
The goal is to do this in st_validate_state: while (dirty) atoms[u_bit_scan(&dirty)]->update(st); That implies that atoms can't specify which flags they consume. There is exactly one ST_NEW_* flag for each atom. (58 flags in total) There are macros that combine multiple flags into one for easier use. All _NEW_* flags are translated into ST_NEW_* flags in st_invalidate_state. st/mesa doesn't keep the _NEW_* flags after that. torcs is 2% faster between the previous patch and the end of this series. v2: - add st_atom_list.h to Makefile.sources Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
95 lines
3.4 KiB
C
95 lines
3.4 KiB
C
/**************************************************************************
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*
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* Copyright 2010 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "st_context.h"
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#include "pipe/p_screen.h"
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#include "pipe/p_context.h"
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#include "st_atom.h"
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#include "st_program.h"
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#include "cso_cache/cso_context.h"
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#include "util/u_framebuffer.h"
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/* Second state atom for user clip planes:
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*/
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static void update_sample_mask( struct st_context *st )
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{
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unsigned sample_mask = 0xffffffff;
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struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
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/* dependency here on bound surface (or rather, sample count) is worrying */
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unsigned sample_count = util_framebuffer_get_num_samples(framebuffer);
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if (st->ctx->Multisample.Enabled && sample_count > 1) {
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/* unlike in gallium/d3d10 the mask is only active if msaa is enabled */
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if (st->ctx->Multisample.SampleCoverage) {
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unsigned nr_bits;
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nr_bits = (unsigned)
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(st->ctx->Multisample.SampleCoverageValue * (float)sample_count);
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/* there's lot of ways how to do this. We just use first few bits,
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since we have no knowledge of sample positions here. When
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app-supplied mask though is used too might need to be smarter.
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Also, there's an interface restriction here in theory it is
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encouraged this mask not be the same at each pixel. */
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sample_mask = (1 << nr_bits) - 1;
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if (st->ctx->Multisample.SampleCoverageInvert)
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sample_mask = ~sample_mask;
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}
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if (st->ctx->Multisample.SampleMask)
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sample_mask &= st->ctx->Multisample.SampleMaskValue;
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}
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/* mask off unused bits or don't care? */
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if (sample_mask != st->state.sample_mask) {
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st->state.sample_mask = sample_mask;
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cso_set_sample_mask(st->cso_context, sample_mask);
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}
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}
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static void update_sample_shading( struct st_context *st )
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{
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if (!st->fp)
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return;
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if (!st->ctx->Extensions.ARB_sample_shading)
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return;
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cso_set_min_samples(
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st->cso_context,
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_mesa_get_min_invocations_per_fragment(st->ctx, &st->fp->Base, false));
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}
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const struct st_tracked_state st_update_msaa = {
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update_sample_mask /* update */
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};
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const struct st_tracked_state st_update_sample_shading = {
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update_sample_shading /* update */
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};
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