case GLSL_TYPE_INT64:
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encoding = (type->base_type << 24) |
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(type->vector_elements << 4) |
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(type->matrix_columns);
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break;
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case GLSL_TYPE_SAMPLER:
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encoding = (type->base_type) << 24 |
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(type->sampler_dimensionality << 4) |
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(type->sampler_shadow << 3) |
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(type->sampler_array << 2) |
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(type->sampled_type);
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break;
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case GLSL_TYPE_SUBROUTINE:
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encoding = type->base_type << 24;
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blob_write_uint32(blob, encoding);
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blob_write_string(blob, type->name);
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return;
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case GLSL_TYPE_IMAGE:
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encoding = (type->base_type) << 24 |
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(type->sampler_dimensionality << 3) |
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(type->sampler_array << 2) |
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(type->sampled_type);
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break;
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case GLSL_TYPE_ATOMIC_UINT:
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encoding = (type->base_type << 24);
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break;
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case GLSL_TYPE_ARRAY:
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blob_write_uint32(blob, (type->base_type) << 24);
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blob_write_uint32(blob, type->length);
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encode_type_to_blob(blob, type->fields.array);
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return;
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case GLSL_TYPE_STRUCT:
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case GLSL_TYPE_INTERFACE:
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blob_write_uint32(blob, (type->base_type) << 24);
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blob_write_string(blob, type->name);
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blob_write_uint32(blob, type->length);
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blob_write_bytes(blob, type->fields.structure,
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sizeof(glsl_struct_field) * type->length);
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for (unsigned i = 0; i < type->length; i++) {
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encode_type_to_blob(blob, type->fields.structure[i].type);
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blob_write_string(blob, type->fields.structure[i].name);
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}
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if (type->is_interface()) {
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blob_write_uint32(blob, type->interface_packing);
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blob_write_uint32(blob, type->interface_row_major);
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}
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return;
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case GLSL_TYPE_VOID:
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case GLSL_TYPE_ERROR:
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default:
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assert(!"Cannot encode type!");
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encoding = 0;
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break;
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}
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blob_write_uint32(blob, encoding);
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}
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static const glsl_type *
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decode_type_from_blob(struct blob_reader *blob)
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{
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uint32_t u = blob_read_uint32(blob);
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glsl_base_type base_type = (glsl_base_type) (u >> 24);
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switch (base_type) {
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case GLSL_TYPE_UINT:
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case GLSL_TYPE_INT:
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case GLSL_TYPE_FLOAT:
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case GLSL_TYPE_BOOL:
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case GLSL_TYPE_DOUBLE:
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case GLSL_TYPE_UINT64:
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case GLSL_TYPE_INT64:
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return glsl_type::get_instance(base_type, (u >> 4) & 0x0f, u & 0x0f);
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case GLSL_TYPE_SAMPLER:
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return glsl_type::get_sampler_instance((enum glsl_sampler_dim) ((u >> 4) & 0x07),
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(u >> 3) & 0x01,
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(u >> 2) & 0x01,
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(glsl_base_type) ((u >> 0) & 0x03));
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case GLSL_TYPE_SUBROUTINE:
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return glsl_type::get_subroutine_instance(blob_read_string(blob));
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case GLSL_TYPE_IMAGE:
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return glsl_type::get_image_instance((enum glsl_sampler_dim) ((u >> 3) & 0x07),
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(u >> 2) & 0x01,
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(glsl_base_type) ((u >> 0) & 0x03));
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case GLSL_TYPE_ATOMIC_UINT:
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return glsl_type::atomic_uint_type;
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case GLSL_TYPE_ARRAY: {
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unsigned length = blob_read_uint32(blob);
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return glsl_type::get_array_instance(decode_type_from_blob(blob),
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length);
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}
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case GLSL_TYPE_STRUCT:
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case GLSL_TYPE_INTERFACE: {
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char *name = blob_read_string(blob);
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unsigned num_fields = blob_read_uint32(blob);
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glsl_struct_field *fields = (glsl_struct_field *)
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blob_read_bytes(blob, sizeof(glsl_struct_field) * num_fields);
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for (unsigned i = 0; i < num_fields; i++) {
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fields[i].type = decode_type_from_blob(blob);
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fields[i].name = blob_read_string(blob);
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}
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if (base_type == GLSL_TYPE_INTERFACE) {
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enum glsl_interface_packing packing =
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(glsl_interface_packing) blob_read_uint32(blob);
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bool row_major = blob_read_uint32(blob);
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return glsl_type::get_interface_instance(fields, num_fields,
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packing, row_major, name);
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} else {
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return glsl_type::get_record_instance(fields, num_fields, name);
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}
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}
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case GLSL_TYPE_VOID:
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case GLSL_TYPE_ERROR:
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default:
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assert(!"Cannot decode type!");
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return NULL;
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}
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}
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static void
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write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
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{
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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struct gl_linked_shader *sh = prog->_LinkedShaders[i];
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if (!sh)
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continue;
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struct gl_program *glprog = sh->Program;
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blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
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blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
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blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
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for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
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int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
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blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name);
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blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
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blob_write_uint32(metadata, num_types);
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for (int k = 0; k < num_types; k++) {
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encode_type_to_blob(metadata,
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glprog->sh.SubroutineFunctions[j].types[k]);
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}
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}
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}
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}
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static void
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read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
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{
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struct gl_subroutine_function *subs;
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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struct gl_linked_shader *sh = prog->_LinkedShaders[i];
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if (!sh)
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continue;
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struct gl_program *glprog = sh->Program;
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glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
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glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
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glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
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subs = rzalloc_array(prog, struct gl_subroutine_function,
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glprog->sh.NumSubroutineFunctions);
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glprog->sh.SubroutineFunctions = subs;
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for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
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subs[j].name = ralloc_strdup(prog, blob_read_string (metadata));
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subs[j].index = (int) blob_read_uint32(metadata);
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subs[j].num_compat_types = (int) blob_read_uint32(metadata);
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subs[j].types = rzalloc_array(prog, const struct glsl_type *,
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subs[j].num_compat_types);
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for (int k = 0; k < subs[j].num_compat_types; k++) {
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subs[j].types[k] = decode_type_from_blob(metadata);
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}
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}
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}
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}
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static void
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write_buffer_block(struct blob *metadata, struct gl_uniform_block *b)
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{
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blob_write_string(metadata, b->Name);
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blob_write_uint32(metadata, b->NumUniforms);
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blob_write_uint32(metadata, b->Binding);
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blob_write_uint32(metadata, b->UniformBufferSize);
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blob_write_uint32(metadata, b->stageref);
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for (unsigned j = 0; j < b->NumUniforms; j++) {
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blob_write_string(metadata, b->Uniforms[j].Name);
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blob_write_string(metadata, b->Uniforms[j].IndexName);
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encode_type_to_blob(metadata, b->Uniforms[j].Type);
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blob_write_uint32(metadata, b->Uniforms[j].Offset);
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}
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}
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static void
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write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog)
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{
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blob_write_uint32(metadata, prog->data->NumUniformBlocks);
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blob_write_uint32(metadata, prog->data->NumShaderStorageBlocks);
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for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
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write_buffer_block(metadata, &prog->data->UniformBlocks[i]);
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}
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for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
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write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
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}
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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struct gl_linked_shader *sh = prog->_LinkedShaders[i];
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if (!sh)
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continue;
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struct gl_program *glprog = sh->Program;
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blob_write_uint32(metadata, glprog->info.num_ubos);
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blob_write_uint32(metadata, glprog->info.num_ssbos);
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for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
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uint32_t offset =
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glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks;
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blob_write_uint32(metadata, offset);
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}
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for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
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uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
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prog->data->ShaderStorageBlocks;
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blob_write_uint32(metadata, offset);
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}
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}
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}
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static void
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read_buffer_block(struct blob_reader *metadata, struct gl_uniform_block *b,
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struct gl_shader_program *prog)
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{
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b->Name = ralloc_strdup(prog->data, blob_read_string (metadata));
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b->NumUniforms = blob_read_uint32(metadata);
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b->Binding = blob_read_uint32(metadata);
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b->UniformBufferSize = blob_read_uint32(metadata);
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b->stageref = blob_read_uint32(metadata);
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b->Uniforms =
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rzalloc_array(prog->data, struct gl_uniform_buffer_variable,
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b->NumUniforms);
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for (unsigned j = 0; j < b->NumUniforms; j++) {
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b->Uniforms[j].Name = ralloc_strdup(prog->data,
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blob_read_string (metadata));
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char *index_name = blob_read_string(metadata);
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if (strcmp(b->Uniforms[j].Name, index_name) == 0) {
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b->Uniforms[j].IndexName = b->Uniforms[j].Name;
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} else {
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b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name);
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}
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b->Uniforms[j].Type = decode_type_from_blob(metadata);
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b->Uniforms[j].Offset = blob_read_uint32(metadata);
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}
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}
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static void
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read_buffer_blocks(struct blob_reader *metadata,
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struct gl_shader_program *prog)
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{
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prog->data->NumUniformBlocks = blob_read_uint32(metadata);
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prog->data->NumShaderStorageBlocks = blob_read_uint32(metadata);
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prog->data->UniformBlocks =
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rzalloc_array(prog->data, struct gl_uniform_block,
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prog->data->NumUniformBlocks);
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prog->data->ShaderStorageBlocks =
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rzalloc_array(prog->data, struct gl_uniform_block,
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prog->data->NumShaderStorageBlocks);
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for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
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read_buffer_block(metadata, &prog->data->UniformBlocks[i], prog);
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}
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for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
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read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
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}
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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struct gl_linked_shader *sh = prog->_LinkedShaders[i];
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if (!sh)
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continue;
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struct gl_program *glprog = sh->Program;
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glprog->info.num_ubos = blob_read_uint32(metadata);
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glprog->info.num_ssbos = blob_read_uint32(metadata);
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glprog->sh.UniformBlocks =
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rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ubos);
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glprog->sh.ShaderStorageBlocks =
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rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ssbos);
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for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
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uint32_t offset = blob_read_uint32(metadata);
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glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset;
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}
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for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
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uint32_t offset = blob_read_uint32(metadata);
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glprog->sh.ShaderStorageBlocks[j] =
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prog->data->ShaderStorageBlocks + offset;
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}
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}
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}
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static void
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write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog)
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{
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blob_write_uint32(metadata, prog->data->NumAtomicBuffers);
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (prog->_LinkedShaders[i]) {
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struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
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blob_write_uint32(metadata, glprog->info.num_abos);
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}
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}
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for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
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blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding);
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blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize);
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blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms);
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blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences,
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sizeof(prog->data->AtomicBuffers[i].StageReferences));
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for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
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blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]);
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}
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}
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}
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|
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static void
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read_atomic_buffers(struct blob_reader *metadata,
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struct gl_shader_program *prog)
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{
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prog->data->NumAtomicBuffers = blob_read_uint32(metadata);
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prog->data->AtomicBuffers =
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rzalloc_array(prog, gl_active_atomic_buffer,
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prog->data->NumAtomicBuffers);
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struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES];
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (prog->_LinkedShaders[i]) {
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struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
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glprog->info.num_abos = blob_read_uint32(metadata);
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glprog->sh.AtomicBuffers =
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rzalloc_array(glprog, gl_active_atomic_buffer *,
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glprog->info.num_abos);
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stage_buff_list[i] = glprog->sh.AtomicBuffers;
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}
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}
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|
|
|
for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
|
|
prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata);
|
|
prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata);
|
|
prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata);
|
|
|
|
blob_copy_bytes(metadata,
|
|
(uint8_t *) &prog->data->AtomicBuffers[i].StageReferences,
|
|
sizeof(prog->data->AtomicBuffers[i].StageReferences));
|
|
|
|
prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned,
|
|
prog->data->AtomicBuffers[i].NumUniforms);
|
|
|
|
for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
|
|
prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata);
|
|
}
|
|
|
|
for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
|
|
if (prog->data->AtomicBuffers[i].StageReferences[j]) {
|
|
*stage_buff_list[j] = &prog->data->AtomicBuffers[i];
|
|
stage_buff_list[j]++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
|
|
{
|
|
struct gl_program *prog = shProg->last_vert_prog;
|
|
|
|
if (!prog) {
|
|
blob_write_uint32(metadata, ~0u);
|
|
return;
|
|
}
|
|
|
|
struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback;
|
|
|
|
blob_write_uint32(metadata, prog->info.stage);
|
|
|
|
blob_write_uint32(metadata, ltf->NumOutputs);
|
|
blob_write_uint32(metadata, ltf->ActiveBuffers);
|
|
blob_write_uint32(metadata, ltf->NumVarying);
|
|
|
|
blob_write_bytes(metadata, ltf->Outputs,
|
|
sizeof(struct gl_transform_feedback_output) *
|
|
ltf->NumOutputs);
|
|
|
|
for (int i = 0; i < ltf->NumVarying; i++) {
|
|
blob_write_string(metadata, ltf->Varyings[i].Name);
|
|
blob_write_uint32(metadata, ltf->Varyings[i].Type);
|
|
blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex);
|
|
blob_write_uint32(metadata, ltf->Varyings[i].Size);
|
|
blob_write_uint32(metadata, ltf->Varyings[i].Offset);
|
|
}
|
|
|
|
blob_write_bytes(metadata, ltf->Buffers,
|
|
sizeof(struct gl_transform_feedback_buffer) *
|
|
MAX_FEEDBACK_BUFFERS);
|
|
}
|
|
|
|
static void
|
|
read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
|
|
{
|
|
unsigned xfb_stage = blob_read_uint32(metadata);
|
|
|
|
if (xfb_stage == ~0u)
|
|
return;
|
|
|
|
struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
|
|
struct gl_transform_feedback_info *ltf =
|
|
rzalloc(prog, struct gl_transform_feedback_info);
|
|
|
|
prog->sh.LinkedTransformFeedback = ltf;
|
|
shProg->last_vert_prog = prog;
|
|
|
|
ltf->NumOutputs = blob_read_uint32(metadata);
|
|
ltf->ActiveBuffers = blob_read_uint32(metadata);
|
|
ltf->NumVarying = blob_read_uint32(metadata);
|
|
|
|
ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output,
|
|
ltf->NumOutputs);
|
|
|
|
blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs,
|
|
sizeof(struct gl_transform_feedback_output) *
|
|
ltf->NumOutputs);
|
|
|
|
ltf->Varyings = rzalloc_array(prog,
|
|
struct gl_transform_feedback_varying_info,
|
|
ltf->NumVarying);
|
|
|
|
for (int i = 0; i < ltf->NumVarying; i++) {
|
|
ltf->Varyings[i].Name = ralloc_strdup(prog, blob_read_string(metadata));
|
|
ltf->Varyings[i].Type = blob_read_uint32(metadata);
|
|
ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata);
|
|
ltf->Varyings[i].Size = blob_read_uint32(metadata);
|
|
ltf->Varyings[i].Offset = blob_read_uint32(metadata);
|
|
}
|
|
|
|
blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers,
|
|
sizeof(struct gl_transform_feedback_buffer) *
|
|
MAX_FEEDBACK_BUFFERS);
|
|
}
|
|
|
|
static void
|
|
write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
|
|
{
|
|
blob_write_uint32(metadata, prog->SamplersValidated);
|
|
blob_write_uint32(metadata, prog->data->NumUniformStorage);
|
|
blob_write_uint32(metadata, prog->data->NumUniformDataSlots);
|
|
|
|
for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
|
|
encode_type_to_blob(metadata, prog->data->UniformStorage[i].type);
|
|
blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements);
|
|
blob_write_string(metadata, prog->data->UniformStorage[i].name);
|
|
blob_write_uint32(metadata, prog->data->UniformStorage[i].storage -
|
|
prog->data->UniformDataSlots);
|
|
blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin);
|
|
blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
|
|
blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index);
|
|
blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index);
|
|
blob_write_uint32(metadata, prog->data->UniformStorage[i].offset);
|
|
blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride);
|
|
blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden);
|
|
blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
|
|
blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride);
|
|
blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major);
|
|
blob_write_uint32(metadata,
|
|
prog->data->UniformStorage[i].num_compatible_subroutines);
|
|
blob_write_uint32(metadata,
|
|
prog->data->UniformStorage[i].top_level_array_size);
|
|
blob_write_uint32(metadata,
|
|
prog->data->UniformStorage[i].top_level_array_stride);
|
|
blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
|
|
sizeof(prog->data->UniformStorage[i].opaque));
|
|
}
|
|
|
|
/* Here we cache all uniform values. We do this to retain values for
|
|
* uniforms with initialisers and also hidden uniforms that may be lowered
|
|
* constant arrays. We could possibly just store the values we need but for
|
|
* now we just store everything.
|
|
*/
|
|
blob_write_uint32(metadata, prog->data->NumHiddenUniforms);
|
|
for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
|
|
if (!prog->data->UniformStorage[i].builtin &&
|
|
!prog->data->UniformStorage[i].is_shader_storage &&
|
|
prog->data->UniformStorage[i].block_index == -1) {
|
|
unsigned vec_size =
|
|
prog->data->UniformStorage[i].type->component_slots() *
|
|
MAX2(prog->data->UniformStorage[i].array_elements, 1);
|
|
blob_write_bytes(metadata, prog->data->UniformStorage[i].storage,
|
|
sizeof(union gl_constant_value) * vec_size);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
|
|
{
|
|
struct gl_uniform_storage *uniforms;
|
|
union gl_constant_value *data;
|
|
|
|
prog->SamplersValidated = blob_read_uint32(metadata);
|
|
prog->data->NumUniformStorage = blob_read_uint32(metadata);
|
|
prog->data->NumUniformDataSlots = blob_read_uint32(metadata);
|
|
|
|
uniforms = rzalloc_array(prog, struct gl_uniform_storage,
|
|
prog->data->NumUniformStorage);
|
|
prog->data->UniformStorage = uniforms;
|
|
|
|
data = rzalloc_array(uniforms, union gl_constant_value,
|
|
prog->data->NumUniformDataSlots);
|
|
prog->data->UniformDataSlots = data;
|
|
|
|
prog->UniformHash = new string_to_uint_map;
|
|
|
|
for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
|
|
uniforms[i].type = decode_type_from_blob(metadata);
|
|
uniforms[i].array_elements = blob_read_uint32(metadata);
|
|
uniforms[i].name = ralloc_strdup(prog, blob_read_string (metadata));
|
|
uniforms[i].storage = data + blob_read_uint32(metadata);
|
|
uniforms[i].builtin = blob_read_uint32(metadata);
|
|
uniforms[i].remap_location = blob_read_uint32(metadata);
|
|
uniforms[i].block_index = blob_read_uint32(metadata);
|
|
uniforms[i].atomic_buffer_index = blob_read_uint32(metadata);
|
|
uniforms[i].offset = blob_read_uint32(metadata);
|
|
uniforms[i].array_stride = blob_read_uint32(metadata);
|
|
uniforms[i].hidden = blob_read_uint32(metadata);
|
|
uniforms[i].is_shader_storage = blob_read_uint32(metadata);
|
|
uniforms[i].matrix_stride = blob_read_uint32(metadata);
|
|
uniforms[i].row_major = blob_read_uint32(metadata);
|
|
uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
|
|
uniforms[i].top_level_array_size = blob_read_uint32(metadata);
|
|
uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
|
|
prog->UniformHash->put(i, uniforms[i].name);
|
|
|
|
memcpy(uniforms[i].opaque,
|
|
blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
|
|
sizeof(uniforms[i].opaque));
|
|
}
|
|
|
|
/* Restore uniform values. */
|
|
prog->data->NumHiddenUniforms = blob_read_uint32(metadata);
|
|
for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
|
|
if (!prog->data->UniformStorage[i].builtin &&
|
|
!prog->data->UniformStorage[i].is_shader_storage &&
|
|
prog->data->UniformStorage[i].block_index == -1) {
|
|
unsigned vec_size =
|
|
prog->data->UniformStorage[i].type->component_slots() *
|
|
MAX2(prog->data->UniformStorage[i].array_elements, 1);
|
|
blob_copy_bytes(metadata,
|
|
(uint8_t *) prog->data->UniformStorage[i].storage,
|
|
sizeof(union gl_constant_value) * vec_size);
|
|
|
|
assert(vec_size + prog->data->UniformStorage[i].storage <=
|
|
data + prog->data->NumUniformDataSlots);
|
|
}
|
|
}
|
|
}
|
|
|
|
enum uniform_remap_type
|
|
{
|
|
remap_type_inactive_explicit_location,
|
|
remap_type_null_ptr,
|
|
remap_type_uniform_offset
|
|
};
|
|
|
|
static void
|
|
write_uniform_remap_table_entry(struct blob *metadata,
|
|
gl_uniform_storage *uniform_storage,
|
|
gl_uniform_storage *entry)
|
|
{
|
|
if (entry == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
|
|
blob_write_uint32(metadata, remap_type_inactive_explicit_location);
|
|
} else if (entry == NULL) {
|
|
blob_write_uint32(metadata, remap_type_null_ptr);
|
|
} else {
|
|
blob_write_uint32(metadata, remap_type_uniform_offset);
|
|
|
|
uint32_t offset = entry - uniform_storage;
|
|
blob_write_uint32(metadata, offset);
|
|
}
|
|
}
|
|
|
|
static void
|
|
write_uniform_remap_tables(struct blob *metadata,
|
|
struct gl_shader_program *prog)
|
|
{
|
|
blob_write_uint32(metadata, prog->NumUniformRemapTable);
|
|
|
|
for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
|
|
write_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
|
|
prog->UniformRemapTable[i]);
|
|
}
|
|
|
|
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
|
|
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
|
|
if (sh) {
|
|
struct gl_program *glprog = sh->Program;
|
|
blob_write_uint32(metadata, glprog->sh.NumSubroutineUniformRemapTable);
|
|
|
|
for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
|
|
write_uniform_remap_table_entry(metadata,
|
|
prog->data->UniformStorage,
|
|
glprog->sh.SubroutineUniformRemapTable[j]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
read_uniform_remap_table_entry(struct blob_reader *metadata,
|
|
gl_uniform_storage *uniform_storage,
|
|
gl_uniform_storage **entry,
|
|
enum uniform_remap_type type)
|
|
{
|
|
if (type == remap_type_inactive_explicit_location) {
|
|
*entry = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
|
|
} else if (type == remap_type_null_ptr) {
|
|
*entry = NULL;
|
|
} else {
|
|
uint32_t uni_offset = blob_read_uint32(metadata);
|
|
*entry = uniform_storage + uni_offset;
|
|
}
|
|
}
|
|
|
|
static void
|
|
read_uniform_remap_tables(struct blob_reader *metadata,
|
|
struct gl_shader_program *prog)
|
|
{
|
|
prog->NumUniformRemapTable = blob_read_uint32(metadata);
|
|
|
|
prog->UniformRemapTable = rzalloc_array(prog, struct gl_uniform_storage *,
|
|
prog->NumUniformRemapTable);
|
|
|
|
for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
|
|
enum uniform_remap_type type =
|
|
(enum uniform_remap_type) blob_read_uint32(metadata);
|
|
|
|
read_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
|
|
&prog->UniformRemapTable[i], type);
|
|
}
|
|
|
|
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
|
|
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
|
|
if (sh) {
|
|
struct gl_program *glprog = sh->Program;
|
|
glprog->sh.NumSubroutineUniformRemapTable = blob_read_uint32(metadata);
|
|
|
|
glprog->sh.SubroutineUniformRemapTable =
|
|
rzalloc_array(glprog, struct gl_uniform_storage *,
|
|
glprog->sh.NumSubroutineUniformRemapTable);
|
|
|
|
for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
|
|
enum uniform_remap_type type =
|
|
(enum uniform_remap_type) blob_read_uint32(metadata);
|
|
|
|
read_uniform_remap_table_entry(metadata,
|
|
prog->data->UniformStorage,
|
|
&glprog->sh.SubroutineUniformRemapTable[j],
|
|
type);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
struct whte_closure
|
|
{
|
|
struct blob *blob;
|
|
size_t num_entries;
|
|
};
|
|
|
|
static void
|
|
write_hash_table_entry(const char *key, unsigned value, void *closure)
|
|
{
|
|
struct whte_closure *whte = (struct whte_closure *) closure;
|
|
|
|
blob_write_string(whte->blob, key);
|
|
blob_write_uint32(whte->blob, value);
|
|
|
|
whte->num_entries++;
|
|
}
|
|
|
|
static void
|
|
write_hash_table(struct blob *metadata, struct string_to_uint_map *hash)
|
|
{
|
|
size_t offset;
|
|
struct whte_closure whte;
|
|
|
|
whte.blob = metadata;
|
|
whte.num_entries = 0;
|
|
|
|
offset = metadata->size;
|
|
|
|
/* Write a placeholder for the hashtable size. */
|
|
blob_write_uint32 (metadata, 0);
|
|
|
|
hash->iterate(write_hash_table_entry, &whte);
|
|
|
|
/* Overwrite with the computed number of entries written. */
|
|
blob_overwrite_uint32 (metadata, offset, whte.num_entries);
|
|
}
|
|
|
|
static void
|
|
read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash)
|
|
{
|
|
size_t i, num_entries;
|
|
const char *key;
|
|
uint32_t value;
|
|
|
|
num_entries = blob_read_uint32 (metadata);
|
|
|
|
for (i = 0; i < num_entries; i++) {
|
|
key = blob_read_string(metadata);
|
|
value = blob_read_uint32(metadata);
|
|
|
|
hash->put(value, key);
|
|
}
|
|
}
|
|
|
|
static void
|
|
write_hash_tables(struct blob *metadata, struct gl_shader_program *prog)
|
|
{
|
|
write_hash_table(metadata, prog->AttributeBindings);
|
|
write_hash_table(metadata, prog->FragDataBindings);
|
|
write_hash_table(metadata, prog->FragDataIndexBindings);
|
|
}
|
|
|
|
static void
|
|
read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
|
|
{
|
|
read_hash_table(metadata, prog->AttributeBindings);
|
|
read_hash_table(metadata, prog->FragDataBindings);
|
|
read_hash_table(metadata, prog->FragDataIndexBindings);
|
|
}
|
|
|
|
static void
|
|
write_shader_subroutine_index(struct blob *metadata,
|
|
struct gl_linked_shader *sh,
|
|
struct gl_program_resource *res)
|
|
{
|
|
assert(sh);
|
|
|
|
for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
|
|
if (strcmp(((gl_subroutine_function *)res->Data)->name,
|
|
sh->Program->sh.SubroutineFunctions[j].name) == 0) {
|
|
blob_write_uint32(metadata, j);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
write_program_resource_data(struct blob *metadata,
|
|
struct gl_shader_program *prog,
|
|
struct gl_program_resource *res)
|
|
{
|
|
struct gl_linked_shader *sh;
|
|
|
|
switch(res->Type) {
|
|
case GL_PROGRAM_INPUT:
|
|
case GL_PROGRAM_OUTPUT: {
|
|
const gl_shader_variable *var = (gl_shader_variable *)res->Data;
|
|
blob_write_bytes(metadata, var, sizeof(gl_shader_variable));
|
|
encode_type_to_blob(metadata, var->type);
|
|
|
|
if (var->interface_type)
|
|
encode_type_to_blob(metadata, var->interface_type);
|
|
|
|
if (var->outermost_struct_type)
|
|
encode_type_to_blob(metadata, var->outermost_struct_type);
|
|
|
|
blob_write_string(metadata, var->name);
|
|
break;
|
|
}
|
|
case GL_UNIFORM_BLOCK:
|
|
for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
|
|
if (strcmp(((gl_uniform_block *)res->Data)->Name,
|
|
prog->data->UniformBlocks[i].Name) == 0) {
|
|
blob_write_uint32(metadata, i);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case GL_SHADER_STORAGE_BLOCK:
|
|
for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
|
|
if (strcmp(((gl_uniform_block *)res->Data)->Name,
|
|
prog->data->ShaderStorageBlocks[i].Name) == 0) {
|
|
blob_write_uint32(metadata, i);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case GL_BUFFER_VARIABLE:
|
|
case GL_VERTEX_SUBROUTINE_UNIFORM:
|
|
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
|
|
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
|
|
case GL_COMPUTE_SUBROUTINE_UNIFORM:
|
|
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
|
|
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
|
|
case GL_UNIFORM:
|
|
for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
|
|
if (strcmp(((gl_uniform_storage *)res->Data)->name,
|
|
prog->data->UniformStorage[i].name) == 0) {
|
|
blob_write_uint32(metadata, i);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case GL_ATOMIC_COUNTER_BUFFER:
|
|
for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
|
|
if (((gl_active_atomic_buffer *)res->Data)->Binding ==
|
|
prog->data->AtomicBuffers[i].Binding) {
|
|
blob_write_uint32(metadata, i);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER:
|
|
for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
|
|
if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
|
|
prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) {
|
|
blob_write_uint32(metadata, i);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case GL_TRANSFORM_FEEDBACK_VARYING:
|
|
for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) {
|
|
if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->Name,
|
|
prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name) == 0) {
|
|
blob_write_uint32(metadata, i);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case GL_VERTEX_SUBROUTINE:
|
|
case GL_TESS_CONTROL_SUBROUTINE:
|
|
case GL_TESS_EVALUATION_SUBROUTINE:
|
|
case GL_GEOMETRY_SUBROUTINE:
|
|
case GL_FRAGMENT_SUBROUTINE:
|
|
case GL_COMPUTE_SUBROUTINE:
|
|
sh =
|
|
prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
|
|
write_shader_subroutine_index(metadata, sh, res);
|
|
break;
|
|
default:
|
|
assert(!"Support for writing resource not yet implemented.");
|
|
}
|
|
}
|
|
|
|
static void
|
|
read_program_resource_data(struct blob_reader *metadata,
|
|
struct gl_shader_program *prog,
|
|
struct gl_program_resource *res)
|
|
{
|
|
struct gl_linked_shader *sh;
|
|
|
|
switch(res->Type) {
|
|
case GL_PROGRAM_INPUT:
|
|
case GL_PROGRAM_OUTPUT: {
|
|
gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
|
|
|
|
blob_copy_bytes(metadata, (uint8_t *) var, sizeof(gl_shader_variable));
|
|
var->type = decode_type_from_blob(metadata);
|
|
|
|
if (var->interface_type)
|
|
var->interface_type = decode_type_from_blob(metadata);
|
|
|
|
if (var->outermost_struct_type)
|
|
var->outermost_struct_type = decode_type_from_blob(metadata);
|
|
|
|
var->name = ralloc_strdup(prog, blob_read_string(metadata));
|
|
|
|
res->Data = var;
|
|
break;
|
|
}
|
|
case GL_UNIFORM_BLOCK:
|
|
res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)];
|
|
break;
|
|
case GL_SHADER_STORAGE_BLOCK:
|
|
res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)];
|
|
break;
|
|
case GL_BUFFER_VARIABLE:
|
|
case GL_VERTEX_SUBROUTINE_UNIFORM:
|
|
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
|
|
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
|
|
case GL_COMPUTE_SUBROUTINE_UNIFORM:
|
|
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
|
|
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
|
|
case GL_UNIFORM:
|
|
res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
|
|
break;
|
|
case GL_ATOMIC_COUNTER_BUFFER:
|
|
res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)];
|
|
break;
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER:
|
|
res->Data = &prog->last_vert_prog->
|
|
sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
|
|
break;
|
|
case GL_TRANSFORM_FEEDBACK_VARYING:
|
|
res->Data = &prog->last_vert_prog->
|
|
sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
|
|
break;
|
|
case GL_VERTEX_SUBROUTINE:
|
|
case GL_TESS_CONTROL_SUBROUTINE:
|
|
case GL_TESS_EVALUATION_SUBROUTINE:
|
|
case GL_GEOMETRY_SUBROUTINE:
|
|
case GL_FRAGMENT_SUBROUTINE:
|
|
case GL_COMPUTE_SUBROUTINE:
|
|
sh =
|
|
prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
|
|
res->Data =
|
|
&sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
|
|
break;
|
|
default:
|
|
assert(!"Support for reading resource not yet implemented.");
|
|
}
|
|
}
|
|
|
|
static void
|
|
write_program_resource_list(struct blob *metadata,
|
|
struct gl_shader_program *prog)
|
|
{
|
|
blob_write_uint32(metadata, prog->data->NumProgramResourceList);
|
|
|
|
for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
|
|
blob_write_uint32(metadata, prog->data->ProgramResourceList[i].Type);
|
|
write_program_resource_data(metadata, prog,
|
|
&prog->data->ProgramResourceList[i]);
|
|
blob_write_bytes(metadata,
|
|
&prog->data->ProgramResourceList[i].StageReferences,
|
|
sizeof(prog->data->ProgramResourceList[i].StageReferences));
|
|
}
|
|
}
|
|
|
|
static void
|
|
read_program_resource_list(struct blob_reader *metadata,
|
|
struct gl_shader_program *prog)
|
|
{
|
|
prog->data->NumProgramResourceList = blob_read_uint32(metadata);
|
|
|
|
prog->data->ProgramResourceList =
|
|
ralloc_array(prog, gl_program_resource,
|
|
prog->data->NumProgramResourceList);
|
|
|
|
for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
|
|
prog->data->ProgramResourceList[i].Type = blob_read_uint32(metadata);
|
|
read_program_resource_data(metadata, prog,
|
|
&prog->data->ProgramResourceList[i]);
|
|
blob_copy_bytes(metadata,
|
|
(uint8_t *) &prog->data->ProgramResourceList[i].StageReferences,
|
|
sizeof(prog->data->ProgramResourceList[i].StageReferences));
|
|
}
|
|
}
|
|
|
|
static void
|
|
write_shader_parameters(struct blob *metadata,
|
|
struct gl_program_parameter_list *params)
|
|
{
|
|
blob_write_uint32(metadata, params->NumParameters);
|
|
uint32_t i = 0;
|
|
|
|
while (i < params->NumParameters) {
|
|
struct gl_program_parameter *param = ¶ms->Parameters[i];
|
|
|
|
blob_write_uint32(metadata, param->Type);
|
|
blob_write_string(metadata, param->Name);
|
|
blob_write_uint32(metadata, param->Size);
|
|
blob_write_uint32(metadata, param->DataType);
|
|
blob_write_bytes(metadata, param->StateIndexes,
|
|
sizeof(param->StateIndexes));
|
|
|
|
i += (param->Size + 3) / 4;
|
|
}
|
|
|
|
blob_write_bytes(metadata, params->ParameterValues,
|
|
sizeof(gl_constant_value) * 4 * params->NumParameters);
|
|
|
|
blob_write_uint32(metadata, params->StateFlags);
|
|
}
|
|
|
|
static void
|
|
read_shader_parameters(struct blob_reader *metadata,
|
|
struct gl_program_parameter_list *params)
|
|
{
|
|
gl_state_index state_indexes[STATE_LENGTH];
|
|
uint32_t i = 0;
|
|
uint32_t num_parameters = blob_read_uint32(metadata);
|
|
|
|
_mesa_reserve_parameter_storage(params, num_parameters);
|
|
while (i < num_parameters) {
|
|
gl_register_file type = (gl_register_file) blob_read_uint32(metadata);
|
|
const char *name = blob_read_string(metadata);
|
|
unsigned size = blob_read_uint32(metadata);
|
|
unsigned data_type = blob_read_uint32(metadata);
|
|
blob_copy_bytes(metadata, (uint8_t *) state_indexes,
|
|
sizeof(state_indexes));
|
|
|
|
_mesa_add_parameter(params, type, name, size, data_type,
|
|
NULL, state_indexes);
|
|
|
|
i += (size + 3) / 4;
|
|
}
|
|
|
|
blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues,
|
|
sizeof(gl_constant_value) * 4 * params->NumParameters);
|
|
|
|
params->StateFlags = blob_read_uint32(metadata);
|
|
}
|
|
|
|
static void
|
|
write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
|
|
{
|
|
assert(shader->Program);
|
|
struct gl_program *glprog = shader->Program;
|
|
|
|
blob_write_bytes(metadata, glprog->TexturesUsed,
|
|
sizeof(glprog->TexturesUsed));
|
|
blob_write_uint64(metadata, glprog->SamplersUsed);
|
|
|
|
blob_write_bytes(metadata, glprog->SamplerUnits,
|
|
sizeof(glprog->SamplerUnits));
|
|
blob_write_bytes(metadata, glprog->sh.SamplerTargets,
|
|
sizeof(glprog->sh.SamplerTargets));
|
|
blob_write_uint32(metadata, glprog->ShadowSamplers);
|
|
|
|
blob_write_bytes(metadata, glprog->sh.ImageAccess,
|
|
sizeof(glprog->sh.ImageAccess));
|
|
blob_write_bytes(metadata, glprog->sh.ImageUnits,
|
|
sizeof(glprog->sh.ImageUnits));
|
|
|
|
write_shader_parameters(metadata, glprog->Parameters);
|
|
}
|
|
|
|
static void
|
|
read_shader_metadata(struct blob_reader *metadata,
|
|
struct gl_program *glprog,
|
|
gl_linked_shader *linked)
|
|
{
|
|
blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
|
|
sizeof(glprog->TexturesUsed));
|
|
glprog->SamplersUsed = blob_read_uint64(metadata);
|
|
|
|
blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
|
|
sizeof(glprog->SamplerUnits));
|
|
blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
|
|
sizeof(glprog->sh.SamplerTargets));
|
|
glprog->ShadowSamplers = blob_read_uint32(metadata);
|
|
|
|
blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
|
|
sizeof(glprog->sh.ImageAccess));
|
|
blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
|
|
sizeof(glprog->sh.ImageUnits));
|
|
|
|
glprog->Parameters = _mesa_new_parameter_list();
|
|
read_shader_parameters(metadata, glprog->Parameters);
|
|
}
|
|
|
|
static void
|
|
create_binding_str(const char *key, unsigned value, void *closure)
|
|
{
|
|
char **bindings_str = (char **) closure;
|
|
ralloc_asprintf_append(bindings_str, "%s:%u,", key, value);
|
|
}
|
|
|
|
static void
|
|
create_linked_shader_and_program(struct gl_context *ctx,
|
|
gl_shader_stage stage,
|
|
struct gl_shader_program *prog,
|
|
struct blob_reader *metadata)
|
|
{
|
|
struct gl_program *glprog;
|
|
|
|
struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
|
|
linked->Stage = stage;
|
|
|
|
glprog = ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
|
|
prog->Name, false);
|
|
glprog->info.stage = stage;
|
|
linked->Program = glprog;
|
|
|
|
read_shader_metadata(metadata, glprog, linked);
|
|
|
|
/* Restore shader info */
|
|
blob_copy_bytes(metadata, (uint8_t *) &glprog->info, sizeof(shader_info));
|
|
if (glprog->info.name)
|
|
glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata));
|
|
if (glprog->info.label)
|
|
glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata));
|
|
|
|
_mesa_reference_shader_program_data(ctx, &glprog->sh.data, prog->data);
|
|
_mesa_reference_program(ctx, &linked->Program, glprog);
|
|
prog->_LinkedShaders[stage] = linked;
|
|
}
|
|
|
|
void
|
|
shader_cache_write_program_metadata(struct gl_context *ctx,
|
|
struct gl_shader_program *prog)
|
|
{
|
|
struct disk_cache *cache = ctx->Cache;
|
|
if (!cache)
|
|
return;
|
|
|
|
/* Exit early when we are dealing with a ff shader with no source file to
|
|
* generate a source from.
|
|
*
|
|
* TODO: In future we should use another method to generate a key for ff
|
|
* programs.
|
|
*/
|
|
static const char zero[sizeof(prog->data->sha1)] = {0};
|
|
if (memcmp(prog->data->sha1, zero, sizeof(prog->data->sha1)) == 0)
|
|
return;
|
|
|
|
struct blob *metadata = blob_create();
|
|
|
|
write_uniforms(metadata, prog);
|
|
|
|
write_hash_tables(metadata, prog);
|
|
|
|
blob_write_uint32(metadata, prog->data->Version);
|
|
blob_write_uint32(metadata, prog->data->linked_stages);
|
|
|
|
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
|
|
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
|
|
if (sh) {
|
|
write_shader_metadata(metadata, sh);
|
|
|
|
/* Store nir shader info */
|
|
blob_write_bytes(metadata, &sh->Program->info, sizeof(shader_info));
|
|
|
|
if (sh->Program->info.name)
|
|
blob_write_string(metadata, sh->Program->info.name);
|
|
|
|
if (sh->Program->info.label)
|
|
blob_write_string(metadata, sh->Program->info.label);
|
|
}
|
|
}
|
|
|
|
write_xfb(metadata, prog);
|
|
|
|
write_uniform_remap_tables(metadata, prog);
|
|
|
|
write_atomic_buffers(metadata, prog);
|
|
|
|
write_buffer_blocks(metadata, prog);
|
|
|
|
write_subroutines(metadata, prog);
|
|
|
|
write_program_resource_list(metadata, prog);
|
|
|
|
char sha1_buf[41];
|
|
for (unsigned i = 0; i < prog->NumShaders; i++) {
|
|
disk_cache_put_key(cache, prog->Shaders[i]->sha1);
|
|
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
|
|
_mesa_sha1_format(sha1_buf, prog->Shaders[i]->sha1);
|
|
fprintf(stderr, "marking shader: %s\n", sha1_buf);
|
|
}
|
|
}
|
|
|
|
disk_cache_put(cache, prog->data->sha1, metadata->data, metadata->size);
|
|
|
|
blob_destroy(metadata);
|
|
|
|
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
|
|
_mesa_sha1_format(sha1_buf, prog->data->sha1);
|
|
fprintf(stderr, "putting program metadata in cache: %s\n", sha1_buf);
|
|
}
|
|
}
|
|
|
|
bool
|
|
shader_cache_read_program_metadata(struct gl_context *ctx,
|
|
struct gl_shader_program *prog)
|
|
{
|
|
/* Fixed function programs generated by Mesa are not cached. So don't
|
|
* try to read metadata for them from the cache.
|
|
*/
|
|
if (prog->Name == 0)
|
|
return false;
|
|
|
|
struct disk_cache *cache = ctx->Cache;
|
|
if (!cache || prog->data->cache_fallback)
|
|
return false;
|
|
|
|
/* Include bindings when creating sha1. These bindings change the resulting
|
|
* binary so they are just as important as the shader source.
|
|
*/
|
|
char *buf = ralloc_strdup(NULL, "vb: ");
|
|
prog->AttributeBindings->iterate(create_binding_str, &buf);
|
|
ralloc_strcat(&buf, "fb: ");
|
|
prog->FragDataBindings->iterate(create_binding_str, &buf);
|
|
ralloc_strcat(&buf, "fbi: ");
|
|
prog->FragDataIndexBindings->iterate(create_binding_str, &buf);
|
|
|
|
/* SSO has an effect on the linked program so include this when generating
|
|
* the sha also.
|
|
*/
|
|
ralloc_asprintf_append(&buf, "sso: %s\n",
|
|
prog->SeparateShader ? "T" : "F");
|
|
|
|
/* A shader might end up producing different output depending on the glsl
|
|
* version supported by the compiler. For example a different path might be
|
|
* taken by the preprocessor, so add the version to the hash input.
|
|
*/
|
|
ralloc_asprintf_append(&buf, "api: %d glsl: %d fglsl: %d\n",
|
|
ctx->API, ctx->Const.GLSLVersion,
|
|
ctx->Const.ForceGLSLVersion);
|
|
|
|
/* We run the preprocessor on shaders after hashing them, so we need to
|
|
* add any extension override vars to the hash. If we don't do this the
|
|
* preprocessor could result in different output and we could load the
|
|
* wrong shader.
|
|
*/
|
|
char *ext_override = getenv("MESA_EXTENSION_OVERRIDE");
|
|
if (ext_override) {
|
|
ralloc_asprintf_append(&buf, "ext:%s", ext_override);
|
|
}
|
|
|
|
/* DRI config options may also change the output from the compiler so
|
|
* include them as an input to sha1 creation.
|
|
*/
|
|
char sha1buf[41];
|
|
_mesa_sha1_format(sha1buf, ctx->Const.dri_config_options_sha1);
|
|
ralloc_strcat(&buf, sha1buf);
|
|
|
|
for (unsigned i = 0; i < prog->NumShaders; i++) {
|
|
struct gl_shader *sh = prog->Shaders[i];
|
|
_mesa_sha1_format(sha1buf, sh->sha1);
|
|
ralloc_asprintf_append(&buf, "%s: %s\n",
|
|
_mesa_shader_stage_to_abbrev(sh->Stage), sha1buf);
|
|
}
|
|
disk_cache_compute_key(cache, buf, strlen(buf), prog->data->sha1);
|
|
ralloc_free(buf);
|
|
|
|
size_t size;
|
|
uint8_t *buffer = (uint8_t *) disk_cache_get(cache, prog->data->sha1,
|
|
&size);
|
|
if (buffer == NULL) {
|
|
/* Cached program not found. We may have seen the individual shaders
|
|
* before and skipped compiling but they may not have been used together
|
|
* in this combination before. Fall back to linking shaders but first
|
|
* re-compile the shaders.
|
|
*
|
|
* We could probably only compile the shaders which were skipped here
|
|
* but we need to be careful because the source may also have been
|
|
* changed since the last compile so for now we just recompile
|
|
* everything.
|
|
*/
|
|
compile_shaders(ctx, prog);
|
|
return false;
|
|
}
|
|
|
|
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
|
|
_mesa_sha1_format(sha1buf, prog->data->sha1);
|
|
fprintf(stderr, "loading shader program meta data from cache: %s\n",
|
|
sha1buf);
|
|
}
|
|
|
|
struct blob_reader metadata;
|
|
blob_reader_init(&metadata, buffer, size);
|
|
|
|
assert(prog->data->UniformStorage == NULL);
|
|
|
|
read_uniforms(&metadata, prog);
|
|
|
|
read_hash_tables(&metadata, prog);
|
|
|
|
prog->data->Version = blob_read_uint32(&metadata);
|
|
prog->data->linked_stages = blob_read_uint32(&metadata);
|
|
|
|
unsigned mask = prog->data->linked_stages;
|
|
while (mask) {
|
|
const int j = u_bit_scan(&mask);
|
|
create_linked_shader_and_program(ctx, (gl_shader_stage) j, prog,
|
|
&metadata);
|
|
}
|
|
|
|
read_xfb(&metadata, prog);
|
|
|
|
read_uniform_remap_tables(&metadata, prog);
|
|
|
|
read_atomic_buffers(&metadata, prog);
|
|
|
|
read_buffer_blocks(&metadata, prog);
|
|
|
|
read_subroutines(&metadata, prog);
|
|
|
|
read_program_resource_list(&metadata, prog);
|
|
|
|
if (metadata.current != metadata.end || metadata.overrun) {
|
|
/* Something has gone wrong discard the item from the cache and rebuild
|
|
* from source.
|
|
*/
|
|
assert(!"Invalid GLSL shader disk cache item!");
|
|
|
|
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
|
|
fprintf(stderr, "Error reading program from cache (invalid GLSL "
|
|
"cache item)\n");
|
|
}
|
|
|
|
disk_cache_remove(cache, prog->data->sha1);
|
|
compile_shaders(ctx, prog);
|
|
free(buffer);
|
|
return false;
|
|
}
|
|
|
|
/* This is used to flag a shader retrieved from cache */
|
|
prog->data->LinkStatus = linking_skipped;
|
|
|
|
/* Since the program load was successful, CompileStatus of all shaders at
|
|
* this point should normally be compile_skipped. However because of how
|
|
* the eviction works, it may happen that some of the individual shader keys
|
|
* have been evicted, resulting in unnecessary recompiles on this load, so
|
|
* mark them again to skip such recompiles next time.
|
|
*/
|
|
char sha1_buf[41];
|
|
for (unsigned i = 0; i < prog->NumShaders; i++) {
|
|
if (prog->Shaders[i]->CompileStatus == compiled_no_opts) {
|
|
disk_cache_put_key(cache, prog->Shaders[i]->sha1);
|
|
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
|
|
_mesa_sha1_format(sha1_buf, prog->Shaders[i]->sha1);
|
|
fprintf(stderr, "re-marking shader: %s\n", sha1_buf);
|
|
}
|
|
}
|
|
}
|
|
|
|
free (buffer);
|
|
|
|
return true;
|
|
}
|