c6a8b382fd021987660eb74d2d55f3686c69aeaf

The is_partial_write check is too strict because it tests two separate things. It tests whether or not the instruction always writes a value (i.e., is it predicated), and it tests whether or not the instruction writes a complete register. This latter check is problematic as it perevents cmod propagation in SIMD1, and it prevents cmod propagation in SIMD8 when the destination size is 16 bits. This check is unnecessary. Cmod propagation already checks that the region written and region read overlap. It also already checks that the execution sizes of the instructions match. Further restriction based on the specific parts of the register written only generates false negatives. v2: Relax all of the calls to is_partial_write. Suggested by Caio. No shader-db changes on any Intel platform. fossil-db: Meteor Lake Totals: Instrs: 151505520 -> 151502923 (-0.00%); split: -0.00%, +0.00% Cycle count: 17201385104 -> 17194901423 (-0.04%); split: -0.06%, +0.02% Spill count: 80827 -> 80837 (+0.01%) Fill count: 152693 -> 152692 (-0.00%); split: -0.01%, +0.01% Totals from 346 (0.05% of 630198) affected shaders: Instrs: 1257205 -> 1254608 (-0.21%); split: -0.21%, +0.00% Cycle count: 5532845647 -> 5526361966 (-0.12%); split: -0.18%, +0.06% Spill count: 32903 -> 32913 (+0.03%) Fill count: 64338 -> 64337 (-0.00%); split: -0.03%, +0.03% DG2 Totals: Instrs: 151531440 -> 151528055 (-0.00%); split: -0.00%, +0.00% Cycle count: 17200238927 -> 17197996676 (-0.01%); split: -0.03%, +0.02% Spill count: 81003 -> 80971 (-0.04%); split: -0.04%, +0.00% Fill count: 152975 -> 152912 (-0.04%); split: -0.05%, +0.01% Totals from 346 (0.05% of 630198) affected shaders: Instrs: 1260363 -> 1256978 (-0.27%); split: -0.27%, +0.00% Cycle count: 5532019670 -> 5529777419 (-0.04%); split: -0.09%, +0.05% Spill count: 33046 -> 33014 (-0.10%); split: -0.11%, +0.01% Fill count: 64581 -> 64518 (-0.10%); split: -0.13%, +0.03% Tiger Lake and Ice Lake had similar results. (Tiger Lake shown) Totals: Instrs: 149972324 -> 149972289 (-0.00%) Cycle count: 15566495293 -> 15565151171 (-0.01%); split: -0.01%, +0.00% Totals from 16 (0.00% of 629912) affected shaders: Instrs: 351194 -> 351159 (-0.01%) Cycle count: 3922227030 -> 3920882908 (-0.03%); split: -0.04%, +0.00% Skylake Totals: Instrs: 140787999 -> 140787983 (-0.00%); split: -0.00%, +0.00% Cycle count: 14665614947 -> 14665515855 (-0.00%); split: -0.00%, +0.00% Spill count: 58500 -> 58501 (+0.00%) Fill count: 102097 -> 102100 (+0.00%) Totals from 16 (0.00% of 625685) affected shaders: Instrs: 343560 -> 343544 (-0.00%); split: -0.01%, +0.01% Cycle count: 3354997898 -> 3354898806 (-0.00%); split: -0.01%, +0.01% Spill count: 16864 -> 16865 (+0.01%) Fill count: 27479 -> 27482 (+0.01%) Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30251>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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