c95afe56a8033a87dca71cc93191d448c2981cf7

the idea here is to generate an entry point stub function wrapping around the actual kernel function and turn all parameters into shader inputs with byte addressing instead of vec4. This gives us several advantages: 1. calling kernel functions doesn't differ from calling any other function 2. CL inputs match uniforms in most ways and we can just take advantage of most of nir_lower_io v2: move code into a seperate function v3: verify the entry point got a name fix minor typo v4: make vtn_emit_kernel_entry_point_wrapper take the old entry point as an arg Signed-off-by: Karol Herbst <kherbst@redhat.com>
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