Eric Anholt c16a7443e9 mesa: Expose GL_OES_required_internalformat on GLES contexts.
This extension is effectively a backport of GLES3's internalformat
handling to GLES 1/2.  It guarantees that sized internalformats specified
for textures and renderbuffers have at least the specified size stored.
That's a pretty minimal requirement, so I think it can be dummy_true and
exposed as a standard in Mesa.

As a side effect, it also allows GL_RGB565 to be specified as a texture
format, not just as a renderbuffer.  Mesa had previously been allowing 565
textures, which angered DEQP in the absence of this extension being
exposed.

v2: Allow 2101010rev with sized internalformats even on GLES3, citing the
    extension spec.  Extend extension checks for GLES2 contexts exposing
    with texture_float, texture_half_float, and texture_rg.
v3: Fix ALPHA/LUMINANCE/LUMINANCE_ALPHA error checking (GLES3 CTS
    failures)
v4: Mark GL_RGB10 non-color-renderable on ES, fix A/L/LA errors on GLES2
    with float formats.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-10 09:31:29 -07:00
2017-10-09 13:42:44 -07:00
2016-08-30 16:44:00 -04:00
2017-09-06 17:48:50 +01:00
2016-08-25 13:55:52 -07:00
2017-10-02 19:41:22 -07:00
2017-03-29 11:53:03 +01:00
2017-10-02 19:41:22 -07:00
2017-10-09 13:42:44 -07:00
2017-10-09 13:42:44 -07:00
2017-09-25 12:05:44 +01:00
2017-07-24 14:20:53 +01:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see https://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
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