1039 lines
27 KiB
C
1039 lines
27 KiB
C
/* $Id: texutil.c,v 1.31 2002/09/21 16:51:25 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 4.0.3
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*
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Gareth Hughes <gareth@valinux.com>
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*/
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/*
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* Description:
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* Functions for texture image conversion. This takes care of converting
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* typical GL_RGBA/GLubyte textures into hardware-specific formats.
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* We can handle non-standard row strides and pixel unpacking parameters.
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*/
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#ifdef PC_HEADER
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#include "all.h"
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#else
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#include "glheader.h"
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#include "context.h"
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#include "enums.h"
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#include "image.h"
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#include "macros.h"
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#include "mem.h"
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#include "mtypes.h"
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#include "texformat.h"
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#include "texutil.h"
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#endif
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#define DEBUG_TEXUTIL 0
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#ifdef MESA_BIG_ENDIAN
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#define APPEND16( a, b ) ( (a) << 16 | (b) )
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#else
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#define APPEND16( a, b ) ( (a) | (b) << 16 )
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#endif
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struct convert_info {
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GLint xoffset, yoffset, zoffset; /* Subimage offset */
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GLint width, height, depth; /* Subimage region */
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GLint dstImageWidth, dstImageHeight; /* Dest image size */
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/* Needed for subimage replacement */
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GLenum format, type; /* Source (user) format and type */
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const struct gl_pixelstore_attrib *unpacking;
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const GLvoid *srcImage;
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GLvoid *dstImage;
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GLint index;
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};
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typedef GLboolean (*convert_func)( const struct convert_info *convert );
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/* bitvalues for convert->index */
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#define CONVERT_STRIDE_BIT 0x1
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#define CONVERT_UNPACKING_BIT 0x2
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/* =============================================================
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* Convert to RGBA8888 textures:
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*/
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#define DST_TYPE GLuint
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#define DST_TEXELS_PER_DWORD 1
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#define CONVERT_TEXEL( dst, src ) \
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dst = PACK_COLOR_8888_LE( src[3], src[2], src[1], src[0] )
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#define CONVERT_DIRECT
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#define SRC_TEXEL_BYTES 4
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#define TAG(x) x##_rgba8888_direct
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#define PRESERVE_DST_TYPE
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#include "texutil_tmp.h"
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#define CONVERT_TEXEL( dst, src ) \
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dst = PACK_COLOR_8888_LE( src[0], src[1], src[2], src[3] )
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#define CONVERT_TEXEL_DWORD( dst, src ) CONVERT_TEXEL( dst, src )
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#define SRC_TEXEL_BYTES 4
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#define TAG(x) x##_abgr8888_to_rgba8888
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#define PRESERVE_DST_TYPE
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#include "texutil_tmp.h"
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#define CONVERT_TEXEL( dst, src ) \
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dst = PACK_COLOR_8888_LE( src[0], src[1], src[2], 0xff )
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#define CONVERT_TEXEL_DWORD( dst, src ) CONVERT_TEXEL( dst, src )
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#define SRC_TEXEL_BYTES 3
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#define TAG(x) x##_bgr888_to_rgba8888
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#include "texutil_tmp.h"
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#define CONVERT_RGBA8888( name ) \
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static GLboolean \
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convert_##name##_rgba8888( const struct convert_info *convert ) \
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{ \
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convert_func *tab; \
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GLint index = convert->index; \
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\
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if ( convert->format == GL_ABGR_EXT && \
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convert->type == GL_UNSIGNED_INT_8_8_8_8_REV ) \
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{ \
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tab = name##_tab_rgba8888_direct; \
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} \
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else if ( convert->format == GL_RGBA && \
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( convert->type == GL_UNSIGNED_BYTE || \
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convert->type == GL_UNSIGNED_INT_8_8_8_8 ) ) \
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{ \
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tab = name##_tab_abgr8888_to_rgba8888; \
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} \
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else if ( convert->format == GL_RGB && \
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convert->type == GL_UNSIGNED_BYTE ) \
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{ \
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tab = name##_tab_bgr888_to_rgba8888; \
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} \
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else \
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{ \
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/* Can't handle this source format/type combination */ \
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return GL_FALSE; \
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} \
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\
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return tab[index]( convert ); \
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}
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CONVERT_RGBA8888( texsubimage2d )
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CONVERT_RGBA8888( texsubimage3d )
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/* =============================================================
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* Convert to ARGB8888 textures:
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*/
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#define DST_TYPE GLuint
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#define DST_TEXELS_PER_DWORD 1
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#define CONVERT_TEXEL( dst, src ) \
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dst = PACK_COLOR_8888_LE( src[3], src[2], src[1], src[0] )
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#define CONVERT_DIRECT
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#define SRC_TEXEL_BYTES 4
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#define TAG(x) x##_argb8888_direct
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#define PRESERVE_DST_TYPE
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#include "texutil_tmp.h"
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#define CONVERT_TEXEL( dst, src ) \
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dst = PACK_COLOR_8888_LE( src[3], src[0], src[1], src[2] )
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#define CONVERT_TEXEL_DWORD( dst, src ) CONVERT_TEXEL( dst, src )
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#define SRC_TEXEL_BYTES 4
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#define TAG(x) x##_abgr8888_to_argb8888
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#define PRESERVE_DST_TYPE
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#include "texutil_tmp.h"
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#define CONVERT_TEXEL( dst, src ) \
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dst = PACK_COLOR_8888_LE( 0xff, src[0], src[1], src[2] )
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#define CONVERT_TEXEL_DWORD( dst, src ) CONVERT_TEXEL( dst, src )
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#define SRC_TEXEL_BYTES 3
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#define TAG(x) x##_bgr888_to_argb8888
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#include "texutil_tmp.h"
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#define CONVERT_ARGB8888( name ) \
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static GLboolean \
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convert_##name##_argb8888( const struct convert_info *convert ) \
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{ \
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convert_func *tab; \
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GLint index = convert->index; \
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\
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if ( convert->format == GL_BGRA && \
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convert->type == GL_UNSIGNED_INT_8_8_8_8_REV ) \
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{ \
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tab = name##_tab_argb8888_direct; \
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} \
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else if ( convert->format == GL_RGBA && \
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convert->type == GL_UNSIGNED_BYTE ) \
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{ \
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tab = name##_tab_abgr8888_to_argb8888; \
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} \
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else if ( convert->format == GL_RGB && \
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convert->type == GL_UNSIGNED_BYTE ) \
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{ \
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tab = name##_tab_bgr888_to_argb8888; \
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} \
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else \
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{ \
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/* Can't handle this source format/type combination */ \
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return GL_FALSE; \
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} \
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\
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return tab[index]( convert ); \
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}
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CONVERT_ARGB8888( texsubimage2d )
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CONVERT_ARGB8888( texsubimage3d )
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/* =============================================================
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* Convert to RGB888 textures:
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*/
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static GLboolean
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convert_texsubimage2d_rgb888( const struct convert_info *convert )
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{
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/* This is a placeholder for now...
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*/
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return GL_FALSE;
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}
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static GLboolean
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convert_texsubimage3d_rgb888( const struct convert_info *convert )
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{
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/* This is a placeholder for now...
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*/
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return GL_FALSE;
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}
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/* =============================================================
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* Convert to RGB565 textures:
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*/
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#define DST_TYPE GLushort
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#define DST_TEXELS_PER_DWORD 2
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#define CONVERT_TEXEL( dst, src ) \
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dst = PACK_COLOR_565_LE( src[0], src[1], src[2] )
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#define CONVERT_DIRECT
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#define SRC_TEXEL_BYTES 2
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#define TAG(x) x##_rgb565_direct
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#define PRESERVE_DST_TYPE
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#include "texutil_tmp.h"
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#define CONVERT_TEXEL( dst, src ) \
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dst = PACK_COLOR_565_LE( src[0], src[1], src[2] )
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#define CONVERT_TEXEL_DWORD( dst, src ) \
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dst = APPEND16( PACK_COLOR_565_LE( src[0], src[1], src[2] ), \
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PACK_COLOR_565_LE( src[3], src[4], src[5] ) )
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#define SRC_TEXEL_BYTES 3
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#define TAG(x) x##_bgr888_to_rgb565
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#define PRESERVE_DST_TYPE
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#include "texutil_tmp.h"
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#define CONVERT_TEXEL( dst, src ) \
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dst = PACK_COLOR_565_LE( src[0], src[1], src[2] )
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#define CONVERT_TEXEL_DWORD( dst, src ) \
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dst = APPEND16( PACK_COLOR_565_LE( src[0], src[1], src[2] ), \
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PACK_COLOR_565_LE( src[4], src[5], src[6] ) )
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#define SRC_TEXEL_BYTES 4
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#define TAG(x) x##_abgr8888_to_rgb565
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#include "texutil_tmp.h"
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#define CONVERT_RGB565( name ) \
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static GLboolean \
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convert_##name##_rgb565( const struct convert_info *convert ) \
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{ \
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convert_func *tab; \
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GLint index = convert->index; \
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\
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if ( convert->format == GL_RGB && \
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convert->type == GL_UNSIGNED_SHORT_5_6_5 ) \
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{ \
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tab = name##_tab_rgb565_direct; \
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} \
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else if ( convert->format == GL_RGB && \
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convert->type == GL_UNSIGNED_BYTE ) \
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{ \
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tab = name##_tab_bgr888_to_rgb565; \
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} \
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else if ( convert->format == GL_RGBA && \
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convert->type == GL_UNSIGNED_BYTE ) \
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{ \
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tab = name##_tab_abgr8888_to_rgb565; \
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} \
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else \
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{ \
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/* Can't handle this source format/type combination */ \
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return GL_FALSE; \
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} \
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\
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return tab[index]( convert ); \
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}
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CONVERT_RGB565( texsubimage2d )
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CONVERT_RGB565( texsubimage3d )
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/* =============================================================
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* Convert to ARGB4444 textures:
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*/
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#define DST_TYPE GLushort
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#define DST_TEXELS_PER_DWORD 2
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#define CONVERT_TEXEL( dst, src ) \
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dst = PACK_COLOR_4444_LE( src[3], src[0], src[1], src[2] )
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#define CONVERT_DIRECT
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#define SRC_TEXEL_BYTES 2
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#define TAG(x) x##_argb4444_direct
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#define PRESERVE_DST_TYPE
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#include "texutil_tmp.h"
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#define CONVERT_TEXEL( dst, src ) \
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dst = PACK_COLOR_4444_LE( src[3], src[0], src[1], src[2] )
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#define CONVERT_TEXEL_DWORD( dst, src ) \
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dst = APPEND16( PACK_COLOR_4444_LE( src[3], src[0], src[1], src[2] ), \
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PACK_COLOR_4444_LE( src[7], src[4], src[5], src[6] ) )
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#define SRC_TEXEL_BYTES 4
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#define TAG(x) x##_abgr8888_to_argb4444
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#include "texutil_tmp.h"
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#define CONVERT_ARGB4444( name ) \
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static GLboolean \
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convert_##name##_argb4444( const struct convert_info *convert ) \
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{ \
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convert_func *tab; \
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GLint index = convert->index; \
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\
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if ( convert->format == GL_BGRA && \
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convert->type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) \
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{ \
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tab = name##_tab_argb4444_direct; \
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} \
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else if ( convert->format == GL_RGBA && \
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convert->type == GL_UNSIGNED_BYTE ) \
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{ \
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tab = name##_tab_abgr8888_to_argb4444; \
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} \
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else \
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{ \
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/* Can't handle this source format/type combination */ \
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return GL_FALSE; \
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} \
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\
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return tab[index]( convert ); \
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}
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CONVERT_ARGB4444( texsubimage2d )
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CONVERT_ARGB4444( texsubimage3d )
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/* =============================================================
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* Convert to ARGB1555 textures:
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*/
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#define DST_TYPE GLushort
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#define DST_TEXELS_PER_DWORD 2
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#define CONVERT_TEXEL( dst, src ) \
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dst = PACK_COLOR_1555_LE( src[3], src[0], src[1], src[2] )
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#define CONVERT_DIRECT
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#define SRC_TEXEL_BYTES 2
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#define TAG(x) x##_argb1555_direct
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#define PRESERVE_DST_TYPE
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#include "texutil_tmp.h"
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#ifdef MESA_BIG_ENDIAN
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#define CONVERT_TEXEL( dst, src ) \
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{ const GLushort s = *(GLushort *)src; \
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dst = (s >> 9) | ((s & 0x1ff) << 7); }
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#define CONVERT_TEXEL_DWORD( dst, src ) \
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{ const GLuint s = ((fi_type *)src)->i; \
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dst = (((s & 0xfe00fe00) >> 9) | \
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((s & 0x01ff01ff) << 7)); }
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#else
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#define CONVERT_TEXEL( dst, src ) \
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{ const GLushort s = *(GLushort *)src; \
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dst = (s >> 1) | ((s & 1) << 15); }
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#define CONVERT_TEXEL_DWORD( dst, src ) \
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{ const GLuint s = ((fi_type *)src)->i; \
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dst = (((s & 0xfffefffe) >> 1) | \
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((s & 0x00010001) << 15)); }
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#endif
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#define SRC_TEXEL_BYTES 2
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#define TAG(x) x##_rgba5551_to_argb1555
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#define PRESERVE_DST_TYPE
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#include "texutil_tmp.h"
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#define CONVERT_TEXEL( dst, src ) \
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dst = PACK_COLOR_1555_LE( src[3], src[0], src[1], src[2] )
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#define CONVERT_TEXEL_DWORD( dst, src ) \
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dst = APPEND16( PACK_COLOR_1555_LE( src[3], src[0], src[1], src[2] ), \
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PACK_COLOR_1555_LE( src[7], src[4], src[5], src[6] ) )
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#define SRC_TEXEL_BYTES 4
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#define TAG(x) x##_abgr8888_to_argb1555
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#include "texutil_tmp.h"
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#define CONVERT_ARGB1555( name ) \
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static GLboolean \
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convert_##name##_argb1555( const struct convert_info *convert ) \
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{ \
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convert_func *tab; \
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GLint index = convert->index; \
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\
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if ( convert->format == GL_BGRA && \
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convert->type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) \
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{ \
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tab = name##_tab_argb1555_direct; \
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} \
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else if ( convert->format == GL_RGBA && \
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convert->type == GL_UNSIGNED_SHORT_5_5_5_1 ) \
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{ \
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tab = name##_tab_rgba5551_to_argb1555; \
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} \
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else if ( convert->format == GL_RGBA && \
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convert->type == GL_UNSIGNED_BYTE ) \
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{ \
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tab = name##_tab_abgr8888_to_argb1555; \
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} \
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else \
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{ \
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/* Can't handle this source format/type combination */ \
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return GL_FALSE; \
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} \
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\
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return tab[index]( convert ); \
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}
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CONVERT_ARGB1555( texsubimage2d )
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CONVERT_ARGB1555( texsubimage3d )
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/* =============================================================
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* AL88 textures:
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*/
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#define DST_TYPE GLushort
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#define DST_TEXELS_PER_DWORD 2
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#define CONVERT_TEXEL( dst, src ) \
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dst = PACK_COLOR_88_LE( src[0], src[1] )
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#define CONVERT_DIRECT
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#define SRC_TEXEL_BYTES 2
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#define TAG(x) x##_al88_direct
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#define PRESERVE_DST_TYPE
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#include "texutil_tmp.h"
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|
|
#define CONVERT_TEXEL( dst, src ) \
|
|
dst = PACK_COLOR_88_LE( src[0], 0x00 )
|
|
|
|
#define CONVERT_TEXEL_DWORD( dst, src ) \
|
|
dst = APPEND16( PACK_COLOR_88_LE( src[0], 0x00 ), \
|
|
PACK_COLOR_88_LE( src[1], 0x00 ) )
|
|
|
|
#define SRC_TEXEL_BYTES 1
|
|
|
|
#define TAG(x) x##_a8_to_al88
|
|
#define PRESERVE_DST_TYPE
|
|
#include "texutil_tmp.h"
|
|
|
|
|
|
#define CONVERT_TEXEL( dst, src ) \
|
|
dst = PACK_COLOR_88_LE( 0xff, src[0] )
|
|
|
|
#define CONVERT_TEXEL_DWORD( dst, src ) \
|
|
dst = APPEND16( PACK_COLOR_88_LE( 0xff, src[0] ), \
|
|
PACK_COLOR_88_LE( 0xff, src[1] ) )
|
|
|
|
#define SRC_TEXEL_BYTES 1
|
|
|
|
#define TAG(x) x##_l8_to_al88
|
|
#define PRESERVE_DST_TYPE
|
|
#include "texutil_tmp.h"
|
|
|
|
|
|
#define CONVERT_TEXEL( dst, src ) \
|
|
dst = PACK_COLOR_88_LE( src[3], src[0] )
|
|
|
|
#define CONVERT_TEXEL_DWORD( dst, src ) \
|
|
dst = APPEND16( PACK_COLOR_88_LE( src[3], src[0] ), \
|
|
PACK_COLOR_88_LE( src[7], src[4] ) )
|
|
|
|
#define SRC_TEXEL_BYTES 4
|
|
|
|
#define TAG(x) x##_abgr8888_to_al88
|
|
#include "texutil_tmp.h"
|
|
|
|
|
|
#define CONVERT_AL88( name ) \
|
|
static GLboolean \
|
|
convert_##name##_al88( const struct convert_info *convert ) \
|
|
{ \
|
|
convert_func *tab; \
|
|
GLint index = convert->index; \
|
|
\
|
|
if ( convert->format == GL_LUMINANCE_ALPHA && \
|
|
convert->type == GL_UNSIGNED_BYTE ) \
|
|
{ \
|
|
tab = name##_tab_al88_direct; \
|
|
} \
|
|
else if ( convert->format == GL_ALPHA && \
|
|
convert->type == GL_UNSIGNED_BYTE ) \
|
|
{ \
|
|
tab = name##_tab_a8_to_al88; \
|
|
} \
|
|
else if ( convert->format == GL_LUMINANCE && \
|
|
convert->type == GL_UNSIGNED_BYTE ) \
|
|
{ \
|
|
tab = name##_tab_l8_to_al88; \
|
|
} \
|
|
else if ( convert->format == GL_RGBA && \
|
|
convert->type == GL_UNSIGNED_BYTE ) \
|
|
{ \
|
|
tab = name##_tab_abgr8888_to_al88; \
|
|
} \
|
|
else \
|
|
{ \
|
|
/* Can't handle this source format/type combination */ \
|
|
return GL_FALSE; \
|
|
} \
|
|
\
|
|
return tab[index]( convert ); \
|
|
}
|
|
|
|
CONVERT_AL88( texsubimage2d )
|
|
CONVERT_AL88( texsubimage3d )
|
|
|
|
|
|
|
|
/* =============================================================
|
|
* Convert to RGB332 textures:
|
|
*/
|
|
|
|
static GLboolean
|
|
convert_texsubimage2d_rgb332( const struct convert_info *convert )
|
|
{
|
|
/* This is a placeholder for now...
|
|
*/
|
|
return GL_FALSE;
|
|
}
|
|
|
|
static GLboolean
|
|
convert_texsubimage3d_rgb332( const struct convert_info *convert )
|
|
{
|
|
/* This is a placeholder for now...
|
|
*/
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
|
|
/* =============================================================
|
|
* CI8 (and all other single-byte texel) textures:
|
|
*/
|
|
|
|
#define DST_TYPE GLubyte
|
|
#define DST_TEXELS_PER_DWORD 4
|
|
|
|
#define CONVERT_TEXEL( dst, src ) dst = src[0]
|
|
|
|
#define CONVERT_DIRECT
|
|
|
|
#define SRC_TEXEL_BYTES 1
|
|
|
|
#define TAG(x) x##_ci8_direct
|
|
#include "texutil_tmp.h"
|
|
|
|
|
|
#define CONVERT_CI8( name ) \
|
|
static GLboolean \
|
|
convert_##name##_ci8( const struct convert_info *convert ) \
|
|
{ \
|
|
convert_func *tab; \
|
|
GLint index = convert->index; \
|
|
\
|
|
if ( ( convert->format == GL_ALPHA || \
|
|
convert->format == GL_LUMINANCE || \
|
|
convert->format == GL_INTENSITY || \
|
|
convert->format == GL_COLOR_INDEX ) && \
|
|
convert->type == GL_UNSIGNED_BYTE ) \
|
|
{ \
|
|
tab = name##_tab_ci8_direct; \
|
|
} \
|
|
else \
|
|
{ \
|
|
/* Can't handle this source format/type combination */ \
|
|
return GL_FALSE; \
|
|
} \
|
|
\
|
|
return tab[index]( convert ); \
|
|
}
|
|
|
|
CONVERT_CI8( texsubimage2d )
|
|
CONVERT_CI8( texsubimage3d )
|
|
|
|
|
|
/* =============================================================
|
|
* convert to YCBCR textures:
|
|
*/
|
|
|
|
#define DST_TYPE GLushort
|
|
#define DST_TEXELS_PER_DWORD 2
|
|
|
|
#define CONVERT_TEXEL( dst, src ) \
|
|
dst = (src[0] << 8) | src[1];
|
|
|
|
#define CONVERT_DIRECT
|
|
|
|
#define SRC_TEXEL_BYTES 2
|
|
|
|
#define TAG(x) x##_ycbcr_direct
|
|
#include "texutil_tmp.h"
|
|
|
|
|
|
#define CONVERT_YCBCR( name ) \
|
|
static GLboolean \
|
|
convert_##name##_ycbcr( const struct convert_info *convert ) \
|
|
{ \
|
|
convert_func *tab; \
|
|
GLint index = convert->index; \
|
|
\
|
|
if (convert->format != GL_YCBCR_MESA) { \
|
|
/* Can't handle this source format/type combination */ \
|
|
return GL_FALSE; \
|
|
} \
|
|
tab = name##_tab_ycbcr_direct; \
|
|
\
|
|
return tab[index]( convert ); \
|
|
}
|
|
|
|
CONVERT_YCBCR( texsubimage2d )
|
|
CONVERT_YCBCR( texsubimage3d )
|
|
|
|
|
|
/* =============================================================
|
|
* convert to YCBCR_REV textures:
|
|
*/
|
|
|
|
#define DST_TYPE GLushort
|
|
#define DST_TEXELS_PER_DWORD 2
|
|
|
|
#define CONVERT_TEXEL( dst, src ) \
|
|
dst = (src[1] << 8) | src[0];
|
|
|
|
#define CONVERT_DIRECT
|
|
|
|
#define SRC_TEXEL_BYTES 2
|
|
|
|
#define TAG(x) x##_ycbcr_rev_direct
|
|
#include "texutil_tmp.h"
|
|
|
|
|
|
#define CONVERT_YCBCR_REV( name ) \
|
|
static GLboolean \
|
|
convert_##name##_ycbcr_rev( const struct convert_info *convert ) \
|
|
{ \
|
|
convert_func *tab; \
|
|
GLint index = convert->index; \
|
|
\
|
|
if (convert->format != GL_YCBCR_MESA) { \
|
|
/* Can't handle this source format/type combination */ \
|
|
return GL_FALSE; \
|
|
} \
|
|
tab = name##_tab_ycbcr_rev_direct; \
|
|
\
|
|
return tab[index]( convert ); \
|
|
}
|
|
|
|
CONVERT_YCBCR_REV( texsubimage2d )
|
|
CONVERT_YCBCR_REV( texsubimage3d )
|
|
|
|
|
|
|
|
/* =============================================================
|
|
* Global entry points
|
|
*/
|
|
|
|
static convert_func convert_texsubimage2d_tab[] = {
|
|
convert_texsubimage2d_rgba8888,
|
|
convert_texsubimage2d_argb8888,
|
|
convert_texsubimage2d_rgb888,
|
|
convert_texsubimage2d_rgb565,
|
|
convert_texsubimage2d_argb4444,
|
|
convert_texsubimage2d_argb1555,
|
|
convert_texsubimage2d_al88,
|
|
convert_texsubimage2d_rgb332,
|
|
convert_texsubimage2d_ci8, /* These are all the same... */
|
|
convert_texsubimage2d_ci8,
|
|
convert_texsubimage2d_ci8,
|
|
convert_texsubimage2d_ci8,
|
|
convert_texsubimage2d_ycbcr,
|
|
convert_texsubimage2d_ycbcr_rev,
|
|
};
|
|
|
|
static convert_func convert_texsubimage3d_tab[] = {
|
|
convert_texsubimage3d_rgba8888,
|
|
convert_texsubimage3d_argb8888,
|
|
convert_texsubimage3d_rgb888,
|
|
convert_texsubimage3d_rgb565,
|
|
convert_texsubimage3d_argb4444,
|
|
convert_texsubimage3d_argb1555,
|
|
convert_texsubimage3d_al88,
|
|
convert_texsubimage3d_rgb332,
|
|
convert_texsubimage3d_ci8, /* These are all the same... */
|
|
convert_texsubimage3d_ci8,
|
|
convert_texsubimage3d_ci8,
|
|
convert_texsubimage3d_ci8,
|
|
convert_texsubimage3d_ycbcr,
|
|
convert_texsubimage3d_ycbcr_rev,
|
|
};
|
|
|
|
|
|
/* See if we need to care about the pixel store attributes when we're
|
|
* converting the texture image. This should be stored as
|
|
* unpacking->_SomeBoolean and updated when the values change, to avoid
|
|
* testing every time...
|
|
*/
|
|
static INLINE GLboolean
|
|
convert_needs_unpacking( const struct gl_pixelstore_attrib *unpacking,
|
|
GLenum format, GLenum type )
|
|
{
|
|
if ( ( unpacking->Alignment == 1 ||
|
|
( unpacking->Alignment == 4 && /* Pick up the common Q3A case... */
|
|
format == GL_RGBA && type == GL_UNSIGNED_BYTE ) ) &&
|
|
unpacking->RowLength == 0 &&
|
|
unpacking->SkipPixels == 0 &&
|
|
unpacking->SkipRows == 0 &&
|
|
unpacking->ImageHeight == 0 &&
|
|
unpacking->SkipImages == 0 &&
|
|
unpacking->SwapBytes == GL_FALSE &&
|
|
unpacking->LsbFirst == GL_FALSE ) {
|
|
return GL_FALSE;
|
|
} else {
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
GLboolean
|
|
_mesa_convert_texsubimage1d( GLint mesaFormat,
|
|
GLint xoffset,
|
|
GLint width,
|
|
GLenum format, GLenum type,
|
|
const struct gl_pixelstore_attrib *unpacking,
|
|
const GLvoid *srcImage, GLvoid *dstImage )
|
|
{
|
|
struct convert_info convert;
|
|
|
|
ASSERT( unpacking );
|
|
ASSERT( srcImage );
|
|
ASSERT( dstImage );
|
|
|
|
ASSERT( mesaFormat >= MESA_FORMAT_RGBA8888 );
|
|
ASSERT( mesaFormat <= MESA_FORMAT_YCBCR_REV );
|
|
|
|
/* Make it easier to pass all the parameters around.
|
|
*/
|
|
convert.xoffset = xoffset;
|
|
convert.yoffset = 0;
|
|
convert.width = width;
|
|
convert.height = 1;
|
|
convert.format = format;
|
|
convert.type = type;
|
|
convert.unpacking = unpacking;
|
|
convert.srcImage = srcImage;
|
|
convert.dstImage = dstImage;
|
|
|
|
convert.index = 0;
|
|
|
|
if ( convert_needs_unpacking( unpacking, format, type ) )
|
|
convert.index |= CONVERT_UNPACKING_BIT;
|
|
|
|
ASSERT(convert.index < 4);
|
|
|
|
return convert_texsubimage2d_tab[mesaFormat]( &convert );
|
|
}
|
|
|
|
|
|
/* Convert a user's 2D image into a texture image. This basically
|
|
* repacks pixel data into the special texture formats used by core Mesa
|
|
* and the DRI drivers. This function can do full images or subimages.
|
|
*
|
|
* We return a boolean because this function may not accept some kinds
|
|
* of source image formats and/or types. For example, if the incoming
|
|
* format/type = GL_BGR, GL_UNSIGNED_INT this function probably won't
|
|
* be able to do the conversion.
|
|
*
|
|
* In that case, the incoming image should first be simplified to one of
|
|
* the "canonical" formats (GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
|
|
* GL_INTENSITY, GL_RGB, GL_RGBA) and types (GL_CHAN). We can do that
|
|
* with the _mesa_transfer_teximage() function. That function will also
|
|
* do image transfer operations such as scale/bias and convolution.
|
|
*
|
|
* Input:
|
|
* mesaFormat - one of the MESA_FORMAT_* values from texformat.h
|
|
* xoffset, yoffset - position in dest image to put data
|
|
* width, height - incoming image size, also size of dest region.
|
|
* dstImageWidth - width (row stride) of dest image in pixels
|
|
* format, type - incoming image format and type
|
|
* unpacking - describes incoming image unpacking
|
|
* srcImage - pointer to source image
|
|
* destImage - pointer to dest image
|
|
*/
|
|
GLboolean
|
|
_mesa_convert_texsubimage2d( GLint mesaFormat, /* dest */
|
|
GLint xoffset, GLint yoffset,
|
|
GLint width, GLint height,
|
|
GLint destImageWidth,
|
|
GLenum format, GLenum type, /* source */
|
|
const struct gl_pixelstore_attrib *unpacking,
|
|
const GLvoid *srcImage, GLvoid *dstImage )
|
|
{
|
|
struct convert_info convert;
|
|
|
|
ASSERT( unpacking );
|
|
ASSERT( srcImage );
|
|
ASSERT( dstImage );
|
|
|
|
ASSERT( mesaFormat >= MESA_FORMAT_RGBA8888 );
|
|
ASSERT( mesaFormat <= MESA_FORMAT_YCBCR_REV );
|
|
|
|
/* Make it easier to pass all the parameters around.
|
|
*/
|
|
convert.xoffset = xoffset;
|
|
convert.yoffset = yoffset;
|
|
convert.width = width;
|
|
convert.height = height;
|
|
convert.dstImageWidth = destImageWidth;
|
|
convert.format = format;
|
|
convert.type = type;
|
|
convert.unpacking = unpacking;
|
|
convert.srcImage = srcImage;
|
|
convert.dstImage = dstImage;
|
|
|
|
convert.index = 0;
|
|
|
|
if ( convert_needs_unpacking( unpacking, format, type ) )
|
|
convert.index |= CONVERT_UNPACKING_BIT;
|
|
|
|
if ( width != destImageWidth )
|
|
convert.index |= CONVERT_STRIDE_BIT;
|
|
|
|
return convert_texsubimage2d_tab[mesaFormat]( &convert );
|
|
}
|
|
|
|
GLboolean
|
|
_mesa_convert_texsubimage3d( GLint mesaFormat, /* dest */
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLint width, GLint height, GLint depth,
|
|
GLint dstImageWidth, GLint dstImageHeight,
|
|
GLenum format, GLenum type, /* source */
|
|
const struct gl_pixelstore_attrib *unpacking,
|
|
const GLvoid *srcImage, GLvoid *dstImage )
|
|
{
|
|
struct convert_info convert;
|
|
|
|
ASSERT( unpacking );
|
|
ASSERT( srcImage );
|
|
ASSERT( dstImage );
|
|
|
|
ASSERT( mesaFormat >= MESA_FORMAT_RGBA8888 );
|
|
ASSERT( mesaFormat <= MESA_FORMAT_YCBCR_REV );
|
|
|
|
/* Make it easier to pass all the parameters around.
|
|
*/
|
|
convert.xoffset = xoffset;
|
|
convert.yoffset = yoffset;
|
|
convert.zoffset = zoffset;
|
|
convert.width = width;
|
|
convert.height = height;
|
|
convert.depth = depth;
|
|
convert.dstImageWidth = dstImageWidth;
|
|
convert.dstImageHeight = dstImageHeight;
|
|
convert.format = format;
|
|
convert.type = type;
|
|
convert.unpacking = unpacking;
|
|
convert.srcImage = srcImage;
|
|
convert.dstImage = dstImage;
|
|
|
|
convert.index = 0;
|
|
|
|
if ( convert_needs_unpacking( unpacking, format, type ) )
|
|
convert.index |= CONVERT_UNPACKING_BIT;
|
|
|
|
if ( width != dstImageWidth || height != dstImageHeight )
|
|
convert.index |= CONVERT_STRIDE_BIT;
|
|
|
|
return convert_texsubimage3d_tab[mesaFormat]( &convert );
|
|
}
|
|
|
|
|
|
|
|
/* Nearest filtering only (for broken hardware that can't support
|
|
* all aspect ratios). This can be made a lot faster, but I don't
|
|
* really care enough...
|
|
*/
|
|
void _mesa_rescale_teximage2d( GLuint bytesPerPixel, GLuint dstRowStride,
|
|
GLint srcWidth, GLint srcHeight,
|
|
GLint dstWidth, GLint dstHeight,
|
|
const GLvoid *srcImage, GLvoid *dstImage )
|
|
{
|
|
GLint row, col;
|
|
|
|
#define INNER_LOOP( TYPE, HOP, WOP ) \
|
|
for ( row = 0 ; row < dstHeight ; row++ ) { \
|
|
GLint srcRow = row HOP hScale; \
|
|
for ( col = 0 ; col < dstWidth ; col++ ) { \
|
|
GLint srcCol = col WOP wScale; \
|
|
dst[col] = src[srcRow * srcWidth + srcCol]; \
|
|
} \
|
|
dst = (TYPE *) ((GLubyte *) dst + dstRowStride); \
|
|
} \
|
|
|
|
#define RESCALE_IMAGE( TYPE ) \
|
|
do { \
|
|
const TYPE *src = (const TYPE *)srcImage; \
|
|
TYPE *dst = (TYPE *)dstImage; \
|
|
\
|
|
if ( srcHeight <= dstHeight ) { \
|
|
const GLint hScale = dstHeight / srcHeight; \
|
|
if ( srcWidth <= dstWidth ) { \
|
|
const GLint wScale = dstWidth / srcWidth; \
|
|
INNER_LOOP( TYPE, /, / ); \
|
|
} \
|
|
else { \
|
|
const GLint wScale = srcWidth / dstWidth; \
|
|
INNER_LOOP( TYPE, /, * ); \
|
|
} \
|
|
} \
|
|
else { \
|
|
const GLint hScale = srcHeight / dstHeight; \
|
|
if ( srcWidth <= dstWidth ) { \
|
|
const GLint wScale = dstWidth / srcWidth; \
|
|
INNER_LOOP( TYPE, *, / ); \
|
|
} \
|
|
else { \
|
|
const GLint wScale = srcWidth / dstWidth; \
|
|
INNER_LOOP( TYPE, *, * ); \
|
|
} \
|
|
} \
|
|
} while (0)
|
|
|
|
switch ( bytesPerPixel ) {
|
|
case 4:
|
|
RESCALE_IMAGE( GLuint );
|
|
break;
|
|
|
|
case 2:
|
|
RESCALE_IMAGE( GLushort );
|
|
break;
|
|
|
|
case 1:
|
|
RESCALE_IMAGE( GLubyte );
|
|
break;
|
|
default:
|
|
_mesa_problem(NULL,"unexpected bytes/pixel in _mesa_rescale_teximage2d");
|
|
}
|
|
}
|