Pierre-Eric Pelloux-Prayer bfcee149ed radeonsi: don't always update shader coherency draw call counter
The bug report has a sequence that looks like this:
* set tex as framebuffer
* dispatch a compute shader that doesn't use tex
* dispatch a compute shader that uses it

Since we were updating the counters at step 2, step 3 failed to realize
that calling si_make_CB_shader_coherent was needed.

While at it, this commit splits the draw call tracking counter in 2: one
for CB, one for DB.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11638
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30591>
2024-09-03 09:21:17 +02:00
2022-11-22 19:04:13 +00:00
2024-01-24 10:02:10 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-07-19 16:37:23 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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