
This limit is fixed in Mesa core and cannot be changed. It only affects ARB_vertex_program and ARB_fragment_program. The minimum value for ARB_vertex_program is 1 according to the spec. The maximum value for ARB_vertex_program is limited to 1 by Mesa core. The value should be zero for ARB_fragment_program, because it doesn't support ARL. Finally, drivers shouldn't mess with these values arbitrarily. Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
481 lines
15 KiB
C
481 lines
15 KiB
C
/*
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* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "si_pipe.h"
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#include "si_public.h"
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#include "sid.h"
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#include "radeon/radeon_uvd.h"
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#include "util/u_blitter.h"
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#include "util/u_memory.h"
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#include "util/u_simple_shaders.h"
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#include "vl/vl_decoder.h"
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/*
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* pipe_context
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*/
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static void si_destroy_context(struct pipe_context *context)
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{
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struct si_context *sctx = (struct si_context *)context;
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si_release_all_descriptors(sctx);
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pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
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r600_resource_reference(&sctx->border_color_table, NULL);
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si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings);
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si_pm4_delete_state(sctx, gs_onoff, sctx->gs_on);
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si_pm4_delete_state(sctx, gs_onoff, sctx->gs_off);
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if (sctx->dummy_pixel_shader) {
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sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
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}
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for (int i = 0; i < 8; i++) {
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sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_depth_stencil[i]);
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sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_depth[i]);
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sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_stencil[i]);
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}
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sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_inplace);
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sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
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sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
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sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
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util_unreference_framebuffer_state(&sctx->framebuffer.state);
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util_blitter_destroy(sctx->blitter);
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si_pm4_cleanup(sctx);
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r600_common_context_cleanup(&sctx->b);
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FREE(sctx);
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}
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static struct pipe_context *si_create_context(struct pipe_screen *screen, void *priv)
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{
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struct si_context *sctx = CALLOC_STRUCT(si_context);
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struct si_screen* sscreen = (struct si_screen *)screen;
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struct radeon_winsys *ws = sscreen->b.ws;
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int shader, i;
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if (sctx == NULL)
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return NULL;
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sctx->b.b.screen = screen; /* this must be set first */
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sctx->b.b.priv = priv;
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sctx->b.b.destroy = si_destroy_context;
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sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
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if (!r600_common_context_init(&sctx->b, &sscreen->b))
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goto fail;
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si_init_blit_functions(sctx);
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si_init_compute_functions(sctx);
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if (sscreen->b.info.has_uvd) {
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sctx->b.b.create_video_codec = si_uvd_create_decoder;
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sctx->b.b.create_video_buffer = si_video_buffer_create;
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} else {
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sctx->b.b.create_video_codec = vl_create_decoder;
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sctx->b.b.create_video_buffer = vl_video_buffer_create;
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}
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sctx->b.rings.gfx.cs = ws->cs_create(ws, RING_GFX, si_context_gfx_flush,
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sctx, NULL);
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sctx->b.rings.gfx.flush = si_context_gfx_flush;
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si_init_all_descriptors(sctx);
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/* Initialize cache_flush. */
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sctx->cache_flush = si_atom_cache_flush;
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sctx->atoms.s.cache_flush = &sctx->cache_flush;
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sctx->msaa_config = si_atom_msaa_config;
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sctx->atoms.s.msaa_config = &sctx->msaa_config;
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sctx->atoms.s.streamout_begin = &sctx->b.streamout.begin_atom;
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sctx->atoms.s.streamout_enable = &sctx->b.streamout.enable_atom;
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switch (sctx->b.chip_class) {
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case SI:
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case CIK:
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si_init_state_functions(sctx);
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si_init_config(sctx);
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break;
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default:
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R600_ERR("Unsupported chip class %d.\n", sctx->b.chip_class);
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goto fail;
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}
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sctx->blitter = util_blitter_create(&sctx->b.b);
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if (sctx->blitter == NULL)
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goto fail;
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sctx->dummy_pixel_shader =
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util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
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TGSI_SEMANTIC_GENERIC,
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TGSI_INTERPOLATE_CONSTANT);
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sctx->b.b.bind_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
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/* these must be last */
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si_begin_new_cs(sctx);
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r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
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/* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
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* with a NULL buffer). We need to use a dummy buffer instead. */
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if (sctx->b.chip_class == CIK) {
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sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
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PIPE_USAGE_DEFAULT, 16);
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sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
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for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
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for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
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sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
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&sctx->null_const_buf);
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}
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}
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/* Clear the NULL constant buffer, because loads should return zeros. */
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sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
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sctx->null_const_buf.buffer->width0, 0);
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}
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return &sctx->b.b;
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fail:
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si_destroy_context(&sctx->b.b);
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return NULL;
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}
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/*
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* pipe_screen
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*/
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static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
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{
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struct si_screen *sscreen = (struct si_screen *)pscreen;
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switch (param) {
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/* Supported features (boolean caps). */
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case PIPE_CAP_TWO_SIDED_STENCIL:
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case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
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case PIPE_CAP_ANISOTROPIC_FILTER:
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case PIPE_CAP_POINT_SPRITE:
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case PIPE_CAP_OCCLUSION_QUERY:
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case PIPE_CAP_TEXTURE_SHADOW_MAP:
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case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
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case PIPE_CAP_BLEND_EQUATION_SEPARATE:
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case PIPE_CAP_TEXTURE_SWIZZLE:
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case PIPE_CAP_DEPTH_CLIP_DISABLE:
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case PIPE_CAP_SHADER_STENCIL_EXPORT:
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case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
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case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
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case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
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case PIPE_CAP_SM3:
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case PIPE_CAP_SEAMLESS_CUBE_MAP:
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case PIPE_CAP_PRIMITIVE_RESTART:
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case PIPE_CAP_CONDITIONAL_RENDER:
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case PIPE_CAP_TEXTURE_BARRIER:
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case PIPE_CAP_INDEP_BLEND_ENABLE:
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case PIPE_CAP_INDEP_BLEND_FUNC:
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case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
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case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
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case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_USER_INDEX_BUFFERS:
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case PIPE_CAP_USER_CONSTANT_BUFFERS:
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case PIPE_CAP_START_INSTANCE:
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case PIPE_CAP_NPOT_TEXTURES:
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case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
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case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
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case PIPE_CAP_TGSI_INSTANCEID:
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case PIPE_CAP_COMPUTE:
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case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
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case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
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case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
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case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
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case PIPE_CAP_CUBE_MAP_ARRAY:
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case PIPE_CAP_SAMPLE_SHADING:
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case PIPE_CAP_DRAW_INDIRECT:
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return 1;
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case PIPE_CAP_TEXTURE_MULTISAMPLE:
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/* 2D tiling on CIK is supported since DRM 2.35.0 */
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return sscreen->b.chip_class < CIK ||
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sscreen->b.info.drm_minor >= 35;
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case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
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return R600_MAP_BUFFER_ALIGNMENT;
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case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
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case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
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return 4;
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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return 330;
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case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
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return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
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case PIPE_CAP_TEXTURE_QUERY_LOD:
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case PIPE_CAP_TEXTURE_GATHER_SM5:
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return HAVE_LLVM >= 0x0305;
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case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
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return HAVE_LLVM >= 0x0305 ? 4 : 0;
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/* Unsupported features. */
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case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
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case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
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case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
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case PIPE_CAP_VERTEX_COLOR_CLAMPED:
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case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
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case PIPE_CAP_USER_VERTEX_BUFFERS:
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case PIPE_CAP_TGSI_TEXCOORD:
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case PIPE_CAP_FAKE_SW_MSAA:
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case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
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case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
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return 0;
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case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
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return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
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/* Stream output. */
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case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
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return sscreen->b.has_streamout ? 4 : 0;
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case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
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return sscreen->b.has_streamout ? 1 : 0;
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case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
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case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
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return sscreen->b.has_streamout ? 32*4 : 0;
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/* Geometry shader output. */
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case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
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return 1024;
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case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
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return 4095;
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case PIPE_CAP_MAX_VERTEX_STREAMS:
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return 1;
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/* Texturing. */
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case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
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case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
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return 15; /* 16384 */
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case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
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/* textures support 8192, but layered rendering supports 2048 */
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return 12;
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case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
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/* textures support 8192, but layered rendering supports 2048 */
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return 2048;
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/* Render targets. */
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case PIPE_CAP_MAX_RENDER_TARGETS:
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return 8;
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case PIPE_CAP_MAX_VIEWPORTS:
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return 1;
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/* Timer queries, present when the clock frequency is non zero. */
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case PIPE_CAP_QUERY_TIMESTAMP:
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case PIPE_CAP_QUERY_TIME_ELAPSED:
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return sscreen->b.info.r600_clock_crystal_freq != 0;
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case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
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case PIPE_CAP_MIN_TEXEL_OFFSET:
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return -32;
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case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
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case PIPE_CAP_MAX_TEXEL_OFFSET:
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return 31;
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case PIPE_CAP_ENDIANNESS:
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return PIPE_ENDIAN_LITTLE;
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}
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return 0;
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}
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static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
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{
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switch(shader)
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{
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case PIPE_SHADER_FRAGMENT:
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case PIPE_SHADER_VERTEX:
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case PIPE_SHADER_GEOMETRY:
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break;
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case PIPE_SHADER_COMPUTE:
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switch (param) {
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case PIPE_SHADER_CAP_PREFERRED_IR:
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return PIPE_SHADER_IR_LLVM;
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case PIPE_SHADER_CAP_DOUBLES:
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return 0; /* XXX: Enable doubles once the compiler can
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handle them. */
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default:
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return 0;
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}
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default:
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/* TODO: support tessellation */
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return 0;
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}
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switch (param) {
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case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
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case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
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case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
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case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
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return 16384;
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case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
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return 32;
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case PIPE_SHADER_CAP_MAX_INPUTS:
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return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
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case PIPE_SHADER_CAP_MAX_TEMPS:
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return 256; /* Max native temporaries. */
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case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
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return 4096 * sizeof(float[4]); /* actually only memory limits this */
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case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
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return SI_NUM_USER_CONST_BUFFERS;
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case PIPE_SHADER_CAP_MAX_PREDS:
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return 0; /* FIXME */
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case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
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return 1;
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case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
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return 0;
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case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
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/* Indirection of geometry shader input dimension is not
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* handled yet
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*/
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return shader < PIPE_SHADER_GEOMETRY;
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case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
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return 1;
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case PIPE_SHADER_CAP_INTEGERS:
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return 1;
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case PIPE_SHADER_CAP_SUBROUTINES:
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return 0;
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case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
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case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
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return 16;
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case PIPE_SHADER_CAP_PREFERRED_IR:
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return PIPE_SHADER_IR_TGSI;
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case PIPE_SHADER_CAP_DOUBLES:
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return 0;
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}
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return 0;
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}
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static void si_destroy_screen(struct pipe_screen* pscreen)
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{
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struct si_screen *sscreen = (struct si_screen *)pscreen;
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if (sscreen == NULL)
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return;
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if (!sscreen->b.ws->unref(sscreen->b.ws))
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return;
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r600_destroy_common_screen(&sscreen->b);
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}
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#define SI_TILE_MODE_COLOR_2D_8BPP 14
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/* Initialize pipe config. This is especially important for GPUs
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* with 16 pipes and more where it's initialized incorrectly by
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* the TILING_CONFIG ioctl. */
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static bool si_initialize_pipe_config(struct si_screen *sscreen)
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{
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unsigned mode2d;
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/* This is okay, because there can be no 2D tiling without
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* the tile mode array, so we won't need the pipe config.
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* Return "success".
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*/
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if (!sscreen->b.info.si_tile_mode_array_valid)
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return true;
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/* The same index is used for the 2D mode on CIK too. */
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mode2d = sscreen->b.info.si_tile_mode_array[SI_TILE_MODE_COLOR_2D_8BPP];
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switch (G_009910_PIPE_CONFIG(mode2d)) {
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case V_02803C_ADDR_SURF_P2:
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sscreen->b.tiling_info.num_channels = 2;
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break;
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case V_02803C_X_ADDR_SURF_P4_8X16:
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case V_02803C_X_ADDR_SURF_P4_16X16:
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case V_02803C_X_ADDR_SURF_P4_16X32:
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case V_02803C_X_ADDR_SURF_P4_32X32:
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sscreen->b.tiling_info.num_channels = 4;
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break;
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case V_02803C_X_ADDR_SURF_P8_16X16_8X16:
|
|
case V_02803C_X_ADDR_SURF_P8_16X32_8X16:
|
|
case V_02803C_X_ADDR_SURF_P8_32X32_8X16:
|
|
case V_02803C_X_ADDR_SURF_P8_16X32_16X16:
|
|
case V_02803C_X_ADDR_SURF_P8_32X32_16X16:
|
|
case V_02803C_X_ADDR_SURF_P8_32X32_16X32:
|
|
case V_02803C_X_ADDR_SURF_P8_32X64_32X32:
|
|
sscreen->b.tiling_info.num_channels = 8;
|
|
break;
|
|
case V_02803C_X_ADDR_SURF_P16_32X32_8X16:
|
|
case V_02803C_X_ADDR_SURF_P16_32X32_16X16:
|
|
sscreen->b.tiling_info.num_channels = 16;
|
|
break;
|
|
default:
|
|
assert(0);
|
|
fprintf(stderr, "radeonsi: Unknown pipe config %i.\n",
|
|
G_009910_PIPE_CONFIG(mode2d));
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
|
|
{
|
|
struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
|
|
if (sscreen == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
/* Set functions first. */
|
|
sscreen->b.b.context_create = si_create_context;
|
|
sscreen->b.b.destroy = si_destroy_screen;
|
|
sscreen->b.b.get_param = si_get_param;
|
|
sscreen->b.b.get_shader_param = si_get_shader_param;
|
|
sscreen->b.b.is_format_supported = si_is_format_supported;
|
|
sscreen->b.b.resource_create = r600_resource_create_common;
|
|
|
|
if (!r600_common_screen_init(&sscreen->b, ws) ||
|
|
!si_initialize_pipe_config(sscreen)) {
|
|
FREE(sscreen);
|
|
return NULL;
|
|
}
|
|
|
|
sscreen->b.has_cp_dma = true;
|
|
sscreen->b.has_streamout = true;
|
|
|
|
if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
|
|
sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
|
|
|
|
/* Create the auxiliary context. This must be done last. */
|
|
sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL);
|
|
|
|
return &sscreen->b.b;
|
|
}
|