Files
third_party_mesa3d/src/mesa/state_tracker/st_atom_msaa.c
Marek Olšák c8fe3b9dca st/mesa: completely rewrite state atoms
The goal is to do this in st_validate_state:
   while (dirty)
      atoms[u_bit_scan(&dirty)]->update(st);

That implies that atoms can't specify which flags they consume.
There is exactly one ST_NEW_* flag for each atom. (58 flags in total)

There are macros that combine multiple flags into one for easier use.

All _NEW_* flags are translated into ST_NEW_* flags in st_invalidate_state.
st/mesa doesn't keep the _NEW_* flags after that.

torcs is 2% faster between the previous patch and the end of this series.

v2: - add st_atom_list.h to Makefile.sources

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-30 15:02:14 +02:00

95 lines
3.4 KiB
C

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#include "st_context.h"
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
#include "st_atom.h"
#include "st_program.h"
#include "cso_cache/cso_context.h"
#include "util/u_framebuffer.h"
/* Second state atom for user clip planes:
*/
static void update_sample_mask( struct st_context *st )
{
unsigned sample_mask = 0xffffffff;
struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
/* dependency here on bound surface (or rather, sample count) is worrying */
unsigned sample_count = util_framebuffer_get_num_samples(framebuffer);
if (st->ctx->Multisample.Enabled && sample_count > 1) {
/* unlike in gallium/d3d10 the mask is only active if msaa is enabled */
if (st->ctx->Multisample.SampleCoverage) {
unsigned nr_bits;
nr_bits = (unsigned)
(st->ctx->Multisample.SampleCoverageValue * (float)sample_count);
/* there's lot of ways how to do this. We just use first few bits,
since we have no knowledge of sample positions here. When
app-supplied mask though is used too might need to be smarter.
Also, there's an interface restriction here in theory it is
encouraged this mask not be the same at each pixel. */
sample_mask = (1 << nr_bits) - 1;
if (st->ctx->Multisample.SampleCoverageInvert)
sample_mask = ~sample_mask;
}
if (st->ctx->Multisample.SampleMask)
sample_mask &= st->ctx->Multisample.SampleMaskValue;
}
/* mask off unused bits or don't care? */
if (sample_mask != st->state.sample_mask) {
st->state.sample_mask = sample_mask;
cso_set_sample_mask(st->cso_context, sample_mask);
}
}
static void update_sample_shading( struct st_context *st )
{
if (!st->fp)
return;
if (!st->ctx->Extensions.ARB_sample_shading)
return;
cso_set_min_samples(
st->cso_context,
_mesa_get_min_invocations_per_fragment(st->ctx, &st->fp->Base, false));
}
const struct st_tracked_state st_update_msaa = {
update_sample_mask /* update */
};
const struct st_tracked_state st_update_sample_shading = {
update_sample_shading /* update */
};