c86563c29efaa3598c36d31bdb4015f0d88ec970

In order to reduce moves when coalescing multiple registers into a
larger register, RA will try to coalesce MERGE instructions with their
definitions. For example, for something like this in GLSL:
uint a = ...;
uint b = ...;
uint64 x = packUint2x32(a, b);
The compiler will try to coalesce x with a and b, in the same way as
something like:
uint a = ...;
uint b = ...;
...
uint x = phi(a, b);
with the crucial difference that the definitions of a and b only clobber
part of the register, instead of the whole thing. This information is
carried through the compound flag and compMask bitmask. If compound is
set, then the value has been coalesced in such a way that not all the
defs clobber the entire register. The compMask bitmask describes which
subregister each def clobbers, although it does it in a slightly
convoluted way. It's an invariant that once compound is set on one def,
it must be set for all the defs in a given coalesced value.
In more detail, the constraints pass will first create extra moves:
uint a = ...;
uint b = ...;
uint a' = a;
uint b' = b;
uint64 x = packUint2x32(a', b');
and then RA will merge values involved in MERGE/SPLIT instructions,
merging x with a' and b' and making the combined value compound -- this
is relatively simple, and will always succeed since we just created a'
and b', so they never interfere with x, and x has no other definitions,
since we haven't started coalescing moves yet. Basically, we just replaced
the MERGE instruction with an equivalent sequence of partial writes to the
destination. The tricky part comes when we try to merge a' with a
and b' with b. We need to transfer the compound information from a' to a
and b' to b, which copyCompound() does, but we also need to transfer it
to any defs coalesced with a and b, which the code failed to do. Similarly,
if x is the argument to a phi instruction, then when we try to merge it
with other arguments to the same phi by coalescing moves, we'd have
problems guaranteeing that all the other merged defs stay up-to-date.
One tricky part of fixing this is that in order to properly propagate
the information from a' to a, we need to do it before the defs for a and
a' are merged in coalesceValues(), since we need to know which defs are
merged with a but not a' -- after coalesceValues() returns, all the defs
have been combined, so we don't know which is which. I took the approach
of calling copyCompound() inside coalesceValues(), instead of
afterwards.
v2: (mhenning) This now loops over mergedDefs in copyCompound, to update
it for changes made in bcf6a9ec
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Karol Herbst <kherbst@redhat.com>
Tested-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17115>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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