
Uses a set of d3d12_bo on the context to track which bos are pending a transition instead of an intrusive linked list, since the bo may need to be pending on multiple contexts at once. Reviewed-by: Bill Kristiansen <billkris@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
392 lines
11 KiB
C++
392 lines
11 KiB
C++
/*
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* Copyright © Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "d3d12_bufmgr.h"
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#include "d3d12_context.h"
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#include "d3d12_format.h"
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#include "d3d12_screen.h"
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#include "pipebuffer/pb_buffer.h"
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#include "pipebuffer/pb_bufmgr.h"
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#include "util/format/u_format.h"
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#include "util/u_memory.h"
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#include <dxguids/dxguids.h>
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struct d3d12_bufmgr {
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struct pb_manager base;
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struct d3d12_screen *screen;
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};
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extern const struct pb_vtbl d3d12_buffer_vtbl;
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static inline struct d3d12_bufmgr *
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d3d12_bufmgr(struct pb_manager *mgr)
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{
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assert(mgr);
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return (struct d3d12_bufmgr *)mgr;
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}
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static void
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describe_direct_bo(char *buf, struct d3d12_bo *ptr)
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{
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sprintf(buf, "d3d12_bo<direct,%p,0x%x>", ptr->res, (unsigned)ptr->estimated_size);
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}
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static void
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describe_suballoc_bo(char *buf, struct d3d12_bo *ptr)
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{
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char res[128];
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uint64_t offset;
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d3d12_bo *base = d3d12_bo_get_base(ptr, &offset);
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describe_direct_bo(res, base);
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sprintf(buf, "d3d12_bo<suballoc<%s>,0x%x,0x%x>", res,
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(unsigned)ptr->buffer->size, (unsigned)offset);
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}
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void
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d3d12_debug_describe_bo(char *buf, struct d3d12_bo *ptr)
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{
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if (ptr->buffer)
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describe_suballoc_bo(buf, ptr);
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else
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describe_direct_bo(buf, ptr);
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}
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struct d3d12_bo *
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d3d12_bo_wrap_res(struct d3d12_screen *screen, ID3D12Resource *res, enum d3d12_residency_status residency)
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{
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struct d3d12_bo *bo;
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bo = CALLOC_STRUCT(d3d12_bo);
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if (!bo)
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return NULL;
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D3D12_RESOURCE_DESC desc = GetDesc(res);
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unsigned array_size = desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? 1 : desc.DepthOrArraySize;
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unsigned total_subresources = desc.MipLevels * array_size * d3d12_non_opaque_plane_count(desc.Format);
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bool supports_simultaneous_access = d3d12_resource_supports_simultaneous_access(&desc);
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pipe_reference_init(&bo->reference, 1);
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bo->screen = screen;
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bo->res = res;
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bo->unique_id = p_atomic_inc_return(&screen->resource_id_generator);
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if (!supports_simultaneous_access)
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d3d12_resource_state_init(&bo->global_state, total_subresources, false);
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bo->residency_status = residency;
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bo->last_used_timestamp = 0;
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screen->dev->GetCopyableFootprints(&desc, 0, total_subresources, 0, nullptr, nullptr, nullptr, &bo->estimated_size);
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if (residency != d3d12_evicted) {
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mtx_lock(&screen->submit_mutex);
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list_add(&bo->residency_list_entry, &screen->residency_list);
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mtx_unlock(&screen->submit_mutex);
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}
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return bo;
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}
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struct d3d12_bo *
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d3d12_bo_new(struct d3d12_screen *screen, uint64_t size, const pb_desc *pb_desc)
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{
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ID3D12Device *dev = screen->dev;
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ID3D12Resource *res;
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D3D12_RESOURCE_DESC res_desc;
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res_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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res_desc.Format = DXGI_FORMAT_UNKNOWN;
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res_desc.Alignment = 0;
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res_desc.Width = size;
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res_desc.Height = 1;
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res_desc.DepthOrArraySize = 1;
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res_desc.MipLevels = 1;
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res_desc.SampleDesc.Count = 1;
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res_desc.SampleDesc.Quality = 0;
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res_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
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res_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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D3D12_HEAP_TYPE heap_type = D3D12_HEAP_TYPE_DEFAULT;
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if (pb_desc->usage & PB_USAGE_CPU_READ)
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heap_type = D3D12_HEAP_TYPE_READBACK;
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else if (pb_desc->usage & PB_USAGE_CPU_WRITE)
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heap_type = D3D12_HEAP_TYPE_UPLOAD;
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D3D12_HEAP_FLAGS heap_flags = screen->support_create_not_resident ?
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D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT : D3D12_HEAP_FLAG_NONE;
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enum d3d12_residency_status init_residency = screen->support_create_not_resident ?
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d3d12_evicted : d3d12_resident;
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D3D12_HEAP_PROPERTIES heap_pris = GetCustomHeapProperties(dev, heap_type);
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HRESULT hres = dev->CreateCommittedResource(&heap_pris,
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heap_flags,
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&res_desc,
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D3D12_RESOURCE_STATE_COMMON,
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NULL,
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IID_PPV_ARGS(&res));
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if (FAILED(hres))
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return NULL;
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return d3d12_bo_wrap_res(screen, res, init_residency);
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}
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struct d3d12_bo *
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d3d12_bo_wrap_buffer(struct d3d12_screen *screen, struct pb_buffer *buf)
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{
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struct d3d12_bo *bo;
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bo = CALLOC_STRUCT(d3d12_bo);
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if (!bo)
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return NULL;
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pipe_reference_init(&bo->reference, 1);
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bo->screen = screen;
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bo->buffer = buf;
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bo->unique_id = p_atomic_inc_return(&screen->resource_id_generator);
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bo->residency_status = d3d12_evicted;
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return bo;
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}
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void
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d3d12_bo_unreference(struct d3d12_bo *bo)
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{
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if (bo == NULL)
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return;
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assert(pipe_is_referenced(&bo->reference));
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if (pipe_reference_described(&bo->reference, NULL,
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(debug_reference_descriptor)
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d3d12_debug_describe_bo)) {
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if (bo->buffer)
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pb_reference(&bo->buffer, NULL);
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mtx_lock(&bo->screen->submit_mutex);
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if (bo->residency_status != d3d12_evicted)
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list_del(&bo->residency_list_entry);
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/* MSVC's offsetof fails when the name is ambiguous between struct and function */
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typedef struct d3d12_context d3d12_context_type;
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list_for_each_entry(d3d12_context_type, ctx, &bo->screen->context_list, context_list_entry)
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util_dynarray_append(&ctx->recently_destroyed_bos, uint64_t, bo->unique_id);
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mtx_unlock(&bo->screen->submit_mutex);
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d3d12_resource_state_cleanup(&bo->global_state);
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if (bo->res)
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bo->res->Release();
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FREE(bo);
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}
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}
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void *
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d3d12_bo_map(struct d3d12_bo *bo, D3D12_RANGE *range)
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{
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struct d3d12_bo *base_bo;
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D3D12_RANGE offset_range = {0, 0};
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uint64_t offset;
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void *ptr;
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base_bo = d3d12_bo_get_base(bo, &offset);
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if (!range || range->Begin >= range->End) {
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offset_range.Begin = offset;
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offset_range.End = offset + d3d12_bo_get_size(bo);
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range = &offset_range;
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} else {
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offset_range.Begin = range->Begin + offset;
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offset_range.End = range->End + offset;
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range = &offset_range;
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}
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if (FAILED(base_bo->res->Map(0, range, &ptr)))
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return NULL;
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return (uint8_t *)ptr + (range ? range->Begin : 0);
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}
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void
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d3d12_bo_unmap(struct d3d12_bo *bo, D3D12_RANGE *range)
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{
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struct d3d12_bo *base_bo;
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D3D12_RANGE offset_range = {0, 0};
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uint64_t offset;
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base_bo = d3d12_bo_get_base(bo, &offset);
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if (!range || range->Begin >= range->End) {
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offset_range.Begin = offset;
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offset_range.End = offset + d3d12_bo_get_size(bo);
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range = &offset_range;
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} else {
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offset_range.Begin = range->Begin + offset;
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offset_range.End = range->End + offset;
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range = &offset_range;
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}
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base_bo->res->Unmap(0, range);
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}
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static void
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d3d12_buffer_destroy(void *winsys, struct pb_buffer *pbuf)
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{
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struct d3d12_buffer *buf = d3d12_buffer(pbuf);
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if (buf->map)
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d3d12_bo_unmap(buf->bo, &buf->range);
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d3d12_bo_unreference(buf->bo);
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FREE(buf);
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}
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static void *
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d3d12_buffer_map(struct pb_buffer *pbuf,
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enum pb_usage_flags flags,
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void *flush_ctx)
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{
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return d3d12_buffer(pbuf)->map;
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}
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static void
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d3d12_buffer_unmap(struct pb_buffer *pbuf)
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{
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}
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static void
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d3d12_buffer_get_base_buffer(struct pb_buffer *buf,
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struct pb_buffer **base_buf,
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pb_size *offset)
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{
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*base_buf = buf;
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*offset = 0;
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}
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static enum pipe_error
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d3d12_buffer_validate(struct pb_buffer *pbuf,
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struct pb_validate *vl,
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enum pb_usage_flags flags )
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{
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/* Always pinned */
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return PIPE_OK;
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}
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static void
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d3d12_buffer_fence(struct pb_buffer *pbuf,
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struct pipe_fence_handle *fence )
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{
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}
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const struct pb_vtbl d3d12_buffer_vtbl = {
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d3d12_buffer_destroy,
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d3d12_buffer_map,
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d3d12_buffer_unmap,
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d3d12_buffer_validate,
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d3d12_buffer_fence,
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d3d12_buffer_get_base_buffer
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};
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static struct pb_buffer *
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d3d12_bufmgr_create_buffer(struct pb_manager *pmgr,
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pb_size size,
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const struct pb_desc *pb_desc)
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{
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struct d3d12_bufmgr *mgr = d3d12_bufmgr(pmgr);
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struct d3d12_buffer *buf;
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buf = CALLOC_STRUCT(d3d12_buffer);
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if (!buf)
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return NULL;
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// Align the buffer to D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
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// in case it is to be used as a CBV.
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size = align64(size, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
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pipe_reference_init(&buf->base.reference, 1);
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buf->base.alignment_log2 = util_logbase2(pb_desc->alignment);
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buf->base.usage = pb_desc->usage;
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buf->base.vtbl = &d3d12_buffer_vtbl;
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buf->base.size = size;
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buf->range.Begin = 0;
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buf->range.End = size;
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buf->bo = d3d12_bo_new(mgr->screen, size, pb_desc);
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if (!buf->bo) {
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FREE(buf);
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return NULL;
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}
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if (pb_desc->usage & PB_USAGE_CPU_READ_WRITE) {
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buf->map = d3d12_bo_map(buf->bo, &buf->range);
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if (!buf->map) {
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d3d12_bo_unreference(buf->bo);
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FREE(buf);
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return NULL;
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}
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}
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return &buf->base;
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}
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static void
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d3d12_bufmgr_flush(struct pb_manager *mgr)
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{
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/* No-op */
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}
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static void
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d3d12_bufmgr_destroy(struct pb_manager *_mgr)
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{
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struct d3d12_bufmgr *mgr = d3d12_bufmgr(_mgr);
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FREE(mgr);
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}
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static boolean
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d3d12_bufmgr_is_buffer_busy(struct pb_manager *_mgr, struct pb_buffer *_buf)
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{
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/* We're only asked this on buffers that are known not busy */
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return false;
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}
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struct pb_manager *
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d3d12_bufmgr_create(struct d3d12_screen *screen)
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{
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struct d3d12_bufmgr *mgr;
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mgr = CALLOC_STRUCT(d3d12_bufmgr);
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if (!mgr)
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return NULL;
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mgr->base.destroy = d3d12_bufmgr_destroy;
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mgr->base.create_buffer = d3d12_bufmgr_create_buffer;
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mgr->base.flush = d3d12_bufmgr_flush;
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mgr->base.is_buffer_busy = d3d12_bufmgr_is_buffer_busy;
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mgr->screen = screen;
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return &mgr->base;
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}
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