Files
third_party_mesa3d/tests/if-01.glsl
2010-03-29 14:11:10 -07:00

12 lines
194 B
GLSL

/* FAIL - if-statement condition is not bool scalar */
uniform bvec4 a;
void main()
{
if (a)
gl_Position = vec4(1.0, 0.0, 0.0, 1.0);
else
gl_Position = vec4(0.0, 1.0, 0.0, 1.0);
}