700 lines
27 KiB
C
700 lines
27 KiB
C
/*
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* Copyright © 2014 Broadcom
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* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "util/u_memory.h"
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#include "util/u_format.h"
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#include "util/u_inlines.h"
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#include "util/u_surface.h"
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#include "vc4_screen.h"
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#include "vc4_context.h"
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#include "vc4_resource.h"
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#include "vc4_tiling.h"
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static bool miptree_debug = false;
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static void
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vc4_resource_bo_alloc(struct vc4_resource *rsc)
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{
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struct pipe_resource *prsc = &rsc->base.b;
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struct pipe_screen *pscreen = prsc->screen;
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if (miptree_debug) {
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fprintf(stderr, "alloc %p: size %d + offset %d -> %d\n",
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rsc,
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rsc->slices[0].size,
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rsc->slices[0].offset,
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rsc->slices[0].offset +
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rsc->slices[0].size +
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rsc->cube_map_stride * (prsc->array_size - 1));
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}
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vc4_bo_unreference(&rsc->bo);
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rsc->bo = vc4_bo_alloc(vc4_screen(pscreen),
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rsc->slices[0].offset +
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rsc->slices[0].size +
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rsc->cube_map_stride * (prsc->array_size - 1),
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"resource");
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}
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static void
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vc4_resource_transfer_unmap(struct pipe_context *pctx,
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struct pipe_transfer *ptrans)
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{
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struct vc4_context *vc4 = vc4_context(pctx);
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struct vc4_transfer *trans = vc4_transfer(ptrans);
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struct pipe_resource *prsc = ptrans->resource;
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struct vc4_resource *rsc = vc4_resource(prsc);
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struct vc4_resource_slice *slice = &rsc->slices[ptrans->level];
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if (trans->map) {
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if (ptrans->usage & PIPE_TRANSFER_WRITE) {
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vc4_store_tiled_image(rsc->bo->map + slice->offset +
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ptrans->box.z * rsc->cube_map_stride,
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slice->stride,
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trans->map, ptrans->stride,
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slice->tiling, rsc->cpp,
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&ptrans->box);
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}
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free(trans->map);
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}
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pipe_resource_reference(&ptrans->resource, NULL);
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util_slab_free(&vc4->transfer_pool, ptrans);
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}
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static void *
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vc4_resource_transfer_map(struct pipe_context *pctx,
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struct pipe_resource *prsc,
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unsigned level, unsigned usage,
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const struct pipe_box *box,
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struct pipe_transfer **pptrans)
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{
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struct vc4_context *vc4 = vc4_context(pctx);
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struct vc4_resource *rsc = vc4_resource(prsc);
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struct vc4_resource_slice *slice = &rsc->slices[level];
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struct vc4_transfer *trans;
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struct pipe_transfer *ptrans;
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enum pipe_format format = prsc->format;
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char *buf;
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if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
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vc4_resource_bo_alloc(rsc);
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} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
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if (vc4_cl_references_bo(pctx, rsc->bo)) {
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if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
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prsc->last_level == 0 &&
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prsc->width0 == box->width &&
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prsc->height0 == box->height &&
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prsc->depth0 == box->depth) {
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vc4_resource_bo_alloc(rsc);
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} else {
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vc4_flush(pctx);
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}
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}
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}
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if (usage & PIPE_TRANSFER_WRITE)
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rsc->writes++;
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trans = util_slab_alloc(&vc4->transfer_pool);
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if (!trans)
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return NULL;
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/* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
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/* util_slab_alloc() doesn't zero: */
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memset(trans, 0, sizeof(*trans));
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ptrans = &trans->base;
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pipe_resource_reference(&ptrans->resource, prsc);
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ptrans->level = level;
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ptrans->usage = usage;
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ptrans->box = *box;
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/* Note that the current kernel implementation is synchronous, so no
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* need to do syncing stuff here yet.
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*/
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if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
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buf = vc4_bo_map_unsynchronized(rsc->bo);
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else
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buf = vc4_bo_map(rsc->bo);
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if (!buf) {
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fprintf(stderr, "Failed to map bo\n");
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goto fail;
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}
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*pptrans = ptrans;
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if (rsc->tiled) {
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uint32_t utile_w = vc4_utile_width(rsc->cpp);
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uint32_t utile_h = vc4_utile_height(rsc->cpp);
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/* No direct mappings of tiled, since we need to manually
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* tile/untile.
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*/
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if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
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return NULL;
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/* We need to align the box to utile boundaries, since that's
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* what load/store operate on.
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*/
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uint32_t box_start_x = ptrans->box.x & (utile_w - 1);
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uint32_t box_start_y = ptrans->box.y & (utile_h - 1);
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ptrans->box.width += box_start_x;
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ptrans->box.x -= box_start_x;
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ptrans->box.height += box_start_y;
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ptrans->box.y -= box_start_y;
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ptrans->box.width = align(ptrans->box.width, utile_w);
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ptrans->box.height = align(ptrans->box.height, utile_h);
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ptrans->stride = ptrans->box.width * rsc->cpp;
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ptrans->layer_stride = ptrans->stride;
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trans->map = malloc(ptrans->stride * ptrans->box.height);
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if (usage & PIPE_TRANSFER_READ) {
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vc4_load_tiled_image(trans->map, ptrans->stride,
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buf + slice->offset +
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box->z * rsc->cube_map_stride,
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slice->stride,
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slice->tiling, rsc->cpp,
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&ptrans->box);
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}
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return (trans->map +
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box_start_x * rsc->cpp +
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box_start_y * ptrans->stride);
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} else {
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ptrans->stride = slice->stride;
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ptrans->layer_stride = ptrans->stride;
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return buf + slice->offset +
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box->y / util_format_get_blockheight(format) * ptrans->stride +
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box->x / util_format_get_blockwidth(format) * rsc->cpp +
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box->z * rsc->cube_map_stride;
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}
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fail:
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vc4_resource_transfer_unmap(pctx, ptrans);
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return NULL;
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}
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static void
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vc4_resource_destroy(struct pipe_screen *pscreen,
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struct pipe_resource *prsc)
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{
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struct vc4_resource *rsc = vc4_resource(prsc);
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pipe_resource_reference(&rsc->shadow_parent, NULL);
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vc4_bo_unreference(&rsc->bo);
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free(rsc);
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}
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static boolean
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vc4_resource_get_handle(struct pipe_screen *pscreen,
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struct pipe_resource *prsc,
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struct winsys_handle *handle)
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{
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struct vc4_resource *rsc = vc4_resource(prsc);
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return vc4_screen_bo_get_handle(pscreen, rsc->bo, rsc->slices[0].stride,
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handle);
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}
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static const struct u_resource_vtbl vc4_resource_vtbl = {
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.resource_get_handle = vc4_resource_get_handle,
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.resource_destroy = vc4_resource_destroy,
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.transfer_map = vc4_resource_transfer_map,
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.transfer_flush_region = u_default_transfer_flush_region,
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.transfer_unmap = vc4_resource_transfer_unmap,
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.transfer_inline_write = u_default_transfer_inline_write,
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};
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static void
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vc4_setup_slices(struct vc4_resource *rsc)
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{
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struct pipe_resource *prsc = &rsc->base.b;
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uint32_t width = prsc->width0;
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uint32_t height = prsc->height0;
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uint32_t pot_width = util_next_power_of_two(width);
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uint32_t pot_height = util_next_power_of_two(height);
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uint32_t offset = 0;
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uint32_t utile_w = vc4_utile_width(rsc->cpp);
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uint32_t utile_h = vc4_utile_height(rsc->cpp);
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for (int i = prsc->last_level; i >= 0; i--) {
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struct vc4_resource_slice *slice = &rsc->slices[i];
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uint32_t level_width, level_height;
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if (i == 0) {
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level_width = width;
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level_height = height;
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} else {
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level_width = u_minify(pot_width, i);
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level_height = u_minify(pot_height, i);
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}
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if (!rsc->tiled) {
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slice->tiling = VC4_TILING_FORMAT_LINEAR;
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level_width = align(level_width, utile_w);
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} else {
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if (vc4_size_is_lt(level_width, level_height,
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rsc->cpp)) {
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slice->tiling = VC4_TILING_FORMAT_LT;
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level_width = align(level_width, utile_w);
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level_height = align(level_height, utile_h);
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} else {
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slice->tiling = VC4_TILING_FORMAT_T;
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level_width = align(level_width,
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4 * 2 * utile_w);
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level_height = align(level_height,
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4 * 2 * utile_h);
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}
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}
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slice->offset = offset;
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slice->stride = level_width * rsc->cpp;
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slice->size = level_height * slice->stride;
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offset += slice->size;
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if (miptree_debug) {
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static const char tiling_chars[] = {
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[VC4_TILING_FORMAT_LINEAR] = 'R',
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[VC4_TILING_FORMAT_LT] = 'L',
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[VC4_TILING_FORMAT_T] = 'T'
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};
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fprintf(stderr,
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"rsc setup %p (format %d), %dx%d: "
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"level %d (%c) -> %dx%d, stride %d@0x%08x\n",
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rsc, rsc->vc4_format,
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prsc->width0, prsc->height0,
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i, tiling_chars[slice->tiling],
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level_width, level_height,
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slice->stride, slice->offset);
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}
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}
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/* The texture base pointer that has to point to level 0 doesn't have
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* intra-page bits, so we have to align it, and thus shift up all the
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* smaller slices.
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*/
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uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
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rsc->slices[0].offset);
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if (page_align_offset) {
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for (int i = 0; i <= prsc->last_level; i++)
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rsc->slices[i].offset += page_align_offset;
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}
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/* Cube map faces appear as whole miptrees at a page-aligned offset
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* from the first face's miptree.
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*/
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if (prsc->target == PIPE_TEXTURE_CUBE) {
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rsc->cube_map_stride = align(rsc->slices[0].offset +
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rsc->slices[0].size, 4096);
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}
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}
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static struct vc4_resource *
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vc4_resource_setup(struct pipe_screen *pscreen,
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const struct pipe_resource *tmpl)
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{
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struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource);
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if (!rsc)
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return NULL;
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struct pipe_resource *prsc = &rsc->base.b;
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*prsc = *tmpl;
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pipe_reference_init(&prsc->reference, 1);
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prsc->screen = pscreen;
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rsc->base.vtbl = &vc4_resource_vtbl;
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rsc->cpp = util_format_get_blocksize(tmpl->format);
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assert(rsc->cpp);
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return rsc;
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}
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static enum vc4_texture_data_type
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get_resource_texture_format(struct pipe_resource *prsc)
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{
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struct vc4_resource *rsc = vc4_resource(prsc);
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uint8_t format = vc4_get_tex_format(prsc->format);
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if (!rsc->tiled) {
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assert(format == VC4_TEXTURE_TYPE_RGBA8888);
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return VC4_TEXTURE_TYPE_RGBA32R;
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}
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return format;
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}
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struct pipe_resource *
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vc4_resource_create(struct pipe_screen *pscreen,
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const struct pipe_resource *tmpl)
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{
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struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
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struct pipe_resource *prsc = &rsc->base.b;
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/* We have to make shared be untiled, since we don't have any way to
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* communicate metadata about tiling currently.
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*/
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if (tmpl->target == PIPE_BUFFER ||
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(tmpl->bind & (PIPE_BIND_SCANOUT |
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PIPE_BIND_LINEAR |
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PIPE_BIND_SHARED |
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PIPE_BIND_CURSOR))) {
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rsc->tiled = false;
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} else {
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rsc->tiled = true;
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}
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if (tmpl->target != PIPE_BUFFER)
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rsc->vc4_format = get_resource_texture_format(prsc);
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vc4_setup_slices(rsc);
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vc4_resource_bo_alloc(rsc);
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if (!rsc->bo)
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goto fail;
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return prsc;
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fail:
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vc4_resource_destroy(pscreen, prsc);
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return NULL;
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}
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static struct pipe_resource *
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vc4_resource_from_handle(struct pipe_screen *pscreen,
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const struct pipe_resource *tmpl,
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struct winsys_handle *handle)
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{
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struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
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struct pipe_resource *prsc = &rsc->base.b;
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struct vc4_resource_slice *slice = &rsc->slices[0];
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if (!rsc)
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return NULL;
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rsc->tiled = false;
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rsc->bo = vc4_screen_bo_from_handle(pscreen, handle);
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if (!rsc->bo)
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goto fail;
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if (!using_vc4_simulator)
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slice->stride = handle->stride;
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else
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slice->stride = align(prsc->width0 * rsc->cpp, 16);
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slice->tiling = VC4_TILING_FORMAT_LINEAR;
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rsc->vc4_format = get_resource_texture_format(prsc);
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if (miptree_debug) {
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fprintf(stderr,
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"rsc import %p (format %d), %dx%d: "
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"level 0 (R) -> stride %d@0x%08x\n",
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rsc, rsc->vc4_format,
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prsc->width0, prsc->height0,
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slice->stride, slice->offset);
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}
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return prsc;
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fail:
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vc4_resource_destroy(pscreen, prsc);
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return NULL;
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}
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static struct pipe_surface *
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vc4_create_surface(struct pipe_context *pctx,
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struct pipe_resource *ptex,
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const struct pipe_surface *surf_tmpl)
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{
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struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface);
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struct vc4_resource *rsc = vc4_resource(ptex);
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if (!surface)
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return NULL;
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assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
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struct pipe_surface *psurf = &surface->base;
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unsigned level = surf_tmpl->u.tex.level;
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pipe_reference_init(&psurf->reference, 1);
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pipe_resource_reference(&psurf->texture, ptex);
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psurf->context = pctx;
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psurf->format = surf_tmpl->format;
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psurf->width = u_minify(ptex->width0, level);
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psurf->height = u_minify(ptex->height0, level);
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psurf->u.tex.level = level;
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psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
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psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
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surface->offset = rsc->slices[level].offset;
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surface->tiling = rsc->slices[level].tiling;
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return &surface->base;
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}
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static void
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vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
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{
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pipe_resource_reference(&psurf->texture, NULL);
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FREE(psurf);
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}
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/** Debug routine to dump the contents of an 8888 surface to the console */
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void
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vc4_dump_surface(struct pipe_surface *psurf)
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{
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if (!psurf)
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return;
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struct pipe_resource *prsc = psurf->texture;
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struct vc4_resource *rsc = vc4_resource(prsc);
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uint32_t *map = vc4_bo_map(rsc->bo);
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uint32_t stride = rsc->slices[0].stride / 4;
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uint32_t width = psurf->width;
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uint32_t height = psurf->height;
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uint32_t chunk_w = width / 79;
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uint32_t chunk_h = height / 40;
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uint32_t found_colors[10];
|
|
uint32_t num_found_colors = 0;
|
|
|
|
if (rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R) {
|
|
fprintf(stderr, "%s: Unsupported format %s\n",
|
|
__func__, util_format_short_name(psurf->format));
|
|
return;
|
|
}
|
|
|
|
for (int by = 0; by < height; by += chunk_h) {
|
|
for (int bx = 0; bx < width; bx += chunk_w) {
|
|
int all_found_color = -1; /* nothing found */
|
|
|
|
for (int y = by; y < MIN2(height, by + chunk_h); y++) {
|
|
for (int x = bx; x < MIN2(width, bx + chunk_w); x++) {
|
|
uint32_t pix = map[y * stride + x];
|
|
|
|
int i;
|
|
for (i = 0; i < num_found_colors; i++) {
|
|
if (pix == found_colors[i])
|
|
break;
|
|
}
|
|
if (i == num_found_colors &&
|
|
num_found_colors <
|
|
ARRAY_SIZE(found_colors)) {
|
|
found_colors[num_found_colors++] = pix;
|
|
}
|
|
|
|
if (i < num_found_colors) {
|
|
if (all_found_color == -1)
|
|
all_found_color = i;
|
|
else if (i != all_found_color)
|
|
all_found_color = ARRAY_SIZE(found_colors);
|
|
}
|
|
}
|
|
}
|
|
/* If all pixels for this chunk have a consistent
|
|
* value, then print a character for it. Either a
|
|
* fixed name (particularly common for piglit tests),
|
|
* or a runtime-generated number.
|
|
*/
|
|
if (all_found_color >= 0 &&
|
|
all_found_color < ARRAY_SIZE(found_colors)) {
|
|
static const struct {
|
|
uint32_t val;
|
|
const char *c;
|
|
} named_colors[] = {
|
|
{ 0xff000000, "█" },
|
|
{ 0x00000000, "█" },
|
|
{ 0xffff0000, "r" },
|
|
{ 0xff00ff00, "g" },
|
|
{ 0xff0000ff, "b" },
|
|
{ 0xffffffff, "w" },
|
|
};
|
|
int i;
|
|
for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
|
|
if (named_colors[i].val ==
|
|
found_colors[all_found_color]) {
|
|
fprintf(stderr, "%s",
|
|
named_colors[i].c);
|
|
break;
|
|
}
|
|
}
|
|
/* For unnamed colors, print a number and the
|
|
* numbers will have values printed at the
|
|
* end.
|
|
*/
|
|
if (i == ARRAY_SIZE(named_colors)) {
|
|
fprintf(stderr, "%c",
|
|
'0' + all_found_color);
|
|
}
|
|
} else {
|
|
/* If there's no consistent color, print this.
|
|
*/
|
|
fprintf(stderr, ".");
|
|
}
|
|
}
|
|
fprintf(stderr, "\n");
|
|
}
|
|
|
|
for (int i = 0; i < num_found_colors; i++) {
|
|
fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
|
|
}
|
|
}
|
|
|
|
static void
|
|
vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
|
|
{
|
|
/* All calls to flush_resource are followed by a flush of the context,
|
|
* so there's nothing to do.
|
|
*/
|
|
}
|
|
|
|
void
|
|
vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
|
|
struct pipe_sampler_view *view)
|
|
{
|
|
struct vc4_resource *shadow = vc4_resource(view->texture);
|
|
struct vc4_resource *orig = vc4_resource(shadow->shadow_parent);
|
|
assert(orig);
|
|
|
|
if (shadow->writes == orig->writes)
|
|
return;
|
|
|
|
perf_debug("Updating shadow texture due to %s\n",
|
|
view->u.tex.first_level ? "base level" : "raster layout");
|
|
|
|
for (int i = 0; i <= shadow->base.b.last_level; i++) {
|
|
unsigned width = u_minify(shadow->base.b.width0, i);
|
|
unsigned height = u_minify(shadow->base.b.height0, i);
|
|
struct pipe_blit_info info = {
|
|
.dst = {
|
|
.resource = &shadow->base.b,
|
|
.level = i,
|
|
.box = {
|
|
.x = 0,
|
|
.y = 0,
|
|
.z = 0,
|
|
.width = width,
|
|
.height = height,
|
|
.depth = 1,
|
|
},
|
|
.format = shadow->base.b.format,
|
|
},
|
|
.src = {
|
|
.resource = &orig->base.b,
|
|
.level = view->u.tex.first_level + i,
|
|
.box = {
|
|
.x = 0,
|
|
.y = 0,
|
|
.z = 0,
|
|
.width = width,
|
|
.height = height,
|
|
.depth = 1,
|
|
},
|
|
.format = orig->base.b.format,
|
|
},
|
|
.mask = ~0,
|
|
};
|
|
pctx->blit(pctx, &info);
|
|
}
|
|
|
|
shadow->writes = orig->writes;
|
|
}
|
|
|
|
/**
|
|
* Converts a 4-byte index buffer to 2 bytes.
|
|
*
|
|
* Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't
|
|
* include 4-byte index support, and we have to shrink it down.
|
|
*
|
|
* There's no fallback support for when indices end up being larger than 2^16,
|
|
* though it will at least assertion fail. Also, if the original index data
|
|
* was in user memory, it would be nice to not have uploaded it to a VBO
|
|
* before translating.
|
|
*/
|
|
void
|
|
vc4_update_shadow_index_buffer(struct pipe_context *pctx,
|
|
const struct pipe_index_buffer *ib)
|
|
{
|
|
struct vc4_resource *shadow = vc4_resource(ib->buffer);
|
|
struct vc4_resource *orig = vc4_resource(shadow->shadow_parent);
|
|
uint32_t count = shadow->base.b.width0 / 2;
|
|
|
|
if (shadow->writes == orig->writes)
|
|
return;
|
|
|
|
perf_debug("Fallback conversion for %d uint indices\n", count);
|
|
|
|
struct pipe_transfer *src_transfer;
|
|
uint32_t *src = pipe_buffer_map_range(pctx, &orig->base.b,
|
|
ib->offset,
|
|
count * 4,
|
|
PIPE_TRANSFER_READ, &src_transfer);
|
|
|
|
struct pipe_transfer *dst_transfer;
|
|
uint16_t *dst = pipe_buffer_map_range(pctx, &shadow->base.b,
|
|
0,
|
|
count * 2,
|
|
PIPE_TRANSFER_WRITE, &dst_transfer);
|
|
|
|
for (int i = 0; i < count; i++) {
|
|
uint32_t src_index = src[i];
|
|
assert(src_index <= 0xffff);
|
|
dst[i] = src_index;
|
|
}
|
|
|
|
pctx->transfer_unmap(pctx, dst_transfer);
|
|
pctx->transfer_unmap(pctx, src_transfer);
|
|
|
|
shadow->writes = orig->writes;
|
|
}
|
|
|
|
void
|
|
vc4_resource_screen_init(struct pipe_screen *pscreen)
|
|
{
|
|
pscreen->resource_create = vc4_resource_create;
|
|
pscreen->resource_from_handle = vc4_resource_from_handle;
|
|
pscreen->resource_get_handle = u_resource_get_handle_vtbl;
|
|
pscreen->resource_destroy = u_resource_destroy_vtbl;
|
|
}
|
|
|
|
void
|
|
vc4_resource_context_init(struct pipe_context *pctx)
|
|
{
|
|
pctx->transfer_map = u_transfer_map_vtbl;
|
|
pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
|
|
pctx->transfer_unmap = u_transfer_unmap_vtbl;
|
|
pctx->transfer_inline_write = u_transfer_inline_write_vtbl;
|
|
pctx->create_surface = vc4_create_surface;
|
|
pctx->surface_destroy = vc4_surface_destroy;
|
|
pctx->resource_copy_region = util_resource_copy_region;
|
|
pctx->blit = vc4_blit;
|
|
pctx->flush_resource = vc4_flush_resource;
|
|
}
|