Boris Brezillon c05104c71f panvk: Keep a ref to a pan_kmod_bo in panvk_buffer
We don't need the panfrost_bo object which contains both the BO and
its CPU/GPU mappings. We store the GPU address at bind time. We also
have a hack for index buffers which are currently walked by the CPU
to extract the min/max index. Add a comment to make sure this field
goes away when indirect draw is fixed.

While at it, keep a ref to the buffer object so we don't end up with
a invalid deref (UAF) if the vulkan user does something silly like
freeing the VkDeviceMemory object while the VkBuffer is still active.
Flag this with a TODO to make sure we don't forget about it.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Constantine Shablya <constantine.shablya@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26698>
2024-01-23 16:32:10 +00:00
2024-01-23 09:33:51 +00:00
2022-11-22 19:04:13 +00:00
2023-11-02 11:37:46 +00:00
2022-11-21 23:09:30 +00:00
2024-01-18 14:39:03 +00:00
2024-01-11 11:05:47 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
Description
No description provided
Readme 545 MiB
Languages
C 75.3%
C++ 18.2%
Python 2.7%
Assembly 1.5%
Rust 1.2%
Other 0.9%