Files
third_party_mesa3d/src/mesa/pipe/softpipe/sp_context.c
2007-09-18 13:24:44 -04:00

335 lines
11 KiB
C

/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Author:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "pipe/draw/draw_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_util.h"
#include "sp_clear.h"
#include "sp_context.h"
#include "sp_flush.h"
#include "sp_prim_setup.h"
#include "sp_region.h"
#include "sp_state.h"
#include "sp_surface.h"
#include "sp_tex_layout.h"
#include "sp_winsys.h"
/**
* Return list of supported surface/texture formats.
* If we find texture and drawable support differs, add a selector
* parameter or another function.
*/
static const unsigned *
softpipe_supported_formats(struct pipe_context *pipe, unsigned *numFormats)
{
#if 0
static const unsigned supported[] = {
PIPE_FORMAT_U_R8_G8_B8_A8,
PIPE_FORMAT_U_A8_R8_G8_B8,
PIPE_FORMAT_U_R5_G6_B5,
PIPE_FORMAT_U_L8,
PIPE_FORMAT_U_A8,
PIPE_FORMAT_U_I8,
PIPE_FORMAT_U_L8_A8,
PIPE_FORMAT_S_R16_G16_B16_A16,
PIPE_FORMAT_YCBCR,
PIPE_FORMAT_YCBCR_REV,
PIPE_FORMAT_U_Z16,
PIPE_FORMAT_U_Z32,
PIPE_FORMAT_F_Z32,
PIPE_FORMAT_S8_Z24,
PIPE_FORMAT_U_S8
};
*numFormats = sizeof(supported)/sizeof(supported[0]);
return supported;
#else
struct softpipe_context *softpipe = softpipe_context( pipe );
return softpipe->winsys->supported_formats( softpipe->winsys, numFormats );
#endif
}
/** XXX remove these? */
#define MAX_TEXTURE_LEVELS 11
#define MAX_TEXTURE_RECT_SIZE 2048
#define MAX_3D_TEXTURE_LEVELS 8
static void
softpipe_max_texture_size(struct pipe_context *pipe, unsigned textureType,
unsigned *maxWidth, unsigned *maxHeight,
unsigned *maxDepth)
{
switch (textureType) {
case PIPE_TEXTURE_1D:
*maxWidth = 1 << (MAX_TEXTURE_LEVELS - 1);
break;
case PIPE_TEXTURE_2D:
*maxWidth =
*maxHeight = 1 << (MAX_TEXTURE_LEVELS - 1);
break;
case PIPE_TEXTURE_3D:
*maxWidth =
*maxHeight =
*maxDepth = 1 << (MAX_3D_TEXTURE_LEVELS - 1);
break;
case PIPE_TEXTURE_CUBE:
*maxWidth =
*maxHeight = MAX_TEXTURE_RECT_SIZE;
break;
default:
assert(0);
}
}
void
softpipe_map_surfaces(struct softpipe_context *sp)
{
struct pipe_context *pipe = &sp->pipe;
unsigned i;
for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]);
if (sps->surface.region)
pipe->region_map(pipe, sps->surface.region);
}
if (sp->framebuffer.zbuf) {
struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.zbuf);
if (sps->surface.region)
pipe->region_map(pipe, sps->surface.region);
}
if (sp->framebuffer.sbuf) {
struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.sbuf);
if (sps->surface.region)
pipe->region_map(pipe, sps->surface.region);
}
/* textures */
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
struct pipe_mipmap_tree *mt = sp->texture[i];
if (mt) {
pipe->region_map(pipe, mt->region);
}
}
/* XXX depth & stencil bufs */
}
void
softpipe_unmap_surfaces(struct softpipe_context *sp)
{
struct pipe_context *pipe = &sp->pipe;
unsigned i;
for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]);
if (sps->surface.region)
pipe->region_unmap(pipe, sps->surface.region);
}
if (sp->framebuffer.zbuf) {
struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.zbuf);
if (sps->surface.region)
pipe->region_unmap(pipe, sps->surface.region);
}
if (sp->framebuffer.sbuf) {
struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.sbuf);
if (sps->surface.region)
pipe->region_unmap(pipe, sps->surface.region);
}
/* textures */
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
struct pipe_mipmap_tree *mt = sp->texture[i];
if (mt) {
pipe->region_unmap(pipe, mt->region);
}
}
/* XXX depth & stencil bufs */
}
static void softpipe_destroy( struct pipe_context *pipe )
{
struct softpipe_context *softpipe = softpipe_context( pipe );
draw_destroy( softpipe->draw );
free( softpipe );
}
static void
softpipe_begin_query(struct pipe_context *pipe, struct pipe_query_object *q)
{
struct softpipe_context *softpipe = softpipe_context( pipe );
assert(q->type < PIPE_QUERY_TYPES);
assert(!softpipe->queries[q->type]);
softpipe->queries[q->type] = q;
}
static void
softpipe_end_query(struct pipe_context *pipe, struct pipe_query_object *q)
{
struct softpipe_context *softpipe = softpipe_context( pipe );
assert(q->type < PIPE_QUERY_TYPES);
assert(softpipe->queries[q->type]);
q->ready = 1; /* software rendering is synchronous */
softpipe->queries[q->type] = NULL;
}
static void
softpipe_wait_query(struct pipe_context *pipe, struct pipe_query_object *q)
{
/* Should never get here since we indicated that the result was
* ready in softpipe_end_query().
*/
assert(0);
}
static const char *softpipe_get_name( struct pipe_context *pipe )
{
return "softpipe";
}
static const char *softpipe_get_vendor( struct pipe_context *pipe )
{
return "Tungsten Graphics, Inc.";
}
struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
struct softpipe_winsys *softpipe_winsys )
{
struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
softpipe->pipe.winsys = pipe_winsys;
softpipe->pipe.destroy = softpipe_destroy;
/* queries */
softpipe->pipe.supported_formats = softpipe_supported_formats;
softpipe->pipe.max_texture_size = softpipe_max_texture_size;
/* state setters */
softpipe->pipe.create_blend_state = softpipe_create_blend_state;
softpipe->pipe.bind_blend_state = softpipe_bind_blend_state;
softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
softpipe->pipe.bind_sampler_state = softpipe_bind_sampler_state;
softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
softpipe->pipe.create_depth_stencil_state = softpipe_create_depth_stencil_state;
softpipe->pipe.bind_depth_stencil_state = softpipe_bind_depth_stencil_state;
softpipe->pipe.delete_depth_stencil_state = softpipe_delete_depth_stencil_state;
softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
softpipe->pipe.create_shader_state = softpipe_create_shader_state;
softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
softpipe->pipe.delete_shader_state = softpipe_delete_shader_state;
softpipe->pipe.set_alpha_test_state = softpipe_set_alpha_test_state;
softpipe->pipe.set_blend_color = softpipe_set_blend_color;
softpipe->pipe.set_clip_state = softpipe_set_clip_state;
softpipe->pipe.set_clear_color_state = softpipe_set_clear_color_state;
softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
softpipe->pipe.set_feedback_state = softpipe_set_feedback_state;
softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
softpipe->pipe.set_texture_state = softpipe_set_texture_state;
softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
softpipe->pipe.set_vertex_buffer = softpipe_set_vertex_buffer;
softpipe->pipe.set_vertex_element = softpipe_set_vertex_element;
softpipe->pipe.set_feedback_buffer = softpipe_set_feedback_buffer;
softpipe->pipe.draw_arrays = softpipe_draw_arrays;
softpipe->pipe.draw_elements = softpipe_draw_elements;
softpipe->pipe.clear = softpipe_clear;
softpipe->pipe.flush = softpipe_flush;
softpipe->pipe.begin_query = softpipe_begin_query;
softpipe->pipe.end_query = softpipe_end_query;
softpipe->pipe.wait_query = softpipe_wait_query;
softpipe->pipe.get_name = softpipe_get_name;
softpipe->pipe.get_vendor = softpipe_get_vendor;
/* textures */
softpipe->pipe.mipmap_tree_layout = softpipe_mipmap_tree_layout;
softpipe->pipe.get_tex_surface = softpipe_get_tex_surface;
/* setup quad rendering stages */
softpipe->quad.polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
softpipe->quad.shade = sp_quad_shade_stage(softpipe);
softpipe->quad.alpha_test = sp_quad_alpha_test_stage(softpipe);
softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
softpipe->quad.stencil_test = sp_quad_stencil_test_stage(softpipe);
softpipe->quad.occlusion = sp_quad_occlusion_stage(softpipe);
softpipe->quad.coverage = sp_quad_coverage_stage(softpipe);
softpipe->quad.bufloop = sp_quad_bufloop_stage(softpipe);
softpipe->quad.blend = sp_quad_blend_stage(softpipe);
softpipe->quad.colormask = sp_quad_colormask_stage(softpipe);
softpipe->quad.output = sp_quad_output_stage(softpipe);
softpipe->winsys = softpipe_winsys;
/*
* Create drawing context and plug our rendering stage into it.
*/
softpipe->draw = draw_create();
assert(softpipe->draw);
draw_set_rasterize_stage(softpipe->draw, sp_draw_render_stage(softpipe));
sp_init_region_functions(softpipe);
sp_init_surface_functions(softpipe);
/*
* XXX we could plug GL selection/feedback into the drawing pipeline
* by specifying a different setup/render stage.
*/
return &softpipe->pipe;
}