Files
third_party_mesa3d/progs/trivial/clear-fbo-scissor.c
Brian Paul c7be039fad progs/trivial: use -c option to use glCopyPixels()
Otherwise we use glRead/DrawPixels to copy the off-screen FBO image
into the window.

Looks like NVIDIA's broken when using -c (the image is upside down),
but OK with -c -t.
2010-03-10 14:37:05 -07:00

235 lines
5.6 KiB
C

/*
* Use scissor to clear the four quadrants of the FBO to different
* colors. Then draw a grey triangle in the middle.
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/glu.h>
static int Width = 512, Height = 512;
static GLuint MyFB, MyRB;
static GLboolean UseTex = GL_FALSE;
static GLboolean UseCopyPix = GL_FALSE;
#define CheckError() \
do { \
GLenum err = glGetError(); \
if (err != GL_NO_ERROR) \
printf("Error: %s\n", gluErrorString(err)); \
assert(err == GL_NO_ERROR); \
} while (0)
static void
Init(void)
{
GLenum status;
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
printf("GL_EXT_framebuffer_object not found!\n");
exit(0);
}
glGenFramebuffersEXT(1, &MyFB);
glGenRenderbuffersEXT(1, &MyRB);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
if (UseTex) {
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Width, Height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, tex, 0);
}
else {
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, MyRB);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT, MyRB);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
}
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
fprintf(stderr, "Framebuffer object is incomplete (0x%x)!\n", status);
}
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
static void
Reshape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
Width = width;
Height = height;
if (!UseTex) {
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
}
}
static void
Key(unsigned char key, int x, int y)
{
if (key == 27) {
exit(0);
}
glutPostRedisplay();
}
static void
Draw(void)
{
GLboolean scissor = GL_TRUE;
/* draw to user framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
glViewport(0, 0, Width, Height);
CheckError();
if (scissor) {
glEnable(GL_SCISSOR_TEST);
/* lower-left = red */
glClearColor(1, 0, 0, 0);
glScissor(0, 0, Width / 2, Height / 2);
glClear(GL_COLOR_BUFFER_BIT);
/* lower-right = green */
glClearColor(0, 1, 0, 0);
glScissor(Width / 2, 0, Width - Width / 2, Height / 2);
glClear(GL_COLOR_BUFFER_BIT);
/* upper-left = blue */
glClearColor(0, 0, 1, 0);
glScissor(0, Height / 2, Width / 2, Height - Height / 2);
glClear(GL_COLOR_BUFFER_BIT);
/* upper-right = white */
glClearColor(1, 1, 1, 0);
glScissor(Width / 2, Height / 2, Width - Width / 2, Height - Height / 2);
glClear(GL_COLOR_BUFFER_BIT);
glDisable(GL_SCISSOR_TEST);
}
else {
glClearColor(0, 1, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
}
CheckError();
/* gray triangle in middle, pointing up */
glColor3f(0.5, 0.5, 0.5);
glBegin(GL_TRIANGLES);
glVertex2f(Width/4, Height/4);
glVertex2f(Width*3/4, Height/4);
glVertex2f(Width/2, Height*3/4);
glVertex2f(-0.5, -0.5);
glVertex2f(+0.5, -0.5);
glVertex2f( 0.0, 0.7);
glEnd();
CheckError();
/* copy fbo to window */
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, MyFB);
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
glDrawBuffer(GL_BACK);
if (UseCopyPix) {
glWindowPos2i(0, 0);
glCopyPixels(0, 0, Width, Height, GL_COLOR);
}
else {
GLubyte *buffer = malloc(Width * Height * 4);
/* read from user framebuffer */
glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
/* draw to window */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glWindowPos2iARB(0, 0);
glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
free(buffer);
}
/* Bind normal framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glutSwapBuffers();
CheckError();
}
int
main(int argc, char *argv[])
{
int i;
glutInit(&argc, argv);
glutInitWindowPosition(100, 0);
glutInitWindowSize(Width, Height);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-t") == 0)
UseTex = GL_TRUE;
else if (strcmp(argv[i], "-c") == 0)
UseCopyPix = GL_TRUE;
}
if (UseTex)
printf("Using render to texture\n");
else
printf("Using user-created render buffer\n");
if (!glutCreateWindow(argv[0])) {
exit(1);
}
glewInit();
Init();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}