Files
third_party_mesa3d/src/intel/isl/isl_surface_state.c
Nanley Chery b80c8ebc45 isl: Get rid of isl_surf_fill_state_info::level0_extent_px
This field is no longer needed.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-04 13:20:03 -08:00

467 lines
15 KiB
C

/*
* Copyright 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <stdint.h>
#define __gen_address_type uint64_t
#define __gen_user_data void
static inline uint64_t
__gen_combine_address(void *data, void *loc, uint64_t addr, uint32_t delta)
{
return addr + delta;
}
#include "genxml/gen_macros.h"
#include "genxml/genX_pack.h"
#include "isl_priv.h"
#define __PASTE2(x, y) x ## y
#define __PASTE(x, y) __PASTE2(x, y)
#define isl_genX(x) __PASTE(isl_, genX(x))
#if GEN_GEN >= 8
static const uint8_t isl_to_gen_halign[] = {
[4] = HALIGN4,
[8] = HALIGN8,
[16] = HALIGN16,
};
static const uint8_t isl_to_gen_valign[] = {
[4] = VALIGN4,
[8] = VALIGN8,
[16] = VALIGN16,
};
#else
static const uint8_t isl_to_gen_halign[] = {
[4] = HALIGN_4,
[8] = HALIGN_8,
};
static const uint8_t isl_to_gen_valign[] = {
[2] = VALIGN_2,
[4] = VALIGN_4,
};
#endif
#if GEN_GEN >= 8
static const uint8_t isl_to_gen_tiling[] = {
[ISL_TILING_LINEAR] = LINEAR,
[ISL_TILING_X] = XMAJOR,
[ISL_TILING_Y0] = YMAJOR,
[ISL_TILING_Yf] = YMAJOR,
[ISL_TILING_Ys] = YMAJOR,
[ISL_TILING_W] = WMAJOR,
};
#endif
#if GEN_GEN >= 8
static const uint32_t isl_to_gen_multisample_layout[] = {
[ISL_MSAA_LAYOUT_NONE] = MSS,
[ISL_MSAA_LAYOUT_INTERLEAVED] = DEPTH_STENCIL,
[ISL_MSAA_LAYOUT_ARRAY] = MSS,
};
#else
static const uint32_t isl_to_gen_multisample_layout[] = {
[ISL_MSAA_LAYOUT_NONE] = MSFMT_MSS,
[ISL_MSAA_LAYOUT_INTERLEAVED] = MSFMT_DEPTH_STENCIL,
[ISL_MSAA_LAYOUT_ARRAY] = MSFMT_MSS,
};
#endif
static const uint8_t
get_surftype(enum isl_surf_dim dim, isl_surf_usage_flags_t usage)
{
switch (dim) {
default:
unreachable("bad isl_surf_dim");
case ISL_SURF_DIM_1D:
assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
return SURFTYPE_1D;
case ISL_SURF_DIM_2D:
if (usage & ISL_SURF_USAGE_STORAGE_BIT) {
/* Storage images are always plain 2-D, not cube */
return SURFTYPE_2D;
} else if (usage & ISL_SURF_USAGE_CUBE_BIT) {
return SURFTYPE_CUBE;
} else {
return SURFTYPE_2D;
}
case ISL_SURF_DIM_3D:
assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
return SURFTYPE_3D;
}
}
/**
* Get the values to pack into RENDER_SUFFACE_STATE.SurfaceHorizontalAlignment
* and SurfaceVerticalAlignment.
*/
static void
get_halign_valign(const struct isl_surf *surf,
uint32_t *halign, uint32_t *valign)
{
if (GEN_GEN >= 9) {
if (isl_tiling_is_std_y(surf->tiling) ||
surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) {
/* The hardware ignores the alignment values. Anyway, the surface's
* true alignment is likely outside the enum range of HALIGN* and
* VALIGN*.
*/
*halign = 0;
*valign = 0;
} else {
/* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
* of surface elements (not pixels nor samples). For compressed formats,
* a "surface element" is defined as a compression block. For example,
* if SurfaceVerticalAlignment is VALIGN_4 and SurfaceFormat is an ETC2
* format (ETC2 has a block height of 4), then the vertical alignment is
* 4 compression blocks or, equivalently, 16 pixels.
*/
struct isl_extent3d image_align_el
= isl_surf_get_image_alignment_el(surf);
*halign = isl_to_gen_halign[image_align_el.width];
*valign = isl_to_gen_valign[image_align_el.height];
}
} else {
/* Pre-Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in
* units of surface samples. For example, if SurfaceVerticalAlignment
* is VALIGN_4 and the surface is singlesampled, then for any surface
* format (compressed or not) the vertical alignment is
* 4 pixels.
*/
struct isl_extent3d image_align_sa
= isl_surf_get_image_alignment_sa(surf);
*halign = isl_to_gen_halign[image_align_sa.width];
*valign = isl_to_gen_valign[image_align_sa.height];
}
}
#if GEN_GEN >= 8
static uint32_t
get_qpitch(const struct isl_surf *surf)
{
switch (surf->dim) {
default:
assert(!"Bad isl_surf_dim");
case ISL_SURF_DIM_1D:
if (GEN_GEN >= 9) {
/* QPitch is usually expressed as rows of surface elements (where
* a surface element is an compression block or a single surface
* sample). Skylake 1D is an outlier.
*
* From the Skylake BSpec >> Memory Views >> Common Surface
* Formats >> Surface Layout and Tiling >> 1D Surfaces:
*
* Surface QPitch specifies the distance in pixels between array
* slices.
*/
return isl_surf_get_array_pitch_el(surf);
} else {
return isl_surf_get_array_pitch_el_rows(surf);
}
case ISL_SURF_DIM_2D:
case ISL_SURF_DIM_3D:
if (GEN_GEN >= 9) {
return isl_surf_get_array_pitch_el_rows(surf);
} else {
/* From the Broadwell PRM for RENDER_SURFACE_STATE.QPitch
*
* "This field must be set to an integer multiple of the Surface
* Vertical Alignment. For compressed textures (BC*, FXT1,
* ETC*, and EAC* Surface Formats), this field is in units of
* rows in the uncompressed surface, and must be set to an
* integer multiple of the vertical alignment parameter "j"
* defined in the Common Surface Formats section."
*/
return isl_surf_get_array_pitch_sa_rows(surf);
}
}
}
#endif /* GEN_GEN >= 8 */
void
isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
const struct isl_surf_fill_state_info *restrict info)
{
uint32_t halign, valign;
get_halign_valign(info->surf, &halign, &valign);
struct GENX(RENDER_SURFACE_STATE) s = {
.SurfaceType = get_surftype(info->surf->dim, info->view->usage),
.SurfaceArray = info->surf->phys_level0_sa.array_len > 1,
.SurfaceVerticalAlignment = valign,
.SurfaceHorizontalAlignment = halign,
#if GEN_GEN >= 8
.TileMode = isl_to_gen_tiling[info->surf->tiling],
#else
.TiledSurface = info->surf->tiling != ISL_TILING_LINEAR,
.TileWalk = info->surf->tiling == ISL_TILING_X ? TILEWALK_XMAJOR :
TILEWALK_YMAJOR,
#endif
.VerticalLineStride = 0,
.VerticalLineStrideOffset = 0,
#if (GEN_GEN == 7)
.SurfaceArraySpacing = info->surf->array_pitch_span ==
ISL_ARRAY_PITCH_SPAN_COMPACT,
#endif
#if GEN_GEN >= 8
.SamplerL2BypassModeDisable = true,
#endif
#if GEN_GEN >= 8
.RenderCacheReadWriteMode = WriteOnlyCache,
#else
.RenderCacheReadWriteMode = 0,
#endif
#if GEN_GEN >= 8
.CubeFaceEnablePositiveZ = 1,
.CubeFaceEnableNegativeZ = 1,
.CubeFaceEnablePositiveY = 1,
.CubeFaceEnableNegativeY = 1,
.CubeFaceEnablePositiveX = 1,
.CubeFaceEnableNegativeX = 1,
#else
.CubeFaceEnables = 0x3f,
#endif
#if GEN_GEN >= 8
.SurfaceQPitch = get_qpitch(info->surf) >> 2,
#endif
.Width = info->surf->logical_level0_px.width - 1,
.Height = info->surf->logical_level0_px.height - 1,
.Depth = 0, /* TEMPLATE */
.SurfacePitch = info->surf->row_pitch - 1,
.RenderTargetViewExtent = 0, /* TEMPLATE */
.MinimumArrayElement = 0, /* TEMPLATE */
.MultisampledSurfaceStorageFormat =
isl_to_gen_multisample_layout[info->surf->msaa_layout],
.NumberofMultisamples = ffs(info->surf->samples) - 1,
.MultisamplePositionPaletteIndex = 0, /* UNUSED */
.XOffset = 0,
.YOffset = 0,
.ResourceMinLOD = 0.0,
.MIPCountLOD = 0, /* TEMPLATE */
.SurfaceMinLOD = 0, /* TEMPLATE */
#if (GEN_GEN >= 8 || GEN_IS_HASWELL)
.ShaderChannelSelectRed = info->view->channel_select[0],
.ShaderChannelSelectGreen = info->view->channel_select[1],
.ShaderChannelSelectBlue = info->view->channel_select[2],
.ShaderChannelSelectAlpha = info->view->channel_select[3],
#endif
.SurfaceBaseAddress = info->address,
.MOCS = info->mocs,
#if GEN_GEN >= 8
.AuxiliarySurfaceMode = AUX_NONE,
#else
.MCSEnable = false,
#endif
};
if (info->view->usage & ISL_SURF_USAGE_STORAGE_BIT) {
s.SurfaceFormat = isl_lower_storage_image_format(dev, info->view->format);
} else {
s.SurfaceFormat = info->view->format;
}
switch (s.SurfaceType) {
case SURFTYPE_1D:
case SURFTYPE_2D:
s.MinimumArrayElement = info->view->base_array_layer;
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
*
* For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced
* by one for each increase from zero of Minimum Array Element. For
* example, if Minimum Array Element is set to 1024 on a 2D surface,
* the range of this field is reduced to [0,1023].
*
* In other words, 'Depth' is the number of array layers.
*/
s.Depth = info->view->array_len - 1;
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
*
* For Render Target and Typed Dataport 1D and 2D Surfaces:
* This field must be set to the same value as the Depth field.
*/
s.RenderTargetViewExtent = s.Depth;
break;
case SURFTYPE_CUBE:
s.MinimumArrayElement = info->view->base_array_layer;
/* Same as SURFTYPE_2D, but divided by 6 */
s.Depth = info->view->array_len / 6 - 1;
s.RenderTargetViewExtent = s.Depth;
break;
case SURFTYPE_3D:
s.MinimumArrayElement = info->view->base_array_layer;
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
*
* If the volume texture is MIP-mapped, this field specifies the
* depth of the base MIP level.
*/
s.Depth = info->surf->logical_level0_px.depth - 1;
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
*
* For Render Target and Typed Dataport 3D Surfaces: This field
* indicates the extent of the accessible 'R' coordinates minus 1 on
* the LOD currently being rendered to.
*/
s.RenderTargetViewExtent = info->surf->logical_level0_px.depth - 1;
break;
default:
unreachable(!"bad SurfaceType");
}
if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) {
/* For render target surfaces, the hardware interprets field
* MIPCount/LOD as LOD. The Broadwell PRM says:
*
* MIPCountLOD defines the LOD that will be rendered into.
* SurfaceMinLOD is ignored.
*/
s.MIPCountLOD = info->view->base_level;
s.SurfaceMinLOD = 0;
} else {
/* For non render target surfaces, the hardware interprets field
* MIPCount/LOD as MIPCount. The range of levels accessible by the
* sampler engine is [SurfaceMinLOD, SurfaceMinLOD + MIPCountLOD].
*/
s.SurfaceMinLOD = info->view->base_level;
s.MIPCountLOD = MAX(info->view->levels, 1) - 1;
}
#if GEN_GEN >= 8
/* From the CHV PRM, Volume 2d, page 321 (RENDER_SURFACE_STATE dword 0
* bit 9 "Sampler L2 Bypass Mode Disable" Programming Notes):
*
* This bit must be set for the following surface types: BC2_UNORM
* BC3_UNORM BC5_UNORM BC5_SNORM BC7_UNORM
*/
if (GEN_GEN >= 9 || dev->info->is_cherryview) {
switch (info->view->format) {
case ISL_FORMAT_BC2_UNORM:
case ISL_FORMAT_BC3_UNORM:
case ISL_FORMAT_BC5_UNORM:
case ISL_FORMAT_BC5_SNORM:
case ISL_FORMAT_BC7_UNORM:
s.SamplerL2BypassModeDisable = true;
break;
default:
break;
}
}
#endif
#if 0
if (GEN_GEN == 8) {
if (isl_format_is_integer(info->view->format)) {
for (unsigned i = 0; i < 4; i++) {
assert(info->clear_color.u32[i] == 0 ||
info->clear_color.u32[i] == 1);
}
} else {
for (unsigned i = 0; i < 4; i++) {
assert(info->clear_color.f32[i] == 0.0f ||
info->clear_color.f32[i] == 1.0f);
}
}
s.RedClearColor = info->clear_color.u32[0] != 0,
s.GreenClearColor = info->clear_color.u32[1] != 0,
s.BlueClearColor = info->clear_color.u32[2] != 0,
s.AlphaClearColor = info->clear_color.u32[3] != 0,
} else {
.RedClearColor = info->clear_color.u32[0],
.GreenClearColor = info->clear_color.u32[1],
.BlueClearColor = info->clear_color.u32[2],
.AlphaClearColor = info->clear_color.u32[3],
}
#endif
GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
}
void
isl_genX(buffer_fill_state_s)(void *state,
const struct isl_buffer_fill_state_info *restrict info)
{
uint32_t num_elements = info->size / info->stride;
struct GENX(RENDER_SURFACE_STATE) surface_state = {
.SurfaceType = SURFTYPE_BUFFER,
.SurfaceArray = false,
.SurfaceFormat = info->format,
.SurfaceVerticalAlignment = isl_to_gen_valign[4],
.SurfaceHorizontalAlignment = isl_to_gen_halign[4],
.Height = ((num_elements - 1) >> 7) & 0x3fff,
.Width = (num_elements - 1) & 0x7f,
.Depth = ((num_elements - 1) >> 21) & 0x3f,
.SurfacePitch = info->stride - 1,
.NumberofMultisamples = MULTISAMPLECOUNT_1,
#if (GEN_GEN >= 8)
.TileMode = LINEAR,
#else
.TiledSurface = false,
#endif
#if (GEN_GEN >= 8)
.SamplerL2BypassModeDisable = true,
.RenderCacheReadWriteMode = WriteOnlyCache,
#else
.RenderCacheReadWriteMode = 0,
#endif
.MOCS = info->mocs,
#if (GEN_GEN >= 8 || GEN_IS_HASWELL)
.ShaderChannelSelectRed = SCS_RED,
.ShaderChannelSelectGreen = SCS_GREEN,
.ShaderChannelSelectBlue = SCS_BLUE,
.ShaderChannelSelectAlpha = SCS_ALPHA,
#endif
.SurfaceBaseAddress = info->address,
};
GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &surface_state);
}