
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
413 lines
14 KiB
C
413 lines
14 KiB
C
/*
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* Copyright © 2017 Timothy Arceri
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <stdio.h>
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#include "st_program.h"
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#include "st_shader_cache.h"
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#include "compiler/glsl/program.h"
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#include "pipe/p_shader_tokens.h"
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#include "program/ir_to_mesa.h"
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#include "util/u_memory.h"
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static void
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write_stream_out_to_cache(struct blob *blob,
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struct pipe_shader_state *tgsi)
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{
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blob_write_bytes(blob, &tgsi->stream_output,
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sizeof(tgsi->stream_output));
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}
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static void
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write_tgsi_to_cache(struct blob *blob, struct pipe_shader_state *tgsi,
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struct st_context *st, unsigned char *sha1,
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unsigned num_tokens)
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{
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blob_write_uint32(blob, num_tokens);
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blob_write_bytes(blob, tgsi->tokens,
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num_tokens * sizeof(struct tgsi_token));
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disk_cache_put(st->ctx->Cache, sha1, blob->data, blob->size);
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}
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/**
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* Store tgsi and any other required state in on-disk shader cache.
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*/
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void
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st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog,
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struct pipe_shader_state *out_state,
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unsigned num_tokens)
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{
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if (!st->ctx->Cache)
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return;
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/* Exit early when we are dealing with a ff shader with no source file to
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* generate a source from.
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*/
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static const char zero[sizeof(prog->sh.data->sha1)] = {0};
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if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0)
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return;
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unsigned char *sha1;
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struct blob *blob = blob_create();
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switch (prog->info.stage) {
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case MESA_SHADER_VERTEX: {
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struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
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sha1 = stvp->sha1;
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blob_write_uint32(blob, stvp->num_inputs);
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blob_write_bytes(blob, stvp->index_to_input,
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sizeof(stvp->index_to_input));
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blob_write_bytes(blob, stvp->result_to_output,
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sizeof(stvp->result_to_output));
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write_stream_out_to_cache(blob, &stvp->tgsi);
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write_tgsi_to_cache(blob, &stvp->tgsi, st, sha1, num_tokens);
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break;
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}
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case MESA_SHADER_TESS_CTRL: {
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struct st_common_program *stcp = (struct st_common_program *) prog;
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sha1 = stcp->sha1;
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write_stream_out_to_cache(blob, out_state);
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write_tgsi_to_cache(blob, out_state, st, sha1, num_tokens);
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break;
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}
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case MESA_SHADER_TESS_EVAL: {
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struct st_common_program *step = (struct st_common_program *) prog;
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sha1 = step->sha1;
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write_stream_out_to_cache(blob, out_state);
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write_tgsi_to_cache(blob, out_state, st, sha1, num_tokens);
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break;
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}
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case MESA_SHADER_GEOMETRY: {
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struct st_common_program *stgp = (struct st_common_program *) prog;
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sha1 = stgp->sha1;
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write_stream_out_to_cache(blob, out_state);
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write_tgsi_to_cache(blob, out_state, st, sha1, num_tokens);
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break;
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}
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case MESA_SHADER_FRAGMENT: {
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struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
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sha1 = stfp->sha1;
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write_tgsi_to_cache(blob, &stfp->tgsi, st, sha1, num_tokens);
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break;
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}
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case MESA_SHADER_COMPUTE: {
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struct st_compute_program *stcp = (struct st_compute_program *) prog;
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sha1 = stcp->sha1;
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write_tgsi_to_cache(blob, out_state, st, sha1, num_tokens);
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break;
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}
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default:
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unreachable("Unsupported stage");
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}
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if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) {
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char sha1_buf[41];
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_mesa_sha1_format(sha1_buf, sha1);
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fprintf(stderr, "putting %s tgsi_tokens in cache: %s\n",
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_mesa_shader_stage_to_string(prog->info.stage), sha1_buf);
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}
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blob_destroy(blob);
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}
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static void
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read_stream_out_from_cache(struct blob_reader *blob_reader,
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struct pipe_shader_state *tgsi)
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{
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blob_copy_bytes(blob_reader, (uint8_t *) &tgsi->stream_output,
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sizeof(tgsi->stream_output));
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}
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static void
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read_tgsi_from_cache(struct blob_reader *blob_reader,
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const struct tgsi_token **tokens)
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{
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uint32_t num_tokens = blob_read_uint32(blob_reader);
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unsigned tokens_size = num_tokens * sizeof(struct tgsi_token);
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*tokens = (const struct tgsi_token*) MALLOC(tokens_size);
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blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size);
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}
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bool
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st_load_tgsi_from_disk_cache(struct gl_context *ctx,
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struct gl_shader_program *prog)
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{
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if (!ctx->Cache)
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return false;
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unsigned char *stage_sha1[MESA_SHADER_STAGES];
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char sha1_buf[41];
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/* Compute and store sha1 for each stage. These will be reused by the
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* cache store pass if we fail to find the cached tgsi.
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*/
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (prog->_LinkedShaders[i] == NULL)
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continue;
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char *buf = ralloc_strdup(NULL, "tgsi_tokens ");
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_mesa_sha1_format(sha1_buf,
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prog->_LinkedShaders[i]->Program->sh.data->sha1);
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ralloc_strcat(&buf, sha1_buf);
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struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
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switch (glprog->info.stage) {
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case MESA_SHADER_VERTEX: {
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struct st_vertex_program *stvp = (struct st_vertex_program *) glprog;
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stage_sha1[i] = stvp->sha1;
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ralloc_strcat(&buf, " vs");
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disk_cache_compute_key(ctx->Cache, buf, strlen(buf), stage_sha1[i]);
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break;
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}
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case MESA_SHADER_TESS_CTRL: {
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struct st_common_program *stcp =
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(struct st_common_program *) glprog;
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stage_sha1[i] = stcp->sha1;
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ralloc_strcat(&buf, " tcs");
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disk_cache_compute_key(ctx->Cache, buf, strlen(buf), stage_sha1[i]);
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break;
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}
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case MESA_SHADER_TESS_EVAL: {
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struct st_common_program *step =
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(struct st_common_program *) glprog;
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stage_sha1[i] = step->sha1;
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ralloc_strcat(&buf, " tes");
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disk_cache_compute_key(ctx->Cache, buf, strlen(buf), stage_sha1[i]);
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break;
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}
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case MESA_SHADER_GEOMETRY: {
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struct st_common_program *stgp =
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(struct st_common_program *) glprog;
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stage_sha1[i] = stgp->sha1;
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ralloc_strcat(&buf, " gs");
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disk_cache_compute_key(ctx->Cache, buf, strlen(buf), stage_sha1[i]);
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break;
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}
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case MESA_SHADER_FRAGMENT: {
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struct st_fragment_program *stfp =
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(struct st_fragment_program *) glprog;
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stage_sha1[i] = stfp->sha1;
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ralloc_strcat(&buf, " fs");
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disk_cache_compute_key(ctx->Cache, buf, strlen(buf), stage_sha1[i]);
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break;
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}
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case MESA_SHADER_COMPUTE: {
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struct st_compute_program *stcp =
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(struct st_compute_program *) glprog;
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stage_sha1[i] = stcp->sha1;
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ralloc_strcat(&buf, " cs");
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disk_cache_compute_key(ctx->Cache, buf, strlen(buf), stage_sha1[i]);
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break;
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}
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default:
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unreachable("Unsupported stage");
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}
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ralloc_free(buf);
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}
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/* Now that we have created the sha1 keys that will be used for writting to
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* the tgsi cache fallback to the regular glsl to tgsi path if we didn't
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* load the GLSL IR from cache. We do this as glsl to tgsi can alter things
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* such as gl_program_parameter_list which holds things like uniforms.
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*/
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if (prog->data->LinkStatus != linking_skipped)
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return false;
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struct st_context *st = st_context(ctx);
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uint8_t *buffer = NULL;
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (prog->_LinkedShaders[i] == NULL)
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continue;
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unsigned char *sha1 = stage_sha1[i];
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size_t size;
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buffer = (uint8_t *) disk_cache_get(ctx->Cache, sha1, &size);
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if (buffer) {
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struct blob_reader blob_reader;
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blob_reader_init(&blob_reader, buffer, size);
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struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
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switch (glprog->info.stage) {
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case MESA_SHADER_VERTEX: {
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struct st_vertex_program *stvp =
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(struct st_vertex_program *) glprog;
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st_release_vp_variants(st, stvp);
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stvp->num_inputs = blob_read_uint32(&blob_reader);
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blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
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sizeof(stvp->index_to_input));
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blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
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sizeof(stvp->result_to_output));
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read_stream_out_from_cache(&blob_reader, &stvp->tgsi);
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read_tgsi_from_cache(&blob_reader, &stvp->tgsi.tokens);
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if (st->vp == stvp)
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st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
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break;
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}
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case MESA_SHADER_TESS_CTRL: {
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struct st_common_program *sttcp =
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(struct st_common_program *) glprog;
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st_release_basic_variants(st, sttcp->Base.Target,
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&sttcp->variants, &sttcp->tgsi);
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read_stream_out_from_cache(&blob_reader, &sttcp->tgsi);
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read_tgsi_from_cache(&blob_reader, &sttcp->tgsi.tokens);
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if (st->tcp == sttcp)
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st->dirty |= sttcp->affected_states;
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break;
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}
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case MESA_SHADER_TESS_EVAL: {
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struct st_common_program *sttep =
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(struct st_common_program *) glprog;
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st_release_basic_variants(st, sttep->Base.Target,
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&sttep->variants, &sttep->tgsi);
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read_stream_out_from_cache(&blob_reader, &sttep->tgsi);
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read_tgsi_from_cache(&blob_reader, &sttep->tgsi.tokens);
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if (st->tep == sttep)
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st->dirty |= sttep->affected_states;
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break;
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}
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case MESA_SHADER_GEOMETRY: {
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struct st_common_program *stgp =
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(struct st_common_program *) glprog;
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st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
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&stgp->tgsi);
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read_stream_out_from_cache(&blob_reader, &stgp->tgsi);
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read_tgsi_from_cache(&blob_reader, &stgp->tgsi.tokens);
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if (st->gp == stgp)
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st->dirty |= stgp->affected_states;
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break;
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}
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case MESA_SHADER_FRAGMENT: {
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struct st_fragment_program *stfp =
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(struct st_fragment_program *) glprog;
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st_release_fp_variants(st, stfp);
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read_tgsi_from_cache(&blob_reader, &stfp->tgsi.tokens);
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if (st->fp == stfp)
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st->dirty |= stfp->affected_states;
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break;
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}
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case MESA_SHADER_COMPUTE: {
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struct st_compute_program *stcp =
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(struct st_compute_program *) glprog;
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st_release_cp_variants(st, stcp);
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read_tgsi_from_cache(&blob_reader,
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(const struct tgsi_token**) &stcp->tgsi.prog);
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stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
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stcp->tgsi.req_private_mem = 0;
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stcp->tgsi.req_input_mem = 0;
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if (st->cp == stcp)
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st->dirty |= stcp->affected_states;
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break;
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}
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default:
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unreachable("Unsupported stage");
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}
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if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
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/* Something very bad has gone wrong discard the item from the
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* cache and rebuild/link from source.
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*/
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assert(!"Invalid TGSI shader disk cache item!");
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if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
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fprintf(stderr, "Error reading program from cache (invalid "
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"TGSI cache item)\n");
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}
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disk_cache_remove(ctx->Cache, sha1);
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goto fallback_recompile;
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}
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if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
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_mesa_sha1_format(sha1_buf, sha1);
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fprintf(stderr, "%s tgsi_tokens retrieved from cache: %s\n",
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_mesa_shader_stage_to_string(i), sha1_buf);
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}
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st_set_prog_affected_state_flags(glprog);
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_mesa_associate_uniform_storage(ctx, prog, glprog->Parameters,
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false);
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free(buffer);
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} else {
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/* Failed to find a matching cached shader so fallback to recompile.
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*/
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if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
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fprintf(stderr, "TGSI cache item not found falling back to "
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"compile.\n");
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}
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goto fallback_recompile;
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}
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}
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return true;
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fallback_recompile:
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free(buffer);
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for (unsigned i = 0; i < prog->NumShaders; i++) {
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_mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true);
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}
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prog->data->cache_fallback = true;
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_mesa_glsl_link_shader(ctx, prog);
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return true;
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}
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