
This happens in situations where we might do vec.wzyx[i] = ... The swizzle would get effectively ignored because of the interaction between how ir_assignment->set_lhs works and overwriting the write_mask. There are two cases, one where i is a constant, and another where i is variable. We have to be extra-careful in both cases. Fixes the following WebGL test: https://www.khronos.org/registry/webgl/sdk/tests/conformance2/glsl3/vector-dynamic-indexing-swizzled-lvalue.html And the new piglit tests: swizzled-writemask-indexing-nonconst.shader_test swizzled-writemask-indexing.shader_test Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Cc: mesa-stable@lists.freedesktop.org
114 lines
3.7 KiB
C++
114 lines
3.7 KiB
C++
/*
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* Copyright © 2013 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "ir.h"
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#include "ir_builder.h"
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#include "ir_rvalue_visitor.h"
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#include "ir_optimization.h"
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#include "main/mtypes.h"
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using namespace ir_builder;
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namespace {
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class vector_deref_visitor : public ir_rvalue_enter_visitor {
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public:
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vector_deref_visitor()
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: progress(false)
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{
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}
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virtual ~vector_deref_visitor()
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{
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}
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virtual void handle_rvalue(ir_rvalue **rv);
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virtual ir_visitor_status visit_enter(ir_assignment *ir);
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bool progress;
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};
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} /* anonymous namespace */
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ir_visitor_status
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vector_deref_visitor::visit_enter(ir_assignment *ir)
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{
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if (!ir->lhs || ir->lhs->ir_type != ir_type_dereference_array)
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return ir_rvalue_enter_visitor::visit_enter(ir);
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ir_dereference_array *const deref = (ir_dereference_array *) ir->lhs;
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if (!deref->array->type->is_vector())
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return ir_rvalue_enter_visitor::visit_enter(ir);
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ir_rvalue *const new_lhs = deref->array;
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void *mem_ctx = ralloc_parent(ir);
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ir_constant *old_index_constant =
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deref->array_index->constant_expression_value(mem_ctx);
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if (!old_index_constant) {
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ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
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new_lhs->type,
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new_lhs->clone(mem_ctx, NULL),
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ir->rhs,
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deref->array_index);
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ir->write_mask = (1 << new_lhs->type->vector_elements) - 1;
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ir->set_lhs(new_lhs);
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} else if (new_lhs->ir_type != ir_type_swizzle) {
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ir->set_lhs(new_lhs);
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ir->write_mask = 1 << old_index_constant->get_uint_component(0);
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} else {
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/* If the "new" LHS is a swizzle, use the set_lhs helper to instead
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* swizzle the RHS.
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*/
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unsigned component[1] = { old_index_constant->get_uint_component(0) };
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ir->set_lhs(new(mem_ctx) ir_swizzle(new_lhs, component, 1));
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}
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return ir_rvalue_enter_visitor::visit_enter(ir);
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}
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void
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vector_deref_visitor::handle_rvalue(ir_rvalue **rv)
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{
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if (*rv == NULL || (*rv)->ir_type != ir_type_dereference_array)
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return;
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ir_dereference_array *const deref = (ir_dereference_array *) *rv;
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if (!deref->array->type->is_vector())
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return;
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void *mem_ctx = ralloc_parent(deref);
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*rv = new(mem_ctx) ir_expression(ir_binop_vector_extract,
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deref->array,
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deref->array_index);
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}
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bool
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lower_vector_derefs(gl_linked_shader *shader)
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{
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vector_deref_visitor v;
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visit_list_elements(&v, shader->ir);
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return v.progress;
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}
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