Files
third_party_mesa3d/src/mesa/state_tracker/st_shader_cache.c
Marek Olšák bb6e851a1e st/mesa: unify TCS, TES, GS st_*_program structures
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-08 18:32:00 +02:00

413 lines
14 KiB
C

/*
* Copyright © 2017 Timothy Arceri
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include "st_program.h"
#include "st_shader_cache.h"
#include "compiler/glsl/program.h"
#include "pipe/p_shader_tokens.h"
#include "program/ir_to_mesa.h"
#include "util/u_memory.h"
static void
write_stream_out_to_cache(struct blob *blob,
struct pipe_shader_state *tgsi)
{
blob_write_bytes(blob, &tgsi->stream_output,
sizeof(tgsi->stream_output));
}
static void
write_tgsi_to_cache(struct blob *blob, struct pipe_shader_state *tgsi,
struct st_context *st, unsigned char *sha1,
unsigned num_tokens)
{
blob_write_uint32(blob, num_tokens);
blob_write_bytes(blob, tgsi->tokens,
num_tokens * sizeof(struct tgsi_token));
disk_cache_put(st->ctx->Cache, sha1, blob->data, blob->size);
}
/**
* Store tgsi and any other required state in on-disk shader cache.
*/
void
st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog,
struct pipe_shader_state *out_state,
unsigned num_tokens)
{
if (!st->ctx->Cache)
return;
/* Exit early when we are dealing with a ff shader with no source file to
* generate a source from.
*/
static const char zero[sizeof(prog->sh.data->sha1)] = {0};
if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0)
return;
unsigned char *sha1;
struct blob *blob = blob_create();
switch (prog->info.stage) {
case MESA_SHADER_VERTEX: {
struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
sha1 = stvp->sha1;
blob_write_uint32(blob, stvp->num_inputs);
blob_write_bytes(blob, stvp->index_to_input,
sizeof(stvp->index_to_input));
blob_write_bytes(blob, stvp->result_to_output,
sizeof(stvp->result_to_output));
write_stream_out_to_cache(blob, &stvp->tgsi);
write_tgsi_to_cache(blob, &stvp->tgsi, st, sha1, num_tokens);
break;
}
case MESA_SHADER_TESS_CTRL: {
struct st_common_program *stcp = (struct st_common_program *) prog;
sha1 = stcp->sha1;
write_stream_out_to_cache(blob, out_state);
write_tgsi_to_cache(blob, out_state, st, sha1, num_tokens);
break;
}
case MESA_SHADER_TESS_EVAL: {
struct st_common_program *step = (struct st_common_program *) prog;
sha1 = step->sha1;
write_stream_out_to_cache(blob, out_state);
write_tgsi_to_cache(blob, out_state, st, sha1, num_tokens);
break;
}
case MESA_SHADER_GEOMETRY: {
struct st_common_program *stgp = (struct st_common_program *) prog;
sha1 = stgp->sha1;
write_stream_out_to_cache(blob, out_state);
write_tgsi_to_cache(blob, out_state, st, sha1, num_tokens);
break;
}
case MESA_SHADER_FRAGMENT: {
struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
sha1 = stfp->sha1;
write_tgsi_to_cache(blob, &stfp->tgsi, st, sha1, num_tokens);
break;
}
case MESA_SHADER_COMPUTE: {
struct st_compute_program *stcp = (struct st_compute_program *) prog;
sha1 = stcp->sha1;
write_tgsi_to_cache(blob, out_state, st, sha1, num_tokens);
break;
}
default:
unreachable("Unsupported stage");
}
if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) {
char sha1_buf[41];
_mesa_sha1_format(sha1_buf, sha1);
fprintf(stderr, "putting %s tgsi_tokens in cache: %s\n",
_mesa_shader_stage_to_string(prog->info.stage), sha1_buf);
}
blob_destroy(blob);
}
static void
read_stream_out_from_cache(struct blob_reader *blob_reader,
struct pipe_shader_state *tgsi)
{
blob_copy_bytes(blob_reader, (uint8_t *) &tgsi->stream_output,
sizeof(tgsi->stream_output));
}
static void
read_tgsi_from_cache(struct blob_reader *blob_reader,
const struct tgsi_token **tokens)
{
uint32_t num_tokens = blob_read_uint32(blob_reader);
unsigned tokens_size = num_tokens * sizeof(struct tgsi_token);
*tokens = (const struct tgsi_token*) MALLOC(tokens_size);
blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size);
}
bool
st_load_tgsi_from_disk_cache(struct gl_context *ctx,
struct gl_shader_program *prog)
{
if (!ctx->Cache)
return false;
unsigned char *stage_sha1[MESA_SHADER_STAGES];
char sha1_buf[41];
/* Compute and store sha1 for each stage. These will be reused by the
* cache store pass if we fail to find the cached tgsi.
*/
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;
char *buf = ralloc_strdup(NULL, "tgsi_tokens ");
_mesa_sha1_format(sha1_buf,
prog->_LinkedShaders[i]->Program->sh.data->sha1);
ralloc_strcat(&buf, sha1_buf);
struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
switch (glprog->info.stage) {
case MESA_SHADER_VERTEX: {
struct st_vertex_program *stvp = (struct st_vertex_program *) glprog;
stage_sha1[i] = stvp->sha1;
ralloc_strcat(&buf, " vs");
disk_cache_compute_key(ctx->Cache, buf, strlen(buf), stage_sha1[i]);
break;
}
case MESA_SHADER_TESS_CTRL: {
struct st_common_program *stcp =
(struct st_common_program *) glprog;
stage_sha1[i] = stcp->sha1;
ralloc_strcat(&buf, " tcs");
disk_cache_compute_key(ctx->Cache, buf, strlen(buf), stage_sha1[i]);
break;
}
case MESA_SHADER_TESS_EVAL: {
struct st_common_program *step =
(struct st_common_program *) glprog;
stage_sha1[i] = step->sha1;
ralloc_strcat(&buf, " tes");
disk_cache_compute_key(ctx->Cache, buf, strlen(buf), stage_sha1[i]);
break;
}
case MESA_SHADER_GEOMETRY: {
struct st_common_program *stgp =
(struct st_common_program *) glprog;
stage_sha1[i] = stgp->sha1;
ralloc_strcat(&buf, " gs");
disk_cache_compute_key(ctx->Cache, buf, strlen(buf), stage_sha1[i]);
break;
}
case MESA_SHADER_FRAGMENT: {
struct st_fragment_program *stfp =
(struct st_fragment_program *) glprog;
stage_sha1[i] = stfp->sha1;
ralloc_strcat(&buf, " fs");
disk_cache_compute_key(ctx->Cache, buf, strlen(buf), stage_sha1[i]);
break;
}
case MESA_SHADER_COMPUTE: {
struct st_compute_program *stcp =
(struct st_compute_program *) glprog;
stage_sha1[i] = stcp->sha1;
ralloc_strcat(&buf, " cs");
disk_cache_compute_key(ctx->Cache, buf, strlen(buf), stage_sha1[i]);
break;
}
default:
unreachable("Unsupported stage");
}
ralloc_free(buf);
}
/* Now that we have created the sha1 keys that will be used for writting to
* the tgsi cache fallback to the regular glsl to tgsi path if we didn't
* load the GLSL IR from cache. We do this as glsl to tgsi can alter things
* such as gl_program_parameter_list which holds things like uniforms.
*/
if (prog->data->LinkStatus != linking_skipped)
return false;
struct st_context *st = st_context(ctx);
uint8_t *buffer = NULL;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;
unsigned char *sha1 = stage_sha1[i];
size_t size;
buffer = (uint8_t *) disk_cache_get(ctx->Cache, sha1, &size);
if (buffer) {
struct blob_reader blob_reader;
blob_reader_init(&blob_reader, buffer, size);
struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
switch (glprog->info.stage) {
case MESA_SHADER_VERTEX: {
struct st_vertex_program *stvp =
(struct st_vertex_program *) glprog;
st_release_vp_variants(st, stvp);
stvp->num_inputs = blob_read_uint32(&blob_reader);
blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
sizeof(stvp->index_to_input));
blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
sizeof(stvp->result_to_output));
read_stream_out_from_cache(&blob_reader, &stvp->tgsi);
read_tgsi_from_cache(&blob_reader, &stvp->tgsi.tokens);
if (st->vp == stvp)
st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
break;
}
case MESA_SHADER_TESS_CTRL: {
struct st_common_program *sttcp =
(struct st_common_program *) glprog;
st_release_basic_variants(st, sttcp->Base.Target,
&sttcp->variants, &sttcp->tgsi);
read_stream_out_from_cache(&blob_reader, &sttcp->tgsi);
read_tgsi_from_cache(&blob_reader, &sttcp->tgsi.tokens);
if (st->tcp == sttcp)
st->dirty |= sttcp->affected_states;
break;
}
case MESA_SHADER_TESS_EVAL: {
struct st_common_program *sttep =
(struct st_common_program *) glprog;
st_release_basic_variants(st, sttep->Base.Target,
&sttep->variants, &sttep->tgsi);
read_stream_out_from_cache(&blob_reader, &sttep->tgsi);
read_tgsi_from_cache(&blob_reader, &sttep->tgsi.tokens);
if (st->tep == sttep)
st->dirty |= sttep->affected_states;
break;
}
case MESA_SHADER_GEOMETRY: {
struct st_common_program *stgp =
(struct st_common_program *) glprog;
st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
&stgp->tgsi);
read_stream_out_from_cache(&blob_reader, &stgp->tgsi);
read_tgsi_from_cache(&blob_reader, &stgp->tgsi.tokens);
if (st->gp == stgp)
st->dirty |= stgp->affected_states;
break;
}
case MESA_SHADER_FRAGMENT: {
struct st_fragment_program *stfp =
(struct st_fragment_program *) glprog;
st_release_fp_variants(st, stfp);
read_tgsi_from_cache(&blob_reader, &stfp->tgsi.tokens);
if (st->fp == stfp)
st->dirty |= stfp->affected_states;
break;
}
case MESA_SHADER_COMPUTE: {
struct st_compute_program *stcp =
(struct st_compute_program *) glprog;
st_release_cp_variants(st, stcp);
read_tgsi_from_cache(&blob_reader,
(const struct tgsi_token**) &stcp->tgsi.prog);
stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
stcp->tgsi.req_private_mem = 0;
stcp->tgsi.req_input_mem = 0;
if (st->cp == stcp)
st->dirty |= stcp->affected_states;
break;
}
default:
unreachable("Unsupported stage");
}
if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
/* Something very bad has gone wrong discard the item from the
* cache and rebuild/link from source.
*/
assert(!"Invalid TGSI shader disk cache item!");
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
fprintf(stderr, "Error reading program from cache (invalid "
"TGSI cache item)\n");
}
disk_cache_remove(ctx->Cache, sha1);
goto fallback_recompile;
}
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
_mesa_sha1_format(sha1_buf, sha1);
fprintf(stderr, "%s tgsi_tokens retrieved from cache: %s\n",
_mesa_shader_stage_to_string(i), sha1_buf);
}
st_set_prog_affected_state_flags(glprog);
_mesa_associate_uniform_storage(ctx, prog, glprog->Parameters,
false);
free(buffer);
} else {
/* Failed to find a matching cached shader so fallback to recompile.
*/
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
fprintf(stderr, "TGSI cache item not found falling back to "
"compile.\n");
}
goto fallback_recompile;
}
}
return true;
fallback_recompile:
free(buffer);
for (unsigned i = 0; i < prog->NumShaders; i++) {
_mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true);
}
prog->data->cache_fallback = true;
_mesa_glsl_link_shader(ctx, prog);
return true;
}