
If an app never called glViewport, the viewport size was always 0 by 0 pixels. Now pass initial size to st_create_framebuffer() and initialize the viewport and scissor bounds in st_make_current(). This could also be fixed by ensuring the gl_framebuffers passed to _mesa_make_current() were initialized to the right size. But that involves allocating the renderbuffers/pipe_surfaces earlier and that runs into some other issues ATM. Also remove obsolete createRenderbuffers param to st_create_framebuffer().
83 lines
3.1 KiB
C
83 lines
3.1 KiB
C
/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef ST_PUBLIC_H
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#define ST_PUBLIC_H
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#include "pipe/p_compiler.h"
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#include "pipe/p_format.h"
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#define ST_SURFACE_FRONT_LEFT 0
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#define ST_SURFACE_BACK_LEFT 1
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#define ST_SURFACE_FRONT_RIGHT 2
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#define ST_SURFACE_BACK_RIGHT 3
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#define ST_SURFACE_DEPTH 8
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struct st_context;
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struct st_framebuffer;
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struct pipe_context;
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struct pipe_surface;
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struct st_context *st_create_context(struct pipe_context *pipe,
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const __GLcontextModes *visual,
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struct st_context *share);
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void st_destroy_context( struct st_context *st );
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void st_copy_context_state(struct st_context *dst, struct st_context *src,
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uint mask);
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struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
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enum pipe_format colorFormat,
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enum pipe_format depthFormat,
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enum pipe_format stencilFormat,
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uint width, uint height,
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void *privateData);
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void st_resize_framebuffer( struct st_framebuffer *stfb,
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uint width, uint height );
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struct pipe_surface *st_get_framebuffer_surface(struct st_framebuffer *stfb,
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uint surfIndex);
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void *st_framebuffer_private( struct st_framebuffer *stfb );
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void st_unreference_framebuffer( struct st_framebuffer **stfb );
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void st_make_current(struct st_context *st,
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struct st_framebuffer *draw,
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struct st_framebuffer *read);
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void st_flush( struct st_context *st, uint pipeFlushFlags );
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void st_notify_swapbuffers(struct st_framebuffer *stfb);
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#endif
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