Files
third_party_mesa3d/src/mesa/drivers/dos/dmesa.c
2003-07-17 14:50:11 +00:00

1740 lines
44 KiB
C

/*
* Mesa 3-D graphics library
* Version: 5.0.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* DOS/DJGPP device driver v1.4 for Mesa
*
* Copyright (c) 2003 - Borca Daniel
* Email : dborca@yahoo.com
* Web : http://www.geocities.com/dborca
*/
#ifndef FX
#include "glheader.h"
#include "context.h"
#include "extensions.h"
#include "macros.h"
#include "matrix.h"
#include "mtypes.h"
#include "texformat.h"
#include "teximage.h"
#include "texstore.h"
#include "imports.h"
#include "array_cache/acache.h"
#include "swrast/s_context.h"
#include "swrast/s_depth.h"
#include "swrast/s_lines.h"
#include "swrast/s_triangle.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#ifndef MATROX
#include "video.h"
#else /* MATROX */
#include "mga/mga.h"
#endif /* MATROX */
#else /* FX */
#include "../glide/fxdrv.h"
#endif /* FX */
#include "GL/dmesa.h"
/*
* In C++ terms, this class derives from the GLvisual class.
* Add system-specific fields to it.
*/
struct dmesa_visual {
GLvisual gl_visual;
GLboolean db_flag; /* double buffered? */
GLboolean rgb_flag; /* RGB mode? */
GLuint depth; /* bits per pixel (1, 8, 24, etc) */
#ifdef MATROX
int stride_in_pixels;
#endif
int zbuffer; /* Z=buffer: 0=no, 1=SW, -1=HW */
};
/*
* In C++ terms, this class derives from the GLframebuffer class.
* Add system-specific fields to it.
*/
struct dmesa_buffer {
GLframebuffer gl_buffer; /* The depth, stencil, accum, etc buffers */
void *the_window; /* your window handle, etc */
int xpos, ypos; /* position */
int width, height; /* size in pixels */
};
/*
* In C++ terms, this class derives from the GLcontext class.
* Add system-specific fields to it.
*/
struct dmesa_context {
GLcontext gl_ctx; /* the core library context */
DMesaVisual visual;
DMesaBuffer Buffer;
GLuint ClearColor;
GLuint ClearIndex;
/* etc... */
};
#ifndef FX
/****************************************************************************
* Read/Write pixels
***************************************************************************/
#define FLIP(y) (dmesa->Buffer->height - (y) - 1)
#define FLIP2(y) (_b_ - (y))
#ifndef MATROX
#define DSTRIDE dmesa->Buffer->width
#else
#define DSTRIDE dmesa->visual->stride_in_pixels
#define vl_putpixel mga_putpixel
#define vl_mixrgba mga_mixrgb
#define vl_mixrgb mga_mixrgb
#define vl_getrgba mga_getrgba
#define vl_setz mga_setz
#define vl_getz mga_getz
#endif
/****************************************************************************
* RGB[A]
***************************************************************************/
static void write_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLubyte rgba[][4], const GLubyte mask[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, offset;
#ifndef MATROX
offset = DSTRIDE * FLIP(y) + x;
if (mask) {
/* draw some pixels */
for (i=0; i<n; i++, offset++) {
if (mask[i]) {
vl_putpixel(offset, vl_mixrgba(rgba[i]));
}
}
} else {
/* draw all pixels */
for (i=0; i<n; i++, offset++) {
vl_putpixel(offset, vl_mixrgba(rgba[i]));
}
}
#else /* MATROX */
y = FLIP(y);
if (mask) {
/* draw some pixels */
offset = 0;
for (i = 0; i < n; i++) {
if (mask[i]) {
++offset;
} else {
if (offset != 0) {
mga_draw_span_rgb_tx32(x + i - offset, y, offset, (const unsigned long *)(&rgba[i-offset]));
offset = 0;
}
}
}
if (offset != 0) {
mga_draw_span_rgb_tx32(x + n - offset, y, offset, (const unsigned long *)(&rgba[n-offset]));
}
} else {
/* draw all pixels */
mga_draw_span_rgb_tx32(x, y, n, (const unsigned long *)rgba);
}
#endif /* MATROX */
}
static void write_rgb_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLubyte rgb[][3], const GLubyte mask[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, offset;
offset = DSTRIDE * FLIP(y) + x;
if (mask) {
/* draw some pixels */
for (i=0; i<n; i++, offset++) {
if (mask[i]) {
vl_putpixel(offset, vl_mixrgb(rgb[i]));
}
}
} else {
/* draw all pixels */
for (i=0; i<n; i++, offset++) {
vl_putpixel(offset, vl_mixrgb(rgb[i]));
}
}
}
static void write_mono_rgba_span (const GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLchan color[4], const GLubyte mask[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, offset, rgba = vl_mixrgba(color);
offset = DSTRIDE * FLIP(y) + x;
if (mask) {
/* draw some pixels */
for (i=0; i<n; i++, offset++) {
if (mask[i]) {
vl_putpixel(offset, rgba);
}
}
} else {
/* draw all pixels */
for (i=0; i<n; i++, offset++) {
vl_putpixel(offset, rgba);
}
}
}
static void read_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
GLubyte rgba[][4])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, offset;
offset = DSTRIDE * FLIP(y) + x;
/* read all pixels */
for (i=0; i<n; i++, offset++) {
vl_getrgba(offset, rgba[i]);
}
}
static void write_rgba_pixels (const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLubyte rgba[][4], const GLubyte mask[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1;
if (mask) {
/* draw some pixels */
for (i=0; i<n; i++) {
if (mask[i]) {
vl_putpixel(FLIP2(y[i])*_w_ + x[i], vl_mixrgba(rgba[i]));
}
}
} else {
/* draw all pixels */
for (i=0; i<n; i++) {
vl_putpixel(FLIP2(y[i])*_w_ + x[i], vl_mixrgba(rgba[i]));
}
}
}
static void write_mono_rgba_pixels (const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLchan color[4], const GLubyte mask[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1, rgba = vl_mixrgba(color);
if (mask) {
/* draw some pixels */
for (i=0; i<n; i++) {
if (mask[i]) {
vl_putpixel(FLIP2(y[i])*_w_ + x[i], rgba);
}
}
} else {
/* draw all pixels */
for (i=0; i<n; i++) {
vl_putpixel(FLIP2(y[i])*_w_ + x[i], rgba);
}
}
}
static void read_rgba_pixels (const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1;
if (mask) {
/* read some pixels */
for (i=0; i<n; i++) {
if (mask[i]) {
vl_getrgba(FLIP2(y[i])*_w_ + x[i], rgba[i]);
}
}
} else {
/* read all pixels */
for (i=0; i<n; i++) {
vl_getrgba(FLIP2(y[i])*_w_ + x[i], rgba[i]);
}
}
}
/****************************************************************************
* Index
***************************************************************************/
#ifndef MATROX
static void write_index_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLuint index[], const GLubyte mask[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, offset;
offset = DSTRIDE * FLIP(y) + x;
if (mask) {
/* draw some pixels */
for (i=0; i<n; i++, offset++) {
if (mask[i]) {
vl_putpixel(offset, index[i]);
}
}
} else {
/* draw all pixels */
for (i=0; i<n; i++, offset++) {
vl_putpixel(offset, index[i]);
}
}
}
static void write_index8_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLubyte index[], const GLubyte mask[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, offset;
offset = DSTRIDE * FLIP(y) + x;
if (mask) {
/* draw some pixels */
for (i=0; i<n; i++, offset++) {
if (mask[i]) {
vl_putpixel(offset, index[i]);
}
}
} else {
/* draw all pixels */
for (i=0; i<n; i++, offset++) {
vl_putpixel(offset, index[i]);
}
}
}
static void write_mono_index_span (const GLcontext *ctx,
GLuint n, GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, offset;
offset = DSTRIDE * FLIP(y) + x;
if (mask) {
/* draw some pixels */
for (i=0; i<n; i++, offset++) {
if (mask[i]) {
vl_putpixel(offset, colorIndex);
}
}
} else {
/* draw all pixels */
for (i=0; i<n; i++, offset++) {
vl_putpixel(offset, colorIndex);
}
}
}
static void read_index_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
GLuint index[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, offset;
offset = DSTRIDE * FLIP(y) + x;
/* read all pixels */
for (i=0; i<n; i++, offset++) {
index[i] = vl_getpixel(offset);
}
}
static void write_index_pixels (const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1;
if (mask) {
/* draw some pixels */
for (i=0; i<n; i++) {
if (mask[i]) {
vl_putpixel(FLIP2(y[i])*_w_ + x[i], index[i]);
}
}
} else {
/* draw all pixels */
for (i=0; i<n; i++) {
vl_putpixel(FLIP2(y[i])*_w_ + x[i], index[i]);
}
}
}
static void write_mono_index_pixels (const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1;
if (mask) {
/* draw some pixels */
for (i=0; i<n; i++) {
if (mask[i]) {
vl_putpixel(FLIP2(y[i])*_w_ + x[i], colorIndex);
}
}
} else {
/* draw all pixels */
for (i=0; i<n; i++) {
vl_putpixel(FLIP2(y[i])*_w_ + x[i], colorIndex);
}
}
}
static void read_index_pixels (const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint index[], const GLubyte mask[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1;
if (mask) {
/* read some pixels */
for (i=0; i<n; i++) {
if (mask[i]) {
index[i] = vl_getpixel(FLIP2(y[i])*_w_ + x[i]);
}
}
} else {
/* read all pixels */
for (i=0; i<n; i++) {
index[i] = vl_getpixel(FLIP2(y[i])*_w_ + x[i]);
}
}
}
#endif /* !MATROX */
/****************************************************************************
* Z-buffer
***************************************************************************/
#ifdef MATROX
static void write_depth_span (GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLdepth depth[], const GLubyte mask[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, offset;
offset = DSTRIDE * FLIP(y) + x;
if (mask) {
/* draw some values */
for (i=0; i<n; i++, offset++) {
if (mask[i]) {
vl_setz(offset, depth[i]);
}
}
} else {
/* draw all values */
for (i=0; i<n; i++, offset++) {
vl_setz(offset, depth[i]);
}
}
}
static void read_depth_span (GLcontext *ctx, GLuint n, GLint x, GLint y,
GLdepth depth[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, offset;
offset = DSTRIDE * FLIP(y) + x;
/* read all values */
for (i=0; i<n; i++, offset++) {
depth[i] = vl_getz(offset);
}
}
static void write_depth_pixels (GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLdepth depth[], const GLubyte mask[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1;
if (mask) {
/* draw some values */
for (i=0; i<n; i++) {
if (mask[i]) {
vl_setz(FLIP2(y[i])*_w_ + x[i], depth[i]);
}
}
} else {
/* draw all values */
for (i=0; i<n; i++) {
vl_setz(FLIP2(y[i])*_w_ + x[i], depth[i]);
}
}
}
static void read_depth_pixels (GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
GLdepth depth[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1;
/* read all values */
for (i=0; i<n; i++) {
depth[i] = vl_getz(FLIP2(y[i])*_w_ + x[i]);
}
}
#endif /* MATROX */
/****************************************************************************
* Optimized triangle rendering
***************************************************************************/
/*
* NON-depth-buffered flat triangle.
*/
#ifndef MATROX
#define NAME tri_rgb_flat
#define SETUP_CODE \
const DMesaContext dmesa = (DMesaContext)ctx; \
GLuint _b_ = dmesa->Buffer->height - 1; \
GLuint _w_ = dmesa->Buffer->width; \
GLuint rgb = vl_mixrgb(v2->color);
#define RENDER_SPAN(span) \
GLuint i, offset = FLIP2(span.y)*_w_ + span.x; \
for (i = 0; i < span.end; i++, offset++) { \
vl_putpixel(offset, rgb); \
}
#include "swrast/s_tritemp.h"
#else /* MATROX */
static void tri_rgb_flat (GLcontext *ctx,
const SWvertex *v0,
const SWvertex *v1,
const SWvertex *v2)
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint _b_ = dmesa->Buffer->height - 1;
MGAvertex m0, m1, m2;
m0.win[0] = v0->win[0];
m0.win[1] = FLIP2(v0->win[1]);
m1.win[0] = v1->win[0];
m1.win[1] = FLIP2(v1->win[1]);
m2.win[0] = v2->win[0];
m2.win[1] = FLIP2(v2->win[1]);
*(unsigned long *)m2.color = *(unsigned long *)v2->color;
mga_draw_tri_rgb_flat((int)SWRAST_CONTEXT(ctx)->_backface_sign, &m0, &m1, &m2);
}
#endif /* MATROX */
/*
* Z-less flat triangle.
*/
#ifndef MATROX
#define NAME tri_rgb_flat_zless
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define SETUP_CODE \
const DMesaContext dmesa = (DMesaContext)ctx; \
GLuint _b_ = dmesa->Buffer->height - 1; \
GLuint _w_ = dmesa->Buffer->width; \
GLuint rgb = vl_mixrgb(v2->color);
#define RENDER_SPAN(span) \
GLuint i, offset = FLIP2(span.y)*_w_ + span.x; \
for (i = 0; i < span.end; i++, offset++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
vl_putpixel(offset, rgb); \
zRow[i] = z; \
} \
span.z += span.zStep; \
}
#include "swrast/s_tritemp.h"
#else /* MATROX */
static void tri_rgb_flat_zless (GLcontext *ctx,
const SWvertex *v0,
const SWvertex *v1,
const SWvertex *v2)
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint _b_ = dmesa->Buffer->height - 1;
MGAvertex m0, m1, m2;
m0.win[0] = v0->win[0];
m0.win[1] = FLIP2(v0->win[1]);
m0.win[2] = v0->win[2];
m1.win[0] = v1->win[0];
m1.win[1] = FLIP2(v1->win[1]);
m1.win[2] = v1->win[2];
m2.win[0] = v2->win[0];
m2.win[1] = FLIP2(v2->win[1]);
m2.win[2] = v2->win[2];
*(unsigned long *)m2.color = *(unsigned long *)v2->color;
mga_draw_tri_rgb_flat_zless((int)SWRAST_CONTEXT(ctx)->_backface_sign, &m0, &m1, &m2);
}
#endif /* MATROX */
/*
* NON-depth-buffered iterated triangle.
*/
#ifndef MATROX
#define NAME tri_rgb_iter
#define INTERP_RGB 1
#define SETUP_CODE \
const DMesaContext dmesa = (DMesaContext)ctx; \
GLuint _b_ = dmesa->Buffer->height - 1; \
GLuint _w_ = dmesa->Buffer->width;
#define RENDER_SPAN(span) \
GLuint i, offset = FLIP2(span.y)*_w_ + span.x; \
for (i = 0; i < span.end; i++, offset++) { \
vl_putpixel(offset, vl_mixfix(span.red, span.green, span.blue)); \
span.red += span.redStep; \
span.green += span.greenStep; \
span.blue += span.blueStep; \
}
#include "swrast/s_tritemp.h"
#else /* MATROX */
static void tri_rgb_iter (GLcontext *ctx,
const SWvertex *v0,
const SWvertex *v1,
const SWvertex *v2)
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint _b_ = dmesa->Buffer->height - 1;
MGAvertex m0, m1, m2;
m0.win[0] = v0->win[0];
m0.win[1] = FLIP2(v0->win[1]);
m1.win[0] = v1->win[0];
m1.win[1] = FLIP2(v1->win[1]);
m2.win[0] = v2->win[0];
m2.win[1] = FLIP2(v2->win[1]);
*(unsigned long *)m0.color = *(unsigned long *)v0->color;
*(unsigned long *)m1.color = *(unsigned long *)v1->color;
*(unsigned long *)m2.color = *(unsigned long *)v2->color;
mga_draw_tri_rgb_iter((int)SWRAST_CONTEXT(ctx)->_backface_sign, &m0, &m1, &m2);
}
#endif /* MATROX */
/*
* Z-less iterated triangle.
*/
#ifndef MATROX
#define NAME tri_rgb_iter_zless
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define SETUP_CODE \
const DMesaContext dmesa = (DMesaContext)ctx; \
GLuint _b_ = dmesa->Buffer->height - 1; \
GLuint _w_ = dmesa->Buffer->width;
#define RENDER_SPAN(span) \
GLuint i, offset = FLIP2(span.y)*_w_ + span.x; \
for (i = 0; i < span.end; i++, offset++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
vl_putpixel(offset, vl_mixfix(span.red, span.green, span.blue));\
zRow[i] = z; \
} \
span.red += span.redStep; \
span.green += span.greenStep; \
span.blue += span.blueStep; \
span.z += span.zStep; \
}
#include "swrast/s_tritemp.h"
#else /* MATROX */
static void tri_rgb_iter_zless (GLcontext *ctx,
const SWvertex *v0,
const SWvertex *v1,
const SWvertex *v2)
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint _b_ = dmesa->Buffer->height - 1;
MGAvertex m0, m1, m2;
m0.win[0] = v0->win[0];
m0.win[1] = FLIP2(v0->win[1]);
m0.win[2] = v0->win[2];
m1.win[0] = v1->win[0];
m1.win[1] = FLIP2(v1->win[1]);
m1.win[2] = v1->win[2];
m2.win[0] = v2->win[0];
m2.win[1] = FLIP2(v2->win[1]);
m2.win[2] = v2->win[2];
*(unsigned long *)m0.color = *(unsigned long *)v0->color;
*(unsigned long *)m1.color = *(unsigned long *)v1->color;
*(unsigned long *)m2.color = *(unsigned long *)v2->color;
mga_draw_tri_rgb_iter_zless((int)SWRAST_CONTEXT(ctx)->_backface_sign, &m0, &m1, &m2);
}
#endif /* MATROX */
/*
* Analyze context state to see if we can provide a fast triangle function
* Otherwise, return NULL.
*/
static swrast_tri_func dmesa_choose_tri_function (GLcontext *ctx)
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
if ((ctx->RenderMode != GL_RENDER)
|| (ctx->Polygon.SmoothFlag)
|| (ctx->Polygon.StippleFlag)
|| (ctx->Texture._EnabledUnits)
|| (swrast->_RasterMask & MULTI_DRAW_BIT)
|| (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)) {
return (swrast_tri_func)NULL;
}
if (swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
return (ctx->Light.ShadeModel==GL_SMOOTH) ? tri_rgb_iter_zless : tri_rgb_flat_zless;
}
if (swrast->_RasterMask==0) { /* no depth test */
return (ctx->Light.ShadeModel==GL_SMOOTH) ? tri_rgb_iter : tri_rgb_flat;
}
return (swrast_tri_func)NULL;
}
/* Override for the swrast triangle-selection function. Try to use one
* of our internal triangle functions, otherwise fall back to the
* standard swrast functions.
*/
static void dmesa_choose_tri (GLcontext *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
if (!(swrast->Triangle=dmesa_choose_tri_function(ctx)))
_swrast_choose_triangle(ctx);
}
/****************************************************************************
* Optimized line rendering
***************************************************************************/
#ifdef MATROX
static __inline void matrox_line_clip_hack (GLcontext *ctx, int _b_, MGAvertex *m0, const SWvertex *vert0, MGAvertex *m1, const SWvertex *vert1)
{
int x0 = vert0->win[0];
int y0 = vert0->win[1];
int x1 = vert1->win[0];
int y1 = vert1->win[1];
/* s_linetemp.h { */
GLint w = ctx->DrawBuffer->Width;
GLint h = ctx->DrawBuffer->Height;
if ((x0==w) | (x1==w)) {
if ((x0==w) & (x1==w))
return;
x0 -= x0==w;
x1 -= x1==w;
}
if ((y0==h) | (y1==h)) {
if ((y0==h) & (y1==h))
return;
y0 -= y0==h;
y1 -= y1==h;
}
/* } s_linetemp.h */
m0->win[0] = x0;
m0->win[1] = FLIP2(y0);
m1->win[0] = x1;
m1->win[1] = FLIP2(y1);
}
#endif
/*
* NON-depth-buffered flat line.
*/
#ifndef MATROX
#define NAME line_rgb_flat
#define INTERP_XY 1
#define CLIP_HACK 1
#define SETUP_CODE \
const DMesaContext dmesa = (DMesaContext)ctx; \
GLuint _b_ = dmesa->Buffer->height - 1; \
GLuint _w_ = dmesa->Buffer->width; \
GLuint rgb = vl_mixrgb(vert1->color);
#define PLOT(X,Y) vl_putpixel(FLIP2(Y) * _w_ + X, rgb);
#include "swrast/s_linetemp.h"
#else /* MATROX */
static void line_rgb_flat (GLcontext *ctx,
const SWvertex *vert0,
const SWvertex *vert1)
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint _b_ = dmesa->Buffer->height - 1;
MGAvertex m0, m1;
matrox_line_clip_hack(ctx, _b_, &m0, vert0, &m1, vert1);
*(unsigned long *)m1.color = *(unsigned long *)vert1->color;
mga_draw_line_rgb_flat(&m0, &m1);
}
#endif /* MATROX */
/*
* Z-less flat line.
*/
#ifndef MATROX
#define NAME line_rgb_flat_zless
#define INTERP_XY 1
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define CLIP_HACK 1
#define SETUP_CODE \
const DMesaContext dmesa = (DMesaContext)ctx; \
GLuint _b_ = dmesa->Buffer->height - 1; \
GLuint _w_ = dmesa->Buffer->width; \
GLuint rgb = vl_mixrgb(vert1->color);
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
vl_putpixel(FLIP2(Y) * _w_ + X, rgb); \
}
#include "swrast/s_linetemp.h"
#else /* MATROX */
static void line_rgb_flat_zless (GLcontext *ctx,
const SWvertex *vert0,
const SWvertex *vert1)
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint _b_ = dmesa->Buffer->height - 1;
MGAvertex m0, m1;
matrox_line_clip_hack(ctx, _b_, &m0, vert0, &m1, vert1);
m0.win[2] = vert0->win[2];
m1.win[2] = vert1->win[2];
*(unsigned long *)m1.color = *(unsigned long *)vert1->color;
mga_draw_line_rgb_flat_zless(&m0, &m1);
}
#endif /* MATROX */
#ifndef MATROX
#define line_rgb_iter NULL
#define line_rgb_iter_zless NULL
#else /* MATROX */
/*
* NON-depth-buffered iterated line.
*/
static void line_rgb_iter (GLcontext *ctx,
const SWvertex *vert0,
const SWvertex *vert1)
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint _b_ = dmesa->Buffer->height - 1;
MGAvertex m0, m1;
matrox_line_clip_hack(ctx, _b_, &m0, vert0, &m1, vert1);
*(unsigned long *)m0.color = *(unsigned long *)vert0->color;
*(unsigned long *)m1.color = *(unsigned long *)vert1->color;
mga_draw_line_rgb_iter(&m0, &m1);
}
/*
* Z-less iterated line.
*/
static void line_rgb_iter_zless (GLcontext *ctx,
const SWvertex *vert0,
const SWvertex *vert1)
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint _b_ = dmesa->Buffer->height - 1;
MGAvertex m0, m1;
matrox_line_clip_hack(ctx, _b_, &m0, vert0, &m1, vert1);
m0.win[2] = vert0->win[2];
m1.win[2] = vert1->win[2];
*(unsigned long *)m0.color = *(unsigned long *)vert0->color;
*(unsigned long *)m1.color = *(unsigned long *)vert1->color;
mga_draw_line_rgb_iter_zless(&m0, &m1);
}
#endif /* MATROX */
/*
* Analyze context state to see if we can provide a fast line function
* Otherwise, return NULL.
*/
static swrast_line_func dmesa_choose_line_function (GLcontext *ctx)
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
if ((ctx->RenderMode != GL_RENDER)
|| (ctx->Line.SmoothFlag)
|| (ctx->Texture._EnabledUnits)
|| (ctx->Line.StippleFlag)
|| (swrast->_RasterMask & MULTI_DRAW_BIT)
|| (ctx->Line.Width!=1.0F)) {
return (swrast_line_func)NULL;
}
if (swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
return (ctx->Light.ShadeModel==GL_SMOOTH) ? line_rgb_iter_zless : line_rgb_flat_zless;
}
if (swrast->_RasterMask==0) { /* no depth test */
return (ctx->Light.ShadeModel==GL_SMOOTH) ? line_rgb_iter : line_rgb_flat;
}
return (swrast_line_func)NULL;
}
/* Override for the swrast line-selection function. Try to use one
* of our internal line functions, otherwise fall back to the
* standard swrast functions.
*/
static void dmesa_choose_line (GLcontext *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
if (!(swrast->Line=dmesa_choose_line_function(ctx)))
_swrast_choose_line(ctx);
}
/****************************************************************************
* Miscellaneous device driver funcs
***************************************************************************/
static void clear_index (GLcontext *ctx, GLuint index)
{
((DMesaContext)ctx)->ClearIndex = index;
}
static void clear_color (GLcontext *ctx, const GLfloat color[4])
{
GLubyte col[4];
CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
CLAMPED_FLOAT_TO_UBYTE(col[3], color[3]);
((DMesaContext)ctx)->ClearColor = vl_mixrgba(col);
}
static void clear (GLcontext *ctx, GLbitfield mask, GLboolean all,
GLint x, GLint y, GLint width, GLint height)
{
const DMesaContext c = (DMesaContext)ctx;
const GLuint *colorMask = (GLuint *)&ctx->Color.ColorMask;
/*
* Clear the specified region of the buffers indicated by 'mask'
* using the clear color or index as specified by one of the two
* functions above.
* If all==GL_TRUE, clear whole buffer, else just clear region defined
* by x,y,width,height
*/
/* we can't handle color or index masking */
if ((*colorMask == 0xffffffff) && (ctx->Color.IndexMask == 0xffffffff)) {
#ifndef MATROX
if (mask & DD_BACK_LEFT_BIT) {
int color = c->visual->rgb_flag ? c->ClearColor : c->ClearIndex;
if (all) {
vl_clear(color);
} else {
vl_rect(x, y, width, height, color);
}
mask &= ~DD_BACK_LEFT_BIT;
}
#else /* MATROX */
unsigned short z = -1;
int color = c->ClearColor;
if (mask & DD_DEPTH_BIT) {
z = ctx->Depth.Clear * 0xffff;
}
if (all) {
mga_clear(mask & DD_FRONT_LEFT_BIT,
mask & DD_BACK_LEFT_BIT,
mask & DD_DEPTH_BIT,
0, 0, c->Buffer->width, c->Buffer->height,
color, z);
} else {
mga_clear(mask & DD_FRONT_LEFT_BIT,
mask & DD_BACK_LEFT_BIT,
mask & DD_DEPTH_BIT,
x, y, width, height,
color, z);
}
mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT);
#endif /* MATROX */
}
if (mask) {
_swrast_Clear(ctx, mask, all, x, y, width, height);
}
}
static void set_buffer (GLcontext *ctx, GLframebuffer *colorBuffer, GLuint bufferBit)
{
/*
* XXX todo - examine bufferBit and set read/write pointers
*/
}
/*
* Return the width and height of the current buffer.
* If anything special has to been done when the buffer/window is
* resized, do it now.
*/
static void get_buffer_size (GLframebuffer *buffer, GLuint *width, GLuint *height)
{
DMesaBuffer b = (DMesaBuffer)buffer;
*width = b->width;
*height = b->height;
}
static const GLubyte* get_string (GLcontext *ctx, GLenum name)
{
switch (name) {
case GL_RENDERER:
return (const GLubyte *)"Mesa DJGPP"
#ifdef FX
" (FX)"
#endif
#ifdef MATROX
" (MGA)"
#endif
"\0port (c) Borca Daniel mar-2003";
default:
return NULL;
}
}
static void finish (GLcontext *ctx)
{
/*
* XXX todo - OPTIONAL FUNCTION: implements glFinish if possible
*/
}
static void flush (GLcontext *ctx)
{
/*
* XXX todo - OPTIONAL FUNCTION: implements glFlush if possible
*/
}
/****************************************************************************
* State
***************************************************************************/
#define DMESA_NEW_LINE (_NEW_LINE | \
_NEW_TEXTURE | \
_NEW_LIGHT | \
_NEW_DEPTH | \
_NEW_RENDERMODE | \
_SWRAST_NEW_RASTERMASK)
#define DMESA_NEW_TRIANGLE (_NEW_POLYGON | \
_NEW_TEXTURE | \
_NEW_LIGHT | \
_NEW_DEPTH | \
_NEW_RENDERMODE | \
_SWRAST_NEW_RASTERMASK)
/* Extend the software rasterizer with our line and triangle
* functions.
*/
static void dmesa_register_swrast_functions (GLcontext *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
swrast->choose_line = dmesa_choose_line;
swrast->choose_triangle = dmesa_choose_tri;
swrast->invalidate_line |= DMESA_NEW_LINE;
swrast->invalidate_triangle |= DMESA_NEW_TRIANGLE;
}
/* Setup pointers and other driver state that is constant for the life
* of a context.
*/
static void dmesa_init_pointers (GLcontext *ctx)
{
TNLcontext *tnl;
struct swrast_device_driver *dd = _swrast_GetDeviceDriverReference(ctx);
ctx->Driver.GetString = get_string;
ctx->Driver.GetBufferSize = get_buffer_size;
ctx->Driver.Flush = flush;
ctx->Driver.Finish = finish;
/* Software rasterizer pixel paths:
*/
ctx->Driver.Accum = _swrast_Accum;
ctx->Driver.Bitmap = _swrast_Bitmap;
ctx->Driver.Clear = clear;
ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
ctx->Driver.CopyPixels = _swrast_CopyPixels;
ctx->Driver.DrawPixels = _swrast_DrawPixels;
ctx->Driver.ReadPixels = _swrast_ReadPixels;
ctx->Driver.DrawBuffer = _swrast_DrawBuffer;
/* Software texture functions:
*/
ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
ctx->Driver.TexImage1D = _mesa_store_teximage1d;
ctx->Driver.TexImage2D = _mesa_store_teximage2d;
ctx->Driver.TexImage3D = _mesa_store_teximage3d;
ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
ctx->Driver.CompressedTexImage1D = _mesa_store_compressed_teximage1d;
ctx->Driver.CompressedTexImage2D = _mesa_store_compressed_teximage2d;
ctx->Driver.CompressedTexImage3D = _mesa_store_compressed_teximage3d;
ctx->Driver.CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
ctx->Driver.CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
ctx->Driver.CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
/* Swrast hooks for imaging extensions:
*/
ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
/* Statechange callbacks:
*/
ctx->Driver.ClearColor = clear_color;
ctx->Driver.ClearIndex = clear_index;
/* Initialize the TNL driver interface:
*/
tnl = TNL_CONTEXT(ctx);
tnl->Driver.RunPipeline = _tnl_run_pipeline;
dd->SetBuffer = set_buffer;
/* Install swsetup for tnl->Driver.Render.*:
*/
_swsetup_Wakeup(ctx);
/* The span functions should be in `dmesa_update_state', but I'm
* pretty sure they will never change during the life of the Visual
*/
#ifdef MATROX
if (((DMesaContext)ctx)->visual->zbuffer == -1) {
/* Depth span/pixel functions */
dd->WriteDepthSpan = write_depth_span;
dd->WriteDepthPixels = write_depth_pixels;
dd->ReadDepthSpan = read_depth_span;
dd->ReadDepthPixels = read_depth_pixels;
}
#endif
#ifndef MATROX
/* Index span/pixel functions */
dd->WriteCI32Span = write_index_span;
dd->WriteCI8Span = write_index8_span;
dd->WriteMonoCISpan = write_mono_index_span;
dd->WriteCI32Pixels = write_index_pixels;
dd->WriteMonoCIPixels = write_mono_index_pixels;
dd->ReadCI32Span = read_index_span;
dd->ReadCI32Pixels = read_index_pixels;
#endif
/* RGB(A) span/pixel functions */
dd->WriteRGBASpan = write_rgba_span;
dd->WriteRGBSpan = write_rgb_span;
dd->WriteMonoRGBASpan = write_mono_rgba_span;
dd->WriteRGBAPixels = write_rgba_pixels;
dd->WriteMonoRGBAPixels = write_mono_rgba_pixels;
dd->ReadRGBASpan = read_rgba_span;
dd->ReadRGBAPixels = read_rgba_pixels;
}
static void dmesa_update_state (GLcontext *ctx, GLuint new_state)
{
/* Propogate statechange information to swrast and swrast_setup
* modules. The DMesa driver has no internal GL-dependent state.
*/
_swrast_InvalidateState( ctx, new_state );
_ac_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
}
#endif /* FX */
/****************************************************************************
* DMesa Public API Functions
***************************************************************************/
/*
* The exact arguments to this function will depend on your window system
*/
DMesaVisual DMesaCreateVisual (GLint width,
GLint height,
GLint colDepth,
GLint refresh,
GLboolean dbFlag,
GLboolean rgbFlag,
GLboolean alphaFlag,
GLint depthSize,
GLint stencilSize,
GLint accumSize)
{
#ifndef FX
DMesaVisual v;
GLint redBits, greenBits, blueBits, alphaBits, indexBits;
#ifndef MATROX
if (!dbFlag) {
return NULL;
}
#else
if (!rgbFlag) {
return NULL;
}
#endif
alphaBits = 0;
if (!rgbFlag) {
indexBits = 8;
redBits = 0;
greenBits = 0;
blueBits = 0;
} else {
indexBits = 0;
switch (colDepth) {
case 8:
redBits = 8;
greenBits = 8;
blueBits = 8;
break;
case 15:
redBits = 5;
greenBits = 5;
blueBits = 5;
break;
case 16:
redBits = 5;
greenBits = 6;
blueBits = 5;
break;
case 32:
alphaBits = 8;
case 24:
redBits = 8;
greenBits = 8;
blueBits = 8;
break;
default:
return NULL;
}
}
#ifndef MATROX
if ((colDepth=vl_video_init(width, height, colDepth, rgbFlag, refresh)) <= 0) {
return NULL;
}
#else
if (mga_open(width, height, colDepth, dbFlag ? 2 : 1, depthSize == 16, refresh) < 0) {
return NULL;
}
#endif
if (alphaFlag && (alphaBits==0)) {
alphaBits = 8;
}
if ((v=(DMesaVisual)CALLOC_STRUCT(dmesa_visual)) != NULL) {
/* Create core visual */
_mesa_initialize_visual((GLvisual *)v,
rgbFlag, /* rgb */
dbFlag,
GL_FALSE, /* stereo */
redBits,
greenBits,
blueBits,
alphaBits,
indexBits, /* indexBits */
depthSize,
stencilSize,
accumSize, /* accumRed */
accumSize, /* accumGreen */
accumSize, /* accumBlue */
alphaFlag?accumSize:0, /* accumAlpha */
1); /* numSamples */
v->depth = colDepth;
v->db_flag = dbFlag;
v->rgb_flag = rgbFlag;
v->zbuffer = (depthSize > 0) ? 1 : 0;
#ifdef MATROX
mga_get(MGA_GET_HPIXELS, &v->stride_in_pixels);
if (depthSize == 16) {
v->zbuffer = -1;
}
#endif
}
return v;
#else /* FX */
int i = 0, fx_attrib[32];
if (!rgbFlag) {
return NULL;
}
if (dbFlag) fx_attrib[i++] = FXMESA_DOUBLEBUFFER;
if (depthSize > 0) { fx_attrib[i++] = FXMESA_DEPTH_SIZE; fx_attrib[i++] = depthSize; }
if (stencilSize > 0) { fx_attrib[i++] = FXMESA_STENCIL_SIZE; fx_attrib[i++] = stencilSize; }
if (accumSize > 0) { fx_attrib[i++] = FXMESA_ACCUM_SIZE; fx_attrib[i++] = accumSize; }
if (alphaFlag) { fx_attrib[i++] = FXMESA_ALPHA_SIZE; fx_attrib[i++] = 1; }
fx_attrib[i++] = FXMESA_COLORDEPTH;
fx_attrib[i++] = colDepth;
fx_attrib[i] = FXMESA_NONE;
return (DMesaVisual)fxMesaCreateBestContext(-1, width, height, fx_attrib);
#endif /* FX */
}
void DMesaDestroyVisual (DMesaVisual v)
{
#ifndef FX
_mesa_destroy_visual((GLvisual *)v);
#ifndef MATROX
vl_video_exit();
#else
mga_close(1, 1);
#endif
#else
fxMesaDestroyContext((fxMesaContext)v);
#endif
}
DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
GLint xpos, GLint ypos,
GLint width, GLint height)
{
#ifndef FX
DMesaBuffer b;
if ((b=(DMesaBuffer)CALLOC_STRUCT(dmesa_buffer)) != NULL) {
_mesa_initialize_framebuffer((GLframebuffer *)b,
(GLvisual *)visual,
visual->zbuffer == 1,
((GLvisual *)visual)->stencilBits > 0,
((GLvisual *)visual)->accumRedBits > 0,
((GLvisual *)visual)->alphaBits > 0);
b->xpos = xpos;
b->ypos = ypos;
b->width = width;
b->height = height;
}
return b;
#else
return (DMesaBuffer)visual;
#endif
}
void DMesaDestroyBuffer (DMesaBuffer b)
{
#ifndef FX
#ifndef MATROX
free(b->the_window);
#endif
_mesa_destroy_framebuffer((GLframebuffer *)b);
#endif
}
DMesaContext DMesaCreateContext (DMesaVisual visual,
DMesaContext share)
{
#ifndef FX
DMesaContext c;
GLboolean direct = GL_FALSE;
if ((c=(DMesaContext)CALLOC_STRUCT(dmesa_context)) != NULL) {
_mesa_initialize_context((GLcontext *)c,
(GLvisual *)visual,
(GLcontext *)share,
(void *)c, direct);
_mesa_enable_sw_extensions((GLcontext *)c);
_mesa_enable_1_3_extensions((GLcontext *)c);
_mesa_enable_1_4_extensions((GLcontext *)c);
_mesa_enable_1_5_extensions((GLcontext *)c);
/* you probably have to do a bunch of other initializations here. */
c->visual = visual;
((GLcontext *)c)->Driver.UpdateState = dmesa_update_state;
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext((GLcontext *)c);
_ac_CreateContext((GLcontext *)c);
_tnl_CreateContext((GLcontext *)c);
_swsetup_CreateContext((GLcontext *)c);
if (visual->rgb_flag) dmesa_register_swrast_functions((GLcontext *)c);
dmesa_init_pointers((GLcontext *)c);
}
return c;
#else /* FX */
return (DMesaContext)visual;
#endif /* FX */
}
void DMesaDestroyContext (DMesaContext c)
{
#ifndef FX
if (c) {
_swsetup_DestroyContext((GLcontext *)c);
_swrast_DestroyContext((GLcontext *)c);
_tnl_DestroyContext((GLcontext *)c);
_ac_DestroyContext((GLcontext *)c);
_mesa_destroy_context((GLcontext *)c);
}
#endif
}
GLboolean DMesaMoveBuffer (GLint xpos, GLint ypos)
{
#if !defined(FX) && !defined(MATROX)
GET_CURRENT_CONTEXT(ctx);
DMesaBuffer b = ((DMesaContext)ctx)->Buffer;
if (vl_sync_buffer(&b->the_window, xpos, ypos, b->width, b->height) != 0) {
return GL_FALSE;
} else {
b->xpos = xpos;
b->ypos = ypos;
return GL_TRUE;
}
#else
return GL_FALSE;
#endif
}
GLboolean DMesaResizeBuffer (GLint width, GLint height)
{
#if !defined(FX) && !defined(MATROX)
GET_CURRENT_CONTEXT(ctx);
DMesaBuffer b = ((DMesaContext)ctx)->Buffer;
if (vl_sync_buffer(&b->the_window, b->xpos, b->ypos, width, height) != 0) {
return GL_FALSE;
} else {
b->width = width;
b->height = height;
return GL_TRUE;
}
#else
return GL_FALSE;
#endif
}
/*
* Make the specified context and buffer the current one.
*/
GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b)
{
#ifndef FX
if ((c != NULL) && (b != NULL)) {
#ifndef MATROX
if (vl_sync_buffer(&b->the_window, b->xpos, b->ypos, b->width, b->height) != 0) {
return GL_FALSE;
}
#endif
c->Buffer = b;
_mesa_make_current((GLcontext *)c, (GLframebuffer *)b);
if (((GLcontext *)c)->Viewport.Width == 0) {
/* initialize viewport to window size */
_mesa_Viewport(0, 0, b->width, b->height);
}
} else {
/* Detach */
_mesa_make_current(NULL, NULL);
}
#else
fxMesaMakeCurrent((fxMesaContext)c);
#endif
return GL_TRUE;
}
void DMesaSwapBuffers (DMesaBuffer b)
{
/* copy/swap back buffer to front if applicable */
#ifndef FX
GET_CURRENT_CONTEXT(ctx);
_mesa_notifySwapBuffers(ctx);
#ifndef MATROX
vl_flip();
#else
if (((DMesaContext)ctx)->visual->db_flag) {
mga_swapbuffers(1);
}
#endif
#else
fxMesaSwapBuffers();
#endif
}
void DMesaSetCI (int ndx, GLfloat red, GLfloat green, GLfloat blue)
{
#if !defined(FX) && !defined(MATROX)
vl_setCI(ndx, red, green, blue);
#endif
}
DMesaContext DMesaGetCurrentContext (void)
{
#ifndef FX
GET_CURRENT_CONTEXT(ctx);
return (DMesaContext)ctx;
#else
return (DMesaContext)fxMesaGetCurrentContext();
#endif
}
int DMesaGetIntegerv (GLenum pname, GLint *params)
{
#ifndef FX
GET_CURRENT_CONTEXT(ctx);
const DMesaContext c = (DMesaContext)ctx;
#else
const fxMesaContext c = fxMesaGetCurrentContext();
#endif
if (c == NULL) {
return -1;
}
switch (pname) {
case DMESA_GET_SCREEN_SIZE:
#ifndef FX
#ifndef MATROX
vl_get(VL_GET_SCREEN_SIZE, params);
#else
mga_get(MGA_GET_SCREEN_SIZE, params);
#endif
#else
params[0] = c->screen_width;
params[1] = c->screen_height;
#endif
break;
case DMESA_GET_DRIVER_CAPS:
#ifndef FX
#ifndef MATROX
params[0] = DMESA_DRIVER_SWDB_BIT;
#else
params[0] = 0;
#endif
#else
params[0] = DMESA_DRIVER_LLWO_BIT;
#endif
break;
default:
return -1;
}
return 0;
}