17 lines
191 B
GLSL
17 lines
191 B
GLSL
/* PASS */
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vec4 foo(in float x, in float y, float z, float w)
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{
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vec4 v;
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v.x = x;
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v.y = y;
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v.z = z;
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v.w = w;
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return v;
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}
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void main()
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{
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gl_Position = foo(1.0, 1.0, 1.0, 0.0);
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}
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