
Reproduces this commit :
commit 0fb85ac08d
Author: Kenneth Graunke <kenneth@whitecape.org>
Date: Mon Jun 6 21:37:34 2016 -0700
i965: Use the correct number of threads for compute shaders.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
137 lines
5.2 KiB
C
137 lines
5.2 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "anv_private.h"
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#include "genxml/gen_macros.h"
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#include "genxml/genX_pack.h"
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VkResult
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genX(compute_pipeline_create)(
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VkDevice _device,
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struct anv_pipeline_cache * cache,
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const VkComputePipelineCreateInfo* pCreateInfo,
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const VkAllocationCallbacks* pAllocator,
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VkPipeline* pPipeline)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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struct anv_physical_device *physical_device =
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&device->instance->physicalDevice;
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struct anv_pipeline *pipeline;
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VkResult result;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO);
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pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
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VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
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if (pipeline == NULL)
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return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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pipeline->device = device;
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pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout);
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pipeline->blend_state.map = NULL;
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result = anv_reloc_list_init(&pipeline->batch_relocs,
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pAllocator ? pAllocator : &device->alloc);
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if (result != VK_SUCCESS) {
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anv_free2(&device->alloc, pAllocator, pipeline);
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return result;
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}
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pipeline->batch.next = pipeline->batch.start = pipeline->batch_data;
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pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data);
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pipeline->batch.relocs = &pipeline->batch_relocs;
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/* When we free the pipeline, we detect stages based on the NULL status
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* of various prog_data pointers. Make them NULL by default.
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*/
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memset(pipeline->shaders, 0, sizeof(pipeline->shaders));
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pipeline->vs_simd8 = NO_KERNEL;
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pipeline->vs_vec4 = NO_KERNEL;
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pipeline->gs_kernel = NO_KERNEL;
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pipeline->active_stages = 0;
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pipeline->needs_data_cache = false;
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assert(pCreateInfo->stage.stage == VK_SHADER_STAGE_COMPUTE_BIT);
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ANV_FROM_HANDLE(anv_shader_module, module, pCreateInfo->stage.module);
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result = anv_pipeline_compile_cs(pipeline, cache, pCreateInfo, module,
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pCreateInfo->stage.pName,
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pCreateInfo->stage.pSpecializationInfo);
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if (result != VK_SUCCESS) {
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anv_free2(&device->alloc, pAllocator, pipeline);
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return result;
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}
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pipeline->use_repclear = false;
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const struct brw_cs_prog_data *cs_prog_data = get_cs_prog_data(pipeline);
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anv_pipeline_setup_l3_config(pipeline, cs_prog_data->base.total_shared > 0);
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uint32_t group_size = cs_prog_data->local_size[0] *
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cs_prog_data->local_size[1] * cs_prog_data->local_size[2];
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uint32_t remainder = group_size & (cs_prog_data->simd_size - 1);
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if (remainder > 0)
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pipeline->cs_right_mask = ~0u >> (32 - remainder);
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else
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pipeline->cs_right_mask = ~0u >> (32 - cs_prog_data->simd_size);
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const uint32_t vfe_curbe_allocation =
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ALIGN(cs_prog_data->push.per_thread.regs * cs_prog_data->threads +
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cs_prog_data->push.cross_thread.regs, 2);
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const uint32_t subslices = MAX2(physical_device->subslice_total, 1);
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anv_batch_emit(&pipeline->batch, GENX(MEDIA_VFE_STATE), vfe) {
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vfe.ScratchSpaceBasePointer = (struct anv_address) {
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.bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
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MESA_SHADER_COMPUTE,
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cs_prog_data->base.total_scratch),
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.offset = 0,
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};
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vfe.PerThreadScratchSpace = ffs(cs_prog_data->base.total_scratch / 2048);
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#if GEN_GEN > 7
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vfe.StackSize = 0;
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#else
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vfe.GPGPUMode = true;
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#endif
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vfe.MaximumNumberofThreads =
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physical_device->max_cs_threads * subslices - 1;
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vfe.NumberofURBEntries = GEN_GEN <= 7 ? 0 : 2;
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vfe.ResetGatewayTimer = true;
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#if GEN_GEN <= 8
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vfe.BypassGatewayControl = true;
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#endif
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vfe.URBEntryAllocationSize = GEN_GEN <= 7 ? 0 : 2;
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vfe.CURBEAllocationSize = vfe_curbe_allocation;
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}
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*pPipeline = anv_pipeline_to_handle(pipeline);
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return VK_SUCCESS;
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}
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