
Some BOs are used by batches but never explicitly added to the BO set. This is currently not a problem because we wait for the execution of a batch to be finished before releasing a BO, but we will soon relax this rule. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2732 lines
96 KiB
C
2732 lines
96 KiB
C
/*
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* © Copyright 2018 Alyssa Rosenzweig
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* Copyright © 2014-2017 Broadcom
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* Copyright (C) 2017 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#include <sys/poll.h>
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#include <errno.h>
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#include "pan_context.h"
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#include "pan_format.h"
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#include "util/macros.h"
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#include "util/u_format.h"
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#include "util/u_inlines.h"
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#include "util/u_upload_mgr.h"
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#include "util/u_memory.h"
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#include "util/u_vbuf.h"
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#include "util/half_float.h"
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#include "util/u_helpers.h"
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#include "util/u_format.h"
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#include "util/u_prim.h"
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#include "util/u_prim_restart.h"
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#include "indices/u_primconvert.h"
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#include "tgsi/tgsi_parse.h"
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#include "tgsi/tgsi_from_mesa.h"
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#include "util/u_math.h"
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#include "pan_screen.h"
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#include "pan_blending.h"
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#include "pan_blend_shaders.h"
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#include "pan_util.h"
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/* Framebuffer descriptor */
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static struct midgard_tiler_descriptor
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panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count)
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{
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struct panfrost_context *ctx = batch->ctx;
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struct midgard_tiler_descriptor t = {};
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unsigned height = batch->key.height;
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unsigned width = batch->key.width;
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t.hierarchy_mask =
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panfrost_choose_hierarchy_mask(width, height, vertex_count);
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/* Compute the polygon header size and use that to offset the body */
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unsigned header_size = panfrost_tiler_header_size(
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width, height, t.hierarchy_mask);
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t.polygon_list_size = panfrost_tiler_full_size(
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width, height, t.hierarchy_mask);
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/* Sanity check */
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if (t.hierarchy_mask) {
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t.polygon_list = panfrost_batch_get_polygon_list(batch,
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header_size +
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t.polygon_list_size);
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/* Allow the entire tiler heap */
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t.heap_start = ctx->tiler_heap->gpu;
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t.heap_end = ctx->tiler_heap->gpu + ctx->tiler_heap->size;
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} else {
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/* The tiler is disabled, so don't allow the tiler heap */
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t.heap_start = ctx->tiler_heap->gpu;
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t.heap_end = t.heap_start;
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/* Use a dummy polygon list */
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t.polygon_list = ctx->tiler_dummy->gpu;
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/* Disable the tiler */
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t.hierarchy_mask |= MALI_TILER_DISABLED;
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}
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t.polygon_list_body =
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t.polygon_list + header_size;
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return t;
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}
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struct mali_single_framebuffer
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panfrost_emit_sfbd(struct panfrost_batch *batch, unsigned vertex_count)
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{
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struct panfrost_context *ctx = batch->ctx;
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unsigned width = batch->key.width;
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unsigned height = batch->key.height;
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struct mali_single_framebuffer framebuffer = {
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.width = MALI_POSITIVE(width),
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.height = MALI_POSITIVE(height),
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.unknown2 = 0x1f,
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.format = 0x30000000,
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.clear_flags = 0x1000,
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.unknown_address_0 = ctx->scratchpad->gpu,
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.tiler = panfrost_emit_midg_tiler(batch, vertex_count),
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};
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return framebuffer;
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}
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struct bifrost_framebuffer
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panfrost_emit_mfbd(struct panfrost_batch *batch, unsigned vertex_count)
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{
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struct panfrost_context *ctx = batch->ctx;
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unsigned width = batch->key.width;
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unsigned height = batch->key.height;
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struct bifrost_framebuffer framebuffer = {
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.unk0 = 0x1e5, /* 1e4 if no spill */
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.width1 = MALI_POSITIVE(width),
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.height1 = MALI_POSITIVE(height),
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.width2 = MALI_POSITIVE(width),
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.height2 = MALI_POSITIVE(height),
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.unk1 = 0x1080,
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.rt_count_1 = MALI_POSITIVE(batch->key.nr_cbufs),
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.rt_count_2 = 4,
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.unknown2 = 0x1f,
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.scratchpad = ctx->scratchpad->gpu,
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.tiler = panfrost_emit_midg_tiler(batch, vertex_count)
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};
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return framebuffer;
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}
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static void
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panfrost_clear(
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struct pipe_context *pipe,
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unsigned buffers,
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const union pipe_color_union *color,
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double depth, unsigned stencil)
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{
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struct panfrost_context *ctx = pan_context(pipe);
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struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
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panfrost_batch_clear(batch, buffers, color, depth, stencil);
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}
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static mali_ptr
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panfrost_attach_vt_mfbd(struct panfrost_batch *batch)
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{
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struct bifrost_framebuffer mfbd = panfrost_emit_mfbd(batch, ~0);
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return panfrost_upload_transient(batch, &mfbd, sizeof(mfbd)) | MALI_MFBD;
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}
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static mali_ptr
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panfrost_attach_vt_sfbd(struct panfrost_batch *batch)
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{
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struct mali_single_framebuffer sfbd = panfrost_emit_sfbd(batch, ~0);
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return panfrost_upload_transient(batch, &sfbd, sizeof(sfbd)) | MALI_SFBD;
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}
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static void
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panfrost_attach_vt_framebuffer(struct panfrost_context *ctx)
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{
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/* Skip the attach if we can */
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if (ctx->payloads[PIPE_SHADER_VERTEX].postfix.framebuffer) {
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assert(ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.framebuffer);
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return;
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}
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struct panfrost_screen *screen = pan_screen(ctx->base.screen);
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struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
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if (!batch->framebuffer)
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batch->framebuffer = screen->require_sfbd ?
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panfrost_attach_vt_sfbd(batch) :
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panfrost_attach_vt_mfbd(batch);
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for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
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ctx->payloads[i].postfix.framebuffer = batch->framebuffer;
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}
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/* Reset per-frame context, called on context initialisation as well as after
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* flushing a frame */
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void
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panfrost_invalidate_frame(struct panfrost_context *ctx)
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{
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for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
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ctx->payloads[i].postfix.framebuffer = 0;
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if (ctx->rasterizer)
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ctx->dirty |= PAN_DIRTY_RASTERIZER;
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/* XXX */
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ctx->dirty |= PAN_DIRTY_SAMPLERS | PAN_DIRTY_TEXTURES;
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/* TODO: When does this need to be handled? */
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ctx->active_queries = true;
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}
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/* In practice, every field of these payloads should be configurable
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* arbitrarily, which means these functions are basically catch-all's for
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* as-of-yet unwavering unknowns */
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static void
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panfrost_emit_vertex_payload(struct panfrost_context *ctx)
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{
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/* 0x2 bit clear on 32-bit T6XX */
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struct midgard_payload_vertex_tiler payload = {
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.gl_enables = 0x4 | 0x2,
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};
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/* Vertex and compute are closely coupled, so share a payload */
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memcpy(&ctx->payloads[PIPE_SHADER_VERTEX], &payload, sizeof(payload));
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memcpy(&ctx->payloads[PIPE_SHADER_COMPUTE], &payload, sizeof(payload));
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}
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static void
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panfrost_emit_tiler_payload(struct panfrost_context *ctx)
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{
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struct midgard_payload_vertex_tiler payload = {
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.prefix = {
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.zero1 = 0xffff, /* Why is this only seen on test-quad-textured? */
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},
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};
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memcpy(&ctx->payloads[PIPE_SHADER_FRAGMENT], &payload, sizeof(payload));
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}
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static unsigned
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translate_tex_wrap(enum pipe_tex_wrap w)
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{
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switch (w) {
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case PIPE_TEX_WRAP_REPEAT:
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return MALI_WRAP_REPEAT;
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/* TODO: lower GL_CLAMP? */
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case PIPE_TEX_WRAP_CLAMP:
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case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
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return MALI_WRAP_CLAMP_TO_EDGE;
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case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
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return MALI_WRAP_CLAMP_TO_BORDER;
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case PIPE_TEX_WRAP_MIRROR_REPEAT:
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return MALI_WRAP_MIRRORED_REPEAT;
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default:
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unreachable("Invalid wrap");
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}
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}
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static unsigned
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panfrost_translate_compare_func(enum pipe_compare_func in)
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{
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switch (in) {
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case PIPE_FUNC_NEVER:
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return MALI_FUNC_NEVER;
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case PIPE_FUNC_LESS:
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return MALI_FUNC_LESS;
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case PIPE_FUNC_EQUAL:
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return MALI_FUNC_EQUAL;
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case PIPE_FUNC_LEQUAL:
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return MALI_FUNC_LEQUAL;
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case PIPE_FUNC_GREATER:
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return MALI_FUNC_GREATER;
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case PIPE_FUNC_NOTEQUAL:
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return MALI_FUNC_NOTEQUAL;
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case PIPE_FUNC_GEQUAL:
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return MALI_FUNC_GEQUAL;
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case PIPE_FUNC_ALWAYS:
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return MALI_FUNC_ALWAYS;
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default:
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unreachable("Invalid func");
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}
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}
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static unsigned
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panfrost_translate_alt_compare_func(enum pipe_compare_func in)
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{
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switch (in) {
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case PIPE_FUNC_NEVER:
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return MALI_ALT_FUNC_NEVER;
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case PIPE_FUNC_LESS:
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return MALI_ALT_FUNC_LESS;
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case PIPE_FUNC_EQUAL:
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return MALI_ALT_FUNC_EQUAL;
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case PIPE_FUNC_LEQUAL:
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return MALI_ALT_FUNC_LEQUAL;
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case PIPE_FUNC_GREATER:
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return MALI_ALT_FUNC_GREATER;
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case PIPE_FUNC_NOTEQUAL:
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return MALI_ALT_FUNC_NOTEQUAL;
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case PIPE_FUNC_GEQUAL:
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return MALI_ALT_FUNC_GEQUAL;
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case PIPE_FUNC_ALWAYS:
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return MALI_ALT_FUNC_ALWAYS;
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default:
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unreachable("Invalid alt func");
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}
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}
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static unsigned
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panfrost_translate_stencil_op(enum pipe_stencil_op in)
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{
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switch (in) {
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case PIPE_STENCIL_OP_KEEP:
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return MALI_STENCIL_KEEP;
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case PIPE_STENCIL_OP_ZERO:
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return MALI_STENCIL_ZERO;
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case PIPE_STENCIL_OP_REPLACE:
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return MALI_STENCIL_REPLACE;
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case PIPE_STENCIL_OP_INCR:
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return MALI_STENCIL_INCR;
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case PIPE_STENCIL_OP_DECR:
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return MALI_STENCIL_DECR;
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case PIPE_STENCIL_OP_INCR_WRAP:
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return MALI_STENCIL_INCR_WRAP;
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case PIPE_STENCIL_OP_DECR_WRAP:
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return MALI_STENCIL_DECR_WRAP;
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case PIPE_STENCIL_OP_INVERT:
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return MALI_STENCIL_INVERT;
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default:
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unreachable("Invalid stencil op");
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}
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}
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static void
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panfrost_make_stencil_state(const struct pipe_stencil_state *in, struct mali_stencil_test *out)
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{
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out->ref = 0; /* Gallium gets it from elsewhere */
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out->mask = in->valuemask;
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out->func = panfrost_translate_compare_func(in->func);
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out->sfail = panfrost_translate_stencil_op(in->fail_op);
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out->dpfail = panfrost_translate_stencil_op(in->zfail_op);
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out->dppass = panfrost_translate_stencil_op(in->zpass_op);
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}
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static void
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panfrost_default_shader_backend(struct panfrost_context *ctx)
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{
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struct mali_shader_meta shader = {
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.alpha_coverage = ~MALI_ALPHA_COVERAGE(0.000000),
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.unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x3010,
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.unknown2_4 = MALI_NO_MSAA | 0x4e0,
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};
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/* unknown2_4 has 0x10 bit set on T6XX. We don't know why this is
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* required (independent of 32-bit/64-bit descriptors), or why it's not
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* used on later GPU revisions. Otherwise, all shader jobs fault on
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* these earlier chips (perhaps this is a chicken bit of some kind).
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* More investigation is needed. */
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if (ctx->is_t6xx) {
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shader.unknown2_4 |= 0x10;
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}
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struct pipe_stencil_state default_stencil = {
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.enabled = 0,
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.func = PIPE_FUNC_ALWAYS,
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.fail_op = MALI_STENCIL_KEEP,
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.zfail_op = MALI_STENCIL_KEEP,
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.zpass_op = MALI_STENCIL_KEEP,
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.writemask = 0xFF,
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.valuemask = 0xFF
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};
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panfrost_make_stencil_state(&default_stencil, &shader.stencil_front);
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shader.stencil_mask_front = default_stencil.writemask;
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panfrost_make_stencil_state(&default_stencil, &shader.stencil_back);
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shader.stencil_mask_back = default_stencil.writemask;
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if (default_stencil.enabled)
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shader.unknown2_4 |= MALI_STENCIL_TEST;
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memcpy(&ctx->fragment_shader_core, &shader, sizeof(shader));
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}
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/* Generates a vertex/tiler job. This is, in some sense, the heart of the
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* graphics command stream. It should be called once per draw, accordding to
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* presentations. Set is_tiler for "tiler" jobs (fragment shader jobs, but in
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* Mali parlance, "fragment" refers to framebuffer writeout). Clear it for
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* vertex jobs. */
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struct panfrost_transfer
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panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler)
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{
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struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
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struct mali_job_descriptor_header job = {
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.job_type = is_tiler ? JOB_TYPE_TILER : JOB_TYPE_VERTEX,
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.job_descriptor_size = 1,
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};
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struct midgard_payload_vertex_tiler *payload = is_tiler ? &ctx->payloads[PIPE_SHADER_FRAGMENT] : &ctx->payloads[PIPE_SHADER_VERTEX];
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struct panfrost_transfer transfer = panfrost_allocate_transient(batch, sizeof(job) + sizeof(*payload));
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memcpy(transfer.cpu, &job, sizeof(job));
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memcpy(transfer.cpu + sizeof(job), payload, sizeof(*payload));
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return transfer;
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}
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mali_ptr
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panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i)
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{
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struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[i];
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struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
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return rsrc->bo->gpu + buf->buffer_offset;
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}
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static bool
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panfrost_writes_point_size(struct panfrost_context *ctx)
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{
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assert(ctx->shader[PIPE_SHADER_VERTEX]);
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struct panfrost_shader_state *vs = &ctx->shader[PIPE_SHADER_VERTEX]->variants[ctx->shader[PIPE_SHADER_VERTEX]->active_variant];
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return vs->writes_point_size && ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode == MALI_POINTS;
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}
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/* Stage the attribute descriptors so we can adjust src_offset
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* to let BOs align nicely */
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static void
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panfrost_stage_attributes(struct panfrost_context *ctx)
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{
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struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
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struct panfrost_vertex_state *so = ctx->vertex;
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size_t sz = sizeof(struct mali_attr_meta) * so->num_elements;
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struct panfrost_transfer transfer = panfrost_allocate_transient(batch, sz);
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struct mali_attr_meta *target = (struct mali_attr_meta *) transfer.cpu;
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/* Copy as-is for the first pass */
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memcpy(target, so->hw, sz);
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/* Fixup offsets for the second pass. Recall that the hardware
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* calculates attribute addresses as:
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*
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* addr = base + (stride * vtx) + src_offset;
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*
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* However, on Mali, base must be aligned to 64-bytes, so we
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* instead let:
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*
|
|
* base' = base & ~63 = base - (base & 63)
|
|
*
|
|
* To compensate when using base' (see emit_vertex_data), we have
|
|
* to adjust src_offset by the masked off piece:
|
|
*
|
|
* addr' = base' + (stride * vtx) + (src_offset + (base & 63))
|
|
* = base - (base & 63) + (stride * vtx) + src_offset + (base & 63)
|
|
* = base + (stride * vtx) + src_offset
|
|
* = addr;
|
|
*
|
|
* QED.
|
|
*/
|
|
|
|
unsigned start = ctx->payloads[PIPE_SHADER_VERTEX].offset_start;
|
|
|
|
for (unsigned i = 0; i < so->num_elements; ++i) {
|
|
unsigned vbi = so->pipe[i].vertex_buffer_index;
|
|
struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi];
|
|
mali_ptr addr = panfrost_vertex_buffer_address(ctx, vbi);
|
|
|
|
/* Adjust by the masked off bits of the offset */
|
|
target[i].src_offset += (addr & 63);
|
|
|
|
/* Also, somewhat obscurely per-instance data needs to be
|
|
* offset in response to a delayed start in an indexed draw */
|
|
|
|
if (so->pipe[i].instance_divisor && ctx->instance_count > 1 && start) {
|
|
target[i].src_offset -= buf->stride * start;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
ctx->payloads[PIPE_SHADER_VERTEX].postfix.attribute_meta = transfer.gpu;
|
|
}
|
|
|
|
static void
|
|
panfrost_upload_sampler_descriptors(struct panfrost_context *ctx)
|
|
{
|
|
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
|
|
size_t desc_size = sizeof(struct mali_sampler_descriptor);
|
|
|
|
for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
|
|
mali_ptr upload = 0;
|
|
|
|
if (ctx->sampler_count[t] && ctx->sampler_view_count[t]) {
|
|
size_t transfer_size = desc_size * ctx->sampler_count[t];
|
|
|
|
struct panfrost_transfer transfer =
|
|
panfrost_allocate_transient(batch, transfer_size);
|
|
|
|
struct mali_sampler_descriptor *desc =
|
|
(struct mali_sampler_descriptor *) transfer.cpu;
|
|
|
|
for (int i = 0; i < ctx->sampler_count[t]; ++i)
|
|
desc[i] = ctx->samplers[t][i]->hw;
|
|
|
|
upload = transfer.gpu;
|
|
}
|
|
|
|
ctx->payloads[t].postfix.sampler_descriptor = upload;
|
|
}
|
|
}
|
|
|
|
static enum mali_texture_layout
|
|
panfrost_layout_for_texture(struct panfrost_resource *rsrc)
|
|
{
|
|
/* TODO: other linear depth textures */
|
|
bool is_depth = rsrc->base.format == PIPE_FORMAT_Z32_UNORM;
|
|
|
|
switch (rsrc->layout) {
|
|
case PAN_AFBC:
|
|
return MALI_TEXTURE_AFBC;
|
|
case PAN_TILED:
|
|
assert(!is_depth);
|
|
return MALI_TEXTURE_TILED;
|
|
case PAN_LINEAR:
|
|
return is_depth ? MALI_TEXTURE_TILED : MALI_TEXTURE_LINEAR;
|
|
default:
|
|
unreachable("Invalid texture layout");
|
|
}
|
|
}
|
|
|
|
static mali_ptr
|
|
panfrost_upload_tex(
|
|
struct panfrost_context *ctx,
|
|
struct panfrost_sampler_view *view)
|
|
{
|
|
if (!view)
|
|
return (mali_ptr) 0;
|
|
|
|
struct pipe_sampler_view *pview = &view->base;
|
|
struct panfrost_resource *rsrc = pan_resource(pview->texture);
|
|
|
|
/* Do we interleave an explicit stride with every element? */
|
|
|
|
bool has_manual_stride = view->manual_stride;
|
|
|
|
/* For easy access */
|
|
|
|
bool is_buffer = pview->target == PIPE_BUFFER;
|
|
unsigned first_level = is_buffer ? 0 : pview->u.tex.first_level;
|
|
unsigned last_level = is_buffer ? 0 : pview->u.tex.last_level;
|
|
unsigned first_layer = is_buffer ? 0 : pview->u.tex.first_layer;
|
|
unsigned last_layer = is_buffer ? 0 : pview->u.tex.last_layer;
|
|
|
|
/* Lower-bit is set when sampling from colour AFBC */
|
|
bool is_afbc = rsrc->layout == PAN_AFBC;
|
|
bool is_zs = rsrc->base.bind & PIPE_BIND_DEPTH_STENCIL;
|
|
unsigned afbc_bit = (is_afbc && !is_zs) ? 1 : 0;
|
|
|
|
/* Add the BO to the job so it's retained until the job is done. */
|
|
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
|
|
panfrost_batch_add_bo(batch, rsrc->bo);
|
|
|
|
/* Add the usage flags in, since they can change across the CSO
|
|
* lifetime due to layout switches */
|
|
|
|
view->hw.format.layout = panfrost_layout_for_texture(rsrc);
|
|
view->hw.format.manual_stride = has_manual_stride;
|
|
|
|
/* Inject the addresses in, interleaving mip levels, cube faces, and
|
|
* strides in that order */
|
|
|
|
unsigned idx = 0;
|
|
|
|
for (unsigned l = first_level; l <= last_level; ++l) {
|
|
for (unsigned f = first_layer; f <= last_layer; ++f) {
|
|
|
|
view->hw.payload[idx++] =
|
|
panfrost_get_texture_address(rsrc, l, f) + afbc_bit;
|
|
|
|
if (has_manual_stride) {
|
|
view->hw.payload[idx++] =
|
|
rsrc->slices[l].stride;
|
|
}
|
|
}
|
|
}
|
|
|
|
return panfrost_upload_transient(batch, &view->hw,
|
|
sizeof(struct mali_texture_descriptor));
|
|
}
|
|
|
|
static void
|
|
panfrost_upload_texture_descriptors(struct panfrost_context *ctx)
|
|
{
|
|
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
|
|
|
|
for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
|
|
mali_ptr trampoline = 0;
|
|
|
|
if (ctx->sampler_view_count[t]) {
|
|
uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
|
|
|
|
for (int i = 0; i < ctx->sampler_view_count[t]; ++i)
|
|
trampolines[i] =
|
|
panfrost_upload_tex(ctx, ctx->sampler_views[t][i]);
|
|
|
|
trampoline = panfrost_upload_transient(batch, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
|
|
}
|
|
|
|
ctx->payloads[t].postfix.texture_trampoline = trampoline;
|
|
}
|
|
}
|
|
|
|
struct sysval_uniform {
|
|
union {
|
|
float f[4];
|
|
int32_t i[4];
|
|
uint32_t u[4];
|
|
uint64_t du[2];
|
|
};
|
|
};
|
|
|
|
static void panfrost_upload_viewport_scale_sysval(struct panfrost_context *ctx,
|
|
struct sysval_uniform *uniform)
|
|
{
|
|
const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
|
|
|
|
uniform->f[0] = vp->scale[0];
|
|
uniform->f[1] = vp->scale[1];
|
|
uniform->f[2] = vp->scale[2];
|
|
}
|
|
|
|
static void panfrost_upload_viewport_offset_sysval(struct panfrost_context *ctx,
|
|
struct sysval_uniform *uniform)
|
|
{
|
|
const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
|
|
|
|
uniform->f[0] = vp->translate[0];
|
|
uniform->f[1] = vp->translate[1];
|
|
uniform->f[2] = vp->translate[2];
|
|
}
|
|
|
|
static void panfrost_upload_txs_sysval(struct panfrost_context *ctx,
|
|
enum pipe_shader_type st,
|
|
unsigned int sysvalid,
|
|
struct sysval_uniform *uniform)
|
|
{
|
|
unsigned texidx = PAN_SYSVAL_ID_TO_TXS_TEX_IDX(sysvalid);
|
|
unsigned dim = PAN_SYSVAL_ID_TO_TXS_DIM(sysvalid);
|
|
bool is_array = PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(sysvalid);
|
|
struct pipe_sampler_view *tex = &ctx->sampler_views[st][texidx]->base;
|
|
|
|
assert(dim);
|
|
uniform->i[0] = u_minify(tex->texture->width0, tex->u.tex.first_level);
|
|
|
|
if (dim > 1)
|
|
uniform->i[1] = u_minify(tex->texture->height0,
|
|
tex->u.tex.first_level);
|
|
|
|
if (dim > 2)
|
|
uniform->i[2] = u_minify(tex->texture->depth0,
|
|
tex->u.tex.first_level);
|
|
|
|
if (is_array)
|
|
uniform->i[dim] = tex->texture->array_size;
|
|
}
|
|
|
|
static void panfrost_upload_ssbo_sysval(
|
|
struct panfrost_context *ctx,
|
|
enum pipe_shader_type st,
|
|
unsigned ssbo_id,
|
|
struct sysval_uniform *uniform)
|
|
{
|
|
assert(ctx->ssbo_mask[st] & (1 << ssbo_id));
|
|
struct pipe_shader_buffer sb = ctx->ssbo[st][ssbo_id];
|
|
|
|
/* Compute address */
|
|
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
|
|
struct panfrost_bo *bo = pan_resource(sb.buffer)->bo;
|
|
|
|
panfrost_batch_add_bo(batch, bo);
|
|
|
|
/* Upload address and size as sysval */
|
|
uniform->du[0] = bo->gpu + sb.buffer_offset;
|
|
uniform->u[2] = sb.buffer_size;
|
|
}
|
|
|
|
static void panfrost_upload_num_work_groups_sysval(struct panfrost_context *ctx,
|
|
struct sysval_uniform *uniform)
|
|
{
|
|
uniform->u[0] = ctx->compute_grid->grid[0];
|
|
uniform->u[1] = ctx->compute_grid->grid[1];
|
|
uniform->u[2] = ctx->compute_grid->grid[2];
|
|
}
|
|
|
|
static void panfrost_upload_sysvals(struct panfrost_context *ctx, void *buf,
|
|
struct panfrost_shader_state *ss,
|
|
enum pipe_shader_type st)
|
|
{
|
|
struct sysval_uniform *uniforms = (void *)buf;
|
|
|
|
for (unsigned i = 0; i < ss->sysval_count; ++i) {
|
|
int sysval = ss->sysval[i];
|
|
|
|
switch (PAN_SYSVAL_TYPE(sysval)) {
|
|
case PAN_SYSVAL_VIEWPORT_SCALE:
|
|
panfrost_upload_viewport_scale_sysval(ctx, &uniforms[i]);
|
|
break;
|
|
case PAN_SYSVAL_VIEWPORT_OFFSET:
|
|
panfrost_upload_viewport_offset_sysval(ctx, &uniforms[i]);
|
|
break;
|
|
case PAN_SYSVAL_TEXTURE_SIZE:
|
|
panfrost_upload_txs_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
|
|
&uniforms[i]);
|
|
break;
|
|
case PAN_SYSVAL_SSBO:
|
|
panfrost_upload_ssbo_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
|
|
&uniforms[i]);
|
|
break;
|
|
case PAN_SYSVAL_NUM_WORK_GROUPS:
|
|
panfrost_upload_num_work_groups_sysval(ctx, &uniforms[i]);
|
|
break;
|
|
|
|
default:
|
|
assert(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
static const void *
|
|
panfrost_map_constant_buffer_cpu(struct panfrost_constant_buffer *buf, unsigned index)
|
|
{
|
|
struct pipe_constant_buffer *cb = &buf->cb[index];
|
|
struct panfrost_resource *rsrc = pan_resource(cb->buffer);
|
|
|
|
if (rsrc)
|
|
return rsrc->bo->cpu;
|
|
else if (cb->user_buffer)
|
|
return cb->user_buffer;
|
|
else
|
|
unreachable("No constant buffer");
|
|
}
|
|
|
|
static mali_ptr
|
|
panfrost_map_constant_buffer_gpu(
|
|
struct panfrost_context *ctx,
|
|
struct panfrost_constant_buffer *buf,
|
|
unsigned index)
|
|
{
|
|
struct pipe_constant_buffer *cb = &buf->cb[index];
|
|
struct panfrost_resource *rsrc = pan_resource(cb->buffer);
|
|
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
|
|
|
|
if (rsrc) {
|
|
panfrost_batch_add_bo(batch, rsrc->bo);
|
|
return rsrc->bo->gpu;
|
|
} else if (cb->user_buffer) {
|
|
return panfrost_upload_transient(batch, cb->user_buffer, cb->buffer_size);
|
|
} else {
|
|
unreachable("No constant buffer");
|
|
}
|
|
}
|
|
|
|
/* Compute number of UBOs active (more specifically, compute the highest UBO
|
|
* number addressable -- if there are gaps, include them in the count anyway).
|
|
* We always include UBO #0 in the count, since we *need* uniforms enabled for
|
|
* sysvals. */
|
|
|
|
static unsigned
|
|
panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage)
|
|
{
|
|
unsigned mask = ctx->constant_buffer[stage].enabled_mask | 1;
|
|
return 32 - __builtin_clz(mask);
|
|
}
|
|
|
|
/* Fixes up a shader state with current state, returning a GPU address to the
|
|
* patched shader */
|
|
|
|
static mali_ptr
|
|
panfrost_patch_shader_state(
|
|
struct panfrost_context *ctx,
|
|
struct panfrost_shader_state *ss,
|
|
enum pipe_shader_type stage,
|
|
bool should_upload)
|
|
{
|
|
ss->tripipe->texture_count = ctx->sampler_view_count[stage];
|
|
ss->tripipe->sampler_count = ctx->sampler_count[stage];
|
|
|
|
ss->tripipe->midgard1.flags = 0x220;
|
|
|
|
unsigned ubo_count = panfrost_ubo_count(ctx, stage);
|
|
ss->tripipe->midgard1.uniform_buffer_count = ubo_count;
|
|
|
|
/* We can't reuse over frames; that's not safe. The descriptor must be
|
|
* transient uploaded */
|
|
|
|
if (should_upload) {
|
|
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
|
|
|
|
return panfrost_upload_transient(batch, ss->tripipe,
|
|
sizeof(struct mali_shader_meta));
|
|
}
|
|
|
|
/* If we don't need an upload, don't bother */
|
|
return 0;
|
|
|
|
}
|
|
|
|
static void
|
|
panfrost_patch_shader_state_compute(
|
|
struct panfrost_context *ctx,
|
|
enum pipe_shader_type stage,
|
|
bool should_upload)
|
|
{
|
|
struct panfrost_shader_variants *all = ctx->shader[stage];
|
|
|
|
if (!all) {
|
|
ctx->payloads[stage].postfix._shader_upper = 0;
|
|
return;
|
|
}
|
|
|
|
struct panfrost_shader_state *s = &all->variants[all->active_variant];
|
|
|
|
ctx->payloads[stage].postfix._shader_upper =
|
|
panfrost_patch_shader_state(ctx, s, stage, should_upload) >> 4;
|
|
}
|
|
|
|
/* Go through dirty flags and actualise them in the cmdstream. */
|
|
|
|
void
|
|
panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
|
|
{
|
|
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
|
|
struct panfrost_screen *screen = pan_screen(ctx->base.screen);
|
|
|
|
panfrost_attach_vt_framebuffer(ctx);
|
|
|
|
if (with_vertex_data) {
|
|
panfrost_emit_vertex_data(batch);
|
|
|
|
/* Varyings emitted for -all- geometry */
|
|
unsigned total_count = ctx->padded_count * ctx->instance_count;
|
|
panfrost_emit_varying_descriptor(ctx, total_count);
|
|
}
|
|
|
|
bool msaa = ctx->rasterizer->base.multisample;
|
|
|
|
if (ctx->dirty & PAN_DIRTY_RASTERIZER) {
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables = ctx->rasterizer->tiler_gl_enables;
|
|
|
|
/* TODO: Sample size */
|
|
SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, msaa);
|
|
SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !msaa);
|
|
}
|
|
|
|
panfrost_batch_set_requirements(batch);
|
|
|
|
if (ctx->occlusion_query) {
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables |= MALI_OCCLUSION_QUERY | MALI_OCCLUSION_PRECISE;
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.occlusion_counter = ctx->occlusion_query->transfer.gpu;
|
|
}
|
|
|
|
panfrost_patch_shader_state_compute(ctx, PIPE_SHADER_VERTEX, true);
|
|
panfrost_patch_shader_state_compute(ctx, PIPE_SHADER_COMPUTE, true);
|
|
|
|
if (ctx->dirty & (PAN_DIRTY_RASTERIZER | PAN_DIRTY_VS)) {
|
|
/* Check if we need to link the gl_PointSize varying */
|
|
if (!panfrost_writes_point_size(ctx)) {
|
|
/* If the size is constant, write it out. Otherwise,
|
|
* don't touch primitive_size (since we would clobber
|
|
* the pointer there) */
|
|
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].primitive_size.constant = ctx->rasterizer->base.line_width;
|
|
}
|
|
}
|
|
|
|
/* TODO: Maybe dirty track FS, maybe not. For now, it's transient. */
|
|
if (ctx->shader[PIPE_SHADER_FRAGMENT])
|
|
ctx->dirty |= PAN_DIRTY_FS;
|
|
|
|
if (ctx->dirty & PAN_DIRTY_FS) {
|
|
assert(ctx->shader[PIPE_SHADER_FRAGMENT]);
|
|
struct panfrost_shader_state *variant = &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant];
|
|
|
|
panfrost_patch_shader_state(ctx, variant, PIPE_SHADER_FRAGMENT, false);
|
|
|
|
panfrost_batch_add_bo(batch, variant->bo);
|
|
|
|
#define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
|
|
|
|
COPY(shader);
|
|
COPY(attribute_count);
|
|
COPY(varying_count);
|
|
COPY(texture_count);
|
|
COPY(sampler_count);
|
|
COPY(midgard1.uniform_count);
|
|
COPY(midgard1.uniform_buffer_count);
|
|
COPY(midgard1.work_count);
|
|
COPY(midgard1.flags);
|
|
COPY(midgard1.unknown2);
|
|
|
|
#undef COPY
|
|
|
|
/* Get blending setup */
|
|
unsigned rt_count = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1);
|
|
|
|
struct panfrost_blend_final blend[PIPE_MAX_COLOR_BUFS];
|
|
|
|
for (unsigned c = 0; c < rt_count; ++c)
|
|
blend[c] = panfrost_get_blend_for_context(ctx, c);
|
|
|
|
/* If there is a blend shader, work registers are shared. XXX: opt */
|
|
|
|
for (unsigned c = 0; c < rt_count; ++c) {
|
|
if (blend[c].is_shader)
|
|
ctx->fragment_shader_core.midgard1.work_count = 16;
|
|
}
|
|
|
|
/* Set late due to depending on render state */
|
|
unsigned flags = ctx->fragment_shader_core.midgard1.flags;
|
|
|
|
/* Depending on whether it's legal to in the given shader, we
|
|
* try to enable early-z testing (or forward-pixel kill?) */
|
|
|
|
if (!variant->can_discard)
|
|
flags |= MALI_EARLY_Z;
|
|
|
|
/* Any time texturing is used, derivatives are implicitly
|
|
* calculated, so we need to enable helper invocations */
|
|
|
|
if (variant->helper_invocations)
|
|
flags |= MALI_HELPER_INVOCATIONS;
|
|
|
|
ctx->fragment_shader_core.midgard1.flags = flags;
|
|
|
|
/* Assign the stencil refs late */
|
|
|
|
unsigned front_ref = ctx->stencil_ref.ref_value[0];
|
|
unsigned back_ref = ctx->stencil_ref.ref_value[1];
|
|
bool back_enab = ctx->depth_stencil->stencil[1].enabled;
|
|
|
|
ctx->fragment_shader_core.stencil_front.ref = front_ref;
|
|
ctx->fragment_shader_core.stencil_back.ref = back_enab ? back_ref : front_ref;
|
|
|
|
/* CAN_DISCARD should be set if the fragment shader possibly
|
|
* contains a 'discard' instruction. It is likely this is
|
|
* related to optimizations related to forward-pixel kill, as
|
|
* per "Mali Performance 3: Is EGL_BUFFER_PRESERVED a good
|
|
* thing?" by Peter Harris
|
|
*/
|
|
|
|
if (variant->can_discard) {
|
|
ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
|
|
ctx->fragment_shader_core.midgard1.flags |= 0x400;
|
|
}
|
|
|
|
/* Even on MFBD, the shader descriptor gets blend shaders. It's
|
|
* *also* copied to the blend_meta appended (by convention),
|
|
* but this is the field actually read by the hardware. (Or
|
|
* maybe both are read...?) */
|
|
|
|
if (blend[0].is_shader) {
|
|
ctx->fragment_shader_core.blend.shader =
|
|
blend[0].shader.bo->gpu | blend[0].shader.first_tag;
|
|
} else {
|
|
ctx->fragment_shader_core.blend.shader = 0;
|
|
}
|
|
|
|
if (screen->require_sfbd) {
|
|
/* When only a single render target platform is used, the blend
|
|
* information is inside the shader meta itself. We
|
|
* additionally need to signal CAN_DISCARD for nontrivial blend
|
|
* modes (so we're able to read back the destination buffer) */
|
|
|
|
if (!blend[0].is_shader) {
|
|
ctx->fragment_shader_core.blend.equation =
|
|
*blend[0].equation.equation;
|
|
ctx->fragment_shader_core.blend.constant =
|
|
blend[0].equation.constant;
|
|
}
|
|
|
|
if (!blend[0].no_blending) {
|
|
ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
|
|
}
|
|
}
|
|
|
|
size_t size = sizeof(struct mali_shader_meta) + (sizeof(struct midgard_blend_rt) * rt_count);
|
|
struct panfrost_transfer transfer = panfrost_allocate_transient(batch, size);
|
|
memcpy(transfer.cpu, &ctx->fragment_shader_core, sizeof(struct mali_shader_meta));
|
|
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].postfix._shader_upper = (transfer.gpu) >> 4;
|
|
|
|
if (!screen->require_sfbd) {
|
|
/* Additional blend descriptor tacked on for jobs using MFBD */
|
|
|
|
struct midgard_blend_rt rts[4];
|
|
|
|
for (unsigned i = 0; i < rt_count; ++i) {
|
|
unsigned blend_count = 0x200;
|
|
|
|
if (blend[i].is_shader) {
|
|
/* For a blend shader, the bottom nibble corresponds to
|
|
* the number of work registers used, which signals the
|
|
* -existence- of a blend shader */
|
|
|
|
assert(blend[i].shader.work_count >= 2);
|
|
blend_count |= MIN2(blend[i].shader.work_count, 3);
|
|
} else {
|
|
/* Otherwise, the bottom bit simply specifies if
|
|
* blending (anything other than REPLACE) is enabled */
|
|
|
|
if (!blend[i].no_blending)
|
|
blend_count |= 0x1;
|
|
}
|
|
|
|
|
|
bool is_srgb =
|
|
(ctx->pipe_framebuffer.nr_cbufs > i) &&
|
|
(ctx->pipe_framebuffer.cbufs[i]) &&
|
|
util_format_is_srgb(ctx->pipe_framebuffer.cbufs[i]->format);
|
|
|
|
rts[i].flags = blend_count;
|
|
|
|
if (is_srgb)
|
|
rts[i].flags |= MALI_BLEND_SRGB;
|
|
|
|
if (!ctx->blend->base.dither)
|
|
rts[i].flags |= MALI_BLEND_NO_DITHER;
|
|
|
|
/* TODO: sRGB in blend shaders is currently
|
|
* unimplemented. Contact me (Alyssa) if you're
|
|
* interested in working on this. We have
|
|
* native Midgard ops for helping here, but
|
|
* they're not well-understood yet. */
|
|
|
|
assert(!(is_srgb && blend[i].is_shader));
|
|
|
|
if (blend[i].is_shader) {
|
|
rts[i].blend.shader = blend[i].shader.bo->gpu | blend[i].shader.first_tag;
|
|
} else {
|
|
rts[i].blend.equation = *blend[i].equation.equation;
|
|
rts[i].blend.constant = blend[i].equation.constant;
|
|
}
|
|
}
|
|
|
|
memcpy(transfer.cpu + sizeof(struct mali_shader_meta), rts, sizeof(rts[0]) * rt_count);
|
|
}
|
|
}
|
|
|
|
/* We stage to transient, so always dirty.. */
|
|
if (ctx->vertex)
|
|
panfrost_stage_attributes(ctx);
|
|
|
|
if (ctx->dirty & PAN_DIRTY_SAMPLERS)
|
|
panfrost_upload_sampler_descriptors(ctx);
|
|
|
|
if (ctx->dirty & PAN_DIRTY_TEXTURES)
|
|
panfrost_upload_texture_descriptors(ctx);
|
|
|
|
const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
|
|
|
|
for (int i = 0; i < PIPE_SHADER_TYPES; ++i) {
|
|
struct panfrost_shader_variants *all = ctx->shader[i];
|
|
|
|
if (!all)
|
|
continue;
|
|
|
|
struct panfrost_constant_buffer *buf = &ctx->constant_buffer[i];
|
|
|
|
struct panfrost_shader_state *ss = &all->variants[all->active_variant];
|
|
|
|
panfrost_batch_add_bo(batch, ss->bo);
|
|
|
|
/* Uniforms are implicitly UBO #0 */
|
|
bool has_uniforms = buf->enabled_mask & (1 << 0);
|
|
|
|
/* Allocate room for the sysval and the uniforms */
|
|
size_t sys_size = sizeof(float) * 4 * ss->sysval_count;
|
|
size_t uniform_size = has_uniforms ? (buf->cb[0].buffer_size) : 0;
|
|
size_t size = sys_size + uniform_size;
|
|
struct panfrost_transfer transfer = panfrost_allocate_transient(batch, size);
|
|
|
|
/* Upload sysvals requested by the shader */
|
|
panfrost_upload_sysvals(ctx, transfer.cpu, ss, i);
|
|
|
|
/* Upload uniforms */
|
|
if (has_uniforms) {
|
|
const void *cpu = panfrost_map_constant_buffer_cpu(buf, 0);
|
|
memcpy(transfer.cpu + sys_size, cpu, uniform_size);
|
|
}
|
|
|
|
int uniform_count =
|
|
ctx->shader[i]->variants[ctx->shader[i]->active_variant].uniform_count;
|
|
|
|
struct mali_vertex_tiler_postfix *postfix =
|
|
&ctx->payloads[i].postfix;
|
|
|
|
/* Next up, attach UBOs. UBO #0 is the uniforms we just
|
|
* uploaded */
|
|
|
|
unsigned ubo_count = panfrost_ubo_count(ctx, i);
|
|
assert(ubo_count >= 1);
|
|
|
|
size_t sz = sizeof(struct mali_uniform_buffer_meta) * ubo_count;
|
|
struct mali_uniform_buffer_meta ubos[PAN_MAX_CONST_BUFFERS];
|
|
|
|
/* Upload uniforms as a UBO */
|
|
ubos[0].size = MALI_POSITIVE((2 + uniform_count));
|
|
ubos[0].ptr = transfer.gpu >> 2;
|
|
|
|
/* The rest are honest-to-goodness UBOs */
|
|
|
|
for (unsigned ubo = 1; ubo < ubo_count; ++ubo) {
|
|
size_t usz = buf->cb[ubo].buffer_size;
|
|
|
|
bool enabled = buf->enabled_mask & (1 << ubo);
|
|
bool empty = usz == 0;
|
|
|
|
if (!enabled || empty) {
|
|
/* Stub out disabled UBOs to catch accesses */
|
|
|
|
ubos[ubo].size = 0;
|
|
ubos[ubo].ptr = 0xDEAD0000;
|
|
continue;
|
|
}
|
|
|
|
mali_ptr gpu = panfrost_map_constant_buffer_gpu(ctx, buf, ubo);
|
|
|
|
unsigned bytes_per_field = 16;
|
|
unsigned aligned = ALIGN_POT(usz, bytes_per_field);
|
|
unsigned fields = aligned / bytes_per_field;
|
|
|
|
ubos[ubo].size = MALI_POSITIVE(fields);
|
|
ubos[ubo].ptr = gpu >> 2;
|
|
}
|
|
|
|
mali_ptr ubufs = panfrost_upload_transient(batch, ubos, sz);
|
|
postfix->uniforms = transfer.gpu;
|
|
postfix->uniform_buffers = ubufs;
|
|
|
|
buf->dirty_mask = 0;
|
|
}
|
|
|
|
/* TODO: Upload the viewport somewhere more appropriate */
|
|
|
|
/* Clip bounds are encoded as floats. The viewport itself is encoded as
|
|
* (somewhat) asymmetric ints. */
|
|
const struct pipe_scissor_state *ss = &ctx->scissor;
|
|
|
|
struct mali_viewport view = {
|
|
/* By default, do no viewport clipping, i.e. clip to (-inf,
|
|
* inf) in each direction. Clipping to the viewport in theory
|
|
* should work, but in practice causes issues when we're not
|
|
* explicitly trying to scissor */
|
|
|
|
.clip_minx = -INFINITY,
|
|
.clip_miny = -INFINITY,
|
|
.clip_maxx = INFINITY,
|
|
.clip_maxy = INFINITY,
|
|
};
|
|
|
|
/* Always scissor to the viewport by default. */
|
|
float vp_minx = (int) (vp->translate[0] - fabsf(vp->scale[0]));
|
|
float vp_maxx = (int) (vp->translate[0] + fabsf(vp->scale[0]));
|
|
|
|
float vp_miny = (int) (vp->translate[1] - fabsf(vp->scale[1]));
|
|
float vp_maxy = (int) (vp->translate[1] + fabsf(vp->scale[1]));
|
|
|
|
float minz = (vp->translate[2] - fabsf(vp->scale[2]));
|
|
float maxz = (vp->translate[2] + fabsf(vp->scale[2]));
|
|
|
|
/* Apply the scissor test */
|
|
|
|
unsigned minx, miny, maxx, maxy;
|
|
|
|
if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor) {
|
|
minx = MAX2(ss->minx, vp_minx);
|
|
miny = MAX2(ss->miny, vp_miny);
|
|
maxx = MIN2(ss->maxx, vp_maxx);
|
|
maxy = MIN2(ss->maxy, vp_maxy);
|
|
} else {
|
|
minx = vp_minx;
|
|
miny = vp_miny;
|
|
maxx = vp_maxx;
|
|
maxy = vp_maxy;
|
|
}
|
|
|
|
/* Hardware needs the min/max to be strictly ordered, so flip if we
|
|
* need to. The viewport transformation in the vertex shader will
|
|
* handle the negatives if we don't */
|
|
|
|
if (miny > maxy) {
|
|
unsigned temp = miny;
|
|
miny = maxy;
|
|
maxy = temp;
|
|
}
|
|
|
|
if (minx > maxx) {
|
|
unsigned temp = minx;
|
|
minx = maxx;
|
|
maxx = temp;
|
|
}
|
|
|
|
if (minz > maxz) {
|
|
float temp = minz;
|
|
minz = maxz;
|
|
maxz = temp;
|
|
}
|
|
|
|
/* Clamp to the framebuffer size as a last check */
|
|
|
|
minx = MIN2(ctx->pipe_framebuffer.width, minx);
|
|
maxx = MIN2(ctx->pipe_framebuffer.width, maxx);
|
|
|
|
miny = MIN2(ctx->pipe_framebuffer.height, miny);
|
|
maxy = MIN2(ctx->pipe_framebuffer.height, maxy);
|
|
|
|
/* Update the job, unless we're doing wallpapering (whose lack of
|
|
* scissor we can ignore, since if we "miss" a tile of wallpaper, it'll
|
|
* just... be faster :) */
|
|
|
|
if (!ctx->wallpaper_batch)
|
|
panfrost_batch_union_scissor(batch, minx, miny, maxx, maxy);
|
|
|
|
/* Upload */
|
|
|
|
view.viewport0[0] = minx;
|
|
view.viewport1[0] = MALI_POSITIVE(maxx);
|
|
|
|
view.viewport0[1] = miny;
|
|
view.viewport1[1] = MALI_POSITIVE(maxy);
|
|
|
|
view.clip_minz = minz;
|
|
view.clip_maxz = maxz;
|
|
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.viewport =
|
|
panfrost_upload_transient(batch,
|
|
&view,
|
|
sizeof(struct mali_viewport));
|
|
|
|
ctx->dirty = 0;
|
|
}
|
|
|
|
/* Corresponds to exactly one draw, but does not submit anything */
|
|
|
|
static void
|
|
panfrost_queue_draw(struct panfrost_context *ctx)
|
|
{
|
|
/* Handle dirty flags now */
|
|
panfrost_emit_for_draw(ctx, true);
|
|
|
|
/* If rasterizer discard is enable, only submit the vertex */
|
|
|
|
bool rasterizer_discard = ctx->rasterizer
|
|
&& ctx->rasterizer->base.rasterizer_discard;
|
|
|
|
struct panfrost_transfer vertex = panfrost_vertex_tiler_job(ctx, false);
|
|
struct panfrost_transfer tiler;
|
|
|
|
if (!rasterizer_discard)
|
|
tiler = panfrost_vertex_tiler_job(ctx, true);
|
|
|
|
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
|
|
|
|
if (rasterizer_discard)
|
|
panfrost_scoreboard_queue_vertex_job(batch, vertex, FALSE);
|
|
else if (ctx->wallpaper_batch)
|
|
panfrost_scoreboard_queue_fused_job_prepend(batch, vertex, tiler);
|
|
else
|
|
panfrost_scoreboard_queue_fused_job(batch, vertex, tiler);
|
|
}
|
|
|
|
/* The entire frame is in memory -- send it off to the kernel! */
|
|
|
|
void
|
|
panfrost_flush(
|
|
struct pipe_context *pipe,
|
|
struct pipe_fence_handle **fence,
|
|
unsigned flags)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pipe);
|
|
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
|
|
|
|
/* Submit the frame itself */
|
|
panfrost_batch_submit(batch);
|
|
|
|
if (fence) {
|
|
struct panfrost_fence *f = panfrost_fence_create(ctx);
|
|
pipe->screen->fence_reference(pipe->screen, fence, NULL);
|
|
*fence = (struct pipe_fence_handle *)f;
|
|
}
|
|
}
|
|
|
|
#define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c;
|
|
|
|
static int
|
|
g2m_draw_mode(enum pipe_prim_type mode)
|
|
{
|
|
switch (mode) {
|
|
DEFINE_CASE(POINTS);
|
|
DEFINE_CASE(LINES);
|
|
DEFINE_CASE(LINE_LOOP);
|
|
DEFINE_CASE(LINE_STRIP);
|
|
DEFINE_CASE(TRIANGLES);
|
|
DEFINE_CASE(TRIANGLE_STRIP);
|
|
DEFINE_CASE(TRIANGLE_FAN);
|
|
DEFINE_CASE(QUADS);
|
|
DEFINE_CASE(QUAD_STRIP);
|
|
DEFINE_CASE(POLYGON);
|
|
|
|
default:
|
|
unreachable("Invalid draw mode");
|
|
}
|
|
}
|
|
|
|
#undef DEFINE_CASE
|
|
|
|
static unsigned
|
|
panfrost_translate_index_size(unsigned size)
|
|
{
|
|
switch (size) {
|
|
case 1:
|
|
return MALI_DRAW_INDEXED_UINT8;
|
|
|
|
case 2:
|
|
return MALI_DRAW_INDEXED_UINT16;
|
|
|
|
case 4:
|
|
return MALI_DRAW_INDEXED_UINT32;
|
|
|
|
default:
|
|
unreachable("Invalid index size");
|
|
}
|
|
}
|
|
|
|
/* Gets a GPU address for the associated index buffer. Only gauranteed to be
|
|
* good for the duration of the draw (transient), could last longer */
|
|
|
|
static mali_ptr
|
|
panfrost_get_index_buffer_mapped(struct panfrost_context *ctx, const struct pipe_draw_info *info)
|
|
{
|
|
struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
|
|
|
|
off_t offset = info->start * info->index_size;
|
|
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
|
|
|
|
if (!info->has_user_indices) {
|
|
/* Only resources can be directly mapped */
|
|
panfrost_batch_add_bo(batch, rsrc->bo);
|
|
return rsrc->bo->gpu + offset;
|
|
} else {
|
|
/* Otherwise, we need to upload to transient memory */
|
|
const uint8_t *ibuf8 = (const uint8_t *) info->index.user;
|
|
return panfrost_upload_transient(batch, ibuf8 + offset, info->count * info->index_size);
|
|
}
|
|
}
|
|
|
|
static bool
|
|
panfrost_scissor_culls_everything(struct panfrost_context *ctx)
|
|
{
|
|
const struct pipe_scissor_state *ss = &ctx->scissor;
|
|
|
|
/* Check if we're scissoring at all */
|
|
|
|
if (!(ctx->rasterizer && ctx->rasterizer->base.scissor))
|
|
return false;
|
|
|
|
return (ss->minx == ss->maxx) || (ss->miny == ss->maxy);
|
|
}
|
|
|
|
/* Count generated primitives (when there is no geom/tess shaders) for
|
|
* transform feedback */
|
|
|
|
static void
|
|
panfrost_statistics_record(
|
|
struct panfrost_context *ctx,
|
|
const struct pipe_draw_info *info)
|
|
{
|
|
if (!ctx->active_queries)
|
|
return;
|
|
|
|
uint32_t prims = u_prims_for_vertices(info->mode, info->count);
|
|
ctx->prims_generated += prims;
|
|
|
|
if (!ctx->streamout.num_targets)
|
|
return;
|
|
|
|
ctx->tf_prims_generated += prims;
|
|
}
|
|
|
|
static void
|
|
panfrost_draw_vbo(
|
|
struct pipe_context *pipe,
|
|
const struct pipe_draw_info *info)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pipe);
|
|
|
|
/* First of all, check the scissor to see if anything is drawn at all.
|
|
* If it's not, we drop the draw (mostly a conformance issue;
|
|
* well-behaved apps shouldn't hit this) */
|
|
|
|
if (panfrost_scissor_culls_everything(ctx))
|
|
return;
|
|
|
|
int mode = info->mode;
|
|
|
|
/* Fallback unsupported restart index */
|
|
unsigned primitive_index = (1 << (info->index_size * 8)) - 1;
|
|
|
|
if (info->primitive_restart && info->index_size
|
|
&& info->restart_index != primitive_index) {
|
|
util_draw_vbo_without_prim_restart(pipe, info);
|
|
return;
|
|
}
|
|
|
|
/* Fallback for unsupported modes */
|
|
|
|
assert(ctx->rasterizer != NULL);
|
|
|
|
if (!(ctx->draw_modes & (1 << mode))) {
|
|
if (mode == PIPE_PRIM_QUADS && info->count == 4 && !ctx->rasterizer->base.flatshade) {
|
|
mode = PIPE_PRIM_TRIANGLE_FAN;
|
|
} else {
|
|
if (info->count < 4) {
|
|
/* Degenerate case? */
|
|
return;
|
|
}
|
|
|
|
util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->rasterizer->base);
|
|
util_primconvert_draw_vbo(ctx->primconvert, info);
|
|
return;
|
|
}
|
|
}
|
|
|
|
ctx->payloads[PIPE_SHADER_VERTEX].offset_start = info->start;
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].offset_start = info->start;
|
|
|
|
/* Now that we have a guaranteed terminating path, find the job.
|
|
* Assignment commented out to prevent unused warning */
|
|
|
|
/* struct panfrost_batch *batch = */ panfrost_get_batch_for_fbo(ctx);
|
|
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode = g2m_draw_mode(mode);
|
|
|
|
/* Take into account a negative bias */
|
|
ctx->vertex_count = info->count + abs(info->index_bias);
|
|
ctx->instance_count = info->instance_count;
|
|
ctx->active_prim = info->mode;
|
|
|
|
/* For non-indexed draws, they're the same */
|
|
unsigned vertex_count = ctx->vertex_count;
|
|
|
|
unsigned draw_flags = 0;
|
|
|
|
/* The draw flags interpret how primitive size is interpreted */
|
|
|
|
if (panfrost_writes_point_size(ctx))
|
|
draw_flags |= MALI_DRAW_VARYING_SIZE;
|
|
|
|
if (info->primitive_restart)
|
|
draw_flags |= MALI_DRAW_PRIMITIVE_RESTART_FIXED_INDEX;
|
|
|
|
/* For higher amounts of vertices (greater than what fits in a 16-bit
|
|
* short), the other value is needed, otherwise there will be bizarre
|
|
* rendering artefacts. It's not clear what these values mean yet. This
|
|
* change is also needed for instancing and sometimes points (perhaps
|
|
* related to dynamically setting gl_PointSize) */
|
|
|
|
bool is_points = mode == PIPE_PRIM_POINTS;
|
|
bool many_verts = ctx->vertex_count > 0xFFFF;
|
|
bool instanced = ctx->instance_count > 1;
|
|
|
|
draw_flags |= (is_points || many_verts || instanced) ? 0x3000 : 0x18000;
|
|
|
|
/* This doesn't make much sense */
|
|
if (mode == PIPE_PRIM_LINE_STRIP) {
|
|
draw_flags |= 0x800;
|
|
}
|
|
|
|
panfrost_statistics_record(ctx, info);
|
|
|
|
if (info->index_size) {
|
|
/* Calculate the min/max index used so we can figure out how
|
|
* many times to invoke the vertex shader */
|
|
|
|
/* Fetch / calculate index bounds */
|
|
unsigned min_index = 0, max_index = 0;
|
|
|
|
if (info->max_index == ~0u) {
|
|
u_vbuf_get_minmax_index(pipe, info, &min_index, &max_index);
|
|
} else {
|
|
min_index = info->min_index;
|
|
max_index = info->max_index;
|
|
}
|
|
|
|
/* Use the corresponding values */
|
|
vertex_count = max_index - min_index + 1;
|
|
ctx->payloads[PIPE_SHADER_VERTEX].offset_start = min_index + info->index_bias;
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].offset_start = min_index + info->index_bias;
|
|
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.offset_bias_correction = -min_index;
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(info->count);
|
|
|
|
//assert(!info->restart_index); /* TODO: Research */
|
|
|
|
draw_flags |= panfrost_translate_index_size(info->index_size);
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices = panfrost_get_index_buffer_mapped(ctx, info);
|
|
} else {
|
|
/* Index count == vertex count, if no indexing is applied, as
|
|
* if it is internally indexed in the expected order */
|
|
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.offset_bias_correction = 0;
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(ctx->vertex_count);
|
|
|
|
/* Reverse index state */
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices = (u64) NULL;
|
|
}
|
|
|
|
/* Dispatch "compute jobs" for the vertex/tiler pair as (1,
|
|
* vertex_count, 1) */
|
|
|
|
panfrost_pack_work_groups_fused(
|
|
&ctx->payloads[PIPE_SHADER_VERTEX].prefix,
|
|
&ctx->payloads[PIPE_SHADER_FRAGMENT].prefix,
|
|
1, vertex_count, info->instance_count,
|
|
1, 1, 1);
|
|
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.unknown_draw = draw_flags;
|
|
|
|
/* Encode the padded vertex count */
|
|
|
|
if (info->instance_count > 1) {
|
|
/* Triangles have non-even vertex counts so they change how
|
|
* padding works internally */
|
|
|
|
bool is_triangle =
|
|
mode == PIPE_PRIM_TRIANGLES ||
|
|
mode == PIPE_PRIM_TRIANGLE_STRIP ||
|
|
mode == PIPE_PRIM_TRIANGLE_FAN;
|
|
|
|
struct pan_shift_odd so =
|
|
panfrost_padded_vertex_count(vertex_count, !is_triangle);
|
|
|
|
ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = so.shift;
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = so.shift;
|
|
|
|
ctx->payloads[PIPE_SHADER_VERTEX].instance_odd = so.odd;
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd = so.odd;
|
|
|
|
ctx->padded_count = pan_expand_shift_odd(so);
|
|
} else {
|
|
ctx->padded_count = ctx->vertex_count;
|
|
|
|
/* Reset instancing state */
|
|
ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = 0;
|
|
ctx->payloads[PIPE_SHADER_VERTEX].instance_odd = 0;
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = 0;
|
|
ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd = 0;
|
|
}
|
|
|
|
/* Fire off the draw itself */
|
|
panfrost_queue_draw(ctx);
|
|
|
|
/* Increment transform feedback offsets */
|
|
|
|
for (unsigned i = 0; i < ctx->streamout.num_targets; ++i) {
|
|
unsigned output_count = u_stream_outputs_for_vertices(
|
|
ctx->active_prim, ctx->vertex_count);
|
|
|
|
ctx->streamout.offsets[i] += output_count;
|
|
}
|
|
}
|
|
|
|
/* CSO state */
|
|
|
|
static void
|
|
panfrost_generic_cso_delete(struct pipe_context *pctx, void *hwcso)
|
|
{
|
|
free(hwcso);
|
|
}
|
|
|
|
static void *
|
|
panfrost_create_rasterizer_state(
|
|
struct pipe_context *pctx,
|
|
const struct pipe_rasterizer_state *cso)
|
|
{
|
|
struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
|
|
|
|
so->base = *cso;
|
|
|
|
/* Bitmask, unknown meaning of the start value. 0x105 on 32-bit T6XX */
|
|
so->tiler_gl_enables = 0x7;
|
|
|
|
if (cso->front_ccw)
|
|
so->tiler_gl_enables |= MALI_FRONT_CCW_TOP;
|
|
|
|
if (cso->cull_face & PIPE_FACE_FRONT)
|
|
so->tiler_gl_enables |= MALI_CULL_FACE_FRONT;
|
|
|
|
if (cso->cull_face & PIPE_FACE_BACK)
|
|
so->tiler_gl_enables |= MALI_CULL_FACE_BACK;
|
|
|
|
return so;
|
|
}
|
|
|
|
static void
|
|
panfrost_bind_rasterizer_state(
|
|
struct pipe_context *pctx,
|
|
void *hwcso)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pctx);
|
|
|
|
/* TODO: Why can't rasterizer be NULL ever? Other drivers are fine.. */
|
|
if (!hwcso)
|
|
return;
|
|
|
|
ctx->rasterizer = hwcso;
|
|
ctx->dirty |= PAN_DIRTY_RASTERIZER;
|
|
|
|
ctx->fragment_shader_core.depth_units = ctx->rasterizer->base.offset_units;
|
|
ctx->fragment_shader_core.depth_factor = ctx->rasterizer->base.offset_scale;
|
|
|
|
/* Gauranteed with the core GL call, so don't expose ARB_polygon_offset */
|
|
assert(ctx->rasterizer->base.offset_clamp == 0.0);
|
|
|
|
/* XXX: Which bit is which? Does this maybe allow offseting not-tri? */
|
|
|
|
SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_DEPTH_RANGE_A, ctx->rasterizer->base.offset_tri);
|
|
SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_DEPTH_RANGE_B, ctx->rasterizer->base.offset_tri);
|
|
|
|
/* Point sprites are emulated */
|
|
|
|
struct panfrost_shader_state *variant =
|
|
ctx->shader[PIPE_SHADER_FRAGMENT] ? &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant] : NULL;
|
|
|
|
if (ctx->rasterizer->base.sprite_coord_enable || (variant && variant->point_sprite_mask))
|
|
ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
|
|
}
|
|
|
|
static void *
|
|
panfrost_create_vertex_elements_state(
|
|
struct pipe_context *pctx,
|
|
unsigned num_elements,
|
|
const struct pipe_vertex_element *elements)
|
|
{
|
|
struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
|
|
|
|
so->num_elements = num_elements;
|
|
memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
|
|
|
|
for (int i = 0; i < num_elements; ++i) {
|
|
so->hw[i].index = i;
|
|
|
|
enum pipe_format fmt = elements[i].src_format;
|
|
const struct util_format_description *desc = util_format_description(fmt);
|
|
so->hw[i].unknown1 = 0x2;
|
|
so->hw[i].swizzle = panfrost_get_default_swizzle(desc->nr_channels);
|
|
|
|
so->hw[i].format = panfrost_find_format(desc);
|
|
|
|
/* The field itself should probably be shifted over */
|
|
so->hw[i].src_offset = elements[i].src_offset;
|
|
}
|
|
|
|
return so;
|
|
}
|
|
|
|
static void
|
|
panfrost_bind_vertex_elements_state(
|
|
struct pipe_context *pctx,
|
|
void *hwcso)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pctx);
|
|
|
|
ctx->vertex = hwcso;
|
|
ctx->dirty |= PAN_DIRTY_VERTEX;
|
|
}
|
|
|
|
static void *
|
|
panfrost_create_shader_state(
|
|
struct pipe_context *pctx,
|
|
const struct pipe_shader_state *cso)
|
|
{
|
|
struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants);
|
|
so->base = *cso;
|
|
|
|
/* Token deep copy to prevent memory corruption */
|
|
|
|
if (cso->type == PIPE_SHADER_IR_TGSI)
|
|
so->base.tokens = tgsi_dup_tokens(so->base.tokens);
|
|
|
|
return so;
|
|
}
|
|
|
|
static void
|
|
panfrost_delete_shader_state(
|
|
struct pipe_context *pctx,
|
|
void *so)
|
|
{
|
|
struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so;
|
|
|
|
if (cso->base.type == PIPE_SHADER_IR_TGSI) {
|
|
DBG("Deleting TGSI shader leaks duplicated tokens\n");
|
|
}
|
|
|
|
for (unsigned i = 0; i < cso->variant_count; ++i) {
|
|
struct panfrost_shader_state *shader_state = &cso->variants[i];
|
|
panfrost_bo_unreference(pctx->screen, shader_state->bo);
|
|
shader_state->bo = NULL;
|
|
}
|
|
|
|
free(so);
|
|
}
|
|
|
|
static void *
|
|
panfrost_create_sampler_state(
|
|
struct pipe_context *pctx,
|
|
const struct pipe_sampler_state *cso)
|
|
{
|
|
struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
|
|
so->base = *cso;
|
|
|
|
/* sampler_state corresponds to mali_sampler_descriptor, which we can generate entirely here */
|
|
|
|
bool min_nearest = cso->min_img_filter == PIPE_TEX_FILTER_NEAREST;
|
|
bool mag_nearest = cso->mag_img_filter == PIPE_TEX_FILTER_NEAREST;
|
|
bool mip_linear = cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR;
|
|
|
|
unsigned min_filter = min_nearest ? MALI_SAMP_MIN_NEAREST : 0;
|
|
unsigned mag_filter = mag_nearest ? MALI_SAMP_MAG_NEAREST : 0;
|
|
unsigned mip_filter = mip_linear ?
|
|
(MALI_SAMP_MIP_LINEAR_1 | MALI_SAMP_MIP_LINEAR_2) : 0;
|
|
unsigned normalized = cso->normalized_coords ? MALI_SAMP_NORM_COORDS : 0;
|
|
|
|
struct mali_sampler_descriptor sampler_descriptor = {
|
|
.filter_mode = min_filter | mag_filter | mip_filter | normalized,
|
|
.wrap_s = translate_tex_wrap(cso->wrap_s),
|
|
.wrap_t = translate_tex_wrap(cso->wrap_t),
|
|
.wrap_r = translate_tex_wrap(cso->wrap_r),
|
|
.compare_func = panfrost_translate_alt_compare_func(cso->compare_func),
|
|
.border_color = {
|
|
cso->border_color.f[0],
|
|
cso->border_color.f[1],
|
|
cso->border_color.f[2],
|
|
cso->border_color.f[3]
|
|
},
|
|
.min_lod = FIXED_16(cso->min_lod),
|
|
.max_lod = FIXED_16(cso->max_lod),
|
|
.seamless_cube_map = cso->seamless_cube_map,
|
|
};
|
|
|
|
/* If necessary, we disable mipmapping in the sampler descriptor by
|
|
* clamping the LOD as tight as possible (from 0 to epsilon,
|
|
* essentially -- remember these are fixed point numbers, so
|
|
* epsilon=1/256) */
|
|
|
|
if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
|
|
sampler_descriptor.max_lod = sampler_descriptor.min_lod;
|
|
|
|
/* Enforce that there is something in the middle by adding epsilon*/
|
|
|
|
if (sampler_descriptor.min_lod == sampler_descriptor.max_lod)
|
|
sampler_descriptor.max_lod++;
|
|
|
|
/* Sanity check */
|
|
assert(sampler_descriptor.max_lod > sampler_descriptor.min_lod);
|
|
|
|
so->hw = sampler_descriptor;
|
|
|
|
return so;
|
|
}
|
|
|
|
static void
|
|
panfrost_bind_sampler_states(
|
|
struct pipe_context *pctx,
|
|
enum pipe_shader_type shader,
|
|
unsigned start_slot, unsigned num_sampler,
|
|
void **sampler)
|
|
{
|
|
assert(start_slot == 0);
|
|
|
|
struct panfrost_context *ctx = pan_context(pctx);
|
|
|
|
/* XXX: Should upload, not just copy? */
|
|
ctx->sampler_count[shader] = num_sampler;
|
|
memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *));
|
|
|
|
ctx->dirty |= PAN_DIRTY_SAMPLERS;
|
|
}
|
|
|
|
static bool
|
|
panfrost_variant_matches(
|
|
struct panfrost_context *ctx,
|
|
struct panfrost_shader_state *variant,
|
|
enum pipe_shader_type type)
|
|
{
|
|
struct pipe_rasterizer_state *rasterizer = &ctx->rasterizer->base;
|
|
struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha;
|
|
|
|
bool is_fragment = (type == PIPE_SHADER_FRAGMENT);
|
|
|
|
if (is_fragment && (alpha->enabled || variant->alpha_state.enabled)) {
|
|
/* Make sure enable state is at least the same */
|
|
if (alpha->enabled != variant->alpha_state.enabled) {
|
|
return false;
|
|
}
|
|
|
|
/* Check that the contents of the test are the same */
|
|
bool same_func = alpha->func == variant->alpha_state.func;
|
|
bool same_ref = alpha->ref_value == variant->alpha_state.ref_value;
|
|
|
|
if (!(same_func && same_ref)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (is_fragment && rasterizer && (rasterizer->sprite_coord_enable |
|
|
variant->point_sprite_mask)) {
|
|
/* Ensure the same varyings are turned to point sprites */
|
|
if (rasterizer->sprite_coord_enable != variant->point_sprite_mask)
|
|
return false;
|
|
|
|
/* Ensure the orientation is correct */
|
|
bool upper_left =
|
|
rasterizer->sprite_coord_mode ==
|
|
PIPE_SPRITE_COORD_UPPER_LEFT;
|
|
|
|
if (variant->point_sprite_upper_left != upper_left)
|
|
return false;
|
|
}
|
|
|
|
/* Otherwise, we're good to go */
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Fix an uncompiled shader's stream output info, and produce a bitmask
|
|
* of which VARYING_SLOT_* are captured for stream output.
|
|
*
|
|
* Core Gallium stores output->register_index as a "slot" number, where
|
|
* slots are assigned consecutively to all outputs in info->outputs_written.
|
|
* This naive packing of outputs doesn't work for us - we too have slots,
|
|
* but the layout is defined by the VUE map, which we won't have until we
|
|
* compile a specific shader variant. So, we remap these and simply store
|
|
* VARYING_SLOT_* in our copy's output->register_index fields.
|
|
*
|
|
* We then produce a bitmask of outputs which are used for SO.
|
|
*
|
|
* Implementation from iris.
|
|
*/
|
|
|
|
static uint64_t
|
|
update_so_info(struct pipe_stream_output_info *so_info,
|
|
uint64_t outputs_written)
|
|
{
|
|
uint64_t so_outputs = 0;
|
|
uint8_t reverse_map[64] = {};
|
|
unsigned slot = 0;
|
|
|
|
while (outputs_written)
|
|
reverse_map[slot++] = u_bit_scan64(&outputs_written);
|
|
|
|
for (unsigned i = 0; i < so_info->num_outputs; i++) {
|
|
struct pipe_stream_output *output = &so_info->output[i];
|
|
|
|
/* Map Gallium's condensed "slots" back to real VARYING_SLOT_* enums */
|
|
output->register_index = reverse_map[output->register_index];
|
|
|
|
so_outputs |= 1ull << output->register_index;
|
|
}
|
|
|
|
return so_outputs;
|
|
}
|
|
|
|
static void
|
|
panfrost_bind_shader_state(
|
|
struct pipe_context *pctx,
|
|
void *hwcso,
|
|
enum pipe_shader_type type)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pctx);
|
|
|
|
ctx->shader[type] = hwcso;
|
|
|
|
if (type == PIPE_SHADER_FRAGMENT)
|
|
ctx->dirty |= PAN_DIRTY_FS;
|
|
else
|
|
ctx->dirty |= PAN_DIRTY_VS;
|
|
|
|
if (!hwcso) return;
|
|
|
|
/* Match the appropriate variant */
|
|
|
|
signed variant = -1;
|
|
struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso;
|
|
|
|
for (unsigned i = 0; i < variants->variant_count; ++i) {
|
|
if (panfrost_variant_matches(ctx, &variants->variants[i], type)) {
|
|
variant = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (variant == -1) {
|
|
/* No variant matched, so create a new one */
|
|
variant = variants->variant_count++;
|
|
assert(variants->variant_count < MAX_SHADER_VARIANTS);
|
|
|
|
struct panfrost_shader_state *v =
|
|
&variants->variants[variant];
|
|
|
|
if (type == PIPE_SHADER_FRAGMENT) {
|
|
v->alpha_state = ctx->depth_stencil->alpha;
|
|
|
|
if (ctx->rasterizer) {
|
|
v->point_sprite_mask = ctx->rasterizer->base.sprite_coord_enable;
|
|
v->point_sprite_upper_left =
|
|
ctx->rasterizer->base.sprite_coord_mode ==
|
|
PIPE_SPRITE_COORD_UPPER_LEFT;
|
|
}
|
|
}
|
|
|
|
variants->variants[variant].tripipe = calloc(1, sizeof(struct mali_shader_meta));
|
|
|
|
}
|
|
|
|
/* Select this variant */
|
|
variants->active_variant = variant;
|
|
|
|
struct panfrost_shader_state *shader_state = &variants->variants[variant];
|
|
assert(panfrost_variant_matches(ctx, shader_state, type));
|
|
|
|
/* We finally have a variant, so compile it */
|
|
|
|
if (!shader_state->compiled) {
|
|
uint64_t outputs_written = 0;
|
|
|
|
panfrost_shader_compile(ctx, shader_state->tripipe,
|
|
variants->base.type,
|
|
variants->base.type == PIPE_SHADER_IR_NIR ?
|
|
variants->base.ir.nir :
|
|
variants->base.tokens,
|
|
tgsi_processor_to_shader_stage(type), shader_state,
|
|
&outputs_written);
|
|
|
|
shader_state->compiled = true;
|
|
|
|
/* Fixup the stream out information, since what Gallium returns
|
|
* normally is mildly insane */
|
|
|
|
shader_state->stream_output = variants->base.stream_output;
|
|
shader_state->so_mask =
|
|
update_so_info(&shader_state->stream_output, outputs_written);
|
|
}
|
|
}
|
|
|
|
static void
|
|
panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso)
|
|
{
|
|
panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
|
|
}
|
|
|
|
static void
|
|
panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso)
|
|
{
|
|
panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
|
|
}
|
|
|
|
static void
|
|
panfrost_set_vertex_buffers(
|
|
struct pipe_context *pctx,
|
|
unsigned start_slot,
|
|
unsigned num_buffers,
|
|
const struct pipe_vertex_buffer *buffers)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pctx);
|
|
|
|
util_set_vertex_buffers_mask(ctx->vertex_buffers, &ctx->vb_mask, buffers, start_slot, num_buffers);
|
|
}
|
|
|
|
static void
|
|
panfrost_set_constant_buffer(
|
|
struct pipe_context *pctx,
|
|
enum pipe_shader_type shader, uint index,
|
|
const struct pipe_constant_buffer *buf)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pctx);
|
|
struct panfrost_constant_buffer *pbuf = &ctx->constant_buffer[shader];
|
|
|
|
util_copy_constant_buffer(&pbuf->cb[index], buf);
|
|
|
|
unsigned mask = (1 << index);
|
|
|
|
if (unlikely(!buf)) {
|
|
pbuf->enabled_mask &= ~mask;
|
|
pbuf->dirty_mask &= ~mask;
|
|
return;
|
|
}
|
|
|
|
pbuf->enabled_mask |= mask;
|
|
pbuf->dirty_mask |= mask;
|
|
}
|
|
|
|
static void
|
|
panfrost_set_stencil_ref(
|
|
struct pipe_context *pctx,
|
|
const struct pipe_stencil_ref *ref)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pctx);
|
|
ctx->stencil_ref = *ref;
|
|
|
|
/* Shader core dirty */
|
|
ctx->dirty |= PAN_DIRTY_FS;
|
|
}
|
|
|
|
static enum mali_texture_type
|
|
panfrost_translate_texture_type(enum pipe_texture_target t) {
|
|
switch (t)
|
|
{
|
|
case PIPE_BUFFER:
|
|
case PIPE_TEXTURE_1D:
|
|
case PIPE_TEXTURE_1D_ARRAY:
|
|
return MALI_TEX_1D;
|
|
|
|
case PIPE_TEXTURE_2D:
|
|
case PIPE_TEXTURE_2D_ARRAY:
|
|
case PIPE_TEXTURE_RECT:
|
|
return MALI_TEX_2D;
|
|
|
|
case PIPE_TEXTURE_3D:
|
|
return MALI_TEX_3D;
|
|
|
|
case PIPE_TEXTURE_CUBE:
|
|
case PIPE_TEXTURE_CUBE_ARRAY:
|
|
return MALI_TEX_CUBE;
|
|
|
|
default:
|
|
unreachable("Unknown target");
|
|
}
|
|
}
|
|
|
|
static struct pipe_sampler_view *
|
|
panfrost_create_sampler_view(
|
|
struct pipe_context *pctx,
|
|
struct pipe_resource *texture,
|
|
const struct pipe_sampler_view *template)
|
|
{
|
|
struct panfrost_sampler_view *so = rzalloc(pctx, struct panfrost_sampler_view);
|
|
int bytes_per_pixel = util_format_get_blocksize(texture->format);
|
|
|
|
pipe_reference(NULL, &texture->reference);
|
|
|
|
struct panfrost_resource *prsrc = (struct panfrost_resource *) texture;
|
|
assert(prsrc->bo);
|
|
|
|
so->base = *template;
|
|
so->base.texture = texture;
|
|
so->base.reference.count = 1;
|
|
so->base.context = pctx;
|
|
|
|
/* sampler_views correspond to texture descriptors, minus the texture
|
|
* (data) itself. So, we serialise the descriptor here and cache it for
|
|
* later. */
|
|
|
|
const struct util_format_description *desc = util_format_description(prsrc->base.format);
|
|
|
|
unsigned char user_swizzle[4] = {
|
|
template->swizzle_r,
|
|
template->swizzle_g,
|
|
template->swizzle_b,
|
|
template->swizzle_a
|
|
};
|
|
|
|
enum mali_format format = panfrost_find_format(desc);
|
|
|
|
/* Check if we need to set a custom stride by computing the "expected"
|
|
* stride and comparing it to what the BO actually wants. Only applies
|
|
* to linear textures, since tiled/compressed textures have strict
|
|
* alignment requirements for their strides as it is */
|
|
|
|
unsigned first_level = template->u.tex.first_level;
|
|
unsigned last_level = template->u.tex.last_level;
|
|
|
|
if (prsrc->layout == PAN_LINEAR) {
|
|
for (unsigned l = first_level; l <= last_level; ++l) {
|
|
unsigned actual_stride = prsrc->slices[l].stride;
|
|
unsigned width = u_minify(texture->width0, l);
|
|
unsigned comp_stride = width * bytes_per_pixel;
|
|
|
|
if (comp_stride != actual_stride) {
|
|
so->manual_stride = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* In the hardware, array_size refers specifically to array textures,
|
|
* whereas in Gallium, it also covers cubemaps */
|
|
|
|
unsigned array_size = texture->array_size;
|
|
|
|
if (template->target == PIPE_TEXTURE_CUBE) {
|
|
/* TODO: Cubemap arrays */
|
|
assert(array_size == 6);
|
|
array_size /= 6;
|
|
}
|
|
|
|
struct mali_texture_descriptor texture_descriptor = {
|
|
.width = MALI_POSITIVE(u_minify(texture->width0, first_level)),
|
|
.height = MALI_POSITIVE(u_minify(texture->height0, first_level)),
|
|
.depth = MALI_POSITIVE(u_minify(texture->depth0, first_level)),
|
|
.array_size = MALI_POSITIVE(array_size),
|
|
|
|
.format = {
|
|
.swizzle = panfrost_translate_swizzle_4(desc->swizzle),
|
|
.format = format,
|
|
.srgb = desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB,
|
|
.type = panfrost_translate_texture_type(template->target),
|
|
.unknown2 = 0x1,
|
|
},
|
|
|
|
.swizzle = panfrost_translate_swizzle_4(user_swizzle)
|
|
};
|
|
|
|
texture_descriptor.levels = last_level - first_level;
|
|
|
|
so->hw = texture_descriptor;
|
|
|
|
return (struct pipe_sampler_view *) so;
|
|
}
|
|
|
|
static void
|
|
panfrost_set_sampler_views(
|
|
struct pipe_context *pctx,
|
|
enum pipe_shader_type shader,
|
|
unsigned start_slot, unsigned num_views,
|
|
struct pipe_sampler_view **views)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pctx);
|
|
|
|
assert(start_slot == 0);
|
|
|
|
unsigned new_nr = 0;
|
|
for (unsigned i = 0; i < num_views; ++i) {
|
|
if (views[i])
|
|
new_nr = i + 1;
|
|
}
|
|
|
|
ctx->sampler_view_count[shader] = new_nr;
|
|
memcpy(ctx->sampler_views[shader], views, num_views * sizeof (void *));
|
|
|
|
ctx->dirty |= PAN_DIRTY_TEXTURES;
|
|
}
|
|
|
|
static void
|
|
panfrost_sampler_view_destroy(
|
|
struct pipe_context *pctx,
|
|
struct pipe_sampler_view *view)
|
|
{
|
|
pipe_resource_reference(&view->texture, NULL);
|
|
ralloc_free(view);
|
|
}
|
|
|
|
static void
|
|
panfrost_set_shader_buffers(
|
|
struct pipe_context *pctx,
|
|
enum pipe_shader_type shader,
|
|
unsigned start, unsigned count,
|
|
const struct pipe_shader_buffer *buffers,
|
|
unsigned writable_bitmask)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pctx);
|
|
|
|
util_set_shader_buffers_mask(ctx->ssbo[shader], &ctx->ssbo_mask[shader],
|
|
buffers, start, count);
|
|
}
|
|
|
|
/* Hints that a framebuffer should use AFBC where possible */
|
|
|
|
static void
|
|
panfrost_hint_afbc(
|
|
struct panfrost_screen *screen,
|
|
const struct pipe_framebuffer_state *fb)
|
|
{
|
|
/* AFBC implemenation incomplete; hide it */
|
|
if (!(pan_debug & PAN_DBG_AFBC)) return;
|
|
|
|
/* Hint AFBC to the resources bound to each color buffer */
|
|
|
|
for (unsigned i = 0; i < fb->nr_cbufs; ++i) {
|
|
struct pipe_surface *surf = fb->cbufs[i];
|
|
struct panfrost_resource *rsrc = pan_resource(surf->texture);
|
|
panfrost_resource_hint_layout(screen, rsrc, PAN_AFBC, 1);
|
|
}
|
|
|
|
/* Also hint it to the depth buffer */
|
|
|
|
if (fb->zsbuf) {
|
|
struct panfrost_resource *rsrc = pan_resource(fb->zsbuf->texture);
|
|
panfrost_resource_hint_layout(screen, rsrc, PAN_AFBC, 1);
|
|
}
|
|
}
|
|
|
|
static void
|
|
panfrost_set_framebuffer_state(struct pipe_context *pctx,
|
|
const struct pipe_framebuffer_state *fb)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pctx);
|
|
|
|
/* Flush when switching framebuffers, but not if the framebuffer
|
|
* state is being restored by u_blitter
|
|
*/
|
|
|
|
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
|
|
bool is_scanout = panfrost_batch_is_scanout(batch);
|
|
bool has_draws = batch->last_job.gpu;
|
|
|
|
/* Bail out early when the current and new states are the same. */
|
|
if (util_framebuffer_state_equal(&ctx->pipe_framebuffer, fb))
|
|
return;
|
|
|
|
/* The wallpaper logic sets a new FB state before doing the blit and
|
|
* restore the old one when it's done. Those FB states are reported to
|
|
* be different because the surface they are pointing to are different,
|
|
* but those surfaces actually point to the same cbufs/zbufs. In that
|
|
* case we definitely don't want new FB descs to be emitted/attached
|
|
* since the job is expected to be flushed just after the blit is done,
|
|
* so let's just copy the new state and return here.
|
|
*/
|
|
if (ctx->wallpaper_batch) {
|
|
util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
|
|
return;
|
|
}
|
|
|
|
if (!is_scanout || has_draws)
|
|
panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);
|
|
else
|
|
assert(!ctx->payloads[PIPE_SHADER_VERTEX].postfix.framebuffer &&
|
|
!ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.framebuffer);
|
|
|
|
/* Invalidate the FBO job cache since we've just been assigned a new
|
|
* FB state.
|
|
*/
|
|
ctx->batch = NULL;
|
|
|
|
util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
|
|
|
|
/* Given that we're rendering, we'd love to have compression */
|
|
struct panfrost_screen *screen = pan_screen(ctx->base.screen);
|
|
|
|
panfrost_hint_afbc(screen, &ctx->pipe_framebuffer);
|
|
for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
|
|
ctx->payloads[i].postfix.framebuffer = 0;
|
|
}
|
|
|
|
static void *
|
|
panfrost_create_depth_stencil_state(struct pipe_context *pipe,
|
|
const struct pipe_depth_stencil_alpha_state *depth_stencil)
|
|
{
|
|
return mem_dup(depth_stencil, sizeof(*depth_stencil));
|
|
}
|
|
|
|
static void
|
|
panfrost_bind_depth_stencil_state(struct pipe_context *pipe,
|
|
void *cso)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pipe);
|
|
struct pipe_depth_stencil_alpha_state *depth_stencil = cso;
|
|
ctx->depth_stencil = depth_stencil;
|
|
|
|
if (!depth_stencil)
|
|
return;
|
|
|
|
/* Alpha does not exist in the hardware (it's not in ES3), so it's
|
|
* emulated in the fragment shader */
|
|
|
|
if (depth_stencil->alpha.enabled) {
|
|
/* We need to trigger a new shader (maybe) */
|
|
ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
|
|
}
|
|
|
|
/* Stencil state */
|
|
SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_STENCIL_TEST, depth_stencil->stencil[0].enabled);
|
|
|
|
panfrost_make_stencil_state(&depth_stencil->stencil[0], &ctx->fragment_shader_core.stencil_front);
|
|
ctx->fragment_shader_core.stencil_mask_front = depth_stencil->stencil[0].writemask;
|
|
|
|
/* If back-stencil is not enabled, use the front values */
|
|
bool back_enab = ctx->depth_stencil->stencil[1].enabled;
|
|
unsigned back_index = back_enab ? 1 : 0;
|
|
|
|
panfrost_make_stencil_state(&depth_stencil->stencil[back_index], &ctx->fragment_shader_core.stencil_back);
|
|
ctx->fragment_shader_core.stencil_mask_back = depth_stencil->stencil[back_index].writemask;
|
|
|
|
/* Depth state (TODO: Refactor) */
|
|
SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_DEPTH_TEST, depth_stencil->depth.enabled);
|
|
|
|
int func = depth_stencil->depth.enabled ? depth_stencil->depth.func : PIPE_FUNC_ALWAYS;
|
|
|
|
ctx->fragment_shader_core.unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
|
|
ctx->fragment_shader_core.unknown2_3 |= MALI_DEPTH_FUNC(panfrost_translate_compare_func(func));
|
|
|
|
/* Bounds test not implemented */
|
|
assert(!depth_stencil->depth.bounds_test);
|
|
|
|
ctx->dirty |= PAN_DIRTY_FS;
|
|
}
|
|
|
|
static void
|
|
panfrost_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
|
|
{
|
|
free( depth );
|
|
}
|
|
|
|
static void
|
|
panfrost_set_sample_mask(struct pipe_context *pipe,
|
|
unsigned sample_mask)
|
|
{
|
|
}
|
|
|
|
static void
|
|
panfrost_set_clip_state(struct pipe_context *pipe,
|
|
const struct pipe_clip_state *clip)
|
|
{
|
|
//struct panfrost_context *panfrost = pan_context(pipe);
|
|
}
|
|
|
|
static void
|
|
panfrost_set_viewport_states(struct pipe_context *pipe,
|
|
unsigned start_slot,
|
|
unsigned num_viewports,
|
|
const struct pipe_viewport_state *viewports)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pipe);
|
|
|
|
assert(start_slot == 0);
|
|
assert(num_viewports == 1);
|
|
|
|
ctx->pipe_viewport = *viewports;
|
|
}
|
|
|
|
static void
|
|
panfrost_set_scissor_states(struct pipe_context *pipe,
|
|
unsigned start_slot,
|
|
unsigned num_scissors,
|
|
const struct pipe_scissor_state *scissors)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pipe);
|
|
|
|
assert(start_slot == 0);
|
|
assert(num_scissors == 1);
|
|
|
|
ctx->scissor = *scissors;
|
|
}
|
|
|
|
static void
|
|
panfrost_set_polygon_stipple(struct pipe_context *pipe,
|
|
const struct pipe_poly_stipple *stipple)
|
|
{
|
|
//struct panfrost_context *panfrost = pan_context(pipe);
|
|
}
|
|
|
|
static void
|
|
panfrost_set_active_query_state(struct pipe_context *pipe,
|
|
bool enable)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pipe);
|
|
ctx->active_queries = enable;
|
|
}
|
|
|
|
static void
|
|
panfrost_destroy(struct pipe_context *pipe)
|
|
{
|
|
struct panfrost_context *panfrost = pan_context(pipe);
|
|
struct panfrost_screen *screen = pan_screen(pipe->screen);
|
|
|
|
if (panfrost->blitter)
|
|
util_blitter_destroy(panfrost->blitter);
|
|
|
|
if (panfrost->blitter_wallpaper)
|
|
util_blitter_destroy(panfrost->blitter_wallpaper);
|
|
|
|
panfrost_drm_release_bo(screen, panfrost->scratchpad, false);
|
|
panfrost_drm_release_bo(screen, panfrost->tiler_heap, false);
|
|
panfrost_drm_release_bo(screen, panfrost->tiler_dummy, false);
|
|
|
|
ralloc_free(pipe);
|
|
}
|
|
|
|
static struct pipe_query *
|
|
panfrost_create_query(struct pipe_context *pipe,
|
|
unsigned type,
|
|
unsigned index)
|
|
{
|
|
struct panfrost_query *q = rzalloc(pipe, struct panfrost_query);
|
|
|
|
q->type = type;
|
|
q->index = index;
|
|
|
|
return (struct pipe_query *) q;
|
|
}
|
|
|
|
static void
|
|
panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
|
|
{
|
|
ralloc_free(q);
|
|
}
|
|
|
|
static bool
|
|
panfrost_begin_query(struct pipe_context *pipe, struct pipe_query *q)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pipe);
|
|
struct panfrost_query *query = (struct panfrost_query *) q;
|
|
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
|
|
|
|
switch (query->type) {
|
|
case PIPE_QUERY_OCCLUSION_COUNTER:
|
|
case PIPE_QUERY_OCCLUSION_PREDICATE:
|
|
case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
|
|
/* Allocate a word for the query results to be stored */
|
|
query->transfer = panfrost_allocate_transient(batch, sizeof(unsigned));
|
|
ctx->occlusion_query = query;
|
|
break;
|
|
|
|
/* Geometry statistics are computed in the driver. XXX: geom/tess
|
|
* shaders.. */
|
|
|
|
case PIPE_QUERY_PRIMITIVES_GENERATED:
|
|
query->start = ctx->prims_generated;
|
|
break;
|
|
case PIPE_QUERY_PRIMITIVES_EMITTED:
|
|
query->start = ctx->tf_prims_generated;
|
|
break;
|
|
|
|
default:
|
|
fprintf(stderr, "Skipping query %u\n", query->type);
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
panfrost_end_query(struct pipe_context *pipe, struct pipe_query *q)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pipe);
|
|
struct panfrost_query *query = (struct panfrost_query *) q;
|
|
|
|
switch (query->type) {
|
|
case PIPE_QUERY_OCCLUSION_COUNTER:
|
|
case PIPE_QUERY_OCCLUSION_PREDICATE:
|
|
case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
|
|
ctx->occlusion_query = NULL;
|
|
break;
|
|
case PIPE_QUERY_PRIMITIVES_GENERATED:
|
|
query->end = ctx->prims_generated;
|
|
break;
|
|
case PIPE_QUERY_PRIMITIVES_EMITTED:
|
|
query->end = ctx->tf_prims_generated;
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
panfrost_get_query_result(struct pipe_context *pipe,
|
|
struct pipe_query *q,
|
|
bool wait,
|
|
union pipe_query_result *vresult)
|
|
{
|
|
struct panfrost_query *query = (struct panfrost_query *) q;
|
|
|
|
|
|
switch (query->type) {
|
|
case PIPE_QUERY_OCCLUSION_COUNTER:
|
|
case PIPE_QUERY_OCCLUSION_PREDICATE:
|
|
case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
|
|
/* Flush first */
|
|
panfrost_flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
|
|
|
|
/* Read back the query results */
|
|
unsigned *result = (unsigned *) query->transfer.cpu;
|
|
unsigned passed = *result;
|
|
|
|
if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) {
|
|
vresult->u64 = passed;
|
|
} else {
|
|
vresult->b = !!passed;
|
|
}
|
|
|
|
break;
|
|
|
|
case PIPE_QUERY_PRIMITIVES_GENERATED:
|
|
case PIPE_QUERY_PRIMITIVES_EMITTED:
|
|
panfrost_flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
|
|
vresult->u64 = query->end - query->start;
|
|
break;
|
|
|
|
default:
|
|
DBG("Skipped query get %u\n", query->type);
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static struct pipe_stream_output_target *
|
|
panfrost_create_stream_output_target(struct pipe_context *pctx,
|
|
struct pipe_resource *prsc,
|
|
unsigned buffer_offset,
|
|
unsigned buffer_size)
|
|
{
|
|
struct pipe_stream_output_target *target;
|
|
|
|
target = rzalloc(pctx, struct pipe_stream_output_target);
|
|
|
|
if (!target)
|
|
return NULL;
|
|
|
|
pipe_reference_init(&target->reference, 1);
|
|
pipe_resource_reference(&target->buffer, prsc);
|
|
|
|
target->context = pctx;
|
|
target->buffer_offset = buffer_offset;
|
|
target->buffer_size = buffer_size;
|
|
|
|
return target;
|
|
}
|
|
|
|
static void
|
|
panfrost_stream_output_target_destroy(struct pipe_context *pctx,
|
|
struct pipe_stream_output_target *target)
|
|
{
|
|
pipe_resource_reference(&target->buffer, NULL);
|
|
ralloc_free(target);
|
|
}
|
|
|
|
static void
|
|
panfrost_set_stream_output_targets(struct pipe_context *pctx,
|
|
unsigned num_targets,
|
|
struct pipe_stream_output_target **targets,
|
|
const unsigned *offsets)
|
|
{
|
|
struct panfrost_context *ctx = pan_context(pctx);
|
|
struct panfrost_streamout *so = &ctx->streamout;
|
|
|
|
assert(num_targets <= ARRAY_SIZE(so->targets));
|
|
|
|
for (unsigned i = 0; i < num_targets; i++) {
|
|
if (offsets[i] != -1)
|
|
so->offsets[i] = offsets[i];
|
|
|
|
pipe_so_target_reference(&so->targets[i], targets[i]);
|
|
}
|
|
|
|
for (unsigned i = 0; i < so->num_targets; i++)
|
|
pipe_so_target_reference(&so->targets[i], NULL);
|
|
|
|
so->num_targets = num_targets;
|
|
}
|
|
|
|
static void
|
|
panfrost_setup_hardware(struct panfrost_context *ctx)
|
|
{
|
|
struct pipe_context *gallium = (struct pipe_context *) ctx;
|
|
struct panfrost_screen *screen = pan_screen(gallium->screen);
|
|
|
|
ctx->scratchpad = panfrost_drm_create_bo(screen, 64 * 4 * 4096, 0);
|
|
ctx->tiler_heap = panfrost_drm_create_bo(screen, 4096 * 4096,
|
|
PAN_ALLOCATE_INVISIBLE |
|
|
PAN_ALLOCATE_GROWABLE);
|
|
ctx->tiler_dummy = panfrost_drm_create_bo(screen, 4096,
|
|
PAN_ALLOCATE_INVISIBLE);
|
|
assert(ctx->scratchpad && ctx->tiler_heap && ctx->tiler_dummy);
|
|
}
|
|
|
|
/* New context creation, which also does hardware initialisation since I don't
|
|
* know the better way to structure this :smirk: */
|
|
|
|
struct pipe_context *
|
|
panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
|
|
{
|
|
struct panfrost_context *ctx = rzalloc(screen, struct panfrost_context);
|
|
struct panfrost_screen *pscreen = pan_screen(screen);
|
|
memset(ctx, 0, sizeof(*ctx));
|
|
struct pipe_context *gallium = (struct pipe_context *) ctx;
|
|
|
|
ctx->is_t6xx = pscreen->gpu_id < 0x0700; /* Literally, "earlier than T700" */
|
|
|
|
gallium->screen = screen;
|
|
|
|
gallium->destroy = panfrost_destroy;
|
|
|
|
gallium->set_framebuffer_state = panfrost_set_framebuffer_state;
|
|
|
|
gallium->flush = panfrost_flush;
|
|
gallium->clear = panfrost_clear;
|
|
gallium->draw_vbo = panfrost_draw_vbo;
|
|
|
|
gallium->set_vertex_buffers = panfrost_set_vertex_buffers;
|
|
gallium->set_constant_buffer = panfrost_set_constant_buffer;
|
|
gallium->set_shader_buffers = panfrost_set_shader_buffers;
|
|
|
|
gallium->set_stencil_ref = panfrost_set_stencil_ref;
|
|
|
|
gallium->create_sampler_view = panfrost_create_sampler_view;
|
|
gallium->set_sampler_views = panfrost_set_sampler_views;
|
|
gallium->sampler_view_destroy = panfrost_sampler_view_destroy;
|
|
|
|
gallium->create_rasterizer_state = panfrost_create_rasterizer_state;
|
|
gallium->bind_rasterizer_state = panfrost_bind_rasterizer_state;
|
|
gallium->delete_rasterizer_state = panfrost_generic_cso_delete;
|
|
|
|
gallium->create_vertex_elements_state = panfrost_create_vertex_elements_state;
|
|
gallium->bind_vertex_elements_state = panfrost_bind_vertex_elements_state;
|
|
gallium->delete_vertex_elements_state = panfrost_generic_cso_delete;
|
|
|
|
gallium->create_fs_state = panfrost_create_shader_state;
|
|
gallium->delete_fs_state = panfrost_delete_shader_state;
|
|
gallium->bind_fs_state = panfrost_bind_fs_state;
|
|
|
|
gallium->create_vs_state = panfrost_create_shader_state;
|
|
gallium->delete_vs_state = panfrost_delete_shader_state;
|
|
gallium->bind_vs_state = panfrost_bind_vs_state;
|
|
|
|
gallium->create_sampler_state = panfrost_create_sampler_state;
|
|
gallium->delete_sampler_state = panfrost_generic_cso_delete;
|
|
gallium->bind_sampler_states = panfrost_bind_sampler_states;
|
|
|
|
gallium->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
|
|
gallium->bind_depth_stencil_alpha_state = panfrost_bind_depth_stencil_state;
|
|
gallium->delete_depth_stencil_alpha_state = panfrost_delete_depth_stencil_state;
|
|
|
|
gallium->set_sample_mask = panfrost_set_sample_mask;
|
|
|
|
gallium->set_clip_state = panfrost_set_clip_state;
|
|
gallium->set_viewport_states = panfrost_set_viewport_states;
|
|
gallium->set_scissor_states = panfrost_set_scissor_states;
|
|
gallium->set_polygon_stipple = panfrost_set_polygon_stipple;
|
|
gallium->set_active_query_state = panfrost_set_active_query_state;
|
|
|
|
gallium->create_query = panfrost_create_query;
|
|
gallium->destroy_query = panfrost_destroy_query;
|
|
gallium->begin_query = panfrost_begin_query;
|
|
gallium->end_query = panfrost_end_query;
|
|
gallium->get_query_result = panfrost_get_query_result;
|
|
|
|
gallium->create_stream_output_target = panfrost_create_stream_output_target;
|
|
gallium->stream_output_target_destroy = panfrost_stream_output_target_destroy;
|
|
gallium->set_stream_output_targets = panfrost_set_stream_output_targets;
|
|
|
|
panfrost_resource_context_init(gallium);
|
|
panfrost_blend_context_init(gallium);
|
|
panfrost_compute_context_init(gallium);
|
|
|
|
panfrost_drm_init_context(ctx);
|
|
|
|
panfrost_setup_hardware(ctx);
|
|
|
|
/* XXX: leaks */
|
|
gallium->stream_uploader = u_upload_create_default(gallium);
|
|
gallium->const_uploader = gallium->stream_uploader;
|
|
assert(gallium->stream_uploader);
|
|
|
|
/* Midgard supports ES modes, plus QUADS/QUAD_STRIPS/POLYGON */
|
|
ctx->draw_modes = (1 << (PIPE_PRIM_POLYGON + 1)) - 1;
|
|
|
|
ctx->primconvert = util_primconvert_create(gallium, ctx->draw_modes);
|
|
|
|
ctx->blitter = util_blitter_create(gallium);
|
|
ctx->blitter_wallpaper = util_blitter_create(gallium);
|
|
|
|
assert(ctx->blitter);
|
|
assert(ctx->blitter_wallpaper);
|
|
|
|
/* Prepare for render! */
|
|
|
|
panfrost_batch_init(ctx);
|
|
panfrost_emit_vertex_payload(ctx);
|
|
panfrost_emit_tiler_payload(ctx);
|
|
panfrost_invalidate_frame(ctx);
|
|
panfrost_default_shader_backend(ctx);
|
|
|
|
return gallium;
|
|
}
|