
So it's can be accessed in broader places Signed-off-by: Yonggang Luo <luoyonggang@gmail.com> Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Acked-by: Brian Paul brianp@vmware.com Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19472>
1092 lines
33 KiB
C
1092 lines
33 KiB
C
/*
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* Mesa 3-D graphics library
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*
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* Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/**
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* \file pipelineobj.c
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* \author Hainaut Gregory <gregory.hainaut@gmail.com>
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*
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* Implementation of pipeline object related API functions. Based on
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* GL_ARB_separate_shader_objects extension.
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*/
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#include <stdbool.h>
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#include "util/glheader.h"
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#include "main/context.h"
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#include "main/draw_validate.h"
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#include "main/enums.h"
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#include "main/hash.h"
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#include "main/mtypes.h"
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#include "main/pipelineobj.h"
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#include "main/shaderapi.h"
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#include "main/shaderobj.h"
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#include "main/state.h"
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#include "main/transformfeedback.h"
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#include "main/uniforms.h"
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#include "compiler/glsl/glsl_parser_extras.h"
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#include "compiler/glsl/ir_uniform.h"
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#include "program/program.h"
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#include "program/prog_parameter.h"
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#include "util/ralloc.h"
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#include "util/bitscan.h"
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#include "api_exec_decl.h"
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/**
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* Delete a pipeline object.
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*/
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void
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_mesa_delete_pipeline_object(struct gl_context *ctx,
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struct gl_pipeline_object *obj)
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{
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unsigned i;
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for (i = 0; i < MESA_SHADER_STAGES; i++) {
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_mesa_reference_program(ctx, &obj->CurrentProgram[i], NULL);
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_mesa_reference_shader_program(ctx, &obj->ReferencedPrograms[i], NULL);
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}
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_mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
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free(obj->Label);
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ralloc_free(obj);
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}
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/**
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* Allocate and initialize a new pipeline object.
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*/
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static struct gl_pipeline_object *
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_mesa_new_pipeline_object(struct gl_context *ctx, GLuint name)
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{
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struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object);
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if (obj) {
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obj->Name = name;
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obj->RefCount = 1;
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obj->Flags = _mesa_get_shader_flags();
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obj->InfoLog = NULL;
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}
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return obj;
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}
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/**
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* Initialize pipeline object state for given context.
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*/
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void
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_mesa_init_pipeline(struct gl_context *ctx)
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{
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ctx->Pipeline.Objects = _mesa_NewHashTable();
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ctx->Pipeline.Current = NULL;
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/* Install a default Pipeline */
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ctx->Pipeline.Default = _mesa_new_pipeline_object(ctx, 0);
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_mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
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}
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/**
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* Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll().
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*/
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static void
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delete_pipelineobj_cb(void *data, void *userData)
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{
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struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data;
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struct gl_context *ctx = (struct gl_context *) userData;
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_mesa_delete_pipeline_object(ctx, obj);
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}
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/**
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* Free pipeline state for given context.
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*/
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void
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_mesa_free_pipeline_data(struct gl_context *ctx)
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{
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_mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
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_mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx);
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_mesa_DeleteHashTable(ctx->Pipeline.Objects);
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_mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default);
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}
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/**
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* Look up the pipeline object for the given ID.
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*
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* \returns
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* Either a pointer to the pipeline object with the specified ID or \c NULL for
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* a non-existent ID. The spec defines ID 0 as being technically
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* non-existent.
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*/
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struct gl_pipeline_object *
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_mesa_lookup_pipeline_object(struct gl_context *ctx, GLuint id)
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{
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if (id == 0)
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return NULL;
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else
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return (struct gl_pipeline_object *)
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_mesa_HashLookupLocked(ctx->Pipeline.Objects, id);
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}
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/**
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* Add the given pipeline object to the pipeline object pool.
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*/
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static void
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save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
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{
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if (obj->Name > 0) {
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_mesa_HashInsertLocked(ctx->Pipeline.Objects, obj->Name, obj, true);
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}
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}
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/**
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* Remove the given pipeline object from the pipeline object pool.
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* Do not deallocate the pipeline object though.
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*/
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static void
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remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
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{
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if (obj->Name > 0) {
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_mesa_HashRemoveLocked(ctx->Pipeline.Objects, obj->Name);
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}
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}
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/**
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* Set ptr to obj w/ reference counting.
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* Note: this should only be called from the _mesa_reference_pipeline_object()
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* inline function.
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*/
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void
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_mesa_reference_pipeline_object_(struct gl_context *ctx,
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struct gl_pipeline_object **ptr,
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struct gl_pipeline_object *obj)
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{
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assert(*ptr != obj);
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if (*ptr) {
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/* Unreference the old pipeline object */
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struct gl_pipeline_object *oldObj = *ptr;
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assert(oldObj->RefCount > 0);
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oldObj->RefCount--;
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if (oldObj->RefCount == 0) {
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_mesa_delete_pipeline_object(ctx, oldObj);
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}
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*ptr = NULL;
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}
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assert(!*ptr);
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if (obj) {
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/* reference new pipeline object */
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assert(obj->RefCount > 0);
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obj->RefCount++;
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*ptr = obj;
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}
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}
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static void
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use_program_stage(struct gl_context *ctx, GLenum type,
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struct gl_shader_program *shProg,
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struct gl_pipeline_object *pipe) {
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gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
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struct gl_program *prog = NULL;
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if (shProg && shProg->_LinkedShaders[stage])
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prog = shProg->_LinkedShaders[stage]->Program;
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_mesa_use_program(ctx, stage, shProg, prog, pipe);
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}
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static void
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use_program_stages(struct gl_context *ctx, struct gl_shader_program *shProg,
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GLbitfield stages, struct gl_pipeline_object *pipe) {
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/* Enable individual stages from the program as requested by the
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* application. If there is no shader for a requested stage in the
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* program, _mesa_use_shader_program will enable fixed-function processing
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* as dictated by the spec.
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*
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* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
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* says:
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*
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* "If UseProgramStages is called with program set to zero or with a
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* program object that contains no executable code for the given
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* stages, it is as if the pipeline object has no programmable stage
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* configured for the indicated shader stages."
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*/
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if ((stages & GL_VERTEX_SHADER_BIT) != 0)
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use_program_stage(ctx, GL_VERTEX_SHADER, shProg, pipe);
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if ((stages & GL_FRAGMENT_SHADER_BIT) != 0)
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use_program_stage(ctx, GL_FRAGMENT_SHADER, shProg, pipe);
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if ((stages & GL_GEOMETRY_SHADER_BIT) != 0)
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use_program_stage(ctx, GL_GEOMETRY_SHADER, shProg, pipe);
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if ((stages & GL_TESS_CONTROL_SHADER_BIT) != 0)
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use_program_stage(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe);
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if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0)
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use_program_stage(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe);
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if ((stages & GL_COMPUTE_SHADER_BIT) != 0)
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use_program_stage(ctx, GL_COMPUTE_SHADER, shProg, pipe);
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pipe->Validated = pipe->UserValidated = false;
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if (pipe == ctx->_Shader)
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_mesa_update_valid_to_render_state(ctx);
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}
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void GLAPIENTRY
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_mesa_UseProgramStages_no_error(GLuint pipeline, GLbitfield stages,
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GLuint prog)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_pipeline_object *pipe =
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_mesa_lookup_pipeline_object(ctx, pipeline);
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struct gl_shader_program *shProg = NULL;
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if (prog)
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shProg = _mesa_lookup_shader_program(ctx, prog);
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/* Object is created by any Pipeline call but glGenProgramPipelines,
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* glIsProgramPipeline and GetProgramPipelineInfoLog
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*/
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pipe->EverBound = GL_TRUE;
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use_program_stages(ctx, shProg, stages, pipe);
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}
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/**
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* Bound program to severals stages of the pipeline
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*/
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void GLAPIENTRY
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_mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
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struct gl_shader_program *shProg = NULL;
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GLbitfield any_valid_stages;
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glUseProgramStages(%u, 0x%x, %u)\n",
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pipeline, stages, program);
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if (!pipe) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramStages(pipeline)");
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return;
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}
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/* Object is created by any Pipeline call but glGenProgramPipelines,
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* glIsProgramPipeline and GetProgramPipelineInfoLog
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*/
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pipe->EverBound = GL_TRUE;
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/* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec says:
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*
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* "If stages is not the special value ALL_SHADER_BITS, and has a bit
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* set that is not recognized, the error INVALID_VALUE is generated."
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*/
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any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT;
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if (_mesa_has_geometry_shaders(ctx))
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any_valid_stages |= GL_GEOMETRY_SHADER_BIT;
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if (_mesa_has_tessellation(ctx))
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any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT |
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GL_TESS_EVALUATION_SHADER_BIT;
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if (_mesa_has_compute_shaders(ctx))
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any_valid_stages |= GL_COMPUTE_SHADER_BIT;
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if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
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return;
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}
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/* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
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* spec says:
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*
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* "The error INVALID_OPERATION is generated:
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*
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* ...
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*
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* - by UseProgramStages if the program pipeline object it refers
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* to is current and the current transform feedback object is
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* active and not paused;
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*/
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if (ctx->_Shader == pipe) {
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if (_mesa_is_xfb_active_and_unpaused(ctx)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glUseProgramStages(transform feedback active)");
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return;
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}
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}
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if (program) {
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shProg = _mesa_lookup_shader_program_err(ctx, program,
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"glUseProgramStages");
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if (shProg == NULL)
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return;
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/* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
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* says:
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*
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* "If the program object named by program was linked without the
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* PROGRAM_SEPARABLE parameter set, or was not linked successfully,
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* the error INVALID_OPERATION is generated and the corresponding
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* shader stages in the pipeline program pipeline object are not
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* modified."
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*/
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if (!shProg->data->LinkStatus) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glUseProgramStages(program not linked)");
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return;
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}
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if (!shProg->SeparateShader) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glUseProgramStages(program wasn't linked with the "
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"PROGRAM_SEPARABLE flag)");
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return;
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}
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}
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use_program_stages(ctx, shProg, stages, pipe);
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}
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static ALWAYS_INLINE void
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active_shader_program(struct gl_context *ctx, GLuint pipeline, GLuint program,
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bool no_error)
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{
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struct gl_shader_program *shProg = NULL;
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struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
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if (program) {
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if (no_error) {
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shProg = _mesa_lookup_shader_program(ctx, program);
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} else {
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shProg = _mesa_lookup_shader_program_err(ctx, program,
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"glActiveShaderProgram(program)");
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if (shProg == NULL)
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return;
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}
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}
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if (!no_error && !pipe) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
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return;
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}
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/* Object is created by any Pipeline call but glGenProgramPipelines,
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* glIsProgramPipeline and GetProgramPipelineInfoLog
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*/
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pipe->EverBound = GL_TRUE;
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if (!no_error && shProg != NULL && !shProg->data->LinkStatus) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
|
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"glActiveShaderProgram(program %u not linked)", shProg->Name);
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return;
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}
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_mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
|
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if (pipe == ctx->_Shader)
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_mesa_update_valid_to_render_state(ctx);
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|
}
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void GLAPIENTRY
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_mesa_ActiveShaderProgram_no_error(GLuint pipeline, GLuint program)
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|
{
|
|
GET_CURRENT_CONTEXT(ctx);
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active_shader_program(ctx, pipeline, program, true);
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}
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|
|
/**
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|
* Use the named shader program for subsequent glUniform calls (if pipeline
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|
* bound)
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|
*/
|
|
void GLAPIENTRY
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|
_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
_mesa_debug(ctx, "glActiveShaderProgram(%u, %u)\n", pipeline, program);
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|
|
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active_shader_program(ctx, pipeline, program, false);
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|
}
|
|
|
|
static ALWAYS_INLINE void
|
|
bind_program_pipeline(struct gl_context *ctx, GLuint pipeline, bool no_error)
|
|
{
|
|
struct gl_pipeline_object *newObj = NULL;
|
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
_mesa_debug(ctx, "glBindProgramPipeline(%u)\n", pipeline);
|
|
|
|
/* Rebinding the same pipeline object: no change.
|
|
*/
|
|
if (ctx->_Shader->Name == pipeline)
|
|
return;
|
|
|
|
/* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
|
|
* spec says:
|
|
*
|
|
* "The error INVALID_OPERATION is generated:
|
|
*
|
|
* ...
|
|
*
|
|
* - by BindProgramPipeline if the current transform feedback
|
|
* object is active and not paused;
|
|
*/
|
|
if (!no_error && _mesa_is_xfb_active_and_unpaused(ctx)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glBindProgramPipeline(transform feedback active)");
|
|
return;
|
|
}
|
|
|
|
/* Get pointer to new pipeline object (newObj)
|
|
*/
|
|
if (pipeline) {
|
|
/* non-default pipeline object */
|
|
newObj = _mesa_lookup_pipeline_object(ctx, pipeline);
|
|
if (!no_error && !newObj) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glBindProgramPipeline(non-gen name)");
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return;
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|
}
|
|
|
|
/* Object is created by any Pipeline call but glGenProgramPipelines,
|
|
* glIsProgramPipeline and GetProgramPipelineInfoLog
|
|
*/
|
|
newObj->EverBound = GL_TRUE;
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|
}
|
|
|
|
_mesa_bind_pipeline(ctx, newObj);
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|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_BindProgramPipeline_no_error(GLuint pipeline)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
bind_program_pipeline(ctx, pipeline, true);
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|
}
|
|
|
|
/**
|
|
* Make program of the pipeline current
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_BindProgramPipeline(GLuint pipeline)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
bind_program_pipeline(ctx, pipeline, false);
|
|
}
|
|
|
|
void
|
|
_mesa_bind_pipeline(struct gl_context *ctx,
|
|
struct gl_pipeline_object *pipe)
|
|
{
|
|
int i;
|
|
/* First bind the Pipeline to pipeline binding point */
|
|
_mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe);
|
|
|
|
/* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says:
|
|
*
|
|
* "If there is a current program object established by UseProgram,
|
|
* that program is considered current for all stages. Otherwise, if
|
|
* there is a bound program pipeline object (see section 2.11.4), the
|
|
* program bound to the appropriate stage of the pipeline object is
|
|
* considered current."
|
|
*/
|
|
if (&ctx->Shader != ctx->_Shader) {
|
|
FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS, 0);
|
|
|
|
if (pipe != NULL) {
|
|
/* Bound the pipeline to the current program and
|
|
* restore the pipeline state
|
|
*/
|
|
_mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe);
|
|
} else {
|
|
/* Unbind the pipeline */
|
|
_mesa_reference_pipeline_object(ctx, &ctx->_Shader,
|
|
ctx->Pipeline.Default);
|
|
}
|
|
|
|
for (i = 0; i < MESA_SHADER_STAGES; i++) {
|
|
struct gl_program *prog = ctx->_Shader->CurrentProgram[i];
|
|
if (prog) {
|
|
_mesa_program_init_subroutine_defaults(ctx, prog);
|
|
}
|
|
}
|
|
|
|
_mesa_update_vertex_processing_mode(ctx);
|
|
_mesa_update_allow_draw_out_of_order(ctx);
|
|
_mesa_update_valid_to_render_state(ctx);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Delete a set of pipeline objects.
|
|
*
|
|
* \param n Number of pipeline objects to delete.
|
|
* \param ids pipeline of \c n pipeline object IDs.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLsizei i;
|
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
_mesa_debug(ctx, "glDeleteProgramPipelines(%d, %p)\n", n, pipelines);
|
|
|
|
if (n < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)");
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < n; i++) {
|
|
struct gl_pipeline_object *obj =
|
|
_mesa_lookup_pipeline_object(ctx, pipelines[i]);
|
|
|
|
if (obj) {
|
|
assert(obj->Name == pipelines[i]);
|
|
|
|
/* If the pipeline object is currently bound, the spec says "If an
|
|
* object that is currently bound is deleted, the binding for that
|
|
* object reverts to zero and no program pipeline object becomes
|
|
* current."
|
|
*/
|
|
if (obj == ctx->Pipeline.Current) {
|
|
_mesa_BindProgramPipeline(0);
|
|
}
|
|
|
|
/* The ID is immediately freed for re-use */
|
|
remove_pipeline_object(ctx, obj);
|
|
|
|
/* Unreference the pipeline object.
|
|
* If refcount hits zero, the object will be deleted.
|
|
*/
|
|
_mesa_reference_pipeline_object(ctx, &obj, NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Generate a set of unique pipeline object IDs and store them in \c pipelines.
|
|
* \param n Number of IDs to generate.
|
|
* \param pipelines pipeline of \c n locations to store the IDs.
|
|
*/
|
|
static void
|
|
create_program_pipelines(struct gl_context *ctx, GLsizei n, GLuint *pipelines,
|
|
bool dsa)
|
|
{
|
|
const char *func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
|
|
GLint i;
|
|
|
|
if (!pipelines)
|
|
return;
|
|
|
|
_mesa_HashFindFreeKeys(ctx->Pipeline.Objects, pipelines, n);
|
|
|
|
for (i = 0; i < n; i++) {
|
|
struct gl_pipeline_object *obj;
|
|
|
|
obj = _mesa_new_pipeline_object(ctx, pipelines[i]);
|
|
if (!obj) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
|
|
return;
|
|
}
|
|
|
|
if (dsa) {
|
|
/* make dsa-allocated objects behave like program objects */
|
|
obj->EverBound = GL_TRUE;
|
|
}
|
|
|
|
save_pipeline_object(ctx, obj);
|
|
}
|
|
}
|
|
|
|
static void
|
|
create_program_pipelines_err(struct gl_context *ctx, GLsizei n,
|
|
GLuint *pipelines, bool dsa)
|
|
{
|
|
const char *func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
|
|
|
|
if (n < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s (n < 0)", func);
|
|
return;
|
|
}
|
|
|
|
create_program_pipelines(ctx, n, pipelines, dsa);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GenProgramPipelines_no_error(GLsizei n, GLuint *pipelines)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
create_program_pipelines(ctx, n, pipelines, false);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
_mesa_debug(ctx, "glGenProgramPipelines(%d, %p)\n", n, pipelines);
|
|
|
|
create_program_pipelines_err(ctx, n, pipelines, false);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CreateProgramPipelines_no_error(GLsizei n, GLuint *pipelines)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
create_program_pipelines(ctx, n, pipelines, true);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CreateProgramPipelines(GLsizei n, GLuint *pipelines)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
_mesa_debug(ctx, "glCreateProgramPipelines(%d, %p)\n", n, pipelines);
|
|
|
|
create_program_pipelines_err(ctx, n, pipelines, true);
|
|
}
|
|
|
|
/**
|
|
* Determine if ID is the name of an pipeline object.
|
|
*
|
|
* \param id ID of the potential pipeline object.
|
|
* \return \c GL_TRUE if \c id is the name of a pipeline object,
|
|
* \c GL_FALSE otherwise.
|
|
*/
|
|
GLboolean GLAPIENTRY
|
|
_mesa_IsProgramPipeline(GLuint pipeline)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
_mesa_debug(ctx, "glIsProgramPipeline(%u)\n", pipeline);
|
|
|
|
struct gl_pipeline_object *obj = _mesa_lookup_pipeline_object(ctx, pipeline);
|
|
if (obj == NULL)
|
|
return GL_FALSE;
|
|
|
|
return obj->EverBound;
|
|
}
|
|
|
|
/**
|
|
* glGetProgramPipelineiv() - get pipeline shader state.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
_mesa_debug(ctx, "glGetProgramPipelineiv(%u, %d, %p)\n",
|
|
pipeline, pname, params);
|
|
|
|
/* Are geometry shaders available in this context?
|
|
*/
|
|
const bool has_gs = _mesa_has_geometry_shaders(ctx);
|
|
const bool has_tess = _mesa_has_tessellation(ctx);
|
|
|
|
if (!pipe) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glGetProgramPipelineiv(pipeline)");
|
|
return;
|
|
}
|
|
|
|
/* Object is created by any Pipeline call but glGenProgramPipelines,
|
|
* glIsProgramPipeline and GetProgramPipelineInfoLog
|
|
*/
|
|
pipe->EverBound = GL_TRUE;
|
|
|
|
switch (pname) {
|
|
case GL_ACTIVE_PROGRAM:
|
|
*params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0;
|
|
return;
|
|
case GL_INFO_LOG_LENGTH:
|
|
*params = (pipe->InfoLog && pipe->InfoLog[0] != '\0') ?
|
|
strlen(pipe->InfoLog) + 1 : 0;
|
|
return;
|
|
case GL_VALIDATE_STATUS:
|
|
*params = pipe->UserValidated;
|
|
return;
|
|
case GL_VERTEX_SHADER:
|
|
*params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
|
|
? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Id : 0;
|
|
return;
|
|
case GL_TESS_EVALUATION_SHADER:
|
|
if (!has_tess)
|
|
break;
|
|
*params = pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]
|
|
? pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]->Id : 0;
|
|
return;
|
|
case GL_TESS_CONTROL_SHADER:
|
|
if (!has_tess)
|
|
break;
|
|
*params = pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]
|
|
? pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]->Id : 0;
|
|
return;
|
|
case GL_GEOMETRY_SHADER:
|
|
if (!has_gs)
|
|
break;
|
|
*params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
|
|
? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Id : 0;
|
|
return;
|
|
case GL_FRAGMENT_SHADER:
|
|
*params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
|
|
? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Id : 0;
|
|
return;
|
|
case GL_COMPUTE_SHADER:
|
|
if (!_mesa_has_compute_shaders(ctx))
|
|
break;
|
|
*params = pipe->CurrentProgram[MESA_SHADER_COMPUTE]
|
|
? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Id : 0;
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramPipelineiv(pname=%s)",
|
|
_mesa_enum_to_string(pname));
|
|
}
|
|
|
|
/**
|
|
* Determines whether every stage in a linked program is active in the
|
|
* specified pipeline.
|
|
*/
|
|
static bool
|
|
program_stages_all_active(struct gl_pipeline_object *pipe,
|
|
const struct gl_program *prog)
|
|
{
|
|
bool status = true;
|
|
|
|
if (!prog)
|
|
return true;
|
|
|
|
unsigned mask = prog->sh.data->linked_stages;
|
|
while (mask) {
|
|
const int i = u_bit_scan(&mask);
|
|
if (pipe->CurrentProgram[i]) {
|
|
if (prog->Id != pipe->CurrentProgram[i]->Id) {
|
|
status = false;
|
|
}
|
|
} else {
|
|
status = false;
|
|
}
|
|
}
|
|
|
|
if (!status) {
|
|
pipe->InfoLog = ralloc_asprintf(pipe,
|
|
"Program %d is not active for all "
|
|
"shaders that was linked",
|
|
prog->Id);
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
static bool
|
|
program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe)
|
|
{
|
|
unsigned prev_linked_stages = 0;
|
|
|
|
/* Look for programs bound to stages: A -> B -> A, with any intervening
|
|
* sequence of unrelated programs or empty stages.
|
|
*/
|
|
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
|
|
struct gl_program *cur = pipe->CurrentProgram[i];
|
|
|
|
/* Empty stages anywhere in the pipe are OK. Also we can be confident
|
|
* that if the linked_stages mask matches we are looking at the same
|
|
* linked program because a previous validation call to
|
|
* program_stages_all_active() will have already failed if two different
|
|
* programs with the sames stages linked are not active for all linked
|
|
* stages.
|
|
*/
|
|
if (!cur || cur->sh.data->linked_stages == prev_linked_stages)
|
|
continue;
|
|
|
|
if (prev_linked_stages) {
|
|
/* We've seen an A -> B transition; look at the rest of the pipe
|
|
* to see if we ever see A again.
|
|
*/
|
|
if (prev_linked_stages >> (i + 1))
|
|
return true;
|
|
}
|
|
|
|
prev_linked_stages = cur->sh.data->linked_stages;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
extern GLboolean
|
|
_mesa_validate_program_pipeline(struct gl_context* ctx,
|
|
struct gl_pipeline_object *pipe)
|
|
{
|
|
unsigned i;
|
|
bool program_empty = true;
|
|
|
|
pipe->Validated = GL_FALSE;
|
|
|
|
/* Release and reset the info log.
|
|
*/
|
|
if (pipe->InfoLog != NULL)
|
|
ralloc_free(pipe->InfoLog);
|
|
|
|
pipe->InfoLog = NULL;
|
|
|
|
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the
|
|
* OpenGL 4.1 spec says:
|
|
*
|
|
* "[INVALID_OPERATION] is generated by any command that transfers
|
|
* vertices to the GL if:
|
|
*
|
|
* - A program object is active for at least one, but not all of
|
|
* the shader stages that were present when the program was
|
|
* linked."
|
|
*
|
|
* For each possible program stage, verify that the program bound to that
|
|
* stage has all of its stages active. In other words, if the program
|
|
* bound to the vertex stage also has a fragment shader, the fragment
|
|
* shader must also be bound to the fragment stage.
|
|
*/
|
|
for (i = 0; i < MESA_SHADER_STAGES; i++) {
|
|
if (!program_stages_all_active(pipe, pipe->CurrentProgram[i])) {
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the
|
|
* OpenGL 4.1 spec says:
|
|
*
|
|
* "[INVALID_OPERATION] is generated by any command that transfers
|
|
* vertices to the GL if:
|
|
*
|
|
* ...
|
|
*
|
|
* - One program object is active for at least two shader stages
|
|
* and a second program is active for a shader stage between two
|
|
* stages for which the first program was active."
|
|
*/
|
|
if (program_stages_interleaved_illegally(pipe)) {
|
|
pipe->InfoLog =
|
|
ralloc_strdup(pipe,
|
|
"Program is active for multiple shader stages with an "
|
|
"intervening stage provided by another program");
|
|
return GL_FALSE;
|
|
}
|
|
|
|
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the
|
|
* OpenGL 4.1 spec says:
|
|
*
|
|
* "[INVALID_OPERATION] is generated by any command that transfers
|
|
* vertices to the GL if:
|
|
*
|
|
* ...
|
|
*
|
|
* - There is an active program for tessellation control,
|
|
* tessellation evaluation, or geometry stages with corresponding
|
|
* executable shader, but there is no active program with
|
|
* executable vertex shader."
|
|
*/
|
|
if (!pipe->CurrentProgram[MESA_SHADER_VERTEX]
|
|
&& (pipe->CurrentProgram[MESA_SHADER_GEOMETRY] ||
|
|
pipe->CurrentProgram[MESA_SHADER_TESS_CTRL] ||
|
|
pipe->CurrentProgram[MESA_SHADER_TESS_EVAL])) {
|
|
pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader");
|
|
return GL_FALSE;
|
|
}
|
|
|
|
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the
|
|
* OpenGL 4.1 spec says:
|
|
*
|
|
* "[INVALID_OPERATION] is generated by any command that transfers
|
|
* vertices to the GL if:
|
|
*
|
|
* ...
|
|
*
|
|
* - There is no current program object specified by UseProgram,
|
|
* there is a current program pipeline object, and the current
|
|
* program for any shader stage has been relinked since being
|
|
* applied to the pipeline object via UseProgramStages with the
|
|
* PROGRAM_SEPARABLE parameter set to FALSE.
|
|
*/
|
|
for (i = 0; i < MESA_SHADER_STAGES; i++) {
|
|
if (pipe->CurrentProgram[i] &&
|
|
!pipe->CurrentProgram[i]->info.separate_shader) {
|
|
pipe->InfoLog = ralloc_asprintf(pipe,
|
|
"Program %d was relinked without "
|
|
"PROGRAM_SEPARABLE state",
|
|
pipe->CurrentProgram[i]->Id);
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
/* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says:
|
|
*
|
|
* "An INVALID_OPERATION error is generated by any command that trans-
|
|
* fers vertices to the GL or launches compute work if the current set
|
|
* of active program objects cannot be executed, for reasons including:
|
|
*
|
|
* ...
|
|
*
|
|
* - There is no current program object specified by UseProgram,
|
|
* there is a current program pipeline object, and that object is
|
|
* empty (no executable code is installed for any stage).
|
|
*/
|
|
for (i = 0; i < MESA_SHADER_STAGES; i++) {
|
|
if (pipe->CurrentProgram[i]) {
|
|
program_empty = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (program_empty) {
|
|
return GL_FALSE;
|
|
}
|
|
|
|
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the
|
|
* OpenGL 4.1 spec says:
|
|
*
|
|
* "[INVALID_OPERATION] is generated by any command that transfers
|
|
* vertices to the GL if:
|
|
*
|
|
* ...
|
|
*
|
|
* - Any two active samplers in the current program object are of
|
|
* different types, but refer to the same texture image unit.
|
|
*
|
|
* - The number of active samplers in the program exceeds the
|
|
* maximum number of texture image units allowed."
|
|
*/
|
|
if (!_mesa_sampler_uniforms_pipeline_are_valid(pipe))
|
|
return GL_FALSE;
|
|
|
|
/* Validate inputs against outputs, this cannot be done during linking
|
|
* since programs have been linked separately from each other.
|
|
*
|
|
* Section 11.1.3.11 (Validation) of the OpenGL 4.5 Core Profile spec says:
|
|
*
|
|
* "Separable program objects may have validation failures that cannot be
|
|
* detected without the complete program pipeline. Mismatched interfaces,
|
|
* improper usage of program objects together, and the same
|
|
* state-dependent failures can result in validation errors for such
|
|
* program objects."
|
|
*
|
|
* OpenGL ES 3.1 specification has the same text.
|
|
*
|
|
* Section 11.1.3.11 (Validation) of the OpenGL ES spec also says:
|
|
*
|
|
* An INVALID_OPERATION error is generated by any command that transfers
|
|
* vertices to the GL or launches compute work if the current set of
|
|
* active program objects cannot be executed, for reasons including:
|
|
*
|
|
* * The current program pipeline object contains a shader interface
|
|
* that doesn't have an exact match (see section 7.4.1)
|
|
*
|
|
* Based on this, only perform the most-strict checking on ES or when the
|
|
* application has created a debug context.
|
|
*/
|
|
if ((_mesa_is_gles(ctx) || (ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) &&
|
|
!_mesa_validate_pipeline_io(pipe)) {
|
|
if (_mesa_is_gles(ctx))
|
|
return GL_FALSE;
|
|
|
|
static GLuint msg_id = 0;
|
|
|
|
_mesa_gl_debugf(ctx, &msg_id,
|
|
MESA_DEBUG_SOURCE_API,
|
|
MESA_DEBUG_TYPE_PORTABILITY,
|
|
MESA_DEBUG_SEVERITY_MEDIUM,
|
|
"glValidateProgramPipeline: pipeline %u does not meet "
|
|
"strict OpenGL ES 3.1 requirements and may not be "
|
|
"portable across desktop hardware\n",
|
|
pipe->Name);
|
|
}
|
|
|
|
pipe->Validated = GL_TRUE;
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/**
|
|
* Check compatibility of pipeline's program
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_ValidateProgramPipeline(GLuint pipeline)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
_mesa_debug(ctx, "glValidateProgramPipeline(%u)\n", pipeline);
|
|
|
|
struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
|
|
|
|
if (!pipe) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glValidateProgramPipeline(pipeline)");
|
|
return;
|
|
}
|
|
|
|
_mesa_validate_program_pipeline(ctx, pipe);
|
|
pipe->UserValidated = pipe->Validated;
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
|
|
GLsizei *length, GLchar *infoLog)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
_mesa_debug(ctx, "glGetProgramPipelineInfoLog(%u, %d, %p, %p)\n",
|
|
pipeline, bufSize, length, infoLog);
|
|
|
|
struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
|
|
|
|
if (!pipe) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glGetProgramPipelineInfoLog(pipeline)");
|
|
return;
|
|
}
|
|
|
|
if (bufSize < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glGetProgramPipelineInfoLog(bufSize)");
|
|
return;
|
|
}
|
|
|
|
_mesa_copy_string(infoLog, bufSize, length, pipe->InfoLog);
|
|
}
|