Files
third_party_mesa3d/linux_list.h
Eric Anholt 65122e9e80 ir_constant_variable: New pass to mark constant-assigned variables constant.
This removes a bunch of gratuitous moving around of constant values
from constructors.  Makes a shader ir I was looking at for structure
handling almost readable.
2010-06-01 15:15:04 -07:00

94 lines
2.5 KiB
C

/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Chris Wilson <chris@chris-wilson.co.uk>
*
*/
/* classic doubly-link circular list */
struct list {
struct list *next, *prev;
};
static void
list_init(struct list *list)
{
list->next = list->prev = list;
}
static inline void
__list_add(struct list *entry,
struct list *prev,
struct list *next)
{
next->prev = entry;
entry->next = next;
entry->prev = prev;
prev->next = entry;
}
static inline void
list_add(struct list *entry, struct list *head)
{
__list_add(entry, head, head->next);
}
static inline void
__list_del(struct list *prev, struct list *next)
{
next->prev = prev;
prev->next = next;
}
static inline void
list_del(struct list *entry)
{
__list_del(entry->prev, entry->next);
list_init(entry);
}
static inline bool
list_is_empty(struct list *head)
{
return head->next == head;
}
#ifndef container_of
#define container_of(ptr, type, member) \
(type *)((char *)(ptr) - (char *) &((type *)0)->member)
#endif
#define list_entry(ptr, type, member) \
container_of(ptr, type, member)
#define list_first_entry(ptr, type, member) \
list_entry((ptr)->next, type, member)
#define list_foreach(pos, head) \
for (pos = (head)->next; pos != (head); pos = pos->next)
#define list_foreach_entry(pos, type, head, member) \
for (pos = list_entry((head)->next, type, member);\
&pos->member != (head); \
pos = list_entry(pos->member.next, type, member))