
The goal is to do this in st_validate_state: while (dirty) atoms[u_bit_scan(&dirty)]->update(st); That implies that atoms can't specify which flags they consume. There is exactly one ST_NEW_* flag for each atom. (58 flags in total) There are macros that combine multiple flags into one for easier use. All _NEW_* flags are translated into ST_NEW_* flags in st_invalidate_state. st/mesa doesn't keep the _NEW_* flags after that. torcs is 2% faster between the previous patch and the end of this series. v2: - add st_atom_list.h to Makefile.sources Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
365 lines
10 KiB
C
365 lines
10 KiB
C
/**************************************************************************
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*
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* Copyright 2007 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keithw@vmware.com>
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* Brian Paul
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*/
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#include "main/imports.h"
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#include "program/prog_parameter.h"
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#include "program/prog_print.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "util/u_inlines.h"
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#include "util/u_upload_mgr.h"
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#include "cso_cache/cso_context.h"
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#include "st_debug.h"
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#include "st_context.h"
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#include "st_atom.h"
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#include "st_atom_constbuf.h"
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#include "st_program.h"
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#include "st_cb_bufferobjects.h"
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/**
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* Pass the given program parameters to the graphics pipe as a
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* constant buffer.
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* \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
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*/
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void st_upload_constants( struct st_context *st,
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struct gl_program_parameter_list *params,
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unsigned shader_type)
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{
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assert(shader_type == PIPE_SHADER_VERTEX ||
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shader_type == PIPE_SHADER_FRAGMENT ||
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shader_type == PIPE_SHADER_GEOMETRY ||
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shader_type == PIPE_SHADER_TESS_CTRL ||
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shader_type == PIPE_SHADER_TESS_EVAL ||
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shader_type == PIPE_SHADER_COMPUTE);
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/* update the ATI constants before rendering */
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if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) {
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struct ati_fragment_shader *ati_fs = st->fp->ati_fs;
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unsigned c;
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for (c = 0; c < MAX_NUM_FRAGMENT_CONSTANTS_ATI; c++) {
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if (ati_fs->LocalConstDef & (1 << c))
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memcpy(params->ParameterValues[c],
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ati_fs->Constants[c], sizeof(GLfloat) * 4);
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else
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memcpy(params->ParameterValues[c],
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st->ctx->ATIFragmentShader.GlobalConstants[c], sizeof(GLfloat) * 4);
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}
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}
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/* update constants */
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if (params && params->NumParameters) {
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struct pipe_constant_buffer cb;
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const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
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/* Update the constants which come from fixed-function state, such as
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* transformation matrices, fog factors, etc. The rest of the values in
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* the parameters list are explicitly set by the user with glUniform,
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* glProgramParameter(), etc.
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*/
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if (params->StateFlags)
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_mesa_load_state_parameters(st->ctx, params);
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/* We always need to get a new buffer, to keep the drivers simple and
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* avoid gratuitous rendering synchronization.
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* Let's use a user buffer to avoid an unnecessary copy.
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*/
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if (st->constbuf_uploader) {
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cb.buffer = NULL;
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cb.user_buffer = NULL;
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u_upload_data(st->constbuf_uploader, 0, paramBytes,
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st->ctx->Const.UniformBufferOffsetAlignment,
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params->ParameterValues, &cb.buffer_offset, &cb.buffer);
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u_upload_unmap(st->constbuf_uploader);
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} else {
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cb.buffer = NULL;
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cb.user_buffer = params->ParameterValues;
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cb.buffer_offset = 0;
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}
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cb.buffer_size = paramBytes;
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if (ST_DEBUG & DEBUG_CONSTANTS) {
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debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
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__func__, shader_type, params->NumParameters,
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params->StateFlags);
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_mesa_print_parameter_list(params);
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}
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cso_set_constant_buffer(st->cso_context, shader_type, 0, &cb);
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pipe_resource_reference(&cb.buffer, NULL);
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st->state.constants[shader_type].ptr = params->ParameterValues;
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st->state.constants[shader_type].size = paramBytes;
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}
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else if (st->state.constants[shader_type].ptr) {
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/* Unbind. */
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st->state.constants[shader_type].ptr = NULL;
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st->state.constants[shader_type].size = 0;
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cso_set_constant_buffer(st->cso_context, shader_type, 0, NULL);
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}
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}
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/**
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* Vertex shader:
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*/
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static void update_vs_constants(struct st_context *st )
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{
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struct st_vertex_program *vp = st->vp;
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struct gl_program_parameter_list *params = vp->Base.Base.Parameters;
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st_upload_constants( st, params, PIPE_SHADER_VERTEX );
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}
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const struct st_tracked_state st_update_vs_constants = {
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update_vs_constants /* update */
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};
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/**
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* Fragment shader:
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*/
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static void update_fs_constants(struct st_context *st )
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{
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struct st_fragment_program *fp = st->fp;
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struct gl_program_parameter_list *params = fp->Base.Base.Parameters;
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st_upload_constants( st, params, PIPE_SHADER_FRAGMENT );
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}
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const struct st_tracked_state st_update_fs_constants = {
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update_fs_constants /* update */
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};
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/* Geometry shader:
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*/
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static void update_gs_constants(struct st_context *st )
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{
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struct st_geometry_program *gp = st->gp;
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struct gl_program_parameter_list *params;
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if (gp) {
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params = gp->Base.Base.Parameters;
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st_upload_constants( st, params, PIPE_SHADER_GEOMETRY );
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}
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}
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const struct st_tracked_state st_update_gs_constants = {
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update_gs_constants /* update */
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};
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/* Tessellation control shader:
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*/
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static void update_tcs_constants(struct st_context *st )
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{
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struct st_tessctrl_program *tcp = st->tcp;
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struct gl_program_parameter_list *params;
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if (tcp) {
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params = tcp->Base.Base.Parameters;
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st_upload_constants( st, params, PIPE_SHADER_TESS_CTRL );
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}
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}
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const struct st_tracked_state st_update_tcs_constants = {
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update_tcs_constants /* update */
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};
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/* Tessellation evaluation shader:
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*/
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static void update_tes_constants(struct st_context *st )
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{
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struct st_tesseval_program *tep = st->tep;
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struct gl_program_parameter_list *params;
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if (tep) {
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params = tep->Base.Base.Parameters;
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st_upload_constants( st, params, PIPE_SHADER_TESS_EVAL );
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}
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}
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const struct st_tracked_state st_update_tes_constants = {
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update_tes_constants /* update */
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};
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/* Compute shader:
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*/
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static void update_cs_constants(struct st_context *st )
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{
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struct st_compute_program *cp = st->cp;
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struct gl_program_parameter_list *params;
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if (cp) {
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params = cp->Base.Base.Parameters;
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st_upload_constants( st, params, PIPE_SHADER_COMPUTE );
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}
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}
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const struct st_tracked_state st_update_cs_constants = {
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update_cs_constants /* update */
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};
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static void st_bind_ubos(struct st_context *st,
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struct gl_linked_shader *shader,
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unsigned shader_type)
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{
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unsigned i;
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struct pipe_constant_buffer cb = { 0 };
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if (!shader)
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return;
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for (i = 0; i < shader->NumUniformBlocks; i++) {
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struct gl_uniform_buffer_binding *binding;
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struct st_buffer_object *st_obj;
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binding = &st->ctx->UniformBufferBindings[shader->UniformBlocks[i]->Binding];
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st_obj = st_buffer_object(binding->BufferObject);
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cb.buffer = st_obj->buffer;
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if (cb.buffer) {
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cb.buffer_offset = binding->Offset;
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cb.buffer_size = cb.buffer->width0 - binding->Offset;
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/* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
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* Take the minimum just to be sure.
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*/
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if (!binding->AutomaticSize)
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cb.buffer_size = MIN2(cb.buffer_size, (unsigned) binding->Size);
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}
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else {
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cb.buffer_offset = 0;
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cb.buffer_size = 0;
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}
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cso_set_constant_buffer(st->cso_context, shader_type, 1 + i, &cb);
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}
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}
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static void bind_vs_ubos(struct st_context *st)
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{
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struct gl_shader_program *prog =
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st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
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if (!prog)
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return;
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st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_VERTEX], PIPE_SHADER_VERTEX);
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}
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const struct st_tracked_state st_bind_vs_ubos = {
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bind_vs_ubos
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};
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static void bind_fs_ubos(struct st_context *st)
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{
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struct gl_shader_program *prog =
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st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
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if (!prog)
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return;
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st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT], PIPE_SHADER_FRAGMENT);
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}
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const struct st_tracked_state st_bind_fs_ubos = {
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bind_fs_ubos
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};
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static void bind_gs_ubos(struct st_context *st)
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{
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struct gl_shader_program *prog =
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st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
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if (!prog)
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return;
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st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY], PIPE_SHADER_GEOMETRY);
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}
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const struct st_tracked_state st_bind_gs_ubos = {
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bind_gs_ubos
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};
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static void bind_tcs_ubos(struct st_context *st)
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{
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struct gl_shader_program *prog =
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st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
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if (!prog)
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return;
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st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL], PIPE_SHADER_TESS_CTRL);
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}
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const struct st_tracked_state st_bind_tcs_ubos = {
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bind_tcs_ubos
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};
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static void bind_tes_ubos(struct st_context *st)
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{
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struct gl_shader_program *prog =
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st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
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if (!prog)
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return;
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st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL], PIPE_SHADER_TESS_EVAL);
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}
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const struct st_tracked_state st_bind_tes_ubos = {
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bind_tes_ubos
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};
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static void bind_cs_ubos(struct st_context *st)
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{
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struct gl_shader_program *prog =
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st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
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if (!prog)
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return;
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st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE],
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PIPE_SHADER_COMPUTE);
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}
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const struct st_tracked_state st_bind_cs_ubos = {
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bind_cs_ubos
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};
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