
For now we're still just generating MOVs, but this will let us fold into other ops in the future. No difference on shader-db.
152 lines
5.8 KiB
C
152 lines
5.8 KiB
C
/*
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* Copyright © 2016 Broadcom Limited
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "vc4_qir.h"
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#include "vc4_qpu.h"
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static void
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fail_instr(struct vc4_compile *c, struct qinst *inst, const char *msg)
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{
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fprintf(stderr, "qir_validate: %s: ", msg);
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qir_dump_inst(c, inst);
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fprintf(stderr, "\n");
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abort();
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}
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void qir_validate(struct vc4_compile *c)
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{
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bool already_assigned[c->num_temps];
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memset(&already_assigned, 0, sizeof(already_assigned));
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/* We don't want to do validation in release builds, but we want to
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* keep compiling the validation code to make sure it doesn't get
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* broken.
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*/
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#ifndef DEBUG
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return;
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#endif
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for (int i = 0; i < c->num_temps; i++) {
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struct qinst *def = c->defs[i];
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if (def && def->cond != QPU_COND_ALWAYS)
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fail_instr(c, def, "SSA def with condition");
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}
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qir_for_each_inst_inorder(inst, c) {
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switch (inst->dst.file) {
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case QFILE_TEMP:
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if (inst->dst.index >= c->num_temps)
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fail_instr(c, inst, "bad temp index");
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if (c->defs[inst->dst.index] &&
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already_assigned[inst->dst.index]) {
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fail_instr(c, inst, "Re-assignment of SSA value");
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}
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already_assigned[inst->dst.index] = true;
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break;
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case QFILE_NULL:
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case QFILE_VPM:
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case QFILE_TLB_COLOR_WRITE:
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case QFILE_TLB_COLOR_WRITE_MS:
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case QFILE_TLB_Z_WRITE:
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case QFILE_TLB_STENCIL_SETUP:
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break;
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case QFILE_VARY:
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case QFILE_UNIF:
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case QFILE_FRAG_X:
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case QFILE_FRAG_Y:
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case QFILE_FRAG_REV_FLAG:
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case QFILE_QPU_ELEMENT:
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case QFILE_SMALL_IMM:
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case QFILE_LOAD_IMM:
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fail_instr(c, inst, "Bad dest file");
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break;
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case QFILE_TEX_S:
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case QFILE_TEX_T:
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case QFILE_TEX_R:
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case QFILE_TEX_B:
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if (inst->src[qir_get_tex_uniform_src(inst)].file !=
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QFILE_UNIF) {
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fail_instr(c, inst,
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"tex op missing implicit uniform");
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}
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break;
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case QFILE_TEX_S_DIRECT:
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if (inst->op != QOP_ADD) {
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fail_instr(c, inst,
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"kernel validation requires that "
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"direct texture lookups use an ADD");
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}
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break;
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}
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for (int i = 0; i < qir_get_nsrc(inst); i++) {
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struct qreg src = inst->src[i];
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switch (src.file) {
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case QFILE_TEMP:
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if (src.index >= c->num_temps)
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fail_instr(c, inst, "bad temp index");
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break;
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case QFILE_VARY:
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case QFILE_UNIF:
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case QFILE_VPM:
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case QFILE_LOAD_IMM:
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case QFILE_QPU_ELEMENT:
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break;
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case QFILE_SMALL_IMM:
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if (qpu_encode_small_immediate(src.index) == ~0)
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fail_instr(c, inst, "bad small immediate");
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break;
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case QFILE_FRAG_X:
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case QFILE_FRAG_Y:
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case QFILE_FRAG_REV_FLAG:
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if (c->stage != QSTAGE_FRAG)
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fail_instr(c, inst, "frag access in VS/CS");
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break;
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case QFILE_NULL:
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case QFILE_TLB_COLOR_WRITE:
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case QFILE_TLB_COLOR_WRITE_MS:
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case QFILE_TLB_Z_WRITE:
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case QFILE_TLB_STENCIL_SETUP:
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case QFILE_TEX_S_DIRECT:
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case QFILE_TEX_S:
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case QFILE_TEX_T:
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case QFILE_TEX_R:
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case QFILE_TEX_B:
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fail_instr(c, inst, "Bad src file");
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break;
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}
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}
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}
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}
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