Files
third_party_mesa3d/progs/egl/demo2.c
Chia-I Wu 472a601966 progs/egl: Fix screen surface demos.
Set the screen surface size to the mode size, as the spec requires the
screen surface size to be larger than the mode size.  Besides, bind the
API to OpenGL as they are written in it.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2010-01-12 10:55:35 +08:00

217 lines
4.8 KiB
C

/*
* Exercise EGL API functions
*/
#define EGL_EGLEXT_PROTOTYPES
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
/*#define FRONTBUFFER*/
static void _subset_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2,
GLfloat r, GLfloat g, GLfloat b)
{
GLfloat v[4][2], c[4][4];
int i;
v[0][0] = x1; v[0][1] = y1;
v[1][0] = x2; v[1][1] = y1;
v[2][0] = x2; v[2][1] = y2;
v[3][0] = x1; v[3][1] = y2;
for (i = 0; i < 4; i++) {
c[i][0] = r;
c[i][1] = g;
c[i][2] = b;
c[i][3] = 1.0;
}
glVertexPointer(2, GL_FLOAT, 0, v);
glColorPointer(4, GL_FLOAT, 0, v);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
static void redraw(EGLDisplay dpy, EGLSurface surf, int rot)
{
GLfloat r, g, b;
printf("Redraw event\n");
glClearColor( rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX,
1);
glClear( GL_COLOR_BUFFER_BIT );
r = rand()/(float)RAND_MAX;
g = rand()/(float)RAND_MAX;
b = rand()/(float)RAND_MAX;
glPushMatrix();
glRotatef(rot, 0, 0, 1);
glScalef(.5, .5, .5);
_subset_Rectf( -1, -1, 1, 1, r, g, b );
glPopMatrix();
#ifdef FRONTBUFFER
glFlush();
#else
eglSwapBuffers( dpy, surf );
#endif
glFinish();
}
/**
* Test EGL_MESA_screen_surface functions
*/
static void
TestScreens(EGLDisplay dpy)
{
#define MAX 8
EGLScreenMESA screens[MAX];
EGLint numScreens;
EGLint i;
eglGetScreensMESA(dpy, screens, MAX, &numScreens);
printf("Found %d screens\n", numScreens);
for (i = 0; i < numScreens; i++) {
printf(" Screen %d handle: %d\n", i, (int) screens[i]);
}
}
int
main(int argc, char *argv[])
{
int maj, min;
EGLContext ctx;
EGLSurface pbuffer, screen_surf;
EGLConfig configs[10];
EGLint numConfigs, i;
EGLBoolean b;
const EGLint pbufAttribs[] = {
EGL_WIDTH, 500,
EGL_HEIGHT, 500,
EGL_NONE
};
EGLint screenAttribs[32];
EGLModeMESA mode;
EGLScreenMESA screen;
EGLint count;
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
assert(d);
if (!eglInitialize(d, &maj, &min)) {
printf("demo: eglInitialize failed\n");
exit(1);
}
printf("EGL version = %d.%d\n", maj, min);
printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
if (!strstr(eglQueryString(d, EGL_EXTENSIONS),
"EGL_MESA_screen_surface")) {
printf("EGL_MESA_screen_surface is not supported\n");
exit(1);
}
eglGetConfigs(d, configs, 10, &numConfigs);
printf("Got %d EGL configs:\n", numConfigs);
for (i = 0; i < numConfigs; i++) {
EGLint id, red, depth;
eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
printf("%2d: Red Size = %d Depth Size = %d\n", id, red, depth);
}
eglGetScreensMESA(d, &screen, 1, &count);
eglGetModesMESA(d, screen, &mode, 1, &count);
eglBindAPI(EGL_OPENGL_API);
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
if (ctx == EGL_NO_CONTEXT) {
printf("failed to create context\n");
return 0;
}
pbuffer = eglCreatePbufferSurface(d, configs[0], pbufAttribs);
if (pbuffer == EGL_NO_SURFACE) {
printf("failed to create pbuffer\n");
return 0;
}
b = eglMakeCurrent(d, pbuffer, pbuffer, ctx);
if (!b) {
printf("make current failed\n");
return 0;
}
b = eglMakeCurrent(d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
i = 0;
screenAttribs[i++] = EGL_WIDTH;
eglGetModeAttribMESA(d, mode, EGL_WIDTH, &screenAttribs[i++]);
screenAttribs[i++] = EGL_HEIGHT;
eglGetModeAttribMESA(d, mode, EGL_HEIGHT, &screenAttribs[i++]);
screenAttribs[i] = EGL_NONE;
screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
if (screen_surf == EGL_NO_SURFACE) {
printf("failed to create screen surface\n");
return 0;
}
eglShowScreenSurfaceMESA(d, screen, screen_surf, mode);
b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
if (!b) {
printf("make current failed\n");
return 0;
}
glViewport(0, 0, 1024, 768);
glClearColor( 0,
1.0,
0,
1);
glClear( GL_COLOR_BUFFER_BIT );
TestScreens(d);
glShadeModel( GL_FLAT );
for (i = 0; i < 6; i++) {
redraw(d, screen_surf, i*10 );
printf("sleep(1)\n");
sleep(1);
}
eglDestroySurface(d, pbuffer);
eglDestroyContext(d, ctx);
eglTerminate(d);
return 0;
}