Files
third_party_mesa3d/src/gallium/drivers/panfrost/pan_resource.c
Boris Brezillon c6e2096c47 panfrost: Make sure we reset the damage region of RTs at flush time
We must reset the damage info of our render targets here even though a
damage reset normally happens when the DRI layer swaps buffers. That's
because there can be implicit flushes the GL app is not aware of, and
those might impact the damage region: if part of the damaged portion
is drawn during those implicit flushes, you have to reload those areas
before next draws are pushed, and since the driver can't easily know
what's been modified by the draws it flushed, the easiest solution is
to reload everything.

Reported-by: Carsten Haitzler <raster@rasterman.com>
Fixes: 65ae86b854 ("panfrost: Add support for KHR_partial_update()")
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-11-29 10:20:29 +01:00

933 lines
35 KiB
C

/*
* Copyright (C) 2008 VMware, Inc.
* Copyright (C) 2014 Broadcom
* Copyright (C) 2018-2019 Alyssa Rosenzweig
* Copyright (C) 2019 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors (Collabora):
* Tomeu Vizoso <tomeu.vizoso@collabora.com>
* Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
*
*/
#include <xf86drm.h>
#include <fcntl.h>
#include "drm-uapi/drm_fourcc.h"
#include "state_tracker/winsys_handle.h"
#include "util/format/u_format.h"
#include "util/u_memory.h"
#include "util/u_surface.h"
#include "util/u_transfer.h"
#include "util/u_transfer_helper.h"
#include "util/u_gen_mipmap.h"
#include "pan_bo.h"
#include "pan_context.h"
#include "pan_screen.h"
#include "pan_resource.h"
#include "pan_util.h"
#include "pan_tiling.h"
void
panfrost_resource_reset_damage(struct panfrost_resource *pres)
{
/* We set the damage extent to the full resource size but keep the
* damage box empty so that the FB content is reloaded by default.
*/
memset(&pres->damage, 0, sizeof(pres->damage));
pres->damage.extent.maxx = pres->base.width0;
pres->damage.extent.maxy = pres->base.height0;
}
static struct pipe_resource *
panfrost_resource_from_handle(struct pipe_screen *pscreen,
const struct pipe_resource *templat,
struct winsys_handle *whandle,
unsigned usage)
{
struct panfrost_screen *screen = pan_screen(pscreen);
struct panfrost_resource *rsc;
struct pipe_resource *prsc;
assert(whandle->type == WINSYS_HANDLE_TYPE_FD);
rsc = rzalloc(pscreen, struct panfrost_resource);
if (!rsc)
return NULL;
prsc = &rsc->base;
*prsc = *templat;
pipe_reference_init(&prsc->reference, 1);
prsc->screen = pscreen;
rsc->bo = panfrost_bo_import(screen, whandle->handle);
rsc->slices[0].stride = whandle->stride;
rsc->slices[0].offset = whandle->offset;
rsc->slices[0].initialized = true;
panfrost_resource_reset_damage(rsc);
if (screen->ro) {
rsc->scanout =
renderonly_create_gpu_import_for_resource(prsc, screen->ro, NULL);
/* failure is expected in some cases.. */
}
return prsc;
}
static bool
panfrost_resource_get_handle(struct pipe_screen *pscreen,
struct pipe_context *ctx,
struct pipe_resource *pt,
struct winsys_handle *handle,
unsigned usage)
{
struct panfrost_screen *screen = pan_screen(pscreen);
struct panfrost_resource *rsrc = (struct panfrost_resource *) pt;
struct renderonly_scanout *scanout = rsrc->scanout;
handle->modifier = DRM_FORMAT_MOD_INVALID;
if (handle->type == WINSYS_HANDLE_TYPE_SHARED) {
return false;
} else if (handle->type == WINSYS_HANDLE_TYPE_KMS) {
if (renderonly_get_handle(scanout, handle))
return true;
handle->handle = rsrc->bo->gem_handle;
handle->stride = rsrc->slices[0].stride;
handle->offset = rsrc->slices[0].offset;
return TRUE;
} else if (handle->type == WINSYS_HANDLE_TYPE_FD) {
if (scanout) {
struct drm_prime_handle args = {
.handle = scanout->handle,
.flags = DRM_CLOEXEC,
};
int ret = drmIoctl(screen->ro->kms_fd, DRM_IOCTL_PRIME_HANDLE_TO_FD, &args);
if (ret == -1)
return false;
handle->stride = scanout->stride;
handle->handle = args.fd;
return true;
} else {
int fd = panfrost_bo_export(rsrc->bo);
if (fd < 0)
return false;
handle->handle = fd;
handle->stride = rsrc->slices[0].stride;
handle->offset = rsrc->slices[0].offset;
return true;
}
}
return false;
}
static void
panfrost_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
{
//DBG("TODO %s\n", __func__);
}
static struct pipe_surface *
panfrost_create_surface(struct pipe_context *pipe,
struct pipe_resource *pt,
const struct pipe_surface *surf_tmpl)
{
struct pipe_surface *ps = NULL;
ps = rzalloc(pipe, struct pipe_surface);
if (ps) {
pipe_reference_init(&ps->reference, 1);
pipe_resource_reference(&ps->texture, pt);
ps->context = pipe;
ps->format = surf_tmpl->format;
if (pt->target != PIPE_BUFFER) {
assert(surf_tmpl->u.tex.level <= pt->last_level);
ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
ps->u.tex.level = surf_tmpl->u.tex.level;
ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
} else {
/* setting width as number of elements should get us correct renderbuffer width */
ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1;
ps->height = pt->height0;
ps->u.buf.first_element = surf_tmpl->u.buf.first_element;
ps->u.buf.last_element = surf_tmpl->u.buf.last_element;
assert(ps->u.buf.first_element <= ps->u.buf.last_element);
assert(ps->u.buf.last_element < ps->width);
}
}
return ps;
}
static void
panfrost_surface_destroy(struct pipe_context *pipe,
struct pipe_surface *surf)
{
assert(surf->texture);
pipe_resource_reference(&surf->texture, NULL);
ralloc_free(surf);
}
static struct pipe_resource *
panfrost_create_scanout_res(struct pipe_screen *screen,
const struct pipe_resource *template)
{
struct panfrost_screen *pscreen = pan_screen(screen);
struct pipe_resource scanout_templat = *template;
struct renderonly_scanout *scanout;
struct winsys_handle handle;
struct pipe_resource *res;
scanout = renderonly_scanout_for_resource(&scanout_templat,
pscreen->ro, &handle);
if (!scanout)
return NULL;
assert(handle.type == WINSYS_HANDLE_TYPE_FD);
/* TODO: handle modifiers? */
res = screen->resource_from_handle(screen, template, &handle,
PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE);
close(handle.handle);
if (!res)
return NULL;
struct panfrost_resource *pres = pan_resource(res);
pres->scanout = scanout;
return res;
}
/* Computes sizes for checksumming, which is 8 bytes per 16x16 tile */
#define CHECKSUM_TILE_WIDTH 16
#define CHECKSUM_TILE_HEIGHT 16
#define CHECKSUM_BYTES_PER_TILE 8
static unsigned
panfrost_compute_checksum_sizes(
struct panfrost_slice *slice,
unsigned width,
unsigned height)
{
unsigned aligned_width = ALIGN_POT(width, CHECKSUM_TILE_WIDTH);
unsigned aligned_height = ALIGN_POT(height, CHECKSUM_TILE_HEIGHT);
unsigned tile_count_x = aligned_width / CHECKSUM_TILE_WIDTH;
unsigned tile_count_y = aligned_height / CHECKSUM_TILE_HEIGHT;
slice->checksum_stride = tile_count_x * CHECKSUM_BYTES_PER_TILE;
return slice->checksum_stride * tile_count_y;
}
/* Setup the mip tree given a particular layout, possibly with checksumming */
static void
panfrost_setup_slices(struct panfrost_resource *pres, size_t *bo_size)
{
struct pipe_resource *res = &pres->base;
unsigned width = res->width0;
unsigned height = res->height0;
unsigned depth = res->depth0;
unsigned bytes_per_pixel = util_format_get_blocksize(res->format);
assert(depth > 0);
/* Tiled operates blockwise; linear is packed. Also, anything
* we render to has to be tile-aligned. Maybe not strictly
* necessary, but we're not *that* pressed for memory and it
* makes code a lot simpler */
bool renderable = res->bind &
(PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL);
bool afbc = pres->layout == PAN_AFBC;
bool tiled = pres->layout == PAN_TILED;
bool should_align = renderable || tiled;
/* We don't know how to specify a 2D stride for 3D textures */
bool can_align_stride =
res->target != PIPE_TEXTURE_3D;
should_align &= can_align_stride;
unsigned offset = 0;
unsigned size_2d = 0;
for (unsigned l = 0; l <= res->last_level; ++l) {
struct panfrost_slice *slice = &pres->slices[l];
unsigned effective_width = width;
unsigned effective_height = height;
unsigned effective_depth = depth;
if (should_align) {
effective_width = ALIGN_POT(effective_width, 16);
effective_height = ALIGN_POT(effective_height, 16);
/* We don't need to align depth */
}
/* Align levels to cache-line as a performance improvement for
* linear/tiled and as a requirement for AFBC */
offset = ALIGN_POT(offset, 64);
slice->offset = offset;
/* Compute the would-be stride */
unsigned stride = bytes_per_pixel * effective_width;
/* ..but cache-line align it for performance */
if (can_align_stride && pres->layout == PAN_LINEAR)
stride = ALIGN_POT(stride, 64);
slice->stride = stride;
unsigned slice_one_size = slice->stride * effective_height;
unsigned slice_full_size = slice_one_size * effective_depth;
/* Report 2D size for 3D texturing */
if (l == 0)
size_2d = slice_one_size;
/* Compute AFBC sizes if necessary */
if (afbc) {
slice->header_size =
panfrost_afbc_header_size(width, height);
offset += slice->header_size;
}
offset += slice_full_size;
/* Add a checksum region if necessary */
if (pres->checksummed) {
slice->checksum_offset = offset;
unsigned size = panfrost_compute_checksum_sizes(
slice, width, height);
offset += size;
}
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
}
assert(res->array_size);
if (res->target != PIPE_TEXTURE_3D) {
/* Arrays and cubemaps have the entire miptree duplicated */
pres->cubemap_stride = ALIGN_POT(offset, 64);
*bo_size = ALIGN_POT(pres->cubemap_stride * res->array_size, 4096);
} else {
/* 3D strides across the 2D layers */
assert(res->array_size == 1);
pres->cubemap_stride = size_2d;
*bo_size = ALIGN_POT(offset, 4096);
}
}
static void
panfrost_resource_create_bo(struct panfrost_screen *screen, struct panfrost_resource *pres)
{
struct pipe_resource *res = &pres->base;
/* Based on the usage, figure out what storing will be used. There are
* various tradeoffs:
*
* Linear: the basic format, bad for memory bandwidth, bad for cache
* use. Zero-copy, though. Renderable.
*
* Tiled: Not compressed, but cache-optimized. Expensive to write into
* (due to software tiling), but cheap to sample from. Ideal for most
* textures.
*
* AFBC: Compressed and renderable (so always desirable for non-scanout
* rendertargets). Cheap to sample from. The format is black box, so we
* can't read/write from software.
*/
/* Tiling textures is almost always faster, unless we only use it once */
bool is_texture = (res->bind & PIPE_BIND_SAMPLER_VIEW);
bool is_2d = res->depth0 == 1 && res->array_size == 1;
bool is_streaming = (res->usage != PIPE_USAGE_STREAM);
bool is_global = res->bind & PIPE_BIND_GLOBAL;
bool should_tile = is_streaming && is_texture && is_2d && !is_global;
/* Depth/stencil can't be tiled, only linear or AFBC */
should_tile &= !(res->bind & PIPE_BIND_DEPTH_STENCIL);
/* FBOs we would like to checksum, if at all possible */
bool can_checksum = !(res->bind & (PIPE_BIND_SCANOUT | PIPE_BIND_SHARED));
bool should_checksum = res->bind & PIPE_BIND_RENDER_TARGET;
pres->checksummed = can_checksum && should_checksum;
/* Set the layout appropriately */
pres->layout = should_tile ? PAN_TILED : PAN_LINEAR;
size_t bo_size;
panfrost_setup_slices(pres, &bo_size);
/* We create a BO immediately but don't bother mapping, since we don't
* care to map e.g. FBOs which the CPU probably won't touch */
pres->bo = panfrost_bo_create(screen, bo_size, PAN_BO_DELAY_MMAP);
}
void
panfrost_resource_set_damage_region(struct pipe_screen *screen,
struct pipe_resource *res,
unsigned int nrects,
const struct pipe_box *rects)
{
struct panfrost_resource *pres = pan_resource(res);
struct pipe_box *damage_rect = &pres->damage.biggest_rect;
struct pipe_scissor_state *damage_extent = &pres->damage.extent;
unsigned int i;
if (!nrects) {
panfrost_resource_reset_damage(pres);
return;
}
/* We keep track of 2 different things here:
* 1 the damage extent: the quad including all damage regions. Will be
* used restrict the rendering area
* 2 the biggest damage rectangle: when there are more than one damage
* rect we keep the biggest one and will generate 4 wallpaper quads
* out of it (see panfrost_draw_wallpaper() for more details). We
* might want to do something smarter at some point.
*
* _________________________________
* | |
* | _________________________ |
* | | rect1| _________| |
* | |______|_____ | rect 3: | |
* | | | rect2 | | biggest | |
* | | |_______| | rect | |
* | |_______________|_________| |
* | damage extent |
* |_______________________________|
* resource
*/
memset(&pres->damage, 0, sizeof(pres->damage));
damage_extent->minx = 0xffff;
damage_extent->miny = 0xffff;
for (i = 0; i < nrects; i++) {
int x = rects[i].x, w = rects[i].width, h = rects[i].height;
int y = res->height0 - (rects[i].y + h);
/* Clamp x,y,w,h to prevent negative values. */
if (x < 0) {
h += x;
x = 0;
}
if (y < 0) {
w += y;
y = 0;
}
w = MAX2(w, 0);
h = MAX2(h, 0);
if (damage_rect->width * damage_rect->height < w * h)
u_box_2d(x, y, w, h, damage_rect);
damage_extent->minx = MIN2(damage_extent->minx, x);
damage_extent->miny = MIN2(damage_extent->miny, y);
damage_extent->maxx = MAX2(damage_extent->maxx,
MIN2(x + w, res->width0));
damage_extent->maxy = MAX2(damage_extent->maxy,
MIN2(y + h, res->height0));
}
}
static struct pipe_resource *
panfrost_resource_create(struct pipe_screen *screen,
const struct pipe_resource *template)
{
/* Make sure we're familiar */
switch (template->target) {
case PIPE_BUFFER:
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_3D:
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_2D_ARRAY:
break;
default:
DBG("Unknown texture target %d\n", template->target);
assert(0);
}
if (template->bind &
(PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED))
return panfrost_create_scanout_res(screen, template);
struct panfrost_resource *so = rzalloc(screen, struct panfrost_resource);
struct panfrost_screen *pscreen = (struct panfrost_screen *) screen;
so->base = *template;
so->base.screen = screen;
pipe_reference_init(&so->base.reference, 1);
util_range_init(&so->valid_buffer_range);
panfrost_resource_create_bo(pscreen, so);
panfrost_resource_reset_damage(so);
return (struct pipe_resource *)so;
}
static void
panfrost_resource_destroy(struct pipe_screen *screen,
struct pipe_resource *pt)
{
struct panfrost_screen *pscreen = pan_screen(screen);
struct panfrost_resource *rsrc = (struct panfrost_resource *) pt;
if (rsrc->scanout)
renderonly_scanout_destroy(rsrc->scanout, pscreen->ro);
if (rsrc->bo)
panfrost_bo_unreference(rsrc->bo);
util_range_destroy(&rsrc->valid_buffer_range);
ralloc_free(rsrc);
}
static void *
panfrost_transfer_map(struct pipe_context *pctx,
struct pipe_resource *resource,
unsigned level,
unsigned usage, /* a combination of PIPE_TRANSFER_x */
const struct pipe_box *box,
struct pipe_transfer **out_transfer)
{
int bytes_per_pixel = util_format_get_blocksize(resource->format);
struct panfrost_resource *rsrc = pan_resource(resource);
struct panfrost_bo *bo = rsrc->bo;
struct panfrost_gtransfer *transfer = rzalloc(pctx, struct panfrost_gtransfer);
transfer->base.level = level;
transfer->base.usage = usage;
transfer->base.box = *box;
pipe_resource_reference(&transfer->base.resource, resource);
*out_transfer = &transfer->base;
/* If we haven't already mmaped, now's the time */
panfrost_bo_mmap(bo);
/* Check if we're bound for rendering and this is a read pixels. If so,
* we need to flush */
struct panfrost_context *ctx = pan_context(pctx);
struct pipe_framebuffer_state *fb = &ctx->pipe_framebuffer;
bool is_bound = false;
for (unsigned c = 0; c < fb->nr_cbufs; ++c) {
/* If cbufs is NULL, we're definitely not bound here */
if (fb->cbufs[c])
is_bound |= fb->cbufs[c]->texture == resource;
}
if (is_bound && (usage & PIPE_TRANSFER_READ))
assert(level == 0);
/* TODO: Respect usage flags */
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
/* If the BO is used by one of the pending batches or if it's
* not ready yet (still accessed by one of the already flushed
* batches), we try to allocate a new one to avoid waiting.
*/
if (panfrost_pending_batches_access_bo(ctx, bo) ||
!panfrost_bo_wait(bo, 0, PAN_BO_ACCESS_RW)) {
struct panfrost_screen *screen = pan_screen(pctx->screen);
/* We want the BO to be MMAPed. */
uint32_t flags = bo->flags & ~PAN_BO_DELAY_MMAP;
struct panfrost_bo *newbo = NULL;
/* When the BO has been imported/exported, we can't
* replace it by another one, otherwise the
* importer/exporter wouldn't see the change we're
* doing to it.
*/
if (!(bo->flags & (PAN_BO_IMPORTED | PAN_BO_EXPORTED)))
newbo = panfrost_bo_create(screen, bo->size,
flags);
if (newbo) {
panfrost_bo_unreference(bo);
rsrc->bo = newbo;
bo = newbo;
} else {
uint32_t access = PAN_BO_ACCESS_RW;
/* Allocation failed or was impossible, let's
* fall back on a flush+wait.
*/
panfrost_flush_batches_accessing_bo(ctx, bo,
access);
panfrost_bo_wait(bo, INT64_MAX, access);
}
}
} else if ((usage & PIPE_TRANSFER_WRITE)
&& resource->target == PIPE_BUFFER
&& !util_ranges_intersect(&rsrc->valid_buffer_range, box->x, box->x + box->width)) {
/* No flush for writes to uninitialized */
} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
if (usage & PIPE_TRANSFER_WRITE) {
panfrost_flush_batches_accessing_bo(ctx, bo, PAN_BO_ACCESS_RW);
panfrost_bo_wait(bo, INT64_MAX, PAN_BO_ACCESS_RW);
} else if (usage & PIPE_TRANSFER_READ) {
panfrost_flush_batches_accessing_bo(ctx, bo, PAN_BO_ACCESS_WRITE);
panfrost_bo_wait(bo, INT64_MAX, PAN_BO_ACCESS_WRITE);
} else {
/* Why are you even mapping?! */
}
}
if (rsrc->layout != PAN_LINEAR) {
/* Non-linear resources need to be indirectly mapped */
if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
return NULL;
transfer->base.stride = box->width * bytes_per_pixel;
transfer->base.layer_stride = transfer->base.stride * box->height;
transfer->map = rzalloc_size(transfer, transfer->base.layer_stride * box->depth);
assert(box->depth == 1);
if ((usage & PIPE_TRANSFER_READ) && rsrc->slices[level].initialized) {
if (rsrc->layout == PAN_AFBC) {
DBG("Unimplemented: reads from AFBC");
} else if (rsrc->layout == PAN_TILED) {
panfrost_load_tiled_image(
transfer->map,
bo->cpu + rsrc->slices[level].offset,
box,
transfer->base.stride,
rsrc->slices[level].stride,
util_format_get_blocksize(resource->format));
}
}
return transfer->map;
} else {
transfer->base.stride = rsrc->slices[level].stride;
transfer->base.layer_stride = rsrc->cubemap_stride;
/* By mapping direct-write, we're implicitly already
* initialized (maybe), so be conservative */
if ((usage & PIPE_TRANSFER_WRITE) && (usage & PIPE_TRANSFER_MAP_DIRECTLY))
rsrc->slices[level].initialized = true;
return bo->cpu
+ rsrc->slices[level].offset
+ transfer->base.box.z * rsrc->cubemap_stride
+ transfer->base.box.y * rsrc->slices[level].stride
+ transfer->base.box.x * bytes_per_pixel;
}
}
static void
panfrost_transfer_unmap(struct pipe_context *pctx,
struct pipe_transfer *transfer)
{
/* Gallium expects writeback here, so we tile */
struct panfrost_gtransfer *trans = pan_transfer(transfer);
struct panfrost_resource *prsrc = (struct panfrost_resource *) transfer->resource;
/* Mark whatever we wrote as written */
if (transfer->usage & PIPE_TRANSFER_WRITE)
prsrc->slices[transfer->level].initialized = true;
if (trans->map) {
struct panfrost_bo *bo = prsrc->bo;
if (transfer->usage & PIPE_TRANSFER_WRITE) {
if (prsrc->layout == PAN_AFBC) {
DBG("Unimplemented: writes to AFBC\n");
} else if (prsrc->layout == PAN_TILED) {
assert(transfer->box.depth == 1);
panfrost_store_tiled_image(
bo->cpu + prsrc->slices[transfer->level].offset,
trans->map,
&transfer->box,
prsrc->slices[transfer->level].stride,
transfer->stride,
util_format_get_blocksize(prsrc->base.format));
}
}
}
util_range_add(&prsrc->base, &prsrc->valid_buffer_range,
transfer->box.x,
transfer->box.x + transfer->box.width);
/* Derefence the resource */
pipe_resource_reference(&transfer->resource, NULL);
/* Transfer itself is RALLOCed at the moment */
ralloc_free(transfer);
}
static void
panfrost_transfer_flush_region(struct pipe_context *pctx,
struct pipe_transfer *transfer,
const struct pipe_box *box)
{
struct panfrost_resource *rsc = pan_resource(transfer->resource);
if (transfer->resource->target == PIPE_BUFFER) {
util_range_add(&rsc->base, &rsc->valid_buffer_range,
transfer->box.x + box->x,
transfer->box.x + box->x + box->width);
} else {
unsigned level = transfer->level;
rsc->slices[level].initialized = true;
}
}
static void
panfrost_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
{
//DBG("TODO %s\n", __func__);
}
static enum pipe_format
panfrost_resource_get_internal_format(struct pipe_resource *prsrc) {
return prsrc->format;
}
static bool
panfrost_generate_mipmap(
struct pipe_context *pctx,
struct pipe_resource *prsrc,
enum pipe_format format,
unsigned base_level,
unsigned last_level,
unsigned first_layer,
unsigned last_layer)
{
struct panfrost_context *ctx = pan_context(pctx);
struct panfrost_resource *rsrc = pan_resource(prsrc);
/* Generating a mipmap invalidates the written levels, so make that
* explicit so we don't try to wallpaper them back and end up with
* u_blitter recursion */
assert(rsrc->bo);
for (unsigned l = base_level + 1; l <= last_level; ++l)
rsrc->slices[l].initialized = false;
/* Beyond that, we just delegate the hard stuff. We're careful to
* include flushes on both ends to make sure the data is really valid.
* We could be doing a lot better perf-wise, especially once we have
* reorder-type optimizations in place. But for now prioritize
* correctness. */
panfrost_flush_batches_accessing_bo(ctx, rsrc->bo, PAN_BO_ACCESS_RW);
panfrost_bo_wait(rsrc->bo, INT64_MAX, PAN_BO_ACCESS_RW);
/* We've flushed the original buffer if needed, now trigger a blit */
bool blit_res = util_gen_mipmap(
pctx, prsrc, format,
base_level, last_level,
first_layer, last_layer,
PIPE_TEX_FILTER_LINEAR);
/* If the blit was successful, flush once more. If it wasn't, well, let
* the state tracker deal with it. */
if (blit_res) {
panfrost_flush_batches_accessing_bo(ctx, rsrc->bo, PAN_BO_ACCESS_WRITE);
panfrost_bo_wait(rsrc->bo, INT64_MAX, PAN_BO_ACCESS_WRITE);
}
return blit_res;
}
/* Computes the address to a texture at a particular slice */
mali_ptr
panfrost_get_texture_address(
struct panfrost_resource *rsrc,
unsigned level, unsigned face)
{
unsigned level_offset = rsrc->slices[level].offset;
unsigned face_offset = face * rsrc->cubemap_stride;
return rsrc->bo->gpu + level_offset + face_offset;
}
/* Given a resource that has already been allocated, hint that it should use a
* given layout. These are suggestions, not commands; it is perfectly legal to
* stub out this function, but there will be performance implications. */
void
panfrost_resource_hint_layout(
struct panfrost_screen *screen,
struct panfrost_resource *rsrc,
enum panfrost_memory_layout layout,
signed weight)
{
/* Nothing to do, although a sophisticated implementation might store
* the hint */
if (rsrc->layout == layout)
return;
/* We don't use the weight yet, but we should check that it's positive
* (semantically meaning that we should choose the given `layout`) */
if (weight <= 0)
return;
/* Check if the preferred layout is legal for this buffer */
if (layout == PAN_AFBC) {
bool can_afbc = panfrost_format_supports_afbc(rsrc->base.format);
bool is_scanout = rsrc->base.bind &
(PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED);
if (!can_afbc || is_scanout)
return;
}
/* Simple heuristic so far: if the resource is uninitialized, switch to
* the hinted layout. If it is initialized, keep the original layout.
* This misses some cases where it would be beneficial to switch and
* blit. */
bool is_initialized = false;
for (unsigned i = 0; i < MAX_MIP_LEVELS; ++i)
is_initialized |= rsrc->slices[i].initialized;
if (is_initialized)
return;
/* We're uninitialized, so do a layout switch. Reinitialize slices. */
size_t new_size;
rsrc->layout = layout;
panfrost_setup_slices(rsrc, &new_size);
/* If we grew in size, reallocate the BO */
if (new_size > rsrc->bo->size) {
panfrost_bo_unreference(rsrc->bo);
rsrc->bo = panfrost_bo_create(screen, new_size, PAN_BO_DELAY_MMAP);
}
}
static void
panfrost_resource_set_stencil(struct pipe_resource *prsrc,
struct pipe_resource *stencil)
{
pan_resource(prsrc)->separate_stencil = pan_resource(stencil);
}
static struct pipe_resource *
panfrost_resource_get_stencil(struct pipe_resource *prsrc)
{
return &pan_resource(prsrc)->separate_stencil->base;
}
static const struct u_transfer_vtbl transfer_vtbl = {
.resource_create = panfrost_resource_create,
.resource_destroy = panfrost_resource_destroy,
.transfer_map = panfrost_transfer_map,
.transfer_unmap = panfrost_transfer_unmap,
.transfer_flush_region = panfrost_transfer_flush_region,
.get_internal_format = panfrost_resource_get_internal_format,
.set_stencil = panfrost_resource_set_stencil,
.get_stencil = panfrost_resource_get_stencil,
};
void
panfrost_resource_screen_init(struct panfrost_screen *pscreen)
{
//pscreen->base.resource_create_with_modifiers =
// panfrost_resource_create_with_modifiers;
pscreen->base.resource_create = u_transfer_helper_resource_create;
pscreen->base.resource_destroy = u_transfer_helper_resource_destroy;
pscreen->base.resource_from_handle = panfrost_resource_from_handle;
pscreen->base.resource_get_handle = panfrost_resource_get_handle;
pscreen->base.transfer_helper = u_transfer_helper_create(&transfer_vtbl,
true, false,
true, true);
}
void
panfrost_resource_context_init(struct pipe_context *pctx)
{
pctx->transfer_map = u_transfer_helper_transfer_map;
pctx->transfer_unmap = u_transfer_helper_transfer_unmap;
pctx->create_surface = panfrost_create_surface;
pctx->surface_destroy = panfrost_surface_destroy;
pctx->resource_copy_region = util_resource_copy_region;
pctx->blit = panfrost_blit;
pctx->generate_mipmap = panfrost_generate_mipmap;
pctx->flush_resource = panfrost_flush_resource;
pctx->invalidate_resource = panfrost_invalidate_resource;
pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
pctx->buffer_subdata = u_default_buffer_subdata;
pctx->texture_subdata = u_default_texture_subdata;
}