
Not all queries are the same. Even the two queries we support today require a different amount of data per slot. Once we introduce pipeline statistics queries, the size will vary wildly. Reviewed-By: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2135 lines
74 KiB
C
2135 lines
74 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef ANV_PRIVATE_H
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#define ANV_PRIVATE_H
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include <pthread.h>
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#include <assert.h>
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#include <stdint.h>
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#include <i915_drm.h>
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#ifdef HAVE_VALGRIND
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#include <valgrind.h>
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#include <memcheck.h>
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#define VG(x) x
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#define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x))
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#else
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#define VG(x)
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#endif
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#include "common/gen_device_info.h"
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#include "blorp/blorp.h"
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#include "compiler/brw_compiler.h"
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#include "util/macros.h"
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#include "util/list.h"
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#include "util/u_vector.h"
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#include "util/vk_alloc.h"
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/* Pre-declarations needed for WSI entrypoints */
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struct wl_surface;
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struct wl_display;
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typedef struct xcb_connection_t xcb_connection_t;
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typedef uint32_t xcb_visualid_t;
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typedef uint32_t xcb_window_t;
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struct anv_buffer;
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struct anv_buffer_view;
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struct anv_image_view;
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struct gen_l3_config;
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan_intel.h>
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#include <vulkan/vk_icd.h>
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#include "anv_entrypoints.h"
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#include "isl/isl.h"
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#include "common/gen_debug.h"
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#include "wsi_common.h"
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/* Allowing different clear colors requires us to perform a depth resolve at
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* the end of certain render passes. This is because while slow clears store
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* the clear color in the HiZ buffer, fast clears (without a resolve) don't.
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* See the PRMs for examples describing when additional resolves would be
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* necessary. To enable fast clears without requiring extra resolves, we set
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* the clear value to a globally-defined one. We could allow different values
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* if the user doesn't expect coherent data during or after a render passes
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* (VK_ATTACHMENT_STORE_OP_DONT_CARE), but such users (aside from the CTS)
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* don't seem to exist yet. In almost all Vulkan applications tested thus far,
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* 1.0f seems to be the only value used. The only application that doesn't set
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* this value does so through the usage of an seemingly uninitialized clear
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* value.
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*/
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#define ANV_HZ_FC_VAL 1.0f
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#define MAX_VBS 31
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#define MAX_SETS 8
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#define MAX_RTS 8
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#define MAX_VIEWPORTS 16
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#define MAX_SCISSORS 16
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#define MAX_PUSH_CONSTANTS_SIZE 128
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#define MAX_DYNAMIC_BUFFERS 16
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#define MAX_IMAGES 8
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#define MAX_PUSH_DESCRIPTORS 32 /* Minimum requirement */
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#define ANV_SVGS_VB_INDEX MAX_VBS
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#define ANV_DRAWID_VB_INDEX (MAX_VBS + 1)
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#define anv_printflike(a, b) __attribute__((__format__(__printf__, a, b)))
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static inline uint32_t
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align_down_npot_u32(uint32_t v, uint32_t a)
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{
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return v - (v % a);
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}
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static inline uint32_t
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align_u32(uint32_t v, uint32_t a)
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{
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assert(a != 0 && a == (a & -a));
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return (v + a - 1) & ~(a - 1);
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}
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static inline uint64_t
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align_u64(uint64_t v, uint64_t a)
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{
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assert(a != 0 && a == (a & -a));
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return (v + a - 1) & ~(a - 1);
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}
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static inline int32_t
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align_i32(int32_t v, int32_t a)
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{
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assert(a != 0 && a == (a & -a));
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return (v + a - 1) & ~(a - 1);
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}
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/** Alignment must be a power of 2. */
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static inline bool
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anv_is_aligned(uintmax_t n, uintmax_t a)
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{
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assert(a == (a & -a));
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return (n & (a - 1)) == 0;
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}
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static inline uint32_t
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anv_minify(uint32_t n, uint32_t levels)
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{
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if (unlikely(n == 0))
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return 0;
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else
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return MAX2(n >> levels, 1);
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}
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static inline float
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anv_clamp_f(float f, float min, float max)
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{
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assert(min < max);
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if (f > max)
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return max;
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else if (f < min)
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return min;
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else
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return f;
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}
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static inline bool
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anv_clear_mask(uint32_t *inout_mask, uint32_t clear_mask)
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{
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if (*inout_mask & clear_mask) {
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*inout_mask &= ~clear_mask;
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return true;
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} else {
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return false;
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}
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}
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static inline union isl_color_value
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vk_to_isl_color(VkClearColorValue color)
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{
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return (union isl_color_value) {
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.u32 = {
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color.uint32[0],
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color.uint32[1],
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color.uint32[2],
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color.uint32[3],
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},
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};
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}
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#define for_each_bit(b, dword) \
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for (uint32_t __dword = (dword); \
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(b) = __builtin_ffs(__dword) - 1, __dword; \
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__dword &= ~(1 << (b)))
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#define typed_memcpy(dest, src, count) ({ \
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STATIC_ASSERT(sizeof(*src) == sizeof(*dest)); \
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memcpy((dest), (src), (count) * sizeof(*(src))); \
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})
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/* Whenever we generate an error, pass it through this function. Useful for
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* debugging, where we can break on it. Only call at error site, not when
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* propagating errors. Might be useful to plug in a stack trace here.
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*/
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VkResult __vk_errorf(VkResult error, const char *file, int line, const char *format, ...);
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#ifdef DEBUG
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#define vk_error(error) __vk_errorf(error, __FILE__, __LINE__, NULL);
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#define vk_errorf(error, format, ...) __vk_errorf(error, __FILE__, __LINE__, format, ## __VA_ARGS__);
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#define anv_debug(format, ...) fprintf(stderr, "debug: " format, ##__VA_ARGS__)
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#else
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#define vk_error(error) error
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#define vk_errorf(error, format, ...) error
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#define anv_debug(format, ...)
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#endif
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/**
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* Warn on ignored extension structs.
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*
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* The Vulkan spec requires us to ignore unsupported or unknown structs in
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* a pNext chain. In debug mode, emitting warnings for ignored structs may
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* help us discover structs that we should not have ignored.
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*
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*
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* From the Vulkan 1.0.38 spec:
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*
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* Any component of the implementation (the loader, any enabled layers,
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* and drivers) must skip over, without processing (other than reading the
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* sType and pNext members) any chained structures with sType values not
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* defined by extensions supported by that component.
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*/
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#define anv_debug_ignored_stype(sType) \
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anv_debug("debug: %s: ignored VkStructureType %u\n", __func__, (sType))
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void __anv_finishme(const char *file, int line, const char *format, ...)
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anv_printflike(3, 4);
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void __anv_perf_warn(const char *file, int line, const char *format, ...)
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anv_printflike(3, 4);
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void anv_loge(const char *format, ...) anv_printflike(1, 2);
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void anv_loge_v(const char *format, va_list va);
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/**
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* Print a FINISHME message, including its source location.
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*/
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#define anv_finishme(format, ...) \
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do { \
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static bool reported = false; \
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if (!reported) { \
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__anv_finishme(__FILE__, __LINE__, format, ##__VA_ARGS__); \
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reported = true; \
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} \
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} while (0)
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/**
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* Print a perf warning message. Set INTEL_DEBUG=perf to see these.
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*/
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#define anv_perf_warn(format, ...) \
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do { \
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static bool reported = false; \
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if (!reported && unlikely(INTEL_DEBUG & DEBUG_PERF)) { \
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__anv_perf_warn(__FILE__, __LINE__, format, ##__VA_ARGS__); \
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reported = true; \
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} \
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} while (0)
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/* A non-fatal assert. Useful for debugging. */
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#ifdef DEBUG
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#define anv_assert(x) ({ \
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if (unlikely(!(x))) \
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fprintf(stderr, "%s:%d ASSERT: %s\n", __FILE__, __LINE__, #x); \
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})
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#else
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#define anv_assert(x)
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#endif
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/**
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* A dynamically growable, circular buffer. Elements are added at head and
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* removed from tail. head and tail are free-running uint32_t indices and we
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* only compute the modulo with size when accessing the array. This way,
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* number of bytes in the queue is always head - tail, even in case of
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* wraparound.
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*/
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struct anv_bo {
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uint32_t gem_handle;
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/* Index into the current validation list. This is used by the
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* validation list building alrogithm to track which buffers are already
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* in the validation list so that we can ensure uniqueness.
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*/
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uint32_t index;
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/* Last known offset. This value is provided by the kernel when we
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* execbuf and is used as the presumed offset for the next bunch of
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* relocations.
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*/
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uint64_t offset;
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uint64_t size;
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void *map;
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/* We need to set the WRITE flag on winsys bos so GEM will know we're
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* writing to them and synchronize uses on other rings (eg if the display
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* server uses the blitter ring).
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*/
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bool is_winsys_bo;
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};
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static inline void
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anv_bo_init(struct anv_bo *bo, uint32_t gem_handle, uint64_t size)
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{
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bo->gem_handle = gem_handle;
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bo->index = 0;
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bo->offset = -1;
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bo->size = size;
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bo->map = NULL;
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bo->is_winsys_bo = false;
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}
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/* Represents a lock-free linked list of "free" things. This is used by
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* both the block pool and the state pools. Unfortunately, in order to
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* solve the ABA problem, we can't use a single uint32_t head.
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*/
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union anv_free_list {
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struct {
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int32_t offset;
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/* A simple count that is incremented every time the head changes. */
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uint32_t count;
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};
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uint64_t u64;
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};
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#define ANV_FREE_LIST_EMPTY ((union anv_free_list) { { 1, 0 } })
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struct anv_block_state {
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union {
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struct {
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uint32_t next;
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uint32_t end;
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};
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uint64_t u64;
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};
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};
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struct anv_block_pool {
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struct anv_device *device;
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struct anv_bo bo;
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/* The offset from the start of the bo to the "center" of the block
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* pool. Pointers to allocated blocks are given by
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* bo.map + center_bo_offset + offsets.
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*/
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uint32_t center_bo_offset;
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/* Current memory map of the block pool. This pointer may or may not
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* point to the actual beginning of the block pool memory. If
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* anv_block_pool_alloc_back has ever been called, then this pointer
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* will point to the "center" position of the buffer and all offsets
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* (negative or positive) given out by the block pool alloc functions
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* will be valid relative to this pointer.
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*
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* In particular, map == bo.map + center_offset
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*/
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void *map;
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int fd;
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/**
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* Array of mmaps and gem handles owned by the block pool, reclaimed when
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* the block pool is destroyed.
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*/
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struct u_vector mmap_cleanups;
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uint32_t block_size;
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union anv_free_list free_list;
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struct anv_block_state state;
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union anv_free_list back_free_list;
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struct anv_block_state back_state;
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};
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/* Block pools are backed by a fixed-size 2GB memfd */
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#define BLOCK_POOL_MEMFD_SIZE (1ul << 31)
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/* The center of the block pool is also the middle of the memfd. This may
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* change in the future if we decide differently for some reason.
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*/
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#define BLOCK_POOL_MEMFD_CENTER (BLOCK_POOL_MEMFD_SIZE / 2)
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static inline uint32_t
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anv_block_pool_size(struct anv_block_pool *pool)
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{
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return pool->state.end + pool->back_state.end;
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}
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struct anv_state {
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int32_t offset;
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uint32_t alloc_size;
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void *map;
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};
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struct anv_fixed_size_state_pool {
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size_t state_size;
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union anv_free_list free_list;
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struct anv_block_state block;
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};
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#define ANV_MIN_STATE_SIZE_LOG2 6
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#define ANV_MAX_STATE_SIZE_LOG2 20
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#define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2 + 1)
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struct anv_state_pool {
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struct anv_block_pool *block_pool;
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struct anv_fixed_size_state_pool buckets[ANV_STATE_BUCKETS];
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};
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|
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struct anv_state_stream_block;
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|
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struct anv_state_stream {
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struct anv_block_pool *block_pool;
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|
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/* The current working block */
|
|
struct anv_state_stream_block *block;
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|
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/* Offset at which the current block starts */
|
|
uint32_t start;
|
|
/* Offset at which to allocate the next state */
|
|
uint32_t next;
|
|
/* Offset at which the current block ends */
|
|
uint32_t end;
|
|
};
|
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|
|
#define CACHELINE_SIZE 64
|
|
#define CACHELINE_MASK 63
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|
|
static inline void
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anv_clflush_range(void *start, size_t size)
|
|
{
|
|
void *p = (void *) (((uintptr_t) start) & ~CACHELINE_MASK);
|
|
void *end = start + size;
|
|
|
|
while (p < end) {
|
|
__builtin_ia32_clflush(p);
|
|
p += CACHELINE_SIZE;
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
anv_flush_range(void *start, size_t size)
|
|
{
|
|
__builtin_ia32_mfence();
|
|
anv_clflush_range(start, size);
|
|
}
|
|
|
|
static inline void
|
|
anv_invalidate_range(void *start, size_t size)
|
|
{
|
|
anv_clflush_range(start, size);
|
|
__builtin_ia32_mfence();
|
|
}
|
|
|
|
VkResult anv_block_pool_init(struct anv_block_pool *pool,
|
|
struct anv_device *device, uint32_t block_size);
|
|
void anv_block_pool_finish(struct anv_block_pool *pool);
|
|
int32_t anv_block_pool_alloc(struct anv_block_pool *pool);
|
|
int32_t anv_block_pool_alloc_back(struct anv_block_pool *pool);
|
|
void anv_block_pool_free(struct anv_block_pool *pool, int32_t offset);
|
|
void anv_state_pool_init(struct anv_state_pool *pool,
|
|
struct anv_block_pool *block_pool);
|
|
void anv_state_pool_finish(struct anv_state_pool *pool);
|
|
struct anv_state anv_state_pool_alloc(struct anv_state_pool *pool,
|
|
size_t state_size, size_t alignment);
|
|
void anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state);
|
|
void anv_state_stream_init(struct anv_state_stream *stream,
|
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struct anv_block_pool *block_pool);
|
|
void anv_state_stream_finish(struct anv_state_stream *stream);
|
|
struct anv_state anv_state_stream_alloc(struct anv_state_stream *stream,
|
|
uint32_t size, uint32_t alignment);
|
|
|
|
/**
|
|
* Implements a pool of re-usable BOs. The interface is identical to that
|
|
* of block_pool except that each block is its own BO.
|
|
*/
|
|
struct anv_bo_pool {
|
|
struct anv_device *device;
|
|
|
|
void *free_list[16];
|
|
};
|
|
|
|
void anv_bo_pool_init(struct anv_bo_pool *pool, struct anv_device *device);
|
|
void anv_bo_pool_finish(struct anv_bo_pool *pool);
|
|
VkResult anv_bo_pool_alloc(struct anv_bo_pool *pool, struct anv_bo *bo,
|
|
uint32_t size);
|
|
void anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo);
|
|
|
|
struct anv_scratch_bo {
|
|
bool exists;
|
|
struct anv_bo bo;
|
|
};
|
|
|
|
struct anv_scratch_pool {
|
|
/* Indexed by Per-Thread Scratch Space number (the hardware value) and stage */
|
|
struct anv_scratch_bo bos[16][MESA_SHADER_STAGES];
|
|
};
|
|
|
|
void anv_scratch_pool_init(struct anv_device *device,
|
|
struct anv_scratch_pool *pool);
|
|
void anv_scratch_pool_finish(struct anv_device *device,
|
|
struct anv_scratch_pool *pool);
|
|
struct anv_bo *anv_scratch_pool_alloc(struct anv_device *device,
|
|
struct anv_scratch_pool *pool,
|
|
gl_shader_stage stage,
|
|
unsigned per_thread_scratch);
|
|
|
|
struct anv_physical_device {
|
|
VK_LOADER_DATA _loader_data;
|
|
|
|
struct anv_instance * instance;
|
|
uint32_t chipset_id;
|
|
char path[20];
|
|
const char * name;
|
|
struct gen_device_info info;
|
|
uint64_t aperture_size;
|
|
struct brw_compiler * compiler;
|
|
struct isl_device isl_dev;
|
|
int cmd_parser_version;
|
|
|
|
uint32_t eu_total;
|
|
uint32_t subslice_total;
|
|
|
|
uint8_t uuid[VK_UUID_SIZE];
|
|
|
|
struct wsi_device wsi_device;
|
|
int local_fd;
|
|
};
|
|
|
|
struct anv_instance {
|
|
VK_LOADER_DATA _loader_data;
|
|
|
|
VkAllocationCallbacks alloc;
|
|
|
|
uint32_t apiVersion;
|
|
int physicalDeviceCount;
|
|
struct anv_physical_device physicalDevice;
|
|
};
|
|
|
|
VkResult anv_init_wsi(struct anv_physical_device *physical_device);
|
|
void anv_finish_wsi(struct anv_physical_device *physical_device);
|
|
|
|
struct anv_queue {
|
|
VK_LOADER_DATA _loader_data;
|
|
|
|
struct anv_device * device;
|
|
|
|
struct anv_state_pool * pool;
|
|
};
|
|
|
|
struct anv_pipeline_cache {
|
|
struct anv_device * device;
|
|
pthread_mutex_t mutex;
|
|
|
|
struct hash_table * cache;
|
|
};
|
|
|
|
struct anv_pipeline_bind_map;
|
|
|
|
void anv_pipeline_cache_init(struct anv_pipeline_cache *cache,
|
|
struct anv_device *device,
|
|
bool cache_enabled);
|
|
void anv_pipeline_cache_finish(struct anv_pipeline_cache *cache);
|
|
|
|
struct anv_shader_bin *
|
|
anv_pipeline_cache_search(struct anv_pipeline_cache *cache,
|
|
const void *key, uint32_t key_size);
|
|
struct anv_shader_bin *
|
|
anv_pipeline_cache_upload_kernel(struct anv_pipeline_cache *cache,
|
|
const void *key_data, uint32_t key_size,
|
|
const void *kernel_data, uint32_t kernel_size,
|
|
const struct brw_stage_prog_data *prog_data,
|
|
uint32_t prog_data_size,
|
|
const struct anv_pipeline_bind_map *bind_map);
|
|
|
|
struct anv_device {
|
|
VK_LOADER_DATA _loader_data;
|
|
|
|
VkAllocationCallbacks alloc;
|
|
|
|
struct anv_instance * instance;
|
|
uint32_t chipset_id;
|
|
struct gen_device_info info;
|
|
struct isl_device isl_dev;
|
|
int context_id;
|
|
int fd;
|
|
bool can_chain_batches;
|
|
bool robust_buffer_access;
|
|
|
|
struct anv_bo_pool batch_bo_pool;
|
|
|
|
struct anv_block_pool dynamic_state_block_pool;
|
|
struct anv_state_pool dynamic_state_pool;
|
|
|
|
struct anv_block_pool instruction_block_pool;
|
|
struct anv_state_pool instruction_state_pool;
|
|
|
|
struct anv_block_pool surface_state_block_pool;
|
|
struct anv_state_pool surface_state_pool;
|
|
|
|
struct anv_bo workaround_bo;
|
|
|
|
struct anv_pipeline_cache blorp_shader_cache;
|
|
struct blorp_context blorp;
|
|
|
|
struct anv_state border_colors;
|
|
|
|
struct anv_queue queue;
|
|
|
|
struct anv_scratch_pool scratch_pool;
|
|
|
|
uint32_t default_mocs;
|
|
|
|
pthread_mutex_t mutex;
|
|
pthread_cond_t queue_submit;
|
|
};
|
|
|
|
static void inline
|
|
anv_state_flush(struct anv_device *device, struct anv_state state)
|
|
{
|
|
if (device->info.has_llc)
|
|
return;
|
|
|
|
anv_flush_range(state.map, state.alloc_size);
|
|
}
|
|
|
|
void anv_device_init_blorp(struct anv_device *device);
|
|
void anv_device_finish_blorp(struct anv_device *device);
|
|
|
|
VkResult anv_device_execbuf(struct anv_device *device,
|
|
struct drm_i915_gem_execbuffer2 *execbuf,
|
|
struct anv_bo **execbuf_bos);
|
|
|
|
void* anv_gem_mmap(struct anv_device *device,
|
|
uint32_t gem_handle, uint64_t offset, uint64_t size, uint32_t flags);
|
|
void anv_gem_munmap(void *p, uint64_t size);
|
|
uint32_t anv_gem_create(struct anv_device *device, size_t size);
|
|
void anv_gem_close(struct anv_device *device, uint32_t gem_handle);
|
|
uint32_t anv_gem_userptr(struct anv_device *device, void *mem, size_t size);
|
|
int anv_gem_wait(struct anv_device *device, uint32_t gem_handle, int64_t *timeout_ns);
|
|
int anv_gem_execbuffer(struct anv_device *device,
|
|
struct drm_i915_gem_execbuffer2 *execbuf);
|
|
int anv_gem_set_tiling(struct anv_device *device, uint32_t gem_handle,
|
|
uint32_t stride, uint32_t tiling);
|
|
int anv_gem_create_context(struct anv_device *device);
|
|
int anv_gem_destroy_context(struct anv_device *device, int context);
|
|
int anv_gem_get_param(int fd, uint32_t param);
|
|
bool anv_gem_get_bit6_swizzle(int fd, uint32_t tiling);
|
|
int anv_gem_get_aperture(int fd, uint64_t *size);
|
|
int anv_gem_handle_to_fd(struct anv_device *device, uint32_t gem_handle);
|
|
uint32_t anv_gem_fd_to_handle(struct anv_device *device, int fd);
|
|
int anv_gem_set_caching(struct anv_device *device, uint32_t gem_handle, uint32_t caching);
|
|
int anv_gem_set_domain(struct anv_device *device, uint32_t gem_handle,
|
|
uint32_t read_domains, uint32_t write_domain);
|
|
|
|
VkResult anv_bo_init_new(struct anv_bo *bo, struct anv_device *device, uint64_t size);
|
|
|
|
struct anv_reloc_list {
|
|
size_t num_relocs;
|
|
size_t array_length;
|
|
struct drm_i915_gem_relocation_entry * relocs;
|
|
struct anv_bo ** reloc_bos;
|
|
};
|
|
|
|
VkResult anv_reloc_list_init(struct anv_reloc_list *list,
|
|
const VkAllocationCallbacks *alloc);
|
|
void anv_reloc_list_finish(struct anv_reloc_list *list,
|
|
const VkAllocationCallbacks *alloc);
|
|
|
|
VkResult anv_reloc_list_add(struct anv_reloc_list *list,
|
|
const VkAllocationCallbacks *alloc,
|
|
uint32_t offset, struct anv_bo *target_bo,
|
|
uint32_t delta);
|
|
|
|
struct anv_batch_bo {
|
|
/* Link in the anv_cmd_buffer.owned_batch_bos list */
|
|
struct list_head link;
|
|
|
|
struct anv_bo bo;
|
|
|
|
/* Bytes actually consumed in this batch BO */
|
|
size_t length;
|
|
|
|
struct anv_reloc_list relocs;
|
|
};
|
|
|
|
struct anv_batch {
|
|
const VkAllocationCallbacks * alloc;
|
|
|
|
void * start;
|
|
void * end;
|
|
void * next;
|
|
|
|
struct anv_reloc_list * relocs;
|
|
|
|
/* This callback is called (with the associated user data) in the event
|
|
* that the batch runs out of space.
|
|
*/
|
|
VkResult (*extend_cb)(struct anv_batch *, void *);
|
|
void * user_data;
|
|
|
|
/**
|
|
* Current error status of the command buffer. Used to track inconsistent
|
|
* or incomplete command buffer states that are the consequence of run-time
|
|
* errors such as out of memory scenarios. We want to track this in the
|
|
* batch because the command buffer object is not visible to some parts
|
|
* of the driver.
|
|
*/
|
|
VkResult status;
|
|
};
|
|
|
|
void *anv_batch_emit_dwords(struct anv_batch *batch, int num_dwords);
|
|
void anv_batch_emit_batch(struct anv_batch *batch, struct anv_batch *other);
|
|
uint64_t anv_batch_emit_reloc(struct anv_batch *batch,
|
|
void *location, struct anv_bo *bo, uint32_t offset);
|
|
VkResult anv_device_submit_simple_batch(struct anv_device *device,
|
|
struct anv_batch *batch);
|
|
|
|
static inline VkResult
|
|
anv_batch_set_error(struct anv_batch *batch, VkResult error)
|
|
{
|
|
assert(error != VK_SUCCESS);
|
|
if (batch->status == VK_SUCCESS)
|
|
batch->status = error;
|
|
return batch->status;
|
|
}
|
|
|
|
static inline bool
|
|
anv_batch_has_error(struct anv_batch *batch)
|
|
{
|
|
return batch->status != VK_SUCCESS;
|
|
}
|
|
|
|
struct anv_address {
|
|
struct anv_bo *bo;
|
|
uint32_t offset;
|
|
};
|
|
|
|
static inline uint64_t
|
|
_anv_combine_address(struct anv_batch *batch, void *location,
|
|
const struct anv_address address, uint32_t delta)
|
|
{
|
|
if (address.bo == NULL) {
|
|
return address.offset + delta;
|
|
} else {
|
|
assert(batch->start <= location && location < batch->end);
|
|
|
|
return anv_batch_emit_reloc(batch, location, address.bo, address.offset + delta);
|
|
}
|
|
}
|
|
|
|
#define __gen_address_type struct anv_address
|
|
#define __gen_user_data struct anv_batch
|
|
#define __gen_combine_address _anv_combine_address
|
|
|
|
/* Wrapper macros needed to work around preprocessor argument issues. In
|
|
* particular, arguments don't get pre-evaluated if they are concatenated.
|
|
* This means that, if you pass GENX(3DSTATE_PS) into the emit macro, the
|
|
* GENX macro won't get evaluated if the emit macro contains "cmd ## foo".
|
|
* We can work around this easily enough with these helpers.
|
|
*/
|
|
#define __anv_cmd_length(cmd) cmd ## _length
|
|
#define __anv_cmd_length_bias(cmd) cmd ## _length_bias
|
|
#define __anv_cmd_header(cmd) cmd ## _header
|
|
#define __anv_cmd_pack(cmd) cmd ## _pack
|
|
#define __anv_reg_num(reg) reg ## _num
|
|
|
|
#define anv_pack_struct(dst, struc, ...) do { \
|
|
struct struc __template = { \
|
|
__VA_ARGS__ \
|
|
}; \
|
|
__anv_cmd_pack(struc)(NULL, dst, &__template); \
|
|
VG(VALGRIND_CHECK_MEM_IS_DEFINED(dst, __anv_cmd_length(struc) * 4)); \
|
|
} while (0)
|
|
|
|
#define anv_batch_emitn(batch, n, cmd, ...) ({ \
|
|
void *__dst = anv_batch_emit_dwords(batch, n); \
|
|
if (__dst) { \
|
|
struct cmd __template = { \
|
|
__anv_cmd_header(cmd), \
|
|
.DWordLength = n - __anv_cmd_length_bias(cmd), \
|
|
__VA_ARGS__ \
|
|
}; \
|
|
__anv_cmd_pack(cmd)(batch, __dst, &__template); \
|
|
} \
|
|
__dst; \
|
|
})
|
|
|
|
#define anv_batch_emit_merge(batch, dwords0, dwords1) \
|
|
do { \
|
|
uint32_t *dw; \
|
|
\
|
|
STATIC_ASSERT(ARRAY_SIZE(dwords0) == ARRAY_SIZE(dwords1)); \
|
|
dw = anv_batch_emit_dwords((batch), ARRAY_SIZE(dwords0)); \
|
|
if (!dw) \
|
|
break; \
|
|
for (uint32_t i = 0; i < ARRAY_SIZE(dwords0); i++) \
|
|
dw[i] = (dwords0)[i] | (dwords1)[i]; \
|
|
VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, ARRAY_SIZE(dwords0) * 4));\
|
|
} while (0)
|
|
|
|
#define anv_batch_emit(batch, cmd, name) \
|
|
for (struct cmd name = { __anv_cmd_header(cmd) }, \
|
|
*_dst = anv_batch_emit_dwords(batch, __anv_cmd_length(cmd)); \
|
|
__builtin_expect(_dst != NULL, 1); \
|
|
({ __anv_cmd_pack(cmd)(batch, _dst, &name); \
|
|
VG(VALGRIND_CHECK_MEM_IS_DEFINED(_dst, __anv_cmd_length(cmd) * 4)); \
|
|
_dst = NULL; \
|
|
}))
|
|
|
|
#define GEN7_MOCS (struct GEN7_MEMORY_OBJECT_CONTROL_STATE) { \
|
|
.GraphicsDataTypeGFDT = 0, \
|
|
.LLCCacheabilityControlLLCCC = 0, \
|
|
.L3CacheabilityControlL3CC = 1, \
|
|
}
|
|
|
|
#define GEN75_MOCS (struct GEN75_MEMORY_OBJECT_CONTROL_STATE) { \
|
|
.LLCeLLCCacheabilityControlLLCCC = 0, \
|
|
.L3CacheabilityControlL3CC = 1, \
|
|
}
|
|
|
|
#define GEN8_MOCS (struct GEN8_MEMORY_OBJECT_CONTROL_STATE) { \
|
|
.MemoryTypeLLCeLLCCacheabilityControl = WB, \
|
|
.TargetCache = L3DefertoPATforLLCeLLCselection, \
|
|
.AgeforQUADLRU = 0 \
|
|
}
|
|
|
|
/* Skylake: MOCS is now an index into an array of 62 different caching
|
|
* configurations programmed by the kernel.
|
|
*/
|
|
|
|
#define GEN9_MOCS (struct GEN9_MEMORY_OBJECT_CONTROL_STATE) { \
|
|
/* TC=LLC/eLLC, LeCC=WB, LRUM=3, L3CC=WB */ \
|
|
.IndextoMOCSTables = 2 \
|
|
}
|
|
|
|
#define GEN9_MOCS_PTE { \
|
|
/* TC=LLC/eLLC, LeCC=WB, LRUM=3, L3CC=WB */ \
|
|
.IndextoMOCSTables = 1 \
|
|
}
|
|
|
|
struct anv_device_memory {
|
|
struct anv_bo bo;
|
|
uint32_t type_index;
|
|
VkDeviceSize map_size;
|
|
void * map;
|
|
};
|
|
|
|
/**
|
|
* Header for Vertex URB Entry (VUE)
|
|
*/
|
|
struct anv_vue_header {
|
|
uint32_t Reserved;
|
|
uint32_t RTAIndex; /* RenderTargetArrayIndex */
|
|
uint32_t ViewportIndex;
|
|
float PointWidth;
|
|
};
|
|
|
|
struct anv_descriptor_set_binding_layout {
|
|
#ifndef NDEBUG
|
|
/* The type of the descriptors in this binding */
|
|
VkDescriptorType type;
|
|
#endif
|
|
|
|
/* Number of array elements in this binding */
|
|
uint16_t array_size;
|
|
|
|
/* Index into the flattend descriptor set */
|
|
uint16_t descriptor_index;
|
|
|
|
/* Index into the dynamic state array for a dynamic buffer */
|
|
int16_t dynamic_offset_index;
|
|
|
|
/* Index into the descriptor set buffer views */
|
|
int16_t buffer_index;
|
|
|
|
struct {
|
|
/* Index into the binding table for the associated surface */
|
|
int16_t surface_index;
|
|
|
|
/* Index into the sampler table for the associated sampler */
|
|
int16_t sampler_index;
|
|
|
|
/* Index into the image table for the associated image */
|
|
int16_t image_index;
|
|
} stage[MESA_SHADER_STAGES];
|
|
|
|
/* Immutable samplers (or NULL if no immutable samplers) */
|
|
struct anv_sampler **immutable_samplers;
|
|
};
|
|
|
|
struct anv_descriptor_set_layout {
|
|
/* Number of bindings in this descriptor set */
|
|
uint16_t binding_count;
|
|
|
|
/* Total size of the descriptor set with room for all array entries */
|
|
uint16_t size;
|
|
|
|
/* Shader stages affected by this descriptor set */
|
|
uint16_t shader_stages;
|
|
|
|
/* Number of buffers in this descriptor set */
|
|
uint16_t buffer_count;
|
|
|
|
/* Number of dynamic offsets used by this descriptor set */
|
|
uint16_t dynamic_offset_count;
|
|
|
|
/* Bindings in this descriptor set */
|
|
struct anv_descriptor_set_binding_layout binding[0];
|
|
};
|
|
|
|
struct anv_descriptor {
|
|
VkDescriptorType type;
|
|
|
|
union {
|
|
struct {
|
|
struct anv_image_view *image_view;
|
|
struct anv_sampler *sampler;
|
|
|
|
/* Used to determine whether or not we need the surface state to have
|
|
* the auxiliary buffer enabled.
|
|
*/
|
|
enum isl_aux_usage aux_usage;
|
|
};
|
|
|
|
struct {
|
|
struct anv_buffer *buffer;
|
|
uint64_t offset;
|
|
uint64_t range;
|
|
};
|
|
|
|
struct anv_buffer_view *buffer_view;
|
|
};
|
|
};
|
|
|
|
struct anv_descriptor_set {
|
|
const struct anv_descriptor_set_layout *layout;
|
|
uint32_t size;
|
|
uint32_t buffer_count;
|
|
struct anv_buffer_view *buffer_views;
|
|
struct anv_descriptor descriptors[0];
|
|
};
|
|
|
|
struct anv_buffer_view {
|
|
enum isl_format format; /**< VkBufferViewCreateInfo::format */
|
|
struct anv_bo *bo;
|
|
uint32_t offset; /**< Offset into bo. */
|
|
uint64_t range; /**< VkBufferViewCreateInfo::range */
|
|
|
|
struct anv_state surface_state;
|
|
struct anv_state storage_surface_state;
|
|
struct anv_state writeonly_storage_surface_state;
|
|
|
|
struct brw_image_param storage_image_param;
|
|
};
|
|
|
|
struct anv_push_descriptor_set {
|
|
struct anv_descriptor_set set;
|
|
|
|
/* Put this field right behind anv_descriptor_set so it fills up the
|
|
* descriptors[0] field. */
|
|
struct anv_descriptor descriptors[MAX_PUSH_DESCRIPTORS];
|
|
|
|
struct anv_buffer_view buffer_views[MAX_PUSH_DESCRIPTORS];
|
|
};
|
|
|
|
struct anv_descriptor_pool {
|
|
uint32_t size;
|
|
uint32_t next;
|
|
uint32_t free_list;
|
|
|
|
struct anv_state_stream surface_state_stream;
|
|
void *surface_state_free_list;
|
|
|
|
char data[0];
|
|
};
|
|
|
|
enum anv_descriptor_template_entry_type {
|
|
ANV_DESCRIPTOR_TEMPLATE_ENTRY_TYPE_IMAGE,
|
|
ANV_DESCRIPTOR_TEMPLATE_ENTRY_TYPE_BUFFER,
|
|
ANV_DESCRIPTOR_TEMPLATE_ENTRY_TYPE_BUFFER_VIEW
|
|
};
|
|
|
|
struct anv_descriptor_template_entry {
|
|
/* The type of descriptor in this entry */
|
|
VkDescriptorType type;
|
|
|
|
/* Binding in the descriptor set */
|
|
uint32_t binding;
|
|
|
|
/* Offset at which to write into the descriptor set binding */
|
|
uint32_t array_element;
|
|
|
|
/* Number of elements to write into the descriptor set binding */
|
|
uint32_t array_count;
|
|
|
|
/* Offset into the user provided data */
|
|
size_t offset;
|
|
|
|
/* Stride between elements into the user provided data */
|
|
size_t stride;
|
|
};
|
|
|
|
struct anv_descriptor_update_template {
|
|
/* The descriptor set this template corresponds to. This value is only
|
|
* valid if the template was created with the templateType
|
|
* VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR.
|
|
*/
|
|
uint8_t set;
|
|
|
|
/* Number of entries in this template */
|
|
uint32_t entry_count;
|
|
|
|
/* Entries of the template */
|
|
struct anv_descriptor_template_entry entries[0];
|
|
};
|
|
|
|
size_t
|
|
anv_descriptor_set_layout_size(const struct anv_descriptor_set_layout *layout);
|
|
|
|
void
|
|
anv_descriptor_set_write_image_view(struct anv_descriptor_set *set,
|
|
const struct gen_device_info * const devinfo,
|
|
const VkDescriptorImageInfo * const info,
|
|
VkDescriptorType type,
|
|
uint32_t binding,
|
|
uint32_t element);
|
|
|
|
void
|
|
anv_descriptor_set_write_buffer_view(struct anv_descriptor_set *set,
|
|
VkDescriptorType type,
|
|
struct anv_buffer_view *buffer_view,
|
|
uint32_t binding,
|
|
uint32_t element);
|
|
|
|
void
|
|
anv_descriptor_set_write_buffer(struct anv_descriptor_set *set,
|
|
struct anv_device *device,
|
|
struct anv_state_stream *alloc_stream,
|
|
VkDescriptorType type,
|
|
struct anv_buffer *buffer,
|
|
uint32_t binding,
|
|
uint32_t element,
|
|
VkDeviceSize offset,
|
|
VkDeviceSize range);
|
|
|
|
void
|
|
anv_descriptor_set_write_template(struct anv_descriptor_set *set,
|
|
struct anv_device *device,
|
|
struct anv_state_stream *alloc_stream,
|
|
const struct anv_descriptor_update_template *template,
|
|
const void *data);
|
|
|
|
VkResult
|
|
anv_descriptor_set_create(struct anv_device *device,
|
|
struct anv_descriptor_pool *pool,
|
|
const struct anv_descriptor_set_layout *layout,
|
|
struct anv_descriptor_set **out_set);
|
|
|
|
void
|
|
anv_descriptor_set_destroy(struct anv_device *device,
|
|
struct anv_descriptor_pool *pool,
|
|
struct anv_descriptor_set *set);
|
|
|
|
#define ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS UINT8_MAX
|
|
|
|
struct anv_pipeline_binding {
|
|
/* The descriptor set this surface corresponds to. The special value of
|
|
* ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS indicates that the offset refers
|
|
* to a color attachment and not a regular descriptor.
|
|
*/
|
|
uint8_t set;
|
|
|
|
/* Binding in the descriptor set */
|
|
uint8_t binding;
|
|
|
|
/* Index in the binding */
|
|
uint8_t index;
|
|
|
|
/* Input attachment index (relative to the subpass) */
|
|
uint8_t input_attachment_index;
|
|
|
|
/* For a storage image, whether it is write-only */
|
|
bool write_only;
|
|
};
|
|
|
|
struct anv_pipeline_layout {
|
|
struct {
|
|
struct anv_descriptor_set_layout *layout;
|
|
uint32_t dynamic_offset_start;
|
|
} set[MAX_SETS];
|
|
|
|
uint32_t num_sets;
|
|
|
|
struct {
|
|
bool has_dynamic_offsets;
|
|
} stage[MESA_SHADER_STAGES];
|
|
|
|
unsigned char sha1[20];
|
|
};
|
|
|
|
struct anv_buffer {
|
|
struct anv_device * device;
|
|
VkDeviceSize size;
|
|
|
|
VkBufferUsageFlags usage;
|
|
|
|
/* Set when bound */
|
|
struct anv_bo * bo;
|
|
VkDeviceSize offset;
|
|
};
|
|
|
|
static inline uint64_t
|
|
anv_buffer_get_range(struct anv_buffer *buffer, uint64_t offset, uint64_t range)
|
|
{
|
|
assert(offset <= buffer->size);
|
|
if (range == VK_WHOLE_SIZE) {
|
|
return buffer->size - offset;
|
|
} else {
|
|
assert(range <= buffer->size);
|
|
return range;
|
|
}
|
|
}
|
|
|
|
enum anv_cmd_dirty_bits {
|
|
ANV_CMD_DIRTY_DYNAMIC_VIEWPORT = 1 << 0, /* VK_DYNAMIC_STATE_VIEWPORT */
|
|
ANV_CMD_DIRTY_DYNAMIC_SCISSOR = 1 << 1, /* VK_DYNAMIC_STATE_SCISSOR */
|
|
ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH = 1 << 2, /* VK_DYNAMIC_STATE_LINE_WIDTH */
|
|
ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS = 1 << 3, /* VK_DYNAMIC_STATE_DEPTH_BIAS */
|
|
ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS = 1 << 4, /* VK_DYNAMIC_STATE_BLEND_CONSTANTS */
|
|
ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS = 1 << 5, /* VK_DYNAMIC_STATE_DEPTH_BOUNDS */
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK = 1 << 6, /* VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK */
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK = 1 << 7, /* VK_DYNAMIC_STATE_STENCIL_WRITE_MASK */
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE = 1 << 8, /* VK_DYNAMIC_STATE_STENCIL_REFERENCE */
|
|
ANV_CMD_DIRTY_DYNAMIC_ALL = (1 << 9) - 1,
|
|
ANV_CMD_DIRTY_PIPELINE = 1 << 9,
|
|
ANV_CMD_DIRTY_INDEX_BUFFER = 1 << 10,
|
|
ANV_CMD_DIRTY_RENDER_TARGETS = 1 << 11,
|
|
};
|
|
typedef uint32_t anv_cmd_dirty_mask_t;
|
|
|
|
enum anv_pipe_bits {
|
|
ANV_PIPE_DEPTH_CACHE_FLUSH_BIT = (1 << 0),
|
|
ANV_PIPE_STALL_AT_SCOREBOARD_BIT = (1 << 1),
|
|
ANV_PIPE_STATE_CACHE_INVALIDATE_BIT = (1 << 2),
|
|
ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT = (1 << 3),
|
|
ANV_PIPE_VF_CACHE_INVALIDATE_BIT = (1 << 4),
|
|
ANV_PIPE_DATA_CACHE_FLUSH_BIT = (1 << 5),
|
|
ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT = (1 << 10),
|
|
ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT = (1 << 11),
|
|
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT = (1 << 12),
|
|
ANV_PIPE_DEPTH_STALL_BIT = (1 << 13),
|
|
ANV_PIPE_CS_STALL_BIT = (1 << 20),
|
|
|
|
/* This bit does not exist directly in PIPE_CONTROL. Instead it means that
|
|
* a flush has happened but not a CS stall. The next time we do any sort
|
|
* of invalidation we need to insert a CS stall at that time. Otherwise,
|
|
* we would have to CS stall on every flush which could be bad.
|
|
*/
|
|
ANV_PIPE_NEEDS_CS_STALL_BIT = (1 << 21),
|
|
};
|
|
|
|
#define ANV_PIPE_FLUSH_BITS ( \
|
|
ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | \
|
|
ANV_PIPE_DATA_CACHE_FLUSH_BIT | \
|
|
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT)
|
|
|
|
#define ANV_PIPE_STALL_BITS ( \
|
|
ANV_PIPE_STALL_AT_SCOREBOARD_BIT | \
|
|
ANV_PIPE_DEPTH_STALL_BIT | \
|
|
ANV_PIPE_CS_STALL_BIT)
|
|
|
|
#define ANV_PIPE_INVALIDATE_BITS ( \
|
|
ANV_PIPE_STATE_CACHE_INVALIDATE_BIT | \
|
|
ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT | \
|
|
ANV_PIPE_VF_CACHE_INVALIDATE_BIT | \
|
|
ANV_PIPE_DATA_CACHE_FLUSH_BIT | \
|
|
ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT | \
|
|
ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT)
|
|
|
|
struct anv_vertex_binding {
|
|
struct anv_buffer * buffer;
|
|
VkDeviceSize offset;
|
|
};
|
|
|
|
struct anv_push_constants {
|
|
/* Current allocated size of this push constants data structure.
|
|
* Because a decent chunk of it may not be used (images on SKL, for
|
|
* instance), we won't actually allocate the entire structure up-front.
|
|
*/
|
|
uint32_t size;
|
|
|
|
/* Push constant data provided by the client through vkPushConstants */
|
|
uint8_t client_data[MAX_PUSH_CONSTANTS_SIZE];
|
|
|
|
/* Our hardware only provides zero-based vertex and instance id so, in
|
|
* order to satisfy the vulkan requirements, we may have to push one or
|
|
* both of these into the shader.
|
|
*/
|
|
uint32_t base_vertex;
|
|
uint32_t base_instance;
|
|
|
|
/* Image data for image_load_store on pre-SKL */
|
|
struct brw_image_param images[MAX_IMAGES];
|
|
};
|
|
|
|
struct anv_dynamic_state {
|
|
struct {
|
|
uint32_t count;
|
|
VkViewport viewports[MAX_VIEWPORTS];
|
|
} viewport;
|
|
|
|
struct {
|
|
uint32_t count;
|
|
VkRect2D scissors[MAX_SCISSORS];
|
|
} scissor;
|
|
|
|
float line_width;
|
|
|
|
struct {
|
|
float bias;
|
|
float clamp;
|
|
float slope;
|
|
} depth_bias;
|
|
|
|
float blend_constants[4];
|
|
|
|
struct {
|
|
float min;
|
|
float max;
|
|
} depth_bounds;
|
|
|
|
struct {
|
|
uint32_t front;
|
|
uint32_t back;
|
|
} stencil_compare_mask;
|
|
|
|
struct {
|
|
uint32_t front;
|
|
uint32_t back;
|
|
} stencil_write_mask;
|
|
|
|
struct {
|
|
uint32_t front;
|
|
uint32_t back;
|
|
} stencil_reference;
|
|
};
|
|
|
|
extern const struct anv_dynamic_state default_dynamic_state;
|
|
|
|
void anv_dynamic_state_copy(struct anv_dynamic_state *dest,
|
|
const struct anv_dynamic_state *src,
|
|
uint32_t copy_mask);
|
|
|
|
/**
|
|
* Attachment state when recording a renderpass instance.
|
|
*
|
|
* The clear value is valid only if there exists a pending clear.
|
|
*/
|
|
struct anv_attachment_state {
|
|
enum isl_aux_usage aux_usage;
|
|
enum isl_aux_usage input_aux_usage;
|
|
struct anv_state color_rt_state;
|
|
struct anv_state input_att_state;
|
|
|
|
VkImageLayout current_layout;
|
|
VkImageAspectFlags pending_clear_aspects;
|
|
bool fast_clear;
|
|
VkClearValue clear_value;
|
|
bool clear_color_is_zero_one;
|
|
};
|
|
|
|
/** State required while building cmd buffer */
|
|
struct anv_cmd_state {
|
|
/* PIPELINE_SELECT.PipelineSelection */
|
|
uint32_t current_pipeline;
|
|
const struct gen_l3_config * current_l3_config;
|
|
uint32_t vb_dirty;
|
|
anv_cmd_dirty_mask_t dirty;
|
|
anv_cmd_dirty_mask_t compute_dirty;
|
|
enum anv_pipe_bits pending_pipe_bits;
|
|
uint32_t num_workgroups_offset;
|
|
struct anv_bo *num_workgroups_bo;
|
|
VkShaderStageFlags descriptors_dirty;
|
|
VkShaderStageFlags push_constants_dirty;
|
|
uint32_t scratch_size;
|
|
struct anv_pipeline * pipeline;
|
|
struct anv_pipeline * compute_pipeline;
|
|
struct anv_framebuffer * framebuffer;
|
|
struct anv_render_pass * pass;
|
|
struct anv_subpass * subpass;
|
|
VkRect2D render_area;
|
|
uint32_t restart_index;
|
|
struct anv_vertex_binding vertex_bindings[MAX_VBS];
|
|
struct anv_descriptor_set * descriptors[MAX_SETS];
|
|
uint32_t dynamic_offsets[MAX_DYNAMIC_BUFFERS];
|
|
VkShaderStageFlags push_constant_stages;
|
|
struct anv_push_constants * push_constants[MESA_SHADER_STAGES];
|
|
struct anv_state binding_tables[MESA_SHADER_STAGES];
|
|
struct anv_state samplers[MESA_SHADER_STAGES];
|
|
struct anv_dynamic_state dynamic;
|
|
bool need_query_wa;
|
|
|
|
struct anv_push_descriptor_set push_descriptor;
|
|
|
|
/**
|
|
* Whether or not the gen8 PMA fix is enabled. We ensure that, at the top
|
|
* of any command buffer it is disabled by disabling it in EndCommandBuffer
|
|
* and before invoking the secondary in ExecuteCommands.
|
|
*/
|
|
bool pma_fix_enabled;
|
|
|
|
/**
|
|
* Whether or not we know for certain that HiZ is enabled for the current
|
|
* subpass. If, for whatever reason, we are unsure as to whether HiZ is
|
|
* enabled or not, this will be false.
|
|
*/
|
|
bool hiz_enabled;
|
|
|
|
/**
|
|
* Array length is anv_cmd_state::pass::attachment_count. Array content is
|
|
* valid only when recording a render pass instance.
|
|
*/
|
|
struct anv_attachment_state * attachments;
|
|
|
|
/**
|
|
* Surface states for color render targets. These are stored in a single
|
|
* flat array. For depth-stencil attachments, the surface state is simply
|
|
* left blank.
|
|
*/
|
|
struct anv_state render_pass_states;
|
|
|
|
/**
|
|
* A null surface state of the right size to match the framebuffer. This
|
|
* is one of the states in render_pass_states.
|
|
*/
|
|
struct anv_state null_surface_state;
|
|
|
|
struct {
|
|
struct anv_buffer * index_buffer;
|
|
uint32_t index_type; /**< 3DSTATE_INDEX_BUFFER.IndexFormat */
|
|
uint32_t index_offset;
|
|
} gen7;
|
|
};
|
|
|
|
struct anv_cmd_pool {
|
|
VkAllocationCallbacks alloc;
|
|
struct list_head cmd_buffers;
|
|
};
|
|
|
|
#define ANV_CMD_BUFFER_BATCH_SIZE 8192
|
|
|
|
enum anv_cmd_buffer_exec_mode {
|
|
ANV_CMD_BUFFER_EXEC_MODE_PRIMARY,
|
|
ANV_CMD_BUFFER_EXEC_MODE_EMIT,
|
|
ANV_CMD_BUFFER_EXEC_MODE_GROW_AND_EMIT,
|
|
ANV_CMD_BUFFER_EXEC_MODE_CHAIN,
|
|
ANV_CMD_BUFFER_EXEC_MODE_COPY_AND_CHAIN,
|
|
};
|
|
|
|
struct anv_cmd_buffer {
|
|
VK_LOADER_DATA _loader_data;
|
|
|
|
struct anv_device * device;
|
|
|
|
struct anv_cmd_pool * pool;
|
|
struct list_head pool_link;
|
|
|
|
struct anv_batch batch;
|
|
|
|
/* Fields required for the actual chain of anv_batch_bo's.
|
|
*
|
|
* These fields are initialized by anv_cmd_buffer_init_batch_bo_chain().
|
|
*/
|
|
struct list_head batch_bos;
|
|
enum anv_cmd_buffer_exec_mode exec_mode;
|
|
|
|
/* A vector of anv_batch_bo pointers for every batch or surface buffer
|
|
* referenced by this command buffer
|
|
*
|
|
* initialized by anv_cmd_buffer_init_batch_bo_chain()
|
|
*/
|
|
struct u_vector seen_bbos;
|
|
|
|
/* A vector of int32_t's for every block of binding tables.
|
|
*
|
|
* initialized by anv_cmd_buffer_init_batch_bo_chain()
|
|
*/
|
|
struct u_vector bt_blocks;
|
|
uint32_t bt_next;
|
|
|
|
struct anv_reloc_list surface_relocs;
|
|
/** Last seen surface state block pool center bo offset */
|
|
uint32_t last_ss_pool_center;
|
|
|
|
/* Serial for tracking buffer completion */
|
|
uint32_t serial;
|
|
|
|
/* Stream objects for storing temporary data */
|
|
struct anv_state_stream surface_state_stream;
|
|
struct anv_state_stream dynamic_state_stream;
|
|
|
|
VkCommandBufferUsageFlags usage_flags;
|
|
VkCommandBufferLevel level;
|
|
|
|
struct anv_cmd_state state;
|
|
};
|
|
|
|
VkResult anv_cmd_buffer_init_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
|
|
void anv_cmd_buffer_fini_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
|
|
void anv_cmd_buffer_reset_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
|
|
void anv_cmd_buffer_end_batch_buffer(struct anv_cmd_buffer *cmd_buffer);
|
|
void anv_cmd_buffer_add_secondary(struct anv_cmd_buffer *primary,
|
|
struct anv_cmd_buffer *secondary);
|
|
void anv_cmd_buffer_prepare_execbuf(struct anv_cmd_buffer *cmd_buffer);
|
|
VkResult anv_cmd_buffer_execbuf(struct anv_device *device,
|
|
struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
VkResult anv_cmd_buffer_reset(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
VkResult
|
|
anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer *cmd_buffer,
|
|
gl_shader_stage stage, uint32_t size);
|
|
#define anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, field) \
|
|
anv_cmd_buffer_ensure_push_constants_size(cmd_buffer, stage, \
|
|
(offsetof(struct anv_push_constants, field) + \
|
|
sizeof(cmd_buffer->state.push_constants[0]->field)))
|
|
|
|
struct anv_state anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer,
|
|
const void *data, uint32_t size, uint32_t alignment);
|
|
struct anv_state anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer,
|
|
uint32_t *a, uint32_t *b,
|
|
uint32_t dwords, uint32_t alignment);
|
|
|
|
struct anv_address
|
|
anv_cmd_buffer_surface_base_address(struct anv_cmd_buffer *cmd_buffer);
|
|
struct anv_state
|
|
anv_cmd_buffer_alloc_binding_table(struct anv_cmd_buffer *cmd_buffer,
|
|
uint32_t entries, uint32_t *state_offset);
|
|
struct anv_state
|
|
anv_cmd_buffer_alloc_surface_state(struct anv_cmd_buffer *cmd_buffer);
|
|
struct anv_state
|
|
anv_cmd_buffer_alloc_dynamic_state(struct anv_cmd_buffer *cmd_buffer,
|
|
uint32_t size, uint32_t alignment);
|
|
|
|
VkResult
|
|
anv_cmd_buffer_new_binding_table_block(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
void gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer);
|
|
void gen8_cmd_buffer_emit_depth_viewport(struct anv_cmd_buffer *cmd_buffer,
|
|
bool depth_clamp_enable);
|
|
void gen7_cmd_buffer_emit_scissor(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
void anv_cmd_buffer_setup_attachments(struct anv_cmd_buffer *cmd_buffer,
|
|
struct anv_render_pass *pass,
|
|
struct anv_framebuffer *framebuffer,
|
|
const VkClearValue *clear_values);
|
|
|
|
void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
struct anv_state
|
|
anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
|
|
gl_shader_stage stage);
|
|
struct anv_state
|
|
anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
void anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer *cmd_buffer);
|
|
void anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
const struct anv_image_view *
|
|
anv_cmd_buffer_get_depth_stencil_view(const struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
VkResult
|
|
anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer *cmd_buffer,
|
|
uint32_t num_entries,
|
|
uint32_t *state_offset,
|
|
struct anv_state *bt_state);
|
|
|
|
void anv_cmd_buffer_dump(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
enum anv_fence_state {
|
|
/** Indicates that this is a new (or newly reset fence) */
|
|
ANV_FENCE_STATE_RESET,
|
|
|
|
/** Indicates that this fence has been submitted to the GPU but is still
|
|
* (as far as we know) in use by the GPU.
|
|
*/
|
|
ANV_FENCE_STATE_SUBMITTED,
|
|
|
|
ANV_FENCE_STATE_SIGNALED,
|
|
};
|
|
|
|
struct anv_fence {
|
|
struct anv_bo bo;
|
|
struct drm_i915_gem_execbuffer2 execbuf;
|
|
struct drm_i915_gem_exec_object2 exec2_objects[1];
|
|
enum anv_fence_state state;
|
|
};
|
|
|
|
struct anv_event {
|
|
uint64_t semaphore;
|
|
struct anv_state state;
|
|
};
|
|
|
|
struct anv_shader_module {
|
|
unsigned char sha1[20];
|
|
uint32_t size;
|
|
char data[0];
|
|
};
|
|
|
|
void anv_hash_shader(unsigned char *hash, const void *key, size_t key_size,
|
|
struct anv_shader_module *module,
|
|
const char *entrypoint,
|
|
const struct anv_pipeline_layout *pipeline_layout,
|
|
const VkSpecializationInfo *spec_info);
|
|
|
|
static inline gl_shader_stage
|
|
vk_to_mesa_shader_stage(VkShaderStageFlagBits vk_stage)
|
|
{
|
|
assert(__builtin_popcount(vk_stage) == 1);
|
|
return ffs(vk_stage) - 1;
|
|
}
|
|
|
|
static inline VkShaderStageFlagBits
|
|
mesa_to_vk_shader_stage(gl_shader_stage mesa_stage)
|
|
{
|
|
return (1 << mesa_stage);
|
|
}
|
|
|
|
#define ANV_STAGE_MASK ((1 << MESA_SHADER_STAGES) - 1)
|
|
|
|
#define anv_foreach_stage(stage, stage_bits) \
|
|
for (gl_shader_stage stage, \
|
|
__tmp = (gl_shader_stage)((stage_bits) & ANV_STAGE_MASK); \
|
|
stage = __builtin_ffs(__tmp) - 1, __tmp; \
|
|
__tmp &= ~(1 << (stage)))
|
|
|
|
struct anv_pipeline_bind_map {
|
|
uint32_t surface_count;
|
|
uint32_t sampler_count;
|
|
uint32_t image_count;
|
|
|
|
struct anv_pipeline_binding * surface_to_descriptor;
|
|
struct anv_pipeline_binding * sampler_to_descriptor;
|
|
};
|
|
|
|
struct anv_shader_bin_key {
|
|
uint32_t size;
|
|
uint8_t data[0];
|
|
};
|
|
|
|
struct anv_shader_bin {
|
|
uint32_t ref_cnt;
|
|
|
|
const struct anv_shader_bin_key *key;
|
|
|
|
struct anv_state kernel;
|
|
uint32_t kernel_size;
|
|
|
|
const struct brw_stage_prog_data *prog_data;
|
|
uint32_t prog_data_size;
|
|
|
|
struct anv_pipeline_bind_map bind_map;
|
|
|
|
/* Prog data follows, then params, then the key, all aligned to 8-bytes */
|
|
};
|
|
|
|
struct anv_shader_bin *
|
|
anv_shader_bin_create(struct anv_device *device,
|
|
const void *key, uint32_t key_size,
|
|
const void *kernel, uint32_t kernel_size,
|
|
const struct brw_stage_prog_data *prog_data,
|
|
uint32_t prog_data_size, const void *prog_data_param,
|
|
const struct anv_pipeline_bind_map *bind_map);
|
|
|
|
void
|
|
anv_shader_bin_destroy(struct anv_device *device, struct anv_shader_bin *shader);
|
|
|
|
static inline void
|
|
anv_shader_bin_ref(struct anv_shader_bin *shader)
|
|
{
|
|
assert(shader && shader->ref_cnt >= 1);
|
|
__sync_fetch_and_add(&shader->ref_cnt, 1);
|
|
}
|
|
|
|
static inline void
|
|
anv_shader_bin_unref(struct anv_device *device, struct anv_shader_bin *shader)
|
|
{
|
|
assert(shader && shader->ref_cnt >= 1);
|
|
if (__sync_fetch_and_add(&shader->ref_cnt, -1) == 1)
|
|
anv_shader_bin_destroy(device, shader);
|
|
}
|
|
|
|
struct anv_pipeline {
|
|
struct anv_device * device;
|
|
struct anv_batch batch;
|
|
uint32_t batch_data[512];
|
|
struct anv_reloc_list batch_relocs;
|
|
uint32_t dynamic_state_mask;
|
|
struct anv_dynamic_state dynamic_state;
|
|
|
|
struct anv_pipeline_layout * layout;
|
|
|
|
bool needs_data_cache;
|
|
|
|
struct anv_shader_bin * shaders[MESA_SHADER_STAGES];
|
|
|
|
struct {
|
|
const struct gen_l3_config * l3_config;
|
|
uint32_t total_size;
|
|
} urb;
|
|
|
|
VkShaderStageFlags active_stages;
|
|
struct anv_state blend_state;
|
|
|
|
uint32_t vb_used;
|
|
uint32_t binding_stride[MAX_VBS];
|
|
bool instancing_enable[MAX_VBS];
|
|
bool primitive_restart;
|
|
uint32_t topology;
|
|
|
|
uint32_t cs_right_mask;
|
|
|
|
bool writes_depth;
|
|
bool depth_test_enable;
|
|
bool writes_stencil;
|
|
bool stencil_test_enable;
|
|
bool depth_clamp_enable;
|
|
bool kill_pixel;
|
|
|
|
struct {
|
|
uint32_t sf[7];
|
|
uint32_t depth_stencil_state[3];
|
|
} gen7;
|
|
|
|
struct {
|
|
uint32_t sf[4];
|
|
uint32_t raster[5];
|
|
uint32_t wm_depth_stencil[3];
|
|
} gen8;
|
|
|
|
struct {
|
|
uint32_t wm_depth_stencil[4];
|
|
} gen9;
|
|
|
|
uint32_t interface_descriptor_data[8];
|
|
};
|
|
|
|
static inline bool
|
|
anv_pipeline_has_stage(const struct anv_pipeline *pipeline,
|
|
gl_shader_stage stage)
|
|
{
|
|
return (pipeline->active_stages & mesa_to_vk_shader_stage(stage)) != 0;
|
|
}
|
|
|
|
#define ANV_DECL_GET_PROG_DATA_FUNC(prefix, stage) \
|
|
static inline const struct brw_##prefix##_prog_data * \
|
|
get_##prefix##_prog_data(const struct anv_pipeline *pipeline) \
|
|
{ \
|
|
if (anv_pipeline_has_stage(pipeline, stage)) { \
|
|
return (const struct brw_##prefix##_prog_data *) \
|
|
pipeline->shaders[stage]->prog_data; \
|
|
} else { \
|
|
return NULL; \
|
|
} \
|
|
}
|
|
|
|
ANV_DECL_GET_PROG_DATA_FUNC(vs, MESA_SHADER_VERTEX)
|
|
ANV_DECL_GET_PROG_DATA_FUNC(tcs, MESA_SHADER_TESS_CTRL)
|
|
ANV_DECL_GET_PROG_DATA_FUNC(tes, MESA_SHADER_TESS_EVAL)
|
|
ANV_DECL_GET_PROG_DATA_FUNC(gs, MESA_SHADER_GEOMETRY)
|
|
ANV_DECL_GET_PROG_DATA_FUNC(wm, MESA_SHADER_FRAGMENT)
|
|
ANV_DECL_GET_PROG_DATA_FUNC(cs, MESA_SHADER_COMPUTE)
|
|
|
|
static inline const struct brw_vue_prog_data *
|
|
anv_pipeline_get_last_vue_prog_data(const struct anv_pipeline *pipeline)
|
|
{
|
|
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY))
|
|
return &get_gs_prog_data(pipeline)->base;
|
|
else if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL))
|
|
return &get_tes_prog_data(pipeline)->base;
|
|
else
|
|
return &get_vs_prog_data(pipeline)->base;
|
|
}
|
|
|
|
VkResult
|
|
anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device,
|
|
struct anv_pipeline_cache *cache,
|
|
const VkGraphicsPipelineCreateInfo *pCreateInfo,
|
|
const VkAllocationCallbacks *alloc);
|
|
|
|
VkResult
|
|
anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
|
|
struct anv_pipeline_cache *cache,
|
|
const VkComputePipelineCreateInfo *info,
|
|
struct anv_shader_module *module,
|
|
const char *entrypoint,
|
|
const VkSpecializationInfo *spec_info);
|
|
|
|
struct anv_format {
|
|
enum isl_format isl_format:16;
|
|
struct isl_swizzle swizzle;
|
|
};
|
|
|
|
struct anv_format
|
|
anv_get_format(const struct gen_device_info *devinfo, VkFormat format,
|
|
VkImageAspectFlags aspect, VkImageTiling tiling);
|
|
|
|
static inline enum isl_format
|
|
anv_get_isl_format(const struct gen_device_info *devinfo, VkFormat vk_format,
|
|
VkImageAspectFlags aspect, VkImageTiling tiling)
|
|
{
|
|
return anv_get_format(devinfo, vk_format, aspect, tiling).isl_format;
|
|
}
|
|
|
|
static inline struct isl_swizzle
|
|
anv_swizzle_for_render(struct isl_swizzle swizzle)
|
|
{
|
|
/* Sometimes the swizzle will have alpha map to one. We do this to fake
|
|
* RGB as RGBA for texturing
|
|
*/
|
|
assert(swizzle.a == ISL_CHANNEL_SELECT_ONE ||
|
|
swizzle.a == ISL_CHANNEL_SELECT_ALPHA);
|
|
|
|
/* But it doesn't matter what we render to that channel */
|
|
swizzle.a = ISL_CHANNEL_SELECT_ALPHA;
|
|
|
|
return swizzle;
|
|
}
|
|
|
|
void
|
|
anv_pipeline_setup_l3_config(struct anv_pipeline *pipeline, bool needs_slm);
|
|
|
|
/**
|
|
* Subsurface of an anv_image.
|
|
*/
|
|
struct anv_surface {
|
|
/** Valid only if isl_surf::size > 0. */
|
|
struct isl_surf isl;
|
|
|
|
/**
|
|
* Offset from VkImage's base address, as bound by vkBindImageMemory().
|
|
*/
|
|
uint32_t offset;
|
|
};
|
|
|
|
struct anv_image {
|
|
VkImageType type;
|
|
/* The original VkFormat provided by the client. This may not match any
|
|
* of the actual surface formats.
|
|
*/
|
|
VkFormat vk_format;
|
|
VkImageAspectFlags aspects;
|
|
VkExtent3D extent;
|
|
uint32_t levels;
|
|
uint32_t array_size;
|
|
uint32_t samples; /**< VkImageCreateInfo::samples */
|
|
VkImageUsageFlags usage; /**< Superset of VkImageCreateInfo::usage. */
|
|
VkImageTiling tiling; /** VkImageCreateInfo::tiling */
|
|
|
|
VkDeviceSize size;
|
|
uint32_t alignment;
|
|
|
|
/* Set when bound */
|
|
struct anv_bo *bo;
|
|
VkDeviceSize offset;
|
|
|
|
/**
|
|
* Image subsurfaces
|
|
*
|
|
* For each foo, anv_image::foo_surface is valid if and only if
|
|
* anv_image::aspects has a foo aspect.
|
|
*
|
|
* The hardware requires that the depth buffer and stencil buffer be
|
|
* separate surfaces. From Vulkan's perspective, though, depth and stencil
|
|
* reside in the same VkImage. To satisfy both the hardware and Vulkan, we
|
|
* allocate the depth and stencil buffers as separate surfaces in the same
|
|
* bo.
|
|
*/
|
|
union {
|
|
struct anv_surface color_surface;
|
|
|
|
struct {
|
|
struct anv_surface depth_surface;
|
|
struct anv_surface stencil_surface;
|
|
};
|
|
};
|
|
|
|
/**
|
|
* For color images, this is the aux usage for this image when not used as a
|
|
* color attachment.
|
|
*
|
|
* For depth/stencil images, this is set to ISL_AUX_USAGE_HIZ if the image
|
|
* has a HiZ buffer.
|
|
*/
|
|
enum isl_aux_usage aux_usage;
|
|
|
|
struct anv_surface aux_surface;
|
|
};
|
|
|
|
/* Returns true if a HiZ-enabled depth buffer can be sampled from. */
|
|
static inline bool
|
|
anv_can_sample_with_hiz(const struct gen_device_info * const devinfo,
|
|
const VkImageAspectFlags aspect_mask,
|
|
const uint32_t samples)
|
|
{
|
|
/* Validate the inputs. */
|
|
assert(devinfo && aspect_mask && samples);
|
|
return devinfo->gen >= 8 && (aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT) &&
|
|
samples == 1;
|
|
}
|
|
|
|
void
|
|
anv_gen8_hiz_op_resolve(struct anv_cmd_buffer *cmd_buffer,
|
|
const struct anv_image *image,
|
|
enum blorp_hiz_op op);
|
|
|
|
enum isl_aux_usage
|
|
anv_layout_to_aux_usage(const struct gen_device_info * const devinfo,
|
|
const struct anv_image *image,
|
|
const VkImageAspectFlags aspects,
|
|
const VkImageLayout layout);
|
|
static inline uint32_t
|
|
anv_get_layerCount(const struct anv_image *image,
|
|
const VkImageSubresourceRange *range)
|
|
{
|
|
return range->layerCount == VK_REMAINING_ARRAY_LAYERS ?
|
|
image->array_size - range->baseArrayLayer : range->layerCount;
|
|
}
|
|
|
|
static inline uint32_t
|
|
anv_get_levelCount(const struct anv_image *image,
|
|
const VkImageSubresourceRange *range)
|
|
{
|
|
return range->levelCount == VK_REMAINING_MIP_LEVELS ?
|
|
image->levels - range->baseMipLevel : range->levelCount;
|
|
}
|
|
|
|
|
|
struct anv_image_view {
|
|
const struct anv_image *image; /**< VkImageViewCreateInfo::image */
|
|
struct anv_bo *bo;
|
|
uint32_t offset; /**< Offset into bo. */
|
|
|
|
struct isl_view isl;
|
|
|
|
VkImageAspectFlags aspect_mask;
|
|
VkFormat vk_format;
|
|
VkExtent3D extent; /**< Extent of VkImageViewCreateInfo::baseMipLevel. */
|
|
|
|
/** RENDER_SURFACE_STATE when using image as a sampler surface. */
|
|
struct anv_state sampler_surface_state;
|
|
|
|
/**
|
|
* RENDER_SURFACE_STATE when using image as a sampler surface with the
|
|
* auxiliary buffer disabled.
|
|
*/
|
|
struct anv_state no_aux_sampler_surface_state;
|
|
|
|
/**
|
|
* RENDER_SURFACE_STATE when using image as a storage image. Separate states
|
|
* for write-only and readable, using the real format for write-only and the
|
|
* lowered format for readable.
|
|
*/
|
|
struct anv_state storage_surface_state;
|
|
struct anv_state writeonly_storage_surface_state;
|
|
|
|
struct brw_image_param storage_image_param;
|
|
};
|
|
|
|
struct anv_image_create_info {
|
|
const VkImageCreateInfo *vk_info;
|
|
|
|
/** An opt-in bitmask which filters an ISL-mapping of the Vulkan tiling. */
|
|
isl_tiling_flags_t isl_tiling_flags;
|
|
|
|
uint32_t stride;
|
|
};
|
|
|
|
VkResult anv_image_create(VkDevice _device,
|
|
const struct anv_image_create_info *info,
|
|
const VkAllocationCallbacks* alloc,
|
|
VkImage *pImage);
|
|
|
|
const struct anv_surface *
|
|
anv_image_get_surface_for_aspect_mask(const struct anv_image *image,
|
|
VkImageAspectFlags aspect_mask);
|
|
|
|
enum isl_format
|
|
anv_isl_format_for_descriptor_type(VkDescriptorType type);
|
|
|
|
static inline struct VkExtent3D
|
|
anv_sanitize_image_extent(const VkImageType imageType,
|
|
const struct VkExtent3D imageExtent)
|
|
{
|
|
switch (imageType) {
|
|
case VK_IMAGE_TYPE_1D:
|
|
return (VkExtent3D) { imageExtent.width, 1, 1 };
|
|
case VK_IMAGE_TYPE_2D:
|
|
return (VkExtent3D) { imageExtent.width, imageExtent.height, 1 };
|
|
case VK_IMAGE_TYPE_3D:
|
|
return imageExtent;
|
|
default:
|
|
unreachable("invalid image type");
|
|
}
|
|
}
|
|
|
|
static inline struct VkOffset3D
|
|
anv_sanitize_image_offset(const VkImageType imageType,
|
|
const struct VkOffset3D imageOffset)
|
|
{
|
|
switch (imageType) {
|
|
case VK_IMAGE_TYPE_1D:
|
|
return (VkOffset3D) { imageOffset.x, 0, 0 };
|
|
case VK_IMAGE_TYPE_2D:
|
|
return (VkOffset3D) { imageOffset.x, imageOffset.y, 0 };
|
|
case VK_IMAGE_TYPE_3D:
|
|
return imageOffset;
|
|
default:
|
|
unreachable("invalid image type");
|
|
}
|
|
}
|
|
|
|
|
|
void anv_fill_buffer_surface_state(struct anv_device *device,
|
|
struct anv_state state,
|
|
enum isl_format format,
|
|
uint32_t offset, uint32_t range,
|
|
uint32_t stride);
|
|
|
|
void anv_image_view_fill_image_param(struct anv_device *device,
|
|
struct anv_image_view *view,
|
|
struct brw_image_param *param);
|
|
void anv_buffer_view_fill_image_param(struct anv_device *device,
|
|
struct anv_buffer_view *view,
|
|
struct brw_image_param *param);
|
|
|
|
struct anv_sampler {
|
|
uint32_t state[4];
|
|
};
|
|
|
|
struct anv_framebuffer {
|
|
uint32_t width;
|
|
uint32_t height;
|
|
uint32_t layers;
|
|
|
|
uint32_t attachment_count;
|
|
struct anv_image_view * attachments[0];
|
|
};
|
|
|
|
struct anv_subpass {
|
|
uint32_t attachment_count;
|
|
|
|
/**
|
|
* A pointer to all attachment references used in this subpass.
|
|
* Only valid if ::attachment_count > 0.
|
|
*/
|
|
VkAttachmentReference * attachments;
|
|
uint32_t input_count;
|
|
VkAttachmentReference * input_attachments;
|
|
uint32_t color_count;
|
|
VkAttachmentReference * color_attachments;
|
|
VkAttachmentReference * resolve_attachments;
|
|
|
|
VkAttachmentReference depth_stencil_attachment;
|
|
|
|
/** Subpass has a depth/stencil self-dependency */
|
|
bool has_ds_self_dep;
|
|
|
|
/** Subpass has at least one resolve attachment */
|
|
bool has_resolve;
|
|
};
|
|
|
|
enum anv_subpass_usage {
|
|
ANV_SUBPASS_USAGE_DRAW = (1 << 0),
|
|
ANV_SUBPASS_USAGE_INPUT = (1 << 1),
|
|
ANV_SUBPASS_USAGE_RESOLVE_SRC = (1 << 2),
|
|
ANV_SUBPASS_USAGE_RESOLVE_DST = (1 << 3),
|
|
};
|
|
|
|
struct anv_render_pass_attachment {
|
|
/* TODO: Consider using VkAttachmentDescription instead of storing each of
|
|
* its members individually.
|
|
*/
|
|
VkFormat format;
|
|
uint32_t samples;
|
|
VkImageUsageFlags usage;
|
|
VkAttachmentLoadOp load_op;
|
|
VkAttachmentStoreOp store_op;
|
|
VkAttachmentLoadOp stencil_load_op;
|
|
VkImageLayout initial_layout;
|
|
VkImageLayout final_layout;
|
|
|
|
/* An array, indexed by subpass id, of how the attachment will be used. */
|
|
enum anv_subpass_usage * subpass_usage;
|
|
|
|
/* The subpass id in which the attachment will be used last. */
|
|
uint32_t last_subpass_idx;
|
|
};
|
|
|
|
struct anv_render_pass {
|
|
uint32_t attachment_count;
|
|
uint32_t subpass_count;
|
|
VkAttachmentReference * subpass_attachments;
|
|
enum anv_subpass_usage * subpass_usages;
|
|
struct anv_render_pass_attachment * attachments;
|
|
struct anv_subpass subpasses[0];
|
|
};
|
|
|
|
struct anv_query_pool {
|
|
VkQueryType type;
|
|
/** Stride between slots, in bytes */
|
|
uint32_t stride;
|
|
/** Number of slots in this query pool */
|
|
uint32_t slots;
|
|
struct anv_bo bo;
|
|
};
|
|
|
|
void *anv_lookup_entrypoint(const struct gen_device_info *devinfo,
|
|
const char *name);
|
|
|
|
void anv_dump_image_to_ppm(struct anv_device *device,
|
|
struct anv_image *image, unsigned miplevel,
|
|
unsigned array_layer, VkImageAspectFlagBits aspect,
|
|
const char *filename);
|
|
|
|
enum anv_dump_action {
|
|
ANV_DUMP_FRAMEBUFFERS_BIT = 0x1,
|
|
};
|
|
|
|
void anv_dump_start(struct anv_device *device, enum anv_dump_action actions);
|
|
void anv_dump_finish(void);
|
|
|
|
void anv_dump_add_framebuffer(struct anv_cmd_buffer *cmd_buffer,
|
|
struct anv_framebuffer *fb);
|
|
|
|
static inline uint32_t
|
|
anv_get_subpass_id(const struct anv_cmd_state * const cmd_state)
|
|
{
|
|
/* This function must be called from within a subpass. */
|
|
assert(cmd_state->pass && cmd_state->subpass);
|
|
|
|
const uint32_t subpass_id = cmd_state->subpass - cmd_state->pass->subpasses;
|
|
|
|
/* The id of this subpass shouldn't exceed the number of subpasses in this
|
|
* render pass minus 1.
|
|
*/
|
|
assert(subpass_id < cmd_state->pass->subpass_count);
|
|
return subpass_id;
|
|
}
|
|
|
|
#define ANV_DEFINE_HANDLE_CASTS(__anv_type, __VkType) \
|
|
\
|
|
static inline struct __anv_type * \
|
|
__anv_type ## _from_handle(__VkType _handle) \
|
|
{ \
|
|
return (struct __anv_type *) _handle; \
|
|
} \
|
|
\
|
|
static inline __VkType \
|
|
__anv_type ## _to_handle(struct __anv_type *_obj) \
|
|
{ \
|
|
return (__VkType) _obj; \
|
|
}
|
|
|
|
#define ANV_DEFINE_NONDISP_HANDLE_CASTS(__anv_type, __VkType) \
|
|
\
|
|
static inline struct __anv_type * \
|
|
__anv_type ## _from_handle(__VkType _handle) \
|
|
{ \
|
|
return (struct __anv_type *)(uintptr_t) _handle; \
|
|
} \
|
|
\
|
|
static inline __VkType \
|
|
__anv_type ## _to_handle(struct __anv_type *_obj) \
|
|
{ \
|
|
return (__VkType)(uintptr_t) _obj; \
|
|
}
|
|
|
|
#define ANV_FROM_HANDLE(__anv_type, __name, __handle) \
|
|
struct __anv_type *__name = __anv_type ## _from_handle(__handle)
|
|
|
|
ANV_DEFINE_HANDLE_CASTS(anv_cmd_buffer, VkCommandBuffer)
|
|
ANV_DEFINE_HANDLE_CASTS(anv_device, VkDevice)
|
|
ANV_DEFINE_HANDLE_CASTS(anv_instance, VkInstance)
|
|
ANV_DEFINE_HANDLE_CASTS(anv_physical_device, VkPhysicalDevice)
|
|
ANV_DEFINE_HANDLE_CASTS(anv_queue, VkQueue)
|
|
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_cmd_pool, VkCommandPool)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer, VkBuffer)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer_view, VkBufferView)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_pool, VkDescriptorPool)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set, VkDescriptorSet)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set_layout, VkDescriptorSetLayout)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_update_template, VkDescriptorUpdateTemplateKHR)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_device_memory, VkDeviceMemory)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_fence, VkFence)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_event, VkEvent)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_framebuffer, VkFramebuffer)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image, VkImage)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image_view, VkImageView);
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_cache, VkPipelineCache)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline, VkPipeline)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_layout, VkPipelineLayout)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_query_pool, VkQueryPool)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_render_pass, VkRenderPass)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_sampler, VkSampler)
|
|
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader_module, VkShaderModule)
|
|
|
|
/* Gen-specific function declarations */
|
|
#ifdef genX
|
|
# include "anv_genX.h"
|
|
#else
|
|
# define genX(x) gen7_##x
|
|
# include "anv_genX.h"
|
|
# undef genX
|
|
# define genX(x) gen75_##x
|
|
# include "anv_genX.h"
|
|
# undef genX
|
|
# define genX(x) gen8_##x
|
|
# include "anv_genX.h"
|
|
# undef genX
|
|
# define genX(x) gen9_##x
|
|
# include "anv_genX.h"
|
|
# undef genX
|
|
#endif
|
|
|
|
#endif /* ANV_PRIVATE_H */
|