Files
third_party_mesa3d/src/compiler/glsl/gl_nir_link_xfb.c
Alejandro Piñeiro 2ba272135a nir/linker: remove reference to just SPIR-V linking
Several files had a initial comment about the purpose of such files,
including a reference that the NIR linker was implemented with just
ARB_gl_spirv in mind.

Since the nice job Timothy is doing to use the NIR linker on GLSL,
that is not true anymore, so let's remove that reference and also
tweak some other comments.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4081>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4081>
2020-03-06 12:28:08 +00:00

194 lines
7.3 KiB
C

/*
* Copyright © 2018 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_xfb_info.h"
#include "gl_nir_linker.h"
#include "linker_util.h"
#include "main/context.h"
#include "util/u_math.h"
/**
* This file does the linking of GLSL transform feedback using NIR.
*/
void
gl_nir_link_assign_xfb_resources(struct gl_context *ctx,
struct gl_shader_program *prog)
{
/*
* From ARB_gl_spirv spec:
*
* "- If the *Xfb* Execution Mode is set, any output variable that is at
* least partially captured:
* * must be decorated with an *XfbBuffer*, declaring the capturing buffer
* * must have at least one captured output variable in the capturing
* buffer decorated with an *XfbStride* (and all such *XfbStride* values
* for the capturing buffer must be equal)
* - If the *Xfb* Execution Mode is set, any captured output:
* * must be a non-structure decorated with *Offset* or a member of a
* structure whose type member is decorated with *Offset*"
*
* Note the "must be", meaning that explicit buffer, offset and stride are
* mandatory. So as this is intended to work with SPIR-V shaders we don't
* need to calculate the offset or the stride.
*/
struct gl_program *xfb_prog = prog->last_vert_prog;
if (xfb_prog == NULL)
return;
/* free existing varyings, if any */
for (unsigned i = 0; i < prog->TransformFeedback.NumVarying; i++)
free(prog->TransformFeedback.VaryingNames[i]);
free(prog->TransformFeedback.VaryingNames);
nir_xfb_info *xfb_info = NULL;
nir_xfb_varyings_info *varyings_info = NULL;
/* Find last stage before fragment shader */
for (int stage = MESA_SHADER_FRAGMENT - 1; stage >= 0; stage--) {
struct gl_linked_shader *sh = prog->_LinkedShaders[stage];
if (sh && stage != MESA_SHADER_TESS_CTRL) {
xfb_info = nir_gather_xfb_info_with_varyings(sh->Program->nir, NULL, &varyings_info);
break;
}
}
struct gl_transform_feedback_info *linked_xfb =
rzalloc(xfb_prog, struct gl_transform_feedback_info);
xfb_prog->sh.LinkedTransformFeedback = linked_xfb;
if (!xfb_info) {
prog->TransformFeedback.NumVarying = 0;
linked_xfb->NumOutputs = 0;
linked_xfb->NumVarying = 0;
linked_xfb->ActiveBuffers = 0;
return;
}
for (unsigned buf = 0; buf < MAX_FEEDBACK_BUFFERS; buf++)
prog->TransformFeedback.BufferStride[buf] = xfb_info->buffers[buf].stride;
prog->TransformFeedback.NumVarying = varyings_info->varying_count;
prog->TransformFeedback.VaryingNames =
malloc(sizeof(GLchar *) * varyings_info->varying_count);
linked_xfb->Outputs =
rzalloc_array(xfb_prog,
struct gl_transform_feedback_output,
xfb_info->output_count);
linked_xfb->NumOutputs = xfb_info->output_count;
linked_xfb->Varyings =
rzalloc_array(xfb_prog,
struct gl_transform_feedback_varying_info,
varyings_info->varying_count);
linked_xfb->NumVarying = varyings_info->varying_count;
int buffer_index = 0; /* Corresponds to GL_TRANSFORM_FEEDBACK_BUFFER_INDEX */
int xfb_buffer =
(varyings_info->varying_count > 0) ?
xfb_info->outputs[0].buffer : 0;
for (unsigned i = 0; i < varyings_info->varying_count; i++) {
nir_xfb_varying_info *xfb_varying = &varyings_info->varyings[i];
/* From ARB_gl_spirv spec:
*
* "19. How should the program interface query operations behave for
* program objects created from SPIR-V shaders?
*
* DISCUSSION: we previously said we didn't need reflection to work
* for SPIR-V shaders (at least for the first version), however we
* are left with specifying how it should "not work". The primary
* issue is that SPIR-V binaries are not required to have names
* associated with variables. They can be associated in debug
* information, but there is no requirement for that to be present,
* and it should not be relied upon."
*
* Options:"
*
* <skip>
*
* "RESOLVED. Pick (c), but also allow debug names to be returned
* if an implementation wants to."
*
* So names are considered optional debug info, so the linker needs to
* work without them, and returning them is optional. For simplicity at
* this point we are ignoring names
*/
prog->TransformFeedback.VaryingNames[i] = NULL;
if (xfb_buffer != xfb_varying->buffer) {
buffer_index++;
xfb_buffer = xfb_varying->buffer;
}
struct gl_transform_feedback_varying_info *varying =
linked_xfb->Varyings + i;
/* ARB_gl_spirv: see above. */
varying->Name = NULL;
varying->Type = glsl_get_gl_type(xfb_varying->type);
varying->BufferIndex = buffer_index;
varying->Size = glsl_type_is_array(xfb_varying->type) ?
glsl_get_length(xfb_varying->type) : 1;
varying->Offset = xfb_varying->offset;
}
for (unsigned i = 0; i < xfb_info->output_count; i++) {
nir_xfb_output_info *xfb_output = &xfb_info->outputs[i];
struct gl_transform_feedback_output *output =
linked_xfb->Outputs + i;
output->OutputRegister = xfb_output->location;
output->OutputBuffer = xfb_output->buffer;
output->NumComponents = util_bitcount(xfb_output->component_mask);
output->StreamId = xfb_info->buffer_to_stream[xfb_output->buffer];
output->DstOffset = xfb_output->offset / 4;
output->ComponentOffset = xfb_output->component_offset;
}
/* Make sure MaxTransformFeedbackBuffers is <= 32 so the bitmask for
* tracking the number of buffers doesn't overflow.
*/
unsigned buffers = 0;
assert(ctx->Const.MaxTransformFeedbackBuffers <= sizeof(buffers) * 8);
for (unsigned buf = 0; buf < MAX_FEEDBACK_BUFFERS; buf++) {
if (xfb_info->buffers[buf].stride > 0) {
linked_xfb->Buffers[buf].Stride = xfb_info->buffers[buf].stride / 4;
linked_xfb->Buffers[buf].NumVaryings = xfb_info->buffers[buf].varying_count;
buffers |= 1 << buf;
}
}
linked_xfb->ActiveBuffers = buffers;
ralloc_free(xfb_info);
}