c6d79ed289a75f13c65f011be870f7e43a0fedc7

This should improve code quality in general and will help with some future changes to how we emit kill instructions. shader-db shows a few regressions, but these don't seem to be the result of deficiencies in instcombine. They're mostly caused by the scheduler making different decisions than before. shader-db stats (bonaire): 979 shaders Totals: SGPRS: 35056 -> 34872 (-0.52 %) VGPRS: 20624 -> 20696 (0.35 %) Code Size: 764372 -> 749032 (-2.01 %) bytes LDS: 11 -> 11 (0.00 %) blocks Scratch: 12288 -> 12288 (0.00 %) bytes per wave Totals from affected shaders: SGPRS: 13264 -> 13072 (-1.45 %) VGPRS: 8248 -> 8316 (0.82 %) Code Size: 486320 -> 470992 (-3.15 %) bytes LDS: 11 -> 11 (0.00 %) blocks Scratch: 11264 -> 11264 (0.00 %) bytes per wave Increases: SGPRS: 6 (0.01 %) VGPRS: 20 (0.02 %) Code Size: 14 (0.01 %) LDS: 0 (0.00 %) Scratch: 0 (0.00 %) Decreases: SGPRS: 32 (0.03 %) VGPRS: 8 (0.01 %) Code Size: 244 (0.25 %) LDS: 0 (0.00 %) Scratch: 0 (0.00 %) *** BY PERCENTAGE *** Max Increase: SGPRS: 32 -> 48 (50.00 %) VGPRS: 12 -> 20 (66.67 %) Code Size: 216 -> 224 (3.70 %) bytes LDS: 0 -> 0 (0.00 %) blocks Scratch: 0 -> 0 (0.00 %) bytes per wave Max Decrease: SGPRS: 40 -> 32 (-20.00 %) VGPRS: 16 -> 12 (-25.00 %) Code Size: 368 -> 280 (-23.91 %) bytes LDS: 0 -> 0 (0.00 %) blocks Scratch: 0 -> 0 (0.00 %) bytes per wave *** BY UNIT *** Max Increase: SGPRS: 32 -> 48 (50.00 %) VGPRS: 28 -> 36 (28.57 %) Code Size: 39320 -> 40132 (2.07 %) bytes LDS: 0 -> 0 (0.00 %) blocks Scratch: 0 -> 0 (0.00 %) bytes per wave Max Decrease: SGPRS: 72 -> 64 (-11.11 %) VGPRS: 48 -> 40 (-16.67 %) Code Size: 6272 -> 5852 (-6.70 %) bytes LDS: 0 -> 0 (0.00 %) blocks Scratch: 0 -> 0 (0.00 %) bytes per wave Reviewed-by: Marek Olšák <marek.olsak@amd.com>
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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