Files
third_party_mesa3d/progs/tests/antialias.c
Keith Whitwell 0397b2bb41 Merge branch 'gallium-0.1' into gallium-0.2
A first attempt at moving gallium onto a branch directly off master...

It will be interesting to see how much work this takes to get running.

Have resolved the conflicts semi-arbitarily, not compiled or tested.

Conflicts:

	.gitignore
	Makefile
	configs/config.mgw
	configs/darwin
	configs/darwin-x86ppc
	configs/default
	configs/freebsd-dri
	configs/linux-dri
	configs/linux-dri-xcb
	configs/linux-fbdev
	configs/linux-static
	configs/linux-x86-64-static
	configs/linux-x86-static
	doxygen/Makefile
	include/GL/gl.h
	progs/demos/Makefile
	progs/demos/descrip.mms
	progs/demos/texenv.c
	progs/egl/.gitignore
	progs/egl/Makefile
	progs/glsl/.gitignore
	progs/glsl/Makefile
	progs/glsl/convolutions.c
	progs/samples/Makefile.mgw
	progs/tests/.gitignore
	progs/trivial/.gitignore
	progs/trivial/point-param.c
	progs/trivial/tri.c
	progs/xdemos/.gitignore
	progs/xdemos/glthreads.c
	src/egl/drivers/demo/Makefile
	src/egl/drivers/dri/Makefile
	src/egl/main/Makefile
	src/glu/Makefile
	src/glu/sgi/Makefile
	src/glu/sgi/Makefile.mgw
	src/glut/glx/Makefile.mgw
	src/glut/os2/WarpWin.cpp
	src/glut/os2/glut_cindex.cpp
	src/glut/os2/glut_gamemode.cpp
	src/glut/os2/glut_win.cpp
	src/glut/os2/glut_winmisc.cpp
	src/glut/os2/os2_glx.cpp
	src/glut/os2/os2_menu.cpp
	src/glut/os2/os2_winproc.cpp
	src/glw/Makefile
	src/glx/x11/dri_glx.c
	src/glx/x11/glxext.c
	src/mesa/Makefile
	src/mesa/Makefile.mgw
	src/mesa/descrip.mms
	src/mesa/drivers/beos/Makefile
	src/mesa/drivers/common/descrip.mms
	src/mesa/drivers/common/driverfuncs.c
	src/mesa/drivers/directfb/Makefile
	src/mesa/drivers/dri/Makefile.template
	src/mesa/drivers/dri/common/dri_bufmgr.c
	src/mesa/drivers/dri/common/dri_bufmgr.h
	src/mesa/drivers/dri/common/dri_util.c
	src/mesa/drivers/dri/common/extension_helper.h
	src/mesa/drivers/dri/common/mmio.h
	src/mesa/drivers/dri/common/utils.c
	src/mesa/drivers/dri/common/utils.h
	src/mesa/drivers/dri/glcore/Makefile
	src/mesa/drivers/dri/i810/i810screen.c
	src/mesa/drivers/dri/i915/intel_ioctl.c
	src/mesa/drivers/dri/i915/intel_ioctl.h
	src/mesa/drivers/dri/i915/intel_screen.c
	src/mesa/drivers/dri/i915/server/i830_common.h
	src/mesa/drivers/dri/i915/server/i830_dri.h
	src/mesa/drivers/dri/i965/intel_screen.c
	src/mesa/drivers/dri/i965/server/i830_common.h
	src/mesa/drivers/dri/i965/server/i830_dri.h
	src/mesa/drivers/dri/mach64/mach64_screen.c
	src/mesa/drivers/dri/nouveau/nouveau_context.h
	src/mesa/drivers/dri/nouveau/nouveau_fifo.c
	src/mesa/drivers/dri/nouveau/nouveau_fifo.h
	src/mesa/drivers/dri/nouveau/nouveau_screen.c
	src/mesa/drivers/dri/nouveau/nouveau_screen.h
	src/mesa/drivers/dri/r128/r128_tex.h
	src/mesa/drivers/dri/savage/savageioctl.h
	src/mesa/drivers/fbdev/Makefile
	src/mesa/drivers/osmesa/Makefile
	src/mesa/drivers/osmesa/descrip.mms
	src/mesa/drivers/x11/Makefile
	src/mesa/drivers/x11/descrip.mms
	src/mesa/drivers/x11/xm_dd.c
	src/mesa/glapi/glapi.c
	src/mesa/glapi/glthread.c
	src/mesa/main/api_validate.c
	src/mesa/main/attrib.c
	src/mesa/main/bufferobj.c
	src/mesa/main/bufferobj.h
	src/mesa/main/buffers.c
	src/mesa/main/config.h
	src/mesa/main/context.c
	src/mesa/main/descrip.mms
	src/mesa/main/drawpix.c
	src/mesa/main/enums.c
	src/mesa/main/fbobject.c
	src/mesa/main/glheader.h
	src/mesa/main/imports.c
	src/mesa/main/mipmap.c
	src/mesa/main/mm.c
	src/mesa/main/mm.h
	src/mesa/main/mtypes.h
	src/mesa/main/points.c
	src/mesa/main/sources
	src/mesa/main/state.c
	src/mesa/main/texcompress_fxt1.c
	src/mesa/main/texenvprogram.c
	src/mesa/main/texobj.c
	src/mesa/main/texstate.c
	src/mesa/main/texstore.c
	src/mesa/math/descrip.mms
	src/mesa/shader/arbprogram.c
	src/mesa/shader/descrip.mms
	src/mesa/shader/prog_execute.c
	src/mesa/shader/prog_statevars.c
	src/mesa/shader/prog_statevars.h
	src/mesa/shader/prog_uniform.c
	src/mesa/shader/program.c
	src/mesa/shader/program.h
	src/mesa/shader/shader_api.c
	src/mesa/shader/slang/descrip.mms
	src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
	src/mesa/sources
	src/mesa/swrast/descrip.mms
	src/mesa/swrast/s_drawpix.c
	src/mesa/swrast/s_fragprog.c
	src/mesa/swrast/s_readpix.c
	src/mesa/swrast/s_span.c
	src/mesa/swrast_setup/descrip.mms
	src/mesa/tnl/descrip.mms
	src/mesa/tnl/t_context.h
	src/mesa/tnl/t_vp_build.c
	src/mesa/tnl/tnl.h
	src/mesa/vbo/descrip.mms
	src/mesa/vbo/vbo_context.c
	src/mesa/vbo/vbo_exec_array.c
	src/mesa/x86-64/xform4.S
	src/mesa/x86/rtasm/x86sse.c
	src/mesa/x86/rtasm/x86sse.h
	windows/VC6/progs/glut/glut.dsp
	windows/VC7/mesa/gdi/gdi.vcproj
	windows/VC7/mesa/glu/glu.vcproj
	windows/VC7/mesa/mesa.sln
	windows/VC7/mesa/mesa/mesa.vcproj
	windows/VC7/mesa/osmesa/osmesa.vcproj
	windows/VC7/progs/glut/glut.vcproj
	windows/VC8/mesa/gdi/gdi.vcproj
	windows/VC8/mesa/glu/glu.vcproj
	windows/VC8/mesa/mesa.sln
	windows/VC8/mesa/mesa/mesa.vcproj
	windows/VC8/progs/glut/glut.vcproj
2008-09-11 16:05:15 +01:00

237 lines
4.7 KiB
C

/*
* Test multisampling and polygon smoothing.
*
* Brian Paul
* 4 November 2002
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
static GLfloat Zrot = 0;
static GLboolean Anim = GL_TRUE;
static GLboolean HaveMultisample = GL_TRUE;
static GLboolean DoMultisample = GL_TRUE;
static void
PrintString(const char *s)
{
while (*s) {
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
s++;
}
}
static void
Polygon( GLint verts, GLfloat radius, GLfloat z )
{
int i;
for (i = 0; i < verts; i++) {
float a = (i * 2.0 * 3.14159) / verts;
float x = radius * cos(a);
float y = radius * sin(a);
glVertex3f(x, y, z);
}
}
static void
DrawObject( void )
{
glLineWidth(3.0);
glColor3f(1, 1, 1);
glBegin(GL_LINE_LOOP);
Polygon(12, 1.2, 0);
glEnd();
glLineWidth(1.0);
glColor3f(1, 1, 1);
glBegin(GL_LINE_LOOP);
Polygon(12, 1.1, 0);
glEnd();
glColor3f(1, 0, 0);
glBegin(GL_POLYGON);
Polygon(12, 0.4, 0.3);
glEnd();
glColor3f(0, 1, 0);
glBegin(GL_POLYGON);
Polygon(12, 0.6, 0.2);
glEnd();
glColor3f(0, 0, 1);
glBegin(GL_POLYGON);
Polygon(12, 0.8, 0.1);
glEnd();
glColor3f(1, 1, 1);
glBegin(GL_POLYGON);
Polygon(12, 1.0, 0);
glEnd();
}
static void
Display( void )
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glColor3f(1, 1, 1);
if (HaveMultisample) {
glRasterPos2f(-3.1, -1.6);
if (DoMultisample)
PrintString("MULTISAMPLE");
else
PrintString("MULTISAMPLE (off)");
}
glRasterPos2f(-0.8, -1.6);
PrintString("No antialiasing");
glRasterPos2f(1.6, -1.6);
PrintString("GL_POLYGON_SMOOTH");
/* multisample */
if (HaveMultisample) {
glEnable(GL_DEPTH_TEST);
if (DoMultisample)
glEnable(GL_MULTISAMPLE_ARB);
glPushMatrix();
glTranslatef(-2.5, 0, 0);
glPushMatrix();
glRotatef(Zrot, 0, 0, 1);
DrawObject();
glPopMatrix();
glPopMatrix();
glDisable(GL_MULTISAMPLE_ARB);
glDisable(GL_DEPTH_TEST);
}
/* non-aa */
glEnable(GL_DEPTH_TEST);
glPushMatrix();
glTranslatef(0, 0, 0);
glPushMatrix();
glRotatef(Zrot, 0, 0, 1);
DrawObject();
glPopMatrix();
glPopMatrix();
glDisable(GL_DEPTH_TEST);
/* polygon smooth */
glEnable(GL_POLYGON_SMOOTH);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glPushMatrix();
glTranslatef(2.5, 0, 0);
glPushMatrix();
glRotatef(Zrot, 0, 0, 1);
DrawObject();
glPopMatrix();
glPopMatrix();
glDisable(GL_LINE_SMOOTH);
glDisable(GL_POLYGON_SMOOTH);
glDisable(GL_BLEND);
glutSwapBuffers();
}
static void
Reshape( int width, int height )
{
GLfloat ar = (float) width / (float) height;
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho(-2.0*ar, 2.0*ar, -2.0, 2.0, -1.0, 1.0);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
}
static void
Idle( void )
{
Zrot = 0.01 * glutGet(GLUT_ELAPSED_TIME);
glutPostRedisplay();
}
static void
Key( unsigned char key, int x, int y )
{
const GLfloat step = 1.0;
(void) x;
(void) y;
switch (key) {
case 'a':
Anim = !Anim;
if (Anim)
glutIdleFunc(Idle);
else
glutIdleFunc(NULL);
break;
case 'm':
DoMultisample = !DoMultisample;
break;
case 'z':
Zrot = (int) (Zrot - step);
break;
case 'Z':
Zrot = (int) (Zrot + step);
break;
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void
Init( void )
{
/* GLUT imposes the four samples/pixel requirement */
int s;
glGetIntegerv(GL_SAMPLES_ARB, &s);
if (!glutExtensionSupported("GL_ARB_multisample") || s < 1) {
printf("Warning: multisample antialiasing not supported.\n");
HaveMultisample = GL_FALSE;
}
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_SAMPLES_ARB = %d\n", s);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);
glGetIntegerv(GL_MULTISAMPLE_ARB, &s);
printf("GL_MULTISAMPLE_ARB = %d\n", s);
}
int
main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 600, 300 );
glutInitDisplayMode( GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE |
GLUT_DEPTH | GLUT_MULTISAMPLE );
glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
if (Anim)
glutIdleFunc( Idle );
Init();
glutMainLoop();
return 0;
}