Alyssa Rosenzweig b8d37eb1bb pan/bi: Schedule around blend shader register clobbering
By software ABI, a blend shader is permitted to clobber registers
R0-R15. The scheduler needs to be aware of this, to avoid moving a write
to one of these registers past the BLEND itself. Otherwise the schedule
is invalid.

This bug affects GLES3.0, but is rare enough in practice that we had
missed it. It requires a fragment shader to write to multiple render
targets with attached blend shaders, and have temporaries register
allocated to R0-R15 that are not read by the blend shader, but are sunk
past the BLEND instruction by the scheduler. Prevents a regression when
switching boolean representations on:

dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_lowp_fragment

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14577>
2022-01-15 21:51:57 +00:00
2022-01-10 21:52:42 +00:00
2022-01-14 20:17:44 +00:00
2021-11-03 20:48:43 +00:00
2021-10-13 20:52:19 +01:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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