
This does 2 things for us: 1. Allows us to compile-time depend on any features from new headers, instead of having to conditionally compile based on Windows SDK version. 2. Allows us to reference d3d12.h when compiling for non-Windows. Reviewed-by: Bill Kristiansen <billkris@microsoft.com> Reviewed-by: Dylan Baker <dylan@pnwbakers.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
334 lines
8.5 KiB
C++
334 lines
8.5 KiB
C++
/*
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* Copyright © Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "d3d12_bufmgr.h"
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#include "d3d12_format.h"
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#include "d3d12_screen.h"
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#include "D3D12ResourceState.h"
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#include "pipebuffer/pb_buffer.h"
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#include "pipebuffer/pb_bufmgr.h"
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#include "util/format/u_format.h"
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#include "util/u_memory.h"
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#include <directx/d3d12.h>
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struct d3d12_bufmgr {
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struct pb_manager base;
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ID3D12Device *dev;
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};
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extern const struct pb_vtbl d3d12_buffer_vtbl;
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static inline struct d3d12_bufmgr *
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d3d12_bufmgr(struct pb_manager *mgr)
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{
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assert(mgr);
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return (struct d3d12_bufmgr *)mgr;
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}
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static struct TransitionableResourceState *
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create_trans_state(ID3D12Resource *res, enum pipe_format format)
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{
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D3D12_RESOURCE_DESC desc = res->GetDesc();
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// Calculate the total number of subresources
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unsigned arraySize = desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ?
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1 : desc.DepthOrArraySize;
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unsigned total_subresources = desc.MipLevels *
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arraySize *
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d3d12_non_opaque_plane_count(desc.Format);
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total_subresources *= util_format_has_stencil(util_format_description(format)) ?
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2 : 1;
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return new TransitionableResourceState(res,
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total_subresources,
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SupportsSimultaneousAccess(desc));
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}
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struct d3d12_bo *
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d3d12_bo_wrap_res(ID3D12Resource *res, enum pipe_format format)
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{
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struct d3d12_bo *bo;
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bo = CALLOC_STRUCT(d3d12_bo);
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if (!bo)
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return NULL;
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bo->refcount = 1;
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bo->res = res;
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bo->trans_state = create_trans_state(res, format);
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return bo;
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}
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struct d3d12_bo *
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d3d12_bo_new(ID3D12Device *dev, uint64_t size, uint64_t alignment)
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{
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ID3D12Resource *res;
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D3D12_RESOURCE_DESC res_desc;
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res_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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res_desc.Format = DXGI_FORMAT_UNKNOWN;
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res_desc.Alignment = alignment;
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res_desc.Width = size;
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res_desc.Height = 1;
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res_desc.DepthOrArraySize = 1;
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res_desc.MipLevels = 1;
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res_desc.SampleDesc.Count = 1;
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res_desc.SampleDesc.Quality = 0;
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res_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
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res_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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D3D12_HEAP_PROPERTIES heap_pris = dev->GetCustomHeapProperties(0, D3D12_HEAP_TYPE_UPLOAD);
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HRESULT hres = dev->CreateCommittedResource(&heap_pris,
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D3D12_HEAP_FLAG_NONE,
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&res_desc,
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D3D12_RESOURCE_STATE_COMMON,
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NULL,
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__uuidof(ID3D12Resource),
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(void **)&res);
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if (FAILED(hres))
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return NULL;
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return d3d12_bo_wrap_res(res, PIPE_FORMAT_NONE);
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}
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struct d3d12_bo *
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d3d12_bo_wrap_buffer(struct pb_buffer *buf)
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{
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struct d3d12_bo *bo;
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bo = CALLOC_STRUCT(d3d12_bo);
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if (!bo)
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return NULL;
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bo->refcount = 1;
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bo->buffer = buf;
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bo->trans_state = NULL; /* State from base BO will be used */
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return bo;
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}
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void
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d3d12_bo_unreference(struct d3d12_bo *bo)
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{
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if (bo == NULL)
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return;
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assert(p_atomic_read(&bo->refcount) > 0);
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if (p_atomic_dec_zero(&bo->refcount)) {
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if (bo->buffer) {
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pb_reference(&bo->buffer, NULL);
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} else {
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delete bo->trans_state;
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bo->res->Release();
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}
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FREE(bo);
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}
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}
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void *
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d3d12_bo_map(struct d3d12_bo *bo, D3D12_RANGE *range)
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{
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struct d3d12_bo *base_bo;
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D3D12_RANGE offset_range = {0, 0};
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uint64_t offset;
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void *ptr;
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base_bo = d3d12_bo_get_base(bo, &offset);
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if (!range || offset == 0) {
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/* Nothing to do */
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} else if (range->Begin >= range->End) {
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offset_range.Begin = offset;
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offset_range.End = offset + d3d12_bo_get_size(bo);
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range = &offset_range;
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} else {
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offset_range.Begin = range->Begin + offset;
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offset_range.End = range->End + offset;
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range = &offset_range;
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}
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if (FAILED(base_bo->res->Map(0, range, &ptr)))
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return NULL;
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return (uint8_t *)ptr + (range ? range->Begin : 0);
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}
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void
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d3d12_bo_unmap(struct d3d12_bo *bo, D3D12_RANGE *range)
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{
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struct d3d12_bo *base_bo;
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D3D12_RANGE offset_range = {0, 0};
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uint64_t offset;
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base_bo = d3d12_bo_get_base(bo, &offset);
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if (!range || bo == base_bo)
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{
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/* Nothing to do */
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} else if (range->Begin >= range->End) {
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offset_range.Begin = offset;
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offset_range.End = offset + base_bo->res->GetDesc().Width;
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} else {
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offset_range.Begin = range->Begin + offset;
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offset_range.End = range->End + offset;
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}
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base_bo->res->Unmap(0, range);
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}
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static void
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d3d12_buffer_destroy(struct pb_buffer *pbuf)
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{
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struct d3d12_buffer *buf = d3d12_buffer(pbuf);
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d3d12_bo_unmap(buf->bo, &buf->range);
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d3d12_bo_unreference(buf->bo);
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FREE(buf);
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}
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static void *
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d3d12_buffer_map(struct pb_buffer *pbuf,
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enum pb_usage_flags flags,
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void *flush_ctx)
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{
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return d3d12_buffer(pbuf)->map;
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}
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static void
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d3d12_buffer_unmap(struct pb_buffer *pbuf)
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{
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}
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static void
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d3d12_buffer_get_base_buffer(struct pb_buffer *buf,
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struct pb_buffer **base_buf,
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pb_size *offset)
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{
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*base_buf = buf;
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*offset = 0;
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}
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static enum pipe_error
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d3d12_buffer_validate(struct pb_buffer *pbuf,
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struct pb_validate *vl,
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enum pb_usage_flags flags )
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{
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/* Always pinned */
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return PIPE_OK;
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}
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static void
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d3d12_buffer_fence(struct pb_buffer *pbuf,
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struct pipe_fence_handle *fence )
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{
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}
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const struct pb_vtbl d3d12_buffer_vtbl = {
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d3d12_buffer_destroy,
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d3d12_buffer_map,
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d3d12_buffer_unmap,
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d3d12_buffer_validate,
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d3d12_buffer_fence,
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d3d12_buffer_get_base_buffer
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};
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static struct pb_buffer *
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d3d12_bufmgr_create_buffer(struct pb_manager *pmgr,
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pb_size size,
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const struct pb_desc *pb_desc)
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{
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struct d3d12_bufmgr *mgr = d3d12_bufmgr(pmgr);
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struct d3d12_buffer *buf;
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buf = CALLOC_STRUCT(d3d12_buffer);
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if (!buf)
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return NULL;
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// Align the buffer to D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
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// in case it is to be used as a CBV.
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size = align64(size, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
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pipe_reference_init(&buf->base.reference, 1);
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buf->base.alignment = pb_desc->alignment;
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buf->base.usage = pb_desc->usage;
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buf->base.vtbl = &d3d12_buffer_vtbl;
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buf->base.size = size;
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buf->range.Begin = 0;
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buf->range.End = size;
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buf->bo = d3d12_bo_new(mgr->dev, size, pb_desc->alignment);
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if (!buf->bo) {
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FREE(buf);
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return NULL;
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}
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buf->map = d3d12_bo_map(buf->bo, &buf->range);
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if (!buf->map) {
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d3d12_bo_unreference(buf->bo);
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FREE(buf);
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return NULL;
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}
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return &buf->base;
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}
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static void
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d3d12_bufmgr_flush(struct pb_manager *mgr)
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{
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/* No-op */
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}
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static void
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d3d12_bufmgr_destroy(struct pb_manager *_mgr)
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{
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struct d3d12_bufmgr *mgr = d3d12_bufmgr(_mgr);
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FREE(mgr);
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}
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struct pb_manager *
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d3d12_bufmgr_create(struct d3d12_screen *screen)
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{
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struct d3d12_bufmgr *mgr;
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mgr = CALLOC_STRUCT(d3d12_bufmgr);
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if (!mgr)
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return NULL;
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mgr->base.destroy = d3d12_bufmgr_destroy;
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mgr->base.create_buffer = d3d12_bufmgr_create_buffer;
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mgr->base.flush = d3d12_bufmgr_flush;
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mgr->dev = screen->dev;
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return &mgr->base;
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}
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