
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
210 lines
6.8 KiB
C
210 lines
6.8 KiB
C
/*
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* Copyright © 2013 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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*/
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#ifndef GEN_DEVICE_INFO_H
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#define GEN_DEVICE_INFO_H
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#include <stdbool.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Intel hardware information and quirks
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*/
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struct gen_device_info
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{
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int gen; /**< Generation number: 4, 5, 6, 7, ... */
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int gt;
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bool is_g4x;
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bool is_ivybridge;
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bool is_baytrail;
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bool is_haswell;
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bool is_broadwell;
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bool is_cherryview;
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bool is_skylake;
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bool is_broxton;
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bool is_kabylake;
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bool is_geminilake;
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bool is_coffeelake;
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bool is_cannonlake;
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bool has_hiz_and_separate_stencil;
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bool must_use_separate_stencil;
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bool has_llc;
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bool has_pln;
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bool has_compr4;
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bool has_surface_tile_offset;
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bool supports_simd16_3src;
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bool has_resource_streamer;
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/**
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* \name Intel hardware quirks
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* @{
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*/
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bool has_negative_rhw_bug;
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/**
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* Some versions of Gen hardware don't do centroid interpolation correctly
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* on unlit pixels, causing incorrect values for derivatives near triangle
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* edges. Enabling this flag causes the fragment shader to use
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* non-centroid interpolation for unlit pixels, at the expense of two extra
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* fragment shader instructions.
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*/
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bool needs_unlit_centroid_workaround;
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/** @} */
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/**
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* \name GPU hardware limits
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*
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* In general, you can find shader thread maximums by looking at the "Maximum
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* Number of Threads" field in the Intel PRM description of the 3DSTATE_VS,
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* 3DSTATE_GS, 3DSTATE_HS, 3DSTATE_DS, and 3DSTATE_PS commands. URB entry
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* limits come from the "Number of URB Entries" field in the
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* 3DSTATE_URB_VS command and friends.
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*
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* These fields are used to calculate the scratch space to allocate. The
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* amount of scratch space can be larger without being harmful on modern
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* GPUs, however, prior to Haswell, programming the maximum number of threads
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* to greater than the hardware maximum would cause GPU performance to tank.
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*
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* @{
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*/
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/**
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* Total number of slices present on the device whether or not they've been
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* fused off.
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*
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* XXX: CS thread counts are limited by the inability to do cross subslice
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* communication. It is the effectively the number of logical threads which
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* can be executed in a subslice. Fuse configurations may cause this number
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* to change, so we program @max_cs_threads as the lower maximum.
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*/
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unsigned num_slices;
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/**
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* Number of subslices for each slice (used to be uniform until CNL).
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*/
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unsigned num_subslices[3];
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/**
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* Number of threads per eu, varies between 4 and 8 between generations.
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*/
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unsigned num_thread_per_eu;
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unsigned l3_banks;
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unsigned max_vs_threads; /**< Maximum Vertex Shader threads */
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unsigned max_tcs_threads; /**< Maximum Hull Shader threads */
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unsigned max_tes_threads; /**< Maximum Domain Shader threads */
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unsigned max_gs_threads; /**< Maximum Geometry Shader threads. */
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/**
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* Theoretical maximum number of Pixel Shader threads.
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*
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* PSD means Pixel Shader Dispatcher. On modern Intel GPUs, hardware will
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* automatically scale pixel shader thread count, based on a single value
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* programmed into 3DSTATE_PS.
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*
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* To calculate the maximum number of threads for Gen8 beyond (which have
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* multiple Pixel Shader Dispatchers):
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*
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* - Look up 3DSTATE_PS and find "Maximum Number of Threads Per PSD"
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* - Usually there's only one PSD per subslice, so use the number of
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* subslices for number of PSDs.
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* - For max_wm_threads, the total should be PSD threads * #PSDs.
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*/
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unsigned max_wm_threads;
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/**
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* Maximum Compute Shader threads.
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*
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* Thread count * number of EUs per subslice
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*/
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unsigned max_cs_threads;
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struct {
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/**
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* Hardware default URB size.
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*
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* The units this is expressed in are somewhat inconsistent: 512b units
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* on Gen4-5, KB on Gen6-7, and KB times the slice count on Gen8+.
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*
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* Look up "URB Size" in the "Device Attributes" page, and take the
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* maximum. Look up the slice count for each GT SKU on the same page.
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* urb.size = URB Size (kbytes) / slice count
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*/
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unsigned size;
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/**
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* The minimum number of URB entries. See the 3DSTATE_URB_<XS> docs.
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*/
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unsigned min_entries[4];
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/**
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* The maximum number of URB entries. See the 3DSTATE_URB_<XS> docs.
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*/
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unsigned max_entries[4];
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} urb;
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/**
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* For the longest time the timestamp frequency for Gen's timestamp counter
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* could be assumed to be 12.5MHz, where the least significant bit neatly
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* corresponded to 80 nanoseconds.
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*
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* Since Gen9 the numbers aren't so round, with a a frequency of 12MHz for
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* SKL (or scale factor of 83.33333333) and a frequency of 19200000Hz for
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* BXT.
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*
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* For simplicty to fit with the current code scaling by a single constant
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* to map from raw timestamps to nanoseconds we now do the conversion in
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* floating point instead of integer arithmetic.
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*
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* In general it's probably worth noting that the documented constants we
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* have for the per-platform timestamp frequencies aren't perfect and
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* shouldn't be trusted for scaling and comparing timestamps with a large
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* delta.
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*
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* E.g. with crude testing on my system using the 'correct' scale factor I'm
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* seeing a drift of ~2 milliseconds per second.
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*/
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uint64_t timestamp_frequency;
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/** @} */
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};
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#define gen_device_info_is_9lp(devinfo) \
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((devinfo)->is_broxton || (devinfo)->is_geminilake)
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bool gen_get_device_info(int devid, struct gen_device_info *devinfo);
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const char *gen_get_device_name(int devid);
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#ifdef __cplusplus
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}
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#endif
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#endif /* GEN_DEVICE_INFO_H */
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