
Tiled surface have all kind of alignment constraint that needs to be met. Instead of having all this code duplicated btw ddx and mesa use common code in libdrm_radeon this also ensure that both ddx and mesa compute those alignment in the same way. v2 fix evergreen v3 fix compressed texture and workaround cube texture issue by disabling 2D array mode for cubemap (need to check if r7xx and newer are also affected by the issue) v4 fix texture array v5 fix evergreen and newer, split surface values computation from mipmap tree generation so that we can get them directly from the ddx v6 final fix to evergreen tile split value v7 fix mipmap offset to avoid to use random value, use color view depth view to address different layer as hardware is doing some magic rotation depending on the layer v8 fix COLOR_VIEW on r6xx for linear array mode, use COLOR_VIEW on evergreen, align bytes per pixel to a multiple of a dword v9 fix handling of stencil on evergreen, half fix for compressed texture v10 fix evergreen compressed texture proper support for stencil tile split. Fix stencil issue when array mode was clear by the kernel, always program stencil bo. On evergreen depth buffer bo need to be big enough to hold depth buffer + stencil buffer as even with stencil disabled things get written there. v11 rebase on top of mesa, fix pitch issue with 1d surface on evergreen, old ddx overestimate those. Fix linear case when pitch*height < 64. Fix r300g. v12 Fix linear case when pitch*height < 64 for old path, adapt to libdrm API change v13 add libdrm check Signed-off-by: Jerome Glisse <jglisse@redhat.com>
501 lines
16 KiB
C
501 lines
16 KiB
C
/*
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* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Jerome Glisse
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*/
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#ifndef R600_PIPE_H
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#define R600_PIPE_H
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#include "../../winsys/radeon/drm/radeon_winsys.h"
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#include "pipe/p_state.h"
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#include "pipe/p_screen.h"
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#include "pipe/p_context.h"
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#include "util/u_math.h"
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#include "util/u_slab.h"
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#include "util/u_vbuf.h"
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#include "r600.h"
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#include "r600_public.h"
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#include "r600_shader.h"
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#include "r600_resource.h"
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#define R600_MAX_CONST_BUFFERS 2
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#define R600_MAX_CONST_BUFFER_SIZE 4096
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#ifdef PIPE_ARCH_BIG_ENDIAN
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#define R600_BIG_ENDIAN 1
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#else
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#define R600_BIG_ENDIAN 0
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#endif
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enum r600_atom_flags {
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/* When set, atoms are added at the beginning of the dirty list
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* instead of the end. */
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EMIT_EARLY = (1 << 0)
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};
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/* This encapsulates a state or an operation which can emitted into the GPU
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* command stream. It's not limited to states only, it can be used for anything
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* that wants to write commands into the CS (e.g. cache flushes). */
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struct r600_atom {
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void (*emit)(struct r600_context *ctx, struct r600_atom *state);
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unsigned num_dw;
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enum r600_atom_flags flags;
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bool dirty;
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struct list_head head;
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};
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struct r600_atom_surface_sync {
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struct r600_atom atom;
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unsigned flush_flags; /* CP_COHER_CNTL */
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};
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enum r600_pipe_state_id {
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R600_PIPE_STATE_BLEND = 0,
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R600_PIPE_STATE_BLEND_COLOR,
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R600_PIPE_STATE_CONFIG,
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R600_PIPE_STATE_SEAMLESS_CUBEMAP,
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R600_PIPE_STATE_CLIP,
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R600_PIPE_STATE_SCISSOR,
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R600_PIPE_STATE_VIEWPORT,
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R600_PIPE_STATE_RASTERIZER,
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R600_PIPE_STATE_VGT,
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R600_PIPE_STATE_FRAMEBUFFER,
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R600_PIPE_STATE_DSA,
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R600_PIPE_STATE_STENCIL_REF,
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R600_PIPE_STATE_PS_SHADER,
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R600_PIPE_STATE_VS_SHADER,
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R600_PIPE_STATE_CONSTANT,
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R600_PIPE_STATE_SAMPLER,
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R600_PIPE_STATE_RESOURCE,
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R600_PIPE_STATE_POLYGON_OFFSET,
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R600_PIPE_STATE_FETCH_SHADER,
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R600_PIPE_NSTATES
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};
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struct r600_pipe_fences {
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struct r600_resource *bo;
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unsigned *data;
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unsigned next_index;
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/* linked list of preallocated blocks */
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struct list_head blocks;
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/* linked list of freed fences */
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struct list_head pool;
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pipe_mutex mutex;
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};
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struct r600_screen {
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struct pipe_screen screen;
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struct radeon_winsys *ws;
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unsigned family;
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enum chip_class chip_class;
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struct radeon_info info;
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struct r600_tiling_info tiling_info;
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struct util_slab_mempool pool_buffers;
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struct r600_pipe_fences fences;
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unsigned num_contexts;
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unsigned use_surface;
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/* for thread-safe write accessing to num_contexts */
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pipe_mutex mutex_num_contexts;
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};
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struct r600_pipe_sampler_view {
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struct pipe_sampler_view base;
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struct r600_pipe_resource_state state;
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};
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struct r600_pipe_rasterizer {
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struct r600_pipe_state rstate;
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boolean flatshade;
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boolean two_side;
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unsigned sprite_coord_enable;
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unsigned clip_plane_enable;
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unsigned pa_sc_line_stipple;
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unsigned pa_su_sc_mode_cntl;
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unsigned pa_cl_clip_cntl;
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float offset_units;
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float offset_scale;
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};
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struct r600_pipe_blend {
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struct r600_pipe_state rstate;
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unsigned cb_target_mask;
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unsigned cb_color_control;
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};
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struct r600_pipe_dsa {
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struct r600_pipe_state rstate;
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unsigned alpha_ref;
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unsigned db_render_override;
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unsigned db_render_control;
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ubyte valuemask[2];
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ubyte writemask[2];
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};
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struct r600_vertex_element
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{
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unsigned count;
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struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
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struct u_vbuf_elements *vmgr_elements;
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struct r600_resource *fetch_shader;
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unsigned fs_size;
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struct r600_pipe_state rstate;
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/* if offset is to big for fetch instructio we need to alterate
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* offset of vertex buffer, record here the offset need to add
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*/
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unsigned vbuffer_need_offset;
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unsigned vbuffer_offset[PIPE_MAX_ATTRIBS];
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};
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struct r600_pipe_shader {
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struct r600_shader shader;
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struct r600_pipe_state rstate;
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struct r600_resource *bo;
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struct r600_resource *bo_fetch;
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struct r600_vertex_element vertex_elements;
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struct tgsi_token *tokens;
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unsigned sprite_coord_enable;
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unsigned flatshade;
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unsigned pa_cl_vs_out_cntl;
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struct pipe_stream_output_info so;
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};
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struct r600_pipe_sampler_state {
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struct r600_pipe_state rstate;
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boolean seamless_cube_map;
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};
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/* needed for blitter save */
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#define NUM_TEX_UNITS 16
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struct r600_textures_info {
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struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
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struct r600_pipe_sampler_state *samplers[NUM_TEX_UNITS];
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unsigned n_views;
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unsigned n_samplers;
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bool samplers_dirty;
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bool is_array_sampler[NUM_TEX_UNITS];
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};
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struct r600_fence {
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struct pipe_reference reference;
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unsigned index; /* in the shared bo */
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struct list_head head;
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};
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#define FENCE_BLOCK_SIZE 16
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struct r600_fence_block {
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struct r600_fence fences[FENCE_BLOCK_SIZE];
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struct list_head head;
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};
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#define R600_CONSTANT_ARRAY_SIZE 256
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#define R600_RESOURCE_ARRAY_SIZE 160
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struct r600_stencil_ref
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{
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ubyte ref_value[2];
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ubyte valuemask[2];
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ubyte writemask[2];
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};
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struct r600_context {
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struct pipe_context context;
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struct blitter_context *blitter;
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enum radeon_family family;
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enum chip_class chip_class;
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unsigned r6xx_num_clause_temp_gprs;
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void *custom_dsa_flush;
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struct r600_screen *screen;
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struct radeon_winsys *ws;
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struct r600_pipe_state *states[R600_PIPE_NSTATES];
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struct r600_vertex_element *vertex_elements;
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struct r600_pipe_resource_state fs_resource[PIPE_MAX_ATTRIBS];
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struct pipe_framebuffer_state framebuffer;
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unsigned cb_target_mask;
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unsigned cb_color_control;
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unsigned pa_sc_line_stipple;
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unsigned pa_su_sc_mode_cntl;
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unsigned pa_cl_clip_cntl;
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/* for saving when using blitter */
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struct pipe_stencil_ref stencil_ref;
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struct pipe_viewport_state viewport;
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struct pipe_clip_state clip;
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struct r600_pipe_state config;
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struct r600_pipe_shader *ps_shader;
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struct r600_pipe_shader *vs_shader;
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struct r600_pipe_state vs_const_buffer;
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struct r600_pipe_resource_state vs_const_buffer_resource[R600_MAX_CONST_BUFFERS];
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struct r600_pipe_state ps_const_buffer;
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struct r600_pipe_resource_state ps_const_buffer_resource[R600_MAX_CONST_BUFFERS];
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struct r600_pipe_rasterizer *rasterizer;
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struct r600_pipe_state vgt;
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struct r600_pipe_state spi;
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struct pipe_query *current_render_cond;
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unsigned current_render_cond_mode;
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struct pipe_query *saved_render_cond;
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unsigned saved_render_cond_mode;
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/* shader information */
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boolean two_side;
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unsigned sprite_coord_enable;
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boolean export_16bpc;
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unsigned alpha_ref;
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boolean alpha_ref_dirty;
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unsigned nr_cbufs;
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struct r600_textures_info vs_samplers;
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struct r600_textures_info ps_samplers;
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struct u_vbuf *vbuf_mgr;
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struct util_slab_mempool pool_transfers;
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boolean have_depth_texture, have_depth_fb;
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unsigned default_ps_gprs, default_vs_gprs;
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/* States based on r600_state. */
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struct list_head dirty_states;
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struct r600_atom_surface_sync atom_surface_sync;
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struct r600_atom atom_r6xx_flush_and_inv;
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/* Below are variables from the old r600_context.
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*/
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struct radeon_winsys_cs *cs;
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struct r600_range *range;
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unsigned nblocks;
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struct r600_block **blocks;
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struct list_head dirty;
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struct list_head resource_dirty;
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struct list_head enable_list;
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unsigned pm4_dirty_cdwords;
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unsigned ctx_pm4_ndwords;
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unsigned init_dwords;
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/* The list of active queries. Only one query of each type can be active. */
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struct list_head active_query_list;
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unsigned num_cs_dw_queries_suspend;
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unsigned num_cs_dw_streamout_end;
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unsigned backend_mask;
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unsigned max_db; /* for OQ */
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unsigned flags;
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boolean predicate_drawing;
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struct r600_range ps_resources;
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struct r600_range vs_resources;
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struct r600_range fs_resources;
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int num_ps_resources, num_vs_resources, num_fs_resources;
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unsigned num_so_targets;
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struct r600_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
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boolean streamout_start;
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unsigned streamout_append_bitmask;
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unsigned *vs_so_stride_in_dw;
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};
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static INLINE void r600_emit_atom(struct r600_context *rctx, struct r600_atom *atom)
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{
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atom->emit(rctx, atom);
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atom->dirty = false;
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if (atom->head.next && atom->head.prev)
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LIST_DELINIT(&atom->head);
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}
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static INLINE void r600_atom_dirty(struct r600_context *rctx, struct r600_atom *state)
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{
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if (!state->dirty) {
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if (state->flags & EMIT_EARLY) {
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LIST_ADD(&state->head, &rctx->dirty_states);
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} else {
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LIST_ADDTAIL(&state->head, &rctx->dirty_states);
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}
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state->dirty = true;
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}
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}
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/* evergreen_state.c */
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void evergreen_init_state_functions(struct r600_context *rctx);
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void evergreen_init_config(struct r600_context *rctx);
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void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
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void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
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void evergreen_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
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void *evergreen_create_db_flush_dsa(struct r600_context *rctx);
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void evergreen_polygon_offset_update(struct r600_context *rctx);
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void evergreen_pipe_init_buffer_resource(struct r600_context *rctx,
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struct r600_pipe_resource_state *rstate);
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void evergreen_pipe_mod_buffer_resource(struct pipe_context *ctx,
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struct r600_pipe_resource_state *rstate,
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struct r600_resource *rbuffer,
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unsigned offset, unsigned stride,
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enum radeon_bo_usage usage);
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boolean evergreen_is_format_supported(struct pipe_screen *screen,
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enum pipe_format format,
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enum pipe_texture_target target,
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unsigned sample_count,
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unsigned usage);
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/* r600_blit.c */
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void r600_init_blit_functions(struct r600_context *rctx);
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void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
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void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
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void r600_flush_depth_textures(struct r600_context *rctx);
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/* r600_buffer.c */
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bool r600_init_resource(struct r600_screen *rscreen,
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struct r600_resource *res,
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unsigned size, unsigned alignment,
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unsigned bind, unsigned usage);
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struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
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const struct pipe_resource *templ);
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struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen,
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void *ptr, unsigned bytes,
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unsigned bind);
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void r600_upload_index_buffer(struct r600_context *rctx,
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struct pipe_index_buffer *ib, unsigned count);
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/* r600_pipe.c */
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void r600_flush(struct pipe_context *ctx, struct pipe_fence_handle **fence,
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unsigned flags);
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/* r600_query.c */
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void r600_init_query_functions(struct r600_context *rctx);
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/* r600_resource.c */
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void r600_init_context_resource_functions(struct r600_context *r600);
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/* r600_shader.c */
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int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader);
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void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
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int r600_find_vs_semantic_index(struct r600_shader *vs,
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struct r600_shader *ps, int id);
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/* r600_state.c */
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void r600_update_sampler_states(struct r600_context *rctx);
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void r600_init_state_functions(struct r600_context *rctx);
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void r600_init_config(struct r600_context *rctx);
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void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
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void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
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void r600_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
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void *r600_create_db_flush_dsa(struct r600_context *rctx);
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void r600_polygon_offset_update(struct r600_context *rctx);
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void r600_pipe_init_buffer_resource(struct r600_context *rctx,
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struct r600_pipe_resource_state *rstate);
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void r600_pipe_mod_buffer_resource(struct r600_pipe_resource_state *rstate,
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struct r600_resource *rbuffer,
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unsigned offset, unsigned stride,
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enum radeon_bo_usage usage);
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void r600_adjust_gprs(struct r600_context *rctx);
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boolean r600_is_format_supported(struct pipe_screen *screen,
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enum pipe_format format,
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enum pipe_texture_target target,
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unsigned sample_count,
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unsigned usage);
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/* r600_texture.c */
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void r600_init_screen_texture_functions(struct pipe_screen *screen);
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void r600_init_surface_functions(struct r600_context *r600);
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uint32_t r600_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
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const unsigned char *swizzle_view,
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uint32_t *word4_p, uint32_t *yuv_format_p);
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unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
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unsigned level, unsigned layer);
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/* r600_translate.c */
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void r600_translate_index_buffer(struct r600_context *r600,
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struct pipe_index_buffer *ib,
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unsigned count);
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/* r600_state_common.c */
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void r600_init_common_atoms(struct r600_context *rctx);
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unsigned r600_get_cb_flush_flags(struct r600_context *rctx);
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void r600_texture_barrier(struct pipe_context *ctx);
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void r600_set_index_buffer(struct pipe_context *ctx,
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const struct pipe_index_buffer *ib);
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void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
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const struct pipe_vertex_buffer *buffers);
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void *r600_create_vertex_elements(struct pipe_context *ctx,
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unsigned count,
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const struct pipe_vertex_element *elements);
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void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
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void r600_bind_blend_state(struct pipe_context *ctx, void *state);
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void r600_bind_dsa_state(struct pipe_context *ctx, void *state);
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void r600_bind_rs_state(struct pipe_context *ctx, void *state);
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void r600_delete_rs_state(struct pipe_context *ctx, void *state);
|
|
void r600_sampler_view_destroy(struct pipe_context *ctx,
|
|
struct pipe_sampler_view *state);
|
|
void r600_delete_state(struct pipe_context *ctx, void *state);
|
|
void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
|
|
void *r600_create_shader_state(struct pipe_context *ctx,
|
|
const struct pipe_shader_state *state);
|
|
void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
|
|
void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
|
|
void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
|
|
void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
|
|
void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
|
|
struct pipe_resource *buffer);
|
|
struct pipe_stream_output_target *
|
|
r600_create_so_target(struct pipe_context *ctx,
|
|
struct pipe_resource *buffer,
|
|
unsigned buffer_offset,
|
|
unsigned buffer_size);
|
|
void r600_so_target_destroy(struct pipe_context *ctx,
|
|
struct pipe_stream_output_target *target);
|
|
void r600_set_so_targets(struct pipe_context *ctx,
|
|
unsigned num_targets,
|
|
struct pipe_stream_output_target **targets,
|
|
unsigned append_bitmask);
|
|
void r600_set_pipe_stencil_ref(struct pipe_context *ctx,
|
|
const struct pipe_stencil_ref *state);
|
|
void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
|
|
|
|
/*
|
|
* common helpers
|
|
*/
|
|
static INLINE uint32_t S_FIXED(float value, uint32_t frac_bits)
|
|
{
|
|
return value * (1 << frac_bits);
|
|
}
|
|
#define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
|
|
|
|
static inline unsigned r600_tex_aniso_filter(unsigned filter)
|
|
{
|
|
if (filter <= 1) return 0;
|
|
if (filter <= 2) return 1;
|
|
if (filter <= 4) return 2;
|
|
if (filter <= 8) return 3;
|
|
/* else */ return 4;
|
|
}
|
|
|
|
/* 12.4 fixed-point */
|
|
static INLINE unsigned r600_pack_float_12p4(float x)
|
|
{
|
|
return x <= 0 ? 0 :
|
|
x >= 4096 ? 0xffff : x * 16;
|
|
}
|
|
|
|
#endif
|